Unfortunately after monday my week got pretty busy so I did not get to ladder nearly as much as I wanted too. Regardless, I think that through both the bit of laddering I did and through discussions I’ve had with other people, I feel comfortable sharing my opinions about Jellicent.
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Jellicent @ Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 180 Def / 76 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Taunt
I used two main teams with Jellicent this week, one of them was more a meme team with AV jellicent, and the Other team was the team that used an actually good set. The team had trouble dealing with a few mons in the tier, but overall it was still good enough for me to see jellicent get to do what it does. I chose this specific moveset because I believe that right now, Jellicent’s biggest advantage over other bulky waters is it’s access to taunt. Taunt allows jellicent to take advantage of clerics like sylveon or vaporeon very well by preventing them from doing anything. Taunt also allows jellicent to take advantage of other passive mons. Forcing out these mons allows jellicent to spread status and potentially cripple a switch in. Toxic variants of jellicent can still be taken advantage of by toxicroak, but I felt like toxic is just overall better in the current meta and it allows jellicent to better take advantage of mons like vaporeon, who is currently one of the best mons in the tier. I prefer using scald over hex because it allows jellicent to spread both burns and toxics, which make it even more annoying to use. Recover feels a lot more consistent than strength sap, so I chose to use it. As stated earlier, taunt is the main reason to use jellicent over other bulky waters. I chose to use a colbur berry because it allows jellicent to take a knock off as needed, as well as being able to switch in on a shell smash and at least try to get off a toxic on blastoise before going down.
Thanks to Pokeslice for helping with the team: https://pokepast.es/e7a7e166126c11eb
AV Jelly team (don’t use this): https://pokepast.es/4934a62530f62f7b
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Pros:
Cons:
Conclusion:
I feel like Jellicent is a very solid mon. It’s biggest problem comes down to not being able to check blastoise, which is a pretty bad problem, but the other problem it has is that it can’t fit all of the moves it wants, which is unfortunate, but not a huge problem. It’s typing, good bulk, access to taunt, and instant recovery give Jellicent a unique niche among the bulky waters available in NU, and it is definitely a mon worth considering in the builder.
Unfortunately I only got 1 replay that I felt showcased Jellicent doing what it does
https://replay.pokemonshowdown.com/gen8nu-1316008916
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Jellicent @ Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 180 Def / 76 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Taunt
I used two main teams with Jellicent this week, one of them was more a meme team with AV jellicent, and the Other team was the team that used an actually good set. The team had trouble dealing with a few mons in the tier, but overall it was still good enough for me to see jellicent get to do what it does. I chose this specific moveset because I believe that right now, Jellicent’s biggest advantage over other bulky waters is it’s access to taunt. Taunt allows jellicent to take advantage of clerics like sylveon or vaporeon very well by preventing them from doing anything. Taunt also allows jellicent to take advantage of other passive mons. Forcing out these mons allows jellicent to spread status and potentially cripple a switch in. Toxic variants of jellicent can still be taken advantage of by toxicroak, but I felt like toxic is just overall better in the current meta and it allows jellicent to better take advantage of mons like vaporeon, who is currently one of the best mons in the tier. I prefer using scald over hex because it allows jellicent to spread both burns and toxics, which make it even more annoying to use. Recover feels a lot more consistent than strength sap, so I chose to use it. As stated earlier, taunt is the main reason to use jellicent over other bulky waters. I chose to use a colbur berry because it allows jellicent to take a knock off as needed, as well as being able to switch in on a shell smash and at least try to get off a toxic on blastoise before going down.
Thanks to Pokeslice for helping with the team: https://pokepast.es/e7a7e166126c11eb
AV Jelly team (don’t use this): https://pokepast.es/4934a62530f62f7b
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Pros:
- Amazing check to Entei and Glastrier, taunt allows it to stop both of these mons from setting up, and it sits on both of these mons unless they decide to run crunch
- Amazing against Salazzle, being able to beat both the common sets and the annoying subtox set. Resisting it’s dual stab as well as access to taunt are both huge.
- Good defensive typing as well as good overall bulk allow it to switch into a lot of hits, even being able to take non lorb thunderbolts from mons like starmie.
- Good access to instant recovery in both recover and strength sap, either move is viable and can be changed depending on what you want it to do.
- Good support movepool, Taunt is the biggest move, but also access to multiple status moves in will-o-wisp and toxic make this pokemon able to run a good variety of sets.
Cons:
- Biggest drawback is that it’s a bulky water that isn’t able to check shell smash blastoise. It’s typing leaves it vulnerable to dark pulse, and if it’s a sub variant of blastoise it may just get to +6 and win the entire game. I don’t think blastoise is a healthy mon for the tier anyways, but for a slot that has other mons being chosen partially for the ability to check blastoise, this is a significant point that may make people reconsider using jellicent.
- This mon has pretty heavy 4 moveslot syndrome, deciding between scald or hex, toxic or will-o-wisp, strength sap or recover, it wants all of these moves but has to chose only 3 because taunt is pretty much mandatory, as it is the biggest selling point of this mon as a bulky water imo.
- This mon wants multiple items but can only have 1. I tried colbur and lefties, and both of these sets felt good, but it makes some matchups more difficult. Some other possibilities are boots to not take hazard chip, or if you really wanted to, you could run itemless jelly to make it a poltergeist switch in. This mon has multiple items it wants, but unfortunately it can only have 1.
Conclusion:
I feel like Jellicent is a very solid mon. It’s biggest problem comes down to not being able to check blastoise, which is a pretty bad problem, but the other problem it has is that it can’t fit all of the moves it wants, which is unfortunate, but not a huge problem. It’s typing, good bulk, access to taunt, and instant recovery give Jellicent a unique niche among the bulky waters available in NU, and it is definitely a mon worth considering in the builder.
Unfortunately I only got 1 replay that I felt showcased Jellicent doing what it does
https://replay.pokemonshowdown.com/gen8nu-1316008916