So I haven't made a post in this forum since my old XY NU team. I want to get back into the NU meta, and thus I made this RMT. Descriptions are long enough to where this thread doesn't get locked. (Also the Touhou-themed nicknames were on purpose because the core sets I used actually had Touhou names for the two mons used)
Youmu (Haunter) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Destiny Bond
- Taunt
Haunter is a mon that just recently moved from PU to NU, and I definitely can see why. Life Orb Haunter isn't as common as say the Scarf variant, but it fits better on this team because of its access to Taunt which screws over both Mega Audino and Garbodor. Shadow Ball and Sludge Bomb are STABs, and the latter takes care of the Fairy problem my two most prominent members have. Destiny Bond is a great utility move like I said, and so is Taunt. With Taunt and Life Orb this cockblocks Mega Audino. (Unless you come across the Psychic variant of offensive CM, but I've never seen anyone run it)
Remilia (Sneasel) @ Choice Band
Ability: Keen Eye
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit
The first part of my core, Sneasel is a beast in the current meta. Sure its preyed on by Rock and Fighting types, but it can still tear things a new one. Especially with this set, if you predict correctly of course. Choice Band Sneasel's advantage is immediate power, though with downside of course, of being choice-locked. All of these are STAB moves, and each have their own uses. Knock Off gets rid off items, Ice Shard is priority, Pursuit can trap, and Icicle Crash has consistently strong damage output, all of which are very neat. This set beats Ghosts and Psychics, which trouble Gallade.
Meiling (Gallade) (M) @ Leftovers
Ability: Justified
EVs: 248 HP / 84 Def / 176 Spe
Impish Nature
- Drain Punch
- Bulk Up
- Zen Headbutt
- Safeguard
This was definitely the strangest drop to NU we ever had in Gen 6 in my opinion, and some are saying it's broken (Even when we just finished banning Magnets a week or two ago but whatever). Well this set compliments Sneasel in that it beats Fighting-types for the most part. The EVs are defensively inclined, and the moveset is also very bulk-like. Bulk Up is the main draw of this set, and with a lot of Rock-types in the tier (Among other types Gallade shits on) it can set up with ease. Safeguard is useful in guarding against status, Drain Punch is STAB and gives me recovery, and Zen Headbutt is Gallade's strongest Psychic-move, but its accuracy is a pain. (I lost a match just because I missed it)
Tenshi (Regirock) @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 184 Atk / 16 Def / 52 SpD / 4 Spe
Impish Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Drain Punch
Regirock's only here for a few reasons. For one, it beats Flying and Fire-types reliably, it sets up Stealth Rock, and it can paralyze with Thunder Wave. Stealth Rock is well, Stealth Rock, Stone Edge is Strong STAB, Thunder Wave is great for crippling opponents, and Drain Punch gives recovery and is useful as an attack to use against other Steel and Rock-types.
Patchouli (Uxie) @ Colbur Berry
Ability: Levitate
EVs: 120 HP / 252 SpA / 136 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Giga Drain
- Signal Beam
Formerly a Samurott, this Uxie handles Fighting-types and sets up with Calm Mind. It keeps Samurott's niche of beating Quagsire via Giga Drain, and with Signal Beam it can hit other Psychic-types and opposing Dark-types. Colbur Berry helps with Knock Off, and the EVs are guaranteed to live a +2 Stone Edge from Rhydon and thus let me deal a lot of damage with Giga Drain. Psyshock is the STAB of choice because specials walls are rather common in this meta.
Yuugi (Kangaskhan) (F) @ Silk Scarf
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Sucker Punch
- Earthquake
- Double-Edge
Kanga is filler on this team. But she serves a role in her priority, which is always helpful for a lot of situations. Fake Out is both a STAB and a good way to flinch opponents, Sucker Punch helps with prediction and beats Ghosts a bit easier, Earthquake is for Steel-types, and Double-Edge is a last resort and strong STAB move.
So, I want this team to be rated because, well, I just want to. I can't give a good reason. But if you have ACTUAL suggestions in order to improve the team (Moveset or Pokemon changes), let me know. Your suggestions help me become a better player. (That and trying to guess better, but that's only on me)
Youmu (Haunter) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Destiny Bond
- Taunt
Haunter is a mon that just recently moved from PU to NU, and I definitely can see why. Life Orb Haunter isn't as common as say the Scarf variant, but it fits better on this team because of its access to Taunt which screws over both Mega Audino and Garbodor. Shadow Ball and Sludge Bomb are STABs, and the latter takes care of the Fairy problem my two most prominent members have. Destiny Bond is a great utility move like I said, and so is Taunt. With Taunt and Life Orb this cockblocks Mega Audino. (Unless you come across the Psychic variant of offensive CM, but I've never seen anyone run it)
Remilia (Sneasel) @ Choice Band
Ability: Keen Eye
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit
The first part of my core, Sneasel is a beast in the current meta. Sure its preyed on by Rock and Fighting types, but it can still tear things a new one. Especially with this set, if you predict correctly of course. Choice Band Sneasel's advantage is immediate power, though with downside of course, of being choice-locked. All of these are STAB moves, and each have their own uses. Knock Off gets rid off items, Ice Shard is priority, Pursuit can trap, and Icicle Crash has consistently strong damage output, all of which are very neat. This set beats Ghosts and Psychics, which trouble Gallade.
Meiling (Gallade) (M) @ Leftovers
Ability: Justified
EVs: 248 HP / 84 Def / 176 Spe
Impish Nature
- Drain Punch
- Bulk Up
- Zen Headbutt
- Safeguard
This was definitely the strangest drop to NU we ever had in Gen 6 in my opinion, and some are saying it's broken (Even when we just finished banning Magnets a week or two ago but whatever). Well this set compliments Sneasel in that it beats Fighting-types for the most part. The EVs are defensively inclined, and the moveset is also very bulk-like. Bulk Up is the main draw of this set, and with a lot of Rock-types in the tier (Among other types Gallade shits on) it can set up with ease. Safeguard is useful in guarding against status, Drain Punch is STAB and gives me recovery, and Zen Headbutt is Gallade's strongest Psychic-move, but its accuracy is a pain. (I lost a match just because I missed it)
Tenshi (Regirock) @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 184 Atk / 16 Def / 52 SpD / 4 Spe
Impish Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Drain Punch
Regirock's only here for a few reasons. For one, it beats Flying and Fire-types reliably, it sets up Stealth Rock, and it can paralyze with Thunder Wave. Stealth Rock is well, Stealth Rock, Stone Edge is Strong STAB, Thunder Wave is great for crippling opponents, and Drain Punch gives recovery and is useful as an attack to use against other Steel and Rock-types.
Patchouli (Uxie) @ Colbur Berry
Ability: Levitate
EVs: 120 HP / 252 SpA / 136 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Giga Drain
- Signal Beam
Formerly a Samurott, this Uxie handles Fighting-types and sets up with Calm Mind. It keeps Samurott's niche of beating Quagsire via Giga Drain, and with Signal Beam it can hit other Psychic-types and opposing Dark-types. Colbur Berry helps with Knock Off, and the EVs are guaranteed to live a +2 Stone Edge from Rhydon and thus let me deal a lot of damage with Giga Drain. Psyshock is the STAB of choice because specials walls are rather common in this meta.
Yuugi (Kangaskhan) (F) @ Silk Scarf
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Sucker Punch
- Earthquake
- Double-Edge
Kanga is filler on this team. But she serves a role in her priority, which is always helpful for a lot of situations. Fake Out is both a STAB and a good way to flinch opponents, Sucker Punch helps with prediction and beats Ghosts a bit easier, Earthquake is for Steel-types, and Double-Edge is a last resort and strong STAB move.
So, I want this team to be rated because, well, I just want to. I can't give a good reason. But if you have ACTUAL suggestions in order to improve the team (Moveset or Pokemon changes), let me know. Your suggestions help me become a better player. (That and trying to guess better, but that's only on me)
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