Flinch Passimian
Passimian @ King's Rock
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Rock Slide
- Close Combat
- Knock Off
Passi has 2 moves in its arsenal with a very decent flinch chance, so this set supplements those with the King's Rock. Iron Head is a good move for Fairy-types anyway, and Rock Slide for Flying-types. And in Rock Slide, Passi has a non-contact move with a 40% flinch chance, so you don't have to risk touching Vileplume or getting Rocky Helmet recoil. CC & Knock are two more standard moves on Passi that provide STAB and the ability to hit Ghost-types. This set would thrive with Webs support, as Passi isn't really that fast without a Scarf. And whilst it can hit Flying-types super-effectively, your team would need to provide more support here as webs won't affect them.
Passimian @ King's Rock
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Rock Slide
- Close Combat
- Knock Off
Passi has 2 moves in its arsenal with a very decent flinch chance, so this set supplements those with the King's Rock. Iron Head is a good move for Fairy-types anyway, and Rock Slide for Flying-types. And in Rock Slide, Passi has a non-contact move with a 40% flinch chance, so you don't have to risk touching Vileplume or getting Rocky Helmet recoil. CC & Knock are two more standard moves on Passi that provide STAB and the ability to hit Ghost-types. This set would thrive with Webs support, as Passi isn't really that fast without a Scarf. And whilst it can hit Flying-types super-effectively, your team would need to provide more support here as webs won't affect them.