I am done laddering for this week, have a lot of work for the coming days so this is where it ends. I think I have played enough to get a grasp at arctozolt, though I definitely need to experiment with jellicent more. Laddering was honestly pretty fun using these two mons, would definitely use both again. Now onto the Pokemon themselves.
=================================================================================================
Jellicent @ Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 164 Def / 92 Spe
Bold Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Taunt
- Recover
I used like three teams with jellicent, with the only team I truly had success with being a jellicent stall team. It's actually pretty good, especially with the taunt shenanigans. It's cool walling annoying Pokemon such as bronzong, araquanid and druddigon, and spreading status with wil-o-wisp. During my laddering I've actually encountered many helioisk, a Pokemon capable of essentially walling jellicent. However, with the combination of burns and hazards, it's actually pretty easy to wear down helioisk. You can also recover on their volt switch, putting you in a good position usually and sometimes stunting the opposing team's momentum by doing so. Toxicroak was also popping up a lot, and it's cool to be a water type that isn't abused by croak. Hex on this set is to benefit from the status that is wil-o-wisp. Hex is also really nice because you are able to easilly pressure Pokemon that would want to switch in on a wil-o-wisp, such as machamp and xatu. Recover is self explanatory, and is chosen over strength sap due to it's reliability. The speed is to taunt mantine's from defogging/roosting/spreading status. Colbur berry gives extra protection vs. knock off users such as drapion and guzzlord, letting you spread a burn to them.
Jellicent Stall team:
https://pokepast.es/1d75d0396e8d1bee
PROS
- Able to have an excellent matchup vs. salazzle, with the added benifit of being able to taunt sub toxic sets, something the other waters can't do
- taunt can prevent many bulky Pokemon such as vaporeon, sylveon, mantine and more from healing, as well as preventing status from bronzong and araquanid
- bulky enough to survive most powerful hits (banded fetch'd cc, specs hyper voices, banded golurk earthquake, +2 flygon earthquake (+3 if ur lucky), and so much more)
- your recovery is more reliable than vaporeon's wish (you aren't as passive basically)
- can comfortably switch into dangerous threats such as entei and glastrier
CONS
- heavy 4 moveslot syndrome, you want so much moves but giving up any one of them leaves you in a bad place in other matchups
- you are a bulky water that loses to blastoise
- you are kind of helpless vs. substitute Pokemon, as your hexes don't do much damage to Pokemon behind a sub, and you can't really status them either (eg. vintei and the aforementioned blastoise)
- item crisis, where if you opt for a berry, you are easily chipped by hazards and can't really come in on mons very easily, whereas if you're boots you get hurt by moves such as knock off way harder. Limiting your ability to better check fighters, and spreading status to dark types.
- you can't wish back up your teammates to full, which isn't really that big of a con but is still something worth noting
CONCLUSION:
In all, I feel like jellicent is very good despite a few cons, that for the most part, aren't even huge cons. It can scout entei's set, spread crucial status for its teammates, and prevent many pokemon from using their moves via taunt. It's typing is also very good, further helping it against extremely dangerous Pokemon such as salazzle and glastrier. Even though there's no hail anymore, jellicent still serves a valuable defensive niche in the metagame. BTW the blue one is way better than the pink one.
===============================================================================================
Arctozolt @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bolt Beak
- Icicle Crash
- Freeze dry
- Substitute
While laddering and using zolt, it was kind of a 50/50 matchup for it. Some teams it completely destroyed, such as fatter teams and the occasional stall. Other times, it could come in very little times, and was usually offensively pressured out a lot.
also faced against like 3 piloswine during laddering. The set here is pretty standard, with bolt beak and icicle crash as your main stab options, with substitute to better abuse your breaking abilities. Oftentimes, people will switch out of their water to a ground type to try and catch the bolt beak, but are instead met with an arctozolt behind a sub. Putting them in a way worse position. Freeze dry is on this set to lower your prediction between moves. Such as an exchange between mudsdale and mantine. It also does decent damage to mudsdale after they have a stamina boost. It's very fun to use this Pokemon, even with so much of the meta really limiting its ability to wall break.
Arctozolt team:
https://pokepast.es/996fe6c6eb0c2ab7
PROS
- can destroy fatter teams with ease between its stabs and substitute
- volt absorb can be handy in some cases to block a rotom's volt switch, allowing you to capatalize off that (only if it's scarf though)
- not really wallable; will claim a kill if it gets in safely
CONS
- kind of hard to bring in at times when all of the walls you want to kill can threaten a burn/ 2 hit ko/ status
- really low speed means you are outsped by things like sirfetch'd, and making you have to risk a speed tie to kill machamp/golurk
- if you decide to run jolly to try and get those speed ties, you lose out on power which can be crucial sometimes. eg. vs physdef bronzong
- weak defensive typing means that you get pressured easily
- if you run boots you lose out on more power, but if you run life orb you get chipped extremely easy
CONCLUSION
Overall I feel like arctozolt is a Pokemon that has a decent place in the metagame, but albeit a small one. It has amazing stab coverage but lacks the oomph to ohko targets (if ur not banded). It's also hard for you to safely get in, so that's also a small issue.
REPLAYS (forgot to save a lot :( but here's some that i saved)
https://replay.pokemonshowdown.com/gen8nu-1317947266-foq5yb6xjnry146c6niz5eam7owud7zpw - jellicent swept after decid died
https://replay.pokemonshowdown.com/gen8nu-1317754772 - jellicent stall
https://replay.pokemonshowdown.com/gen8nu-1317746565 - another gameplay of it
https://replay.pokemonshowdown.com/gen8nu-1315990248 - arctozolt goes IN
https://replay.pokemonshowdown.com/gen8nu-1315970587 - arctozolt snags 2 kills
https://replay.pokemonshowdown.com/gen8nu-1317941073 - this replay shows off some flaws of arctozolt, such as lack of damage output and hazard weakness.