NU team (Tested quite a bit)

Here's a bit of an original team I made myself. I will admit that I am a sucker for gimmicks, and sometimes they work, sometimes they don't. I'm open to criticism, but at the same time, I play teams that are a lot of fun to use. It really is a blast! So here goes!

Kangaskhan (Isabella) @ Lum Berry
Role: Lead
Ability: Scrappy
EVs: 152 HP/252 Atk/104 Def
Nature: Impish (+Def/-Sp. Atk)
- Aqua Tail
- Sucker Punch
- Fake Out
- Return

This is a toned down version of another Kangaskhan I use. I have a priority move/reduced priority move fetish. On this set, the obvious fakeout is used regardless of the opposing poke (thanks to scrappy). I opted for return over rock climb this time since this particular Kanga will not be used outside of NU. Aqua Tail gives the type coverage and Sucker punch is the last ditch effort should I need more damage than return/Aqua Tail + Fake Out have to offer.

Kecleon (CharlyBrwn) @ Spell Tag
Role: Annoyer
Ability: Color Change
EVs: 4 HP/252 Atk/252 Def
Nature: Adamant (+Atk/-Sp. Atk)
- Shadow Sneak
- Skill Swap
- Recover
- Sucker Punch

Again, this is another one of my gimmicks that I am so fond of. This Kecleon has some staying power and the ability to mess up opponent strategies. The basic idea is to skill swap once it is beneficial or once Color Change is harmful to Kecleon. Then begin to super-effective and priority the opponent to death. Sucker Punch is used just in case the opposing poke is a normal type, who can then become a ghost type. If there is a poke that my team is having a problem with, I can just send in Kecleon to take away stab and even remove bonuses such as the +50% sp def in sandstorm etc...

Pikachu(Kamikaze) @ Light Ball
Role: Suicidal Sweeper
Ability: Static
EVs: 252 Atk/4 Sp. Atk/252 Spd
Nature: Lonely (+Atk/-Def)
- Thunderbolt
- Iron Tail
- Volt Tackle
- Dig

Yet another gimmick that works decently well. This Pikachu relies some on the
element of surprise, but still holds his own when people know what to expect. A maxed attack Pikachu reaches an astonishing 458 when holding a Light Ball, a terrifying thing to have to deal with. His main attack is Volt Tackle (Hence the name Kamikaze) where he deals with the pokes that are hard for the rest of the team to deal with. Iron Tail is for ground types who so often are also rock in NU. (I do use this Pikachu outside of NU) Thunderbolt is to attack from the special side with the untainted Sp. Atk stat (due to the lonely nature) just in case a poke is sent out that is incredibly physically bulky. Dig is used for the surprise as well as pseudo-phasing and type coverage, should anything want to stay in against such an attack. This attack is great for removing threats such as Nasty Plot Ninetales and other set-up sweepers who can not take a ground attack. It also has a tendency to pull out flying types who Pikachu can deal with easily.

Pidgeot (Regina) @ Leftovers
Role: Physical Wall/Stall
Ability: Keen Eye
EVs: 252 HP/4 Atk/252 Def
Nature: Adamant (+Atk/-Sp. Atk)
- Feather Dance
- Roost
- Substitute
- Return

This Pidgeot takes advantage of the higher defenses of all the "Route 1 bird pokemon." It is a lesser version of an Altaria I created, meant to take all sorts of physical abuse while chipping away at opponent HP as time goes on. The basic idea is to send it in against something that the opponent thinks can not take a Pidgeot and sub on that turn. Then Feather Dance the switch in and Roost as needed, Returning wherever the opportunity arises. It is extremely susceptible to Taunt, however.

Politoed (Taka-Taka) @ Life Orb
Role: Special Sweeper/Support/Special Wall
Ability: Water Absorb
EVs: 4 HP/252 Sp. Atk/252 Sp. Def
Nature: Modest (+Sp. Atk/-Atk)
- Hypnosis
- Surf
- Ice Beam
- Hyper Voice

Politoed is an amazing Special Attacker in the NU tier. This set utilizes his ability to use a wide coverage as well as inflict status whenever needed. Easy to switch in on opposing water types and attacks as well as most special attacks. He also has perfect type coverage between Surf and Hyper Voice (bar Shedinja) and has a high enough special attack stat to pull off a sweeper role.

Medicham (Vishnu) @ Choice Scarf
Role: Physical Sweeper
Ability: Pure Power
EVs: 4 HP/252 Atk/252 Spd
Nature: Adamant (+Atk/-Sp. Atk)
- Ice Punch
- Thunder Punch
- Hi Jump Kick
- Recover

My favorite poke in the game! A choiced Medicham with semi-reliable recovery. He has great type coverage and a mean stab attack. I think I may have messed up EV's a bit on my specific Medicham (Vishnu), but I made sure he had enough speed to outpace base 90's. Whatever was left afterwards was invested into Defense, but I'm not sure how much was put into it.

So this is all of my NU team. Lemme know what you think and what could be made better!
 
Hmm...well let me go over these one by one.

Kangaskan: You don't need Sucker Punch (Scrappy) or Aqua tail, as Earthquake hits both rocks and fires that AT does.

Kecleon, Spell tag is really iffy, I think leftovers will be a lot more useful. Sucker Punch again is useless, if they are normal, why not use a fighting move, or even a normal STAB?

Why Iron tail on Pikachu? It's accuracy is really bad. use grass knot to kill rock pokemon, or even dig, which is also kind of sketchy.

Pidgeot is in every way outclassed by noctowl, with better defensive capibilities as well as SpD and HP. it also gets night shade, which does a lot more than return considering your not investing anything in attack.

Politoad looks fine, just replace Hyper Voice with HP Grass, which hits water types harder.

Medicham looks good, good job. wait what, I just noticed you have recover. *facepalm*

this team looks a little sketchy, but it has a lot of potential, you can make this work really well =)
 
Ehhh the sole point of the sucker punch on Kecleon is to get normal types to become not normal types anymore. It really didn't matter what happened the initial turn of changing the foe's type (as in I didn't care if that initial attack was super effective). I can definitely see the use of leftovers on it there. If, in the fight, there is a rule about multiple items, I guess then I would use spell tag. I mean it's really all about the priority super-effect, which Shadow Sneak fits perfectly. And Sucker Punch is still super effective and more powerful, possibly pulling a kill that shadow sneak couldn't.

As for Kanga, I was really just filling moveslots. I have another that runs Fake Out, Sucker Punch, Focus Punch and Rock Climb. I tend to keep priority moves on pokes that I don't focus on speed EVs (Phrased weirdly, but you get what I'm saying?) I was looking more at neutral type coverage over the super effect as the Kanga is just an all around attacker, not meant to sweep everything.

As for Pikachu, I didn't even think of grass knot. Really, Iron Tail just another physical attack to take advantage of the insane stat it has. Most Light Ball Pikachus are run special because people are thinking more of the longevity of it rather than going out with a bang. I figure that if I'm ballsy enough to use a Pikachu in the first place, then I'm ballsy enough to use a high-power attack that has lower accuracy. And Dig is just funny as hell to watch. I mean really, the Pikachu only works in certain conditions (Those being that it outspeeds whatever it's fighting).

As for Pidgeot... Yeh I got nothing. Hah you're absolutely right. I guess I like Pidgeot more or something.

Politoed, I agree with you on the Hidden Power, but it would be a long time before I finally bred up a Poliwag with the right HP. I don't know how to RNG abuse and I don't have pokesav, so for now it was the best choice. (Yes, I breed every single poke myself, so naturally they're not all absolutely perfect.)

And the Medicham... In all honesty, I just didn't know what to put in the fourth slot, and I don't really like using the typical Smogon sets (as you can very well see) so I just left Recover. And believe it or not, it has actually made a huge difference in some of my matches. True, it's only semi-reliable and hopeless when it's my last poke, but I mean outside of that, it can be somewhat useful as a last-ditch stall effort if I need it.

All in all, I guess I could completely replace my Pidgeot (She's only ever been useful in battle tower anyways) and modify some movesets. Not sure that I'm ready to sacrifice the iron tail on Pikachu quite yet, though. I've fought a LOT of Cradilys with that thing and it's done remarkably well against them. Though the grass knot is definitely an option given the untainted special attack. Really, I just like a team that's fun to use. Seeing the opponents have to change over and over because of a Pikachu or a Kecleon just makes me laugh for some reason, so I love to use them. Oh yeh, what might you suggest for the Medicham's last attack?
 
Interesting team! If you're daring enough, you could use Thunder in place of Thunderbolt, seeing as Pikachu could use the added power and the 30% chance of paralysis is icing on the cake. The chance of missing will hurt, but its also handy when you are facing Rain teams. Yeah, Noctowl outclasses Pidgeot in HP and Special Defense, but I think that Pidgeot's base 91 Speed can allow for a usuable Toxic Stall set with Toxic, Roost, Substitute, and Hidden Power Ground/Heat Wave. As for Medicham's last move, Trick, Zen Headbutt/Psycho Cut, or even Baton Pass can be a good choice. Btw, you may want to consider ditching Hi Jump Kick for Low Kick/Brick Break, but that is mainly preference anyways. Finally, if you can't get Hidden Power Grass on Poilitoed, try Psychic or even Focus Blast for better coverage. Though being more of a tank means that Politoed could also use something like Refresh, Perish Song, Toxic, Encore, or Haze as well. Hope this helps! :)
 
Why do you prefer low kick/brick break over hi jump kick?
Hahah and yehhh, I get it, I get it, the recover is just stupid. Though it helped me out yet again tonight, believe it or not.
 
Here's a bit of an original team I made myself. I will admit that I am a sucker for gimmicks, and sometimes they work, sometimes they don't. I'm open to criticism, but at the same time, I play teams that are a lot of fun to use. It really is a blast! So here goes!

Kangaskhan (Isabella) @ Lum Berry/Focus Sash/Life Orb
Role: Lead
Ability: Scrappy
EVs: 152 HP/252 Atk/104 Def
Nature: Impish (+Def/-Sp. Atk)
- Aqua Tail/Earthquake
- Sucker Punch
- Fake Out
- Return

This is a toned down version of another Kangaskhan I use. I have a priority move/reduced priority move fetish. On this set, the obvious fakeout is used regardless of the opposing poke (thanks to scrappy). I opted for return over rock climb this time since this particular Kanga will not be used outside of NU. Aqua Tail gives the type coverage and Sucker punch is the last ditch effort should I need more damage than return/Aqua Tail + Fake Out have to offer.

Kecleon (CharlyBrwn) @ Spell Tag/Leftovers
Role: Annoyer
Ability: Color Change
EVs: 4 HP/252 Atk/252 Def
Nature: Adamant (+Atk/-Sp. Atk)
- Shadow Sneak
- Skill Swap
- Recover
- Sucker Punch

Again, this is another one of my gimmicks that I am so fond of. This Kecleon has some staying power and the ability to mess up opponent strategies. The basic idea is to skill swap once it is beneficial or once Color Change is harmful to Kecleon. Then begin to super-effective and priority the opponent to death. Sucker Punch is used just in case the opposing poke is a normal type, who can then become a ghost type. If there is a poke that my team is having a problem with, I can just send in Kecleon to take away stab and even remove bonuses such as the +50% sp def in sandstorm etc...

Pikachu(Kamikaze) @ Light Ball
Role: Suicidal Sweeper
Ability: Static
EVs: 252 Atk/4 Sp. Atk/252 Spd
Nature: Lonely (+Atk/-Def)
- Thunderbolt
- Grass Knot
- Volt Tackle
- Surf/Encore

Yet another gimmick that works decently well. This Pikachu relies some on the
element of surprise, but still holds his own when people know what to expect. A maxed attack Pikachu reaches an astonishing 458 when holding a Light Ball, a terrifying thing to have to deal with. His main attack is Volt Tackle (Hence the name Kamikaze) where he deals with the pokes that are hard for the rest of the team to deal with. Iron Tail is for ground types who so often are also rock in NU. (I do use this Pikachu outside of NU) Thunderbolt is to attack from the special side with the untainted Sp. Atk stat (due to the lonely nature) just in case a poke is sent out that is incredibly physically bulky. Dig is used for the surprise as well as pseudo-phasing and type coverage, should anything want to stay in against such an attack. This attack is great for removing threats such as Nasty Plot Ninetales and other set-up sweepers who can not take a ground attack. It also has a tendency to pull out flying types who Pikachu can deal with easily.

Pidgeot (Regina) @ Leftovers
Role: Physical Wall/Stall
Ability: Keen Eye
EVs: 252 HP/4 Atk/252 Def
Nature: Adamant (+Atk/-Sp. Atk)
- Brave Bird
- Roost
- Substitute
- Return

This Pidgeot takes advantage of the higher defenses of all the "Route 1 bird pokemon." It is a lesser version of an Altaria I created, meant to take all sorts of physical abuse while chipping away at opponent HP as time goes on. The basic idea is to send it in against something that the opponent thinks can not take a Pidgeot and sub on that turn. Then Feather Dance the switch in and Roost as needed, Returning wherever the opportunity arises. It is extremely susceptible to Taunt, however.

Politoed (Taka-Taka) @ Life Orb
Role: Special Sweeper/Support/Special Wall
Ability: Water Absorb
EVs: 4 HP/252 Sp. Atk/252 Sp. Def
Nature: Modest (+Sp. Atk/-Atk)
- Hypnosis
- Surf
- Ice Beam
- Hyper Voice

Politoed is an amazing Special Attacker in the NU tier. This set utilizes his ability to use a wide coverage as well as inflict status whenever needed. Easy to switch in on opposing water types and attacks as well as most special attacks. He also has perfect type coverage between Surf and Hyper Voice (bar Shedinja) and has a high enough special attack stat to pull off a sweeper role.

Medicham (Vishnu) @ Choice Scarf
Role: Physical Sweeper
Ability: Pure Power
EVs: 4 HP/252 Atk/252 Spd
Nature: Adamant (+Atk/-Sp. Atk)
- Ice Punch
- Thunder Punch
- Hi Jump Kick
- Psycho Cut

My favorite poke in the game! A choiced Medicham with semi-reliable recovery. He has great type coverage and a mean stab attack. I think I may have messed up EV's a bit on my specific Medicham (Vishnu), but I made sure he had enough speed to outpace base 90's. Whatever was left afterwards was invested into Defense, but I'm not sure how much was put into it.

So this is all of my NU team. Lemme know what you think and what could be made better!

Reconmended edits in BOLD
 
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