
Probopass @ Air Balloon / Leftovers
Trait: Magnet Pull
EVs: 160 HP / 252 SpA / 96 Spe
Modest nature
- Stealth Rock
- Volt Switch
- Earth Power
-Power Gem

Jynx @ Choice Scarf
Trait: Dry Skin
EVs: 252 SpA / 4SpD / 252 Spe
Timid Nature
- Ice Beam
- Psychic / Psyshock
- Trick
- Lovely Kiss
I've been using this core on a couple of my teams actually after seeing FLCL use it in the team study thread not too long ago and have found to it to work pretty effectively for me. One of Jynx's main problems is finding the chance to switch in due to its frailty, and once it is in there are a couple of checks to it, primarily Metang, that can threaten back out and force it to take damage from hazards again. Offensive Probopass can trap steel types, mostly Metang, that would otherwise wall this Jynx set and proceed to get rid of them with earth power. In addition to magnet pull, Probopass also has a slow volt switch which, again, let's Jynx come in a lot more safely. I just really enjoy using these two, because of the damage Jynx can do once it's in safely. It's just a very easy to use core overall.