Really, I personally like the choice band set, because if you ever get a Sap Sipper boost, it's a very scary thing to face, especially if it's checks have been eliminated or weakened. Especially +2 Double Edge, +2 Horn Leech is pretty nice too for recovering health. Although many say that Megahorn is a pretty situation move slot. I've found it help me get out of tight spots against Musharna. Since Musharna is dead slow. It puts it in OHKO range for me to finish off. I've never used wild charge on it before but then I rarely ever face Drifblim and whenever I do, I just double switch.ium said:i'm not too big of a fan of a choiced set though
Skuntank isn't a counter, given that EQ always OHKOs it, while unless it has a boosting item it isn't going to OHKO Golurk with Sucker Punch before dying, meaning it's only a check and a risky one at that unless Golurk has prior damage already.Skuntank is often talked about as a counter for Golurk, but I'd like to bring attention to an underrated Golurk lure.
But without the extra power Skunk can't even OHKO, so unless there's some damage prior, then Golurk wins, and placing the air balloon on Skunk is useless as it dies the next turn (unless it's CB in which it has no choice but to switch) if Golurk isn't locked into EQ. Also I've found Skunk benefits more from recovery or extra power (though mostly extra power given that it has to face the psychic types more now etc) than use it as a switch in to Golurk (and even still, you're better off finding a safer mon to deal with Golurk than Skuntank which is set-reliant in regards to winning) given that it serves no benefit against the other ground types of the tier. ;( A bulkier mon such as Tangela is a better switch in given that unless it has a Sawsbuck on its team, chances are you can get Leech Seed on something or even sleep something which can be really useful to you as opposed to risking losing Skuntank if Golurk isn't using the set you assumed.I actually use Air Balloon on my Skuntank to actually be able to switch into predicted Earthquakes. It works pretty well, and then the opponent is face to face with the usual Skunk mind-games: Switch and get KO'ed by Pursuit, or attack and risk a Sucker Punch KO? The best situation for the opponent would be Sucker Punch vs switch, which a good player normally won't let happen.
um, this doesnt even have eq, which should be on any golurk, and should be over ice punch if this set is used, also focus punch has somewhat redundant coverage with eq.No one ever uses this set;
Golurk@Expert belt
Trait: Iron fist
- Focus punch
- Substitute
- Shadow Punch
- Ice punch
I ask you, why not? It has great coverage, great power, and, yeah. Focus punch as a main attack, Ice punch for the birds, shadow punch for the ghosts.