No replays but thought of some neat sets on the way home.
Froslass (F) @ Darkinium Z
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Shadow Ball
- Fake Tears
- Hidden Power [Fighting]
Froslass usually lures in Incineroar and Doom, which its dual STABs can't do much against, and is either forced to switch out or die. This is a lure set. Fake Tears or Z-Fake Tears (+1 SpAtk) on the switch and destroy them with HP Fighting. Z-Water Pulse can also be used alternatively to immediately break Incineroar. but I prefer using HP Fighting here since it also hits stuff like Steel Silvally, Type:Null and Miltank pretty hard when they are at -2 SpDef (although Ice Beam hits Null harder and Shadow Ball has the same damage out put on Steelvally, so just for Miltank I guess :/ ) Alternatives to the set include replacing one of its main STABs with Spikes so that you aren't complete fodder once what you try to lure in is dead and the above mentioned Water Pulse in place of HP Fighting for immediate bonkage. Colbur or Sash could be used to I guess if you also want to lure in Sneasel (Knock Off still KOs through Colbur, Pursuit does like 40%).
Toxicroak @ Electrium Z
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Thunder Punch
Golbat a problem? Run this tech for instant bops! Bonus: Hit Slowbro reliably as well as Garbodor neutrally. But you really miss out on priority :(
Alternatively run Stone Edge if you like losing games to misses.
Delphox @ Leftovers
Ability: Blaze
EVs: 56 HP / 252 SpA / 200 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Toxic
- Protect
- Substitute
Offensively, Delphox sucks in the current metagame. Scarf gets trapped by Sneasel if locked into wrong move, CM can't really touch Incineroar, Diancie etc. Delphox however, gets a lot of support options as well, and although it doesn't have much bulk, it can still abuse its decent speed. SubTox takes advantage of Delphox switch ins, and Toxic being like the best move in the metagame, wears down its checks. I haven't made an optimal EV spread yet, but I think this is decent. Base 104 is an awkward speed tier, since you still get outsped by Base 105s and above but still outpace most of the metagame. Speed EVs and Timid Nature allow you to outspeed max speed Timid Sigilyph by one point. 56 HP EVs should theoretically help you set up 5 subs in the long run (since Delphox now hits 305 HP, which produces 76 HP subs and gives 19 HP lefties recovery, so 4 lefties recovery = 1 sub), and the rest goes into SpAtk such that it isn't too passive. Alternatively, max SpAtk and Speed with Timid accomplishes the same thing, since Delphox's base HP also already allows it to hit the "Sub" number. Or you could still run the 200 Speed and invest the remaining 56 EVs into something else like Defense so that it isn't completely bodied by Klinklang :shrug: (I spent too much thought on making a meme set :/ ) Also, Psychic/Psyshock over Protect if you don't mind sacrificing recovery in exchange for being able to hit Golbat and Toxicroak harder.
edit: http://replay.pokemonshowdown.com/gen7nu-741354626
PS: This bit is just elaborating more about Delphox's support movepool. Some people know about the WishTect SpDef fox set, but it also gets cool shit like Foul Play and Mystical Fire to be a further nuisance. Embargo can help stop passive recovery while Role Play can let you do stupid things. (tbh I thought it got more in its support movepool but apparently its still pretty barren)

Froslass (F) @ Darkinium Z
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Shadow Ball
- Fake Tears
- Hidden Power [Fighting]
Froslass usually lures in Incineroar and Doom, which its dual STABs can't do much against, and is either forced to switch out or die. This is a lure set. Fake Tears or Z-Fake Tears (+1 SpAtk) on the switch and destroy them with HP Fighting. Z-Water Pulse can also be used alternatively to immediately break Incineroar. but I prefer using HP Fighting here since it also hits stuff like Steel Silvally, Type:Null and Miltank pretty hard when they are at -2 SpDef (although Ice Beam hits Null harder and Shadow Ball has the same damage out put on Steelvally, so just for Miltank I guess :/ ) Alternatives to the set include replacing one of its main STABs with Spikes so that you aren't complete fodder once what you try to lure in is dead and the above mentioned Water Pulse in place of HP Fighting for immediate bonkage. Colbur or Sash could be used to I guess if you also want to lure in Sneasel (Knock Off still KOs through Colbur, Pursuit does like 40%).
vs Incineroar:
252 SpA Froslass Hidden Power Fighting vs. -2 0 HP / 4 SpD Incineroar: 206-244 (62.2 - 73.7%) -- guaranteed 2HKO
+1 252 SpA Froslass Hidden Power Fighting vs. -2 0 HP / 4 SpD Incineroar: 310-366 (93.6 - 110.5%) -- 62.5% chance to OHKO
252 SpA Froslass Hydro Vortex (120 BP) vs. 0 HP / 4 SpD Incineroar: 206-244 (62.2 - 73.7%) -- guaranteed 2HKO
252 SpA Froslass Hydro Vortex (120 BP) vs. -2 0 HP / 4 SpD Incineroar: 412-486 (124.4 - 146.8%) -- guaranteed OHKO
vs Type:Null:
252 SpA Froslass Ice Beam vs. -2 252 HP / 252+ SpD Eviolite Type: Null: 106-126 (26.9 - 31.9%) -- guaranteed 4HKO
252 SpA Froslass Ice Beam vs. -6 252 HP / 252+ SpD Eviolite Type: Null: 211-250 (53.5 - 63.4%) -- guaranteed 2HKO
vs Steelvally:
252 SpA Froslass Shadow Ball vs. -2 252 HP / 252+ SpD Silvally-Steel: 142-168 (36 - 42.6%) -- guaranteed 3HKO
vs Miltank:
252 SpA Froslass Hidden Power Fighting vs. -2 248 HP / 240+ SpD Miltank: 174-206 (44.2 - 52.4%) -- guaranteed 3HKO after Leftovers recovery
vs Sneasel (lol):
252 SpA Froslass Hidden Power Fighting vs. 0 HP / 0 SpD Sneasel: 244-288 (97.2 - 114.7%) -- 81.3% chance to OHKO
252 Atk Choice Band Sneasel Pursuit vs. 0 HP / 0 Def Colbur Berry Froslass: 106-126 (37.7 - 44.8%) -- guaranteed 3HKO
252 SpA Froslass Hidden Power Fighting vs. -2 0 HP / 4 SpD Incineroar: 206-244 (62.2 - 73.7%) -- guaranteed 2HKO
+1 252 SpA Froslass Hidden Power Fighting vs. -2 0 HP / 4 SpD Incineroar: 310-366 (93.6 - 110.5%) -- 62.5% chance to OHKO
252 SpA Froslass Hydro Vortex (120 BP) vs. 0 HP / 4 SpD Incineroar: 206-244 (62.2 - 73.7%) -- guaranteed 2HKO
252 SpA Froslass Hydro Vortex (120 BP) vs. -2 0 HP / 4 SpD Incineroar: 412-486 (124.4 - 146.8%) -- guaranteed OHKO
vs Type:Null:
252 SpA Froslass Ice Beam vs. -2 252 HP / 252+ SpD Eviolite Type: Null: 106-126 (26.9 - 31.9%) -- guaranteed 4HKO
252 SpA Froslass Ice Beam vs. -6 252 HP / 252+ SpD Eviolite Type: Null: 211-250 (53.5 - 63.4%) -- guaranteed 2HKO
vs Steelvally:
252 SpA Froslass Shadow Ball vs. -2 252 HP / 252+ SpD Silvally-Steel: 142-168 (36 - 42.6%) -- guaranteed 3HKO
vs Miltank:
252 SpA Froslass Hidden Power Fighting vs. -2 248 HP / 240+ SpD Miltank: 174-206 (44.2 - 52.4%) -- guaranteed 3HKO after Leftovers recovery
vs Sneasel (lol):
252 SpA Froslass Hidden Power Fighting vs. 0 HP / 0 SpD Sneasel: 244-288 (97.2 - 114.7%) -- 81.3% chance to OHKO
252 Atk Choice Band Sneasel Pursuit vs. 0 HP / 0 Def Colbur Berry Froslass: 106-126 (37.7 - 44.8%) -- guaranteed 3HKO

Toxicroak @ Electrium Z
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Thunder Punch
Golbat a problem? Run this tech for instant bops! Bonus: Hit Slowbro reliably as well as Garbodor neutrally. But you really miss out on priority :(
Alternatively run Stone Edge if you like losing games to misses.
vs Golbat:
252 Atk Toxicroak Thunder Punch vs. 240 HP / 172+ Def Eviolite Golbat: 94-112 (26.7 - 31.9%) -- guaranteed 4HKO
+2 252 Atk Toxicroak Thunder Punch vs. 240 HP / 172+ Def Eviolite Golbat: 186-220 (52.9 - 62.6%) -- guaranteed 2HKO
+2 252 Atk Toxicroak Gigavolt Havoc (140 BP) vs. 240 HP / 172+ Def Eviolite Golbat: 348-410 (99.1 - 116.8%) -- 93.8% chance to OHKO
vs Slowbro:
+2 252 Atk Toxicroak Gigavolt Havoc (140 BP) vs. 252 HP / 252+ Def Slowbro: 356-420 (90.3 - 106.5%) -- 43.8% chance to OHKO
vs Garbodor:
252 Atk Toxicroak Thunder Punch vs. 252 HP / 200+ Def Garbodor: 62-73 (17 - 20%) -- possible 5HKO (tbh Gunk does more damage)
+2 252 Atk Toxicroak Gigavolt Havoc (140 BP) vs. 252 HP / 200+ Def Garbodor: 226-267 (62 - 73.3%) -- guaranteed 2HKO
vs Qwilfish:
-1 252 Atk Toxicroak Gigavolt Havoc (140 BP) vs. 252 HP / 216+ Def Qwilfish: 146-174 (43.7 - 52%) -- 14.8% chance to 2HKO
252 Atk Toxicroak Gigavolt Havoc (140 BP) vs. 252 HP / 216+ Def Qwilfish: 218-258 (65.2 - 77.2%) -- guaranteed 2HKO
+1 252 Atk Toxicroak Gigavolt Havoc (140 BP) vs. 252 HP / 216+ Def Qwilfish: 328-386 (98.2 - 115.5%) -- 87.5% chance to OHKO
252 Atk Toxicroak Thunder Punch vs. 240 HP / 172+ Def Eviolite Golbat: 94-112 (26.7 - 31.9%) -- guaranteed 4HKO
+2 252 Atk Toxicroak Thunder Punch vs. 240 HP / 172+ Def Eviolite Golbat: 186-220 (52.9 - 62.6%) -- guaranteed 2HKO
+2 252 Atk Toxicroak Gigavolt Havoc (140 BP) vs. 240 HP / 172+ Def Eviolite Golbat: 348-410 (99.1 - 116.8%) -- 93.8% chance to OHKO
vs Slowbro:
+2 252 Atk Toxicroak Gigavolt Havoc (140 BP) vs. 252 HP / 252+ Def Slowbro: 356-420 (90.3 - 106.5%) -- 43.8% chance to OHKO
vs Garbodor:
252 Atk Toxicroak Thunder Punch vs. 252 HP / 200+ Def Garbodor: 62-73 (17 - 20%) -- possible 5HKO (tbh Gunk does more damage)
+2 252 Atk Toxicroak Gigavolt Havoc (140 BP) vs. 252 HP / 200+ Def Garbodor: 226-267 (62 - 73.3%) -- guaranteed 2HKO
vs Qwilfish:
-1 252 Atk Toxicroak Gigavolt Havoc (140 BP) vs. 252 HP / 216+ Def Qwilfish: 146-174 (43.7 - 52%) -- 14.8% chance to 2HKO
252 Atk Toxicroak Gigavolt Havoc (140 BP) vs. 252 HP / 216+ Def Qwilfish: 218-258 (65.2 - 77.2%) -- guaranteed 2HKO
+1 252 Atk Toxicroak Gigavolt Havoc (140 BP) vs. 252 HP / 216+ Def Qwilfish: 328-386 (98.2 - 115.5%) -- 87.5% chance to OHKO

Delphox @ Leftovers
Ability: Blaze
EVs: 56 HP / 252 SpA / 200 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Toxic
- Protect
- Substitute
Offensively, Delphox sucks in the current metagame. Scarf gets trapped by Sneasel if locked into wrong move, CM can't really touch Incineroar, Diancie etc. Delphox however, gets a lot of support options as well, and although it doesn't have much bulk, it can still abuse its decent speed. SubTox takes advantage of Delphox switch ins, and Toxic being like the best move in the metagame, wears down its checks. I haven't made an optimal EV spread yet, but I think this is decent. Base 104 is an awkward speed tier, since you still get outsped by Base 105s and above but still outpace most of the metagame. Speed EVs and Timid Nature allow you to outspeed max speed Timid Sigilyph by one point. 56 HP EVs should theoretically help you set up 5 subs in the long run (since Delphox now hits 305 HP, which produces 76 HP subs and gives 19 HP lefties recovery, so 4 lefties recovery = 1 sub), and the rest goes into SpAtk such that it isn't too passive. Alternatively, max SpAtk and Speed with Timid accomplishes the same thing, since Delphox's base HP also already allows it to hit the "Sub" number. Or you could still run the 200 Speed and invest the remaining 56 EVs into something else like Defense so that it isn't completely bodied by Klinklang :shrug: (I spent too much thought on making a meme set :/ ) Also, Psychic/Psyshock over Protect if you don't mind sacrificing recovery in exchange for being able to hit Golbat and Toxicroak harder.
edit: http://replay.pokemonshowdown.com/gen7nu-741354626
PS: This bit is just elaborating more about Delphox's support movepool. Some people know about the WishTect SpDef fox set, but it also gets cool shit like Foul Play and Mystical Fire to be a further nuisance. Embargo can help stop passive recovery while Role Play can let you do stupid things. (tbh I thought it got more in its support movepool but apparently its still pretty barren)
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