





Ninetales Balance
Ninetales is a pokemon that I think is very underrated atm,having a move that separates it from other Fire type pokemon and ability that boosts its fire type moves when hit by them.Nasty plot raises Ninetales subpar spatk into high levels turning it into a very threatening Mid/Late game sweeper,allowing it to deal with some tanks that its Fire type friends wont pass through, it also has really decent coverage which doesnt allow pokemon like Rhydon/Omastar/Barbaracle setup vs it, and Hariyama/Hitmonchan cant check it after a boost since psyshock will deal massive damage.Leftovers are here over Life orb because they provide passive recovery and extend Ninetales longevity,and I thought it suited more than LO after finishing whole team.I made this team in short time,and I wanted it to be as standard as it can atm,so adding Sceptile was my second choice for team,in my opinion best pokemon in tier rn, doesnt have many checks and outspeeds everything except some scarf users/swellow, providing a speed control for team and being strong sp.atker and threat to opposing teams in general.To finish the FWG core, im using a pokemon with set that i like very much in this meta,and its AV Lanturn.Its an amazing pivot that switches in so many threats like Charizard/Pyroar/Mantine and things that my offensive core of 9tales/Sceptile cant break right away earlier in game.Its not a pokemon with strongest offensive stats,but its coverage allows it to hit things that it needs to for enough damage and pivot into stuff during match while also stops momentum from opposing side. My next pokemon is also my favourite hazard control in NU and secondary win condition,Xatu.Rocky helmet is a choice of item to pressure Steelix/weaken some stuff for Ninetales later in general,and I also have few decent knock off switchins so Colbur berry wasnt neccessary.Next pokemon was my Stealth rock user,another Psychic check/Normal check and Flying check,standard of standards,Steelix.Nothing much to say about it except its best stealth rock user for balance in tier and it gets the job done.To finish the team, I didnt have a good sceptile check/good Rhydon check and Weezing looked like it would patch the weaknesses and suited excellent in team, I also chose a custom spread which allows me to outspeed base 55s like Golurk/Omastar/Torterra and Taunt them before they setup rocks or setup in general which would get pretty annoying for the team and also allows me not to put pressure on Xatu as only hazard control in team vs slow rockers, set is standard and Toxic spikes is here over Flamethrower/Pain split just because it helps me weakening opponent for Ninetales later in game,altough Pain split is also optional since its somewhat decent recovery if you dont like weezing being wore down.Overall,team looks solid and its pretty fun and simple to use. I tested it on ladder and it did pretty good so far: http://postimg.org/image/sf3n5ef3p/
Importable:
Ninetales @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Energy Ball
- Psyshock
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Giga Drain
- Focus Blast/Hidden Power [Ice]
- Rock Slide
Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 144 SpD / 112 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Hydro Pump
- Ice Beam
- Hidden Power [Fire]
Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 4 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Thunder Wave/Signal Beam/Heat Wave/Grass Knot
- Calm Mind
- Roost
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 128 Atk / 128 SpD / 8 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic
Weezing @ Black Sludge
Ability: Levitate
EVs: 248 HP / 44 Def / 216 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Sludge Bomb
- Taunt
- Toxic Spikes/Pain split
Ability: Flash Fire
Shiny: Yes
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Energy Ball
- Psyshock
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Giga Drain
- Focus Blast/Hidden Power [Ice]
- Rock Slide
Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 144 SpD / 112 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Hydro Pump
- Ice Beam
- Hidden Power [Fire]
Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 4 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Thunder Wave/Signal Beam/Heat Wave/Grass Knot
- Calm Mind
- Roost
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 128 Atk / 128 SpD / 8 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic
Weezing @ Black Sludge
Ability: Levitate
EVs: 248 HP / 44 Def / 216 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Sludge Bomb
- Taunt
- Toxic Spikes/Pain split
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