XY NU NU team

My first attempts at an NU team. I have made a few changes from my original, and have tested AV regirock, regice, and zangoose, but this is what I have finally come up with.

Bullshit (Tauros) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Climb
- Iron Head
- Rock Slide
- Zen Headbutt

Fairly self-explanatory physical attacker. Life orb because of the recoil being nullified by sheer force, and the 1.3x multipliers of sheer force and life orb stacking giving a 1.69 multiplier. No EQ because it doesnt get the sheer force boost, but I am considering it. Rock climb because it is the most powerful STAB move after sheer force that tauros can learn, iron head mostly for rock/fairy types (Can be useful for archeops), rock slide for basic coverage (might switch for EQ) and zen headbutt for additional coverage for things such as vileplume and weezing. Jolly nature to mitigate speed ties with other base 110's such as archeops.

Ta Da! (Kadabra) @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Encore
- Energy Ball
- Shadow Ball

Basic special attacker overall. The life orb is because of magic guard, but I might switch that for a focus sash. Encore is mostly to deal with substitute, status, hazards etc and force a switch. Energy ball is for things such as sandslash, relicanth, and regirock. Psychock over psychic so it isn't completely walled by specially defensive pokemon such as cryogonal.

Crystal Meth (Cryogonal) @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Reflect
- Light Screen
- Knock Off

Light clay is for the dual screens (obviously). Basic support, and knock off/rapid spin to remove hazards so switching is more viable. Knock off is useful in general. I might change the ev spread and invest some evs in sp. def instead of speed, since I believe I might have some excess speed that is not helping me outspeed anything, or at least change the nature to +sp. def instead of + speed.

Titty Milk (Miltank) (F) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Body Slam
- Heal Bell
- Stealth Rock
- Milk Drink

Physical wall/support, heal bell is extremely useful to deal with paralysis or burns for the stat drops, and toxic to a lesser extent. Body slams 30% paralysis chance is extremely helpful, and thick fat makes it more viable as a wall. This is also my hazard user. 4 evs in speed because i hate speed ties.

Cocaine Rush (Exeggutor) @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Infestation
- Leech Seed
- Substitute
- Psychic

Extremely good physical wall with harvest + sitrus berry, and after screens its pretty much unstoppable. Infestation on a physical attacker or support poke pretty much ensures its death, and leech seed + harvest prevent me from losing much health. 4 evs just in case of speed ties, and psychic for a good special attack.

420 Blaze It (Rapidash) @ Choice Scarf
Ability: Flash Fire
EVs: 74 HP / 252 Atk / 184 Spe
Adamant Nature
- Flare Blitz
- Drill Run
- Megahorn
- Iron Tail

I introduced this scarfer mainly to counter other scarfers such as magmortar, who were wrecking me pretty hard. the speed evs give me just enough to outspeed a max speed scarfed magmortar, and allows me to outspeed anything not scarfed. I don't feel like its necessary to invest any more evs into speed, so the hp evs allow me to take a little extra damage, and a little less recoil from flare blitz. Flash fire makes it a viable switch in for special fire moves, since miltank is the only one who can really take one (Although it doesn't usually take it well even with thick fat). this is the best coverage I could really get with rapidashes limited movepool, but they offer pretty decent power. Adamant nature since i don't need any extra speed as I mentioned before.
 
Pawniard can set up on everything except Rapidash and Kadabra. But it can just kill Kadarba if it wanted to. And Rapidash dies to a +2 sucker punch.

I would put EQ on Tauros instead of Iron Head or Zen Headbutt so you're not walled by it. And unless you really want the screens, I would consider using Sandslash as a spinner instead of Cryogonal. Pawniard won't be able to come in for free whenever you want to spin. Unlike Cryo, sandslash's can use knock off for utility and actually do some damage with it. You can also use it for rocks and give Miltank another useful move like twave, toxic, curse, or a coverage move.

EDIT: Crotomb also fucks your team pretty hard if Rapidash isn't alive. Hard to deal with that without replacing a mon though. I'd use Slurpuff over Exeggutor to help with it since you don't really need two physical walls especially since Miltank is a better one imo. Slurpuff would be a pretty good win condition for your team to have and it has some useful resistances for your team.
 
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Pawniard can set up on everything except Rapidash and Kadabra. But it can just kill Kadarba if it wanted to. And Rapidash dies to a +2 sucker punch.

I would put EQ on Tauros instead of Iron Head or Zen Headbutt so you're not walled by it. And unless you really want the screens, I would consider using Sandslash as a spinner instead of Cryogonal. Pawniard won't be able to come in for free whenever you want to spin. Unlike Cryo, sandslash's can use knock off for utility and actually do some damage with it. You can also use it for rocks and give Miltank another useful move like twave, toxic, curse, or a coverage move.

EDIT: Crotomb also fucks your team pretty hard if Rapidash isn't alive. Hard to deal with that without replacing a mon though. I'd use Slurpuff over Exeggutor to help with it since you don't really need two physical walls especially since Miltank is a better one imo. Slurpuff would be a pretty good win condition for your team to have and it has some useful resistances for your team.
The problem with sandslash over cryogonal is I have nothing that can take a special attack without it. Miltank can take an ice beam most of the time, but its not exactly reliable. I definitely agree with eq though, and I think I might replace rock slide with it. Ill also put a sash on kadabra for situations like that.
 
The problem with sandslash over cryogonal is I have nothing that can take a special attack without it. Miltank can take an ice beam most of the time, but its not exactly reliable. I definitely agree with eq though, and I think I might replace rock slide with it. Ill also put a sash on kadabra for situations like that.
Well you could try a specially defensive Miltank. I know you were using it as a physical wall but Sandslash is generally run with max def anyway. SpDef Miltank is a pretty nice answer to fire spam too.
 
Well you could try a specially defensive Miltank. I know you were using it as a physical wall but Sandslash is generally run with max def anyway. SpDef Miltank is a pretty nice answer to fire spam too.
I switched cryogonal with a max def sandslash, and changed miltank to a special wall. I gave sandslash knock off, toxic, rapid spin, and stealth rocks, and replaced stealth rocks with t wave. I also replaced body slam with return, but might switch to eq for better cover.
 
Hey PandaDuckHybrid , I think that you could use a better Cryogonal set that will support your team more:

cryogonal.gif


Cryogonal @ Icicle Plate
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Ice Beam
- Freeze-Dry
- Recover

Your team doesn't really need Screens Support as you don't really have any set up sweepers that would benefit from them. Going with a Offensive set on Cryogonal will now let you be able to beat bulky Ground-types or Water-types that would usually switch on Rapidash and Tauros, while still having access to Rapid Spin to prevent entry hazards from destroying your team.

I also strongly suggest to test Earthquake > Iron Head on Tauros to hit Steel-types harder, and Baton Pass > Iron Tail on Rapidash which can help you gain momentum and bring in a counter to their Rapidash switch-ins!

Hope I helped :toast:
 
I switched cryogonal with a max def sandslash, and changed miltank to a special wall. I gave sandslash knock off, toxic, rapid spin, and stealth rocks, and replaced stealth rocks with t wave. I also replaced body slam with return, but might switch to eq for better cover.
I would go with EQ on sandslash instead of toxic. The reason I suggested it was to help deal with Pawniard and it can't really do that without EQ.
 
Hey PandaDuckHybrid , I think that you could use a better Cryogonal set that will support your team more:

cryogonal.gif


Cryogonal @ Icicle Plate
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Ice Beam
- Freeze-Dry
- Recover

Your team doesn't really need Screens Support as you don't really have any set up sweepers that would benefit from them. Going with a Offensive set on Cryogonal will now let you be able to beat bulky Ground-types or Water-types that would usually switch on Rapidash and Tauros, while still having access to Rapid Spin to prevent entry hazards from destroying your team.

I also strongly suggest to test Earthquake > Iron Head on Tauros to hit Steel-types harder, and Baton Pass > Iron Tail on Rapidash which can help you gain momentum and bring in a counter to their Rapidash switch-ins!

Hope I helped :toast:
I took NOVEDS advice and replaced cryogonal with sandslash, but I agree that would be a much better cryogonal than the one I previously had, but i dont see the point in having both ice beam and freeze dry. I also switched eq with rock slide, since I rarely have any use for it and iron head has been quite useful for slurpuff, archeops etc. I don't really see why I would put baton pass on rapidash, since Its choice scarfed and has no set up moves.
 
I took NOVEDS advice and replaced cryogonal with sandslash, but I agree that would be a much better cryogonal than the one I previously had, but i dont see the point in having both ice beam and freeze dry. I also switched eq with rock slide, since I rarely have any use for it and iron head has been quite useful for slurpuff, archeops etc. I don't really see why I would put baton pass on rapidash, since Its choice scarfed and has no set up moves.

Ice Beam and Freeze-Dry actually offers great coverage: Ice Beam is obliviously the stronger STAB, while Freeze-Dry hits Water-types for Super-Effective damage (which means you can easily OHKO Seismitoad, Ludicolo, Feraligatr, Samurott, 2HKO Lanturn, etc) and you will only really miss on Steel-types, which most of them either can't switch on it anyway (Steelix, Ferroseed) or are losing to the rest of your team.

As for Baton Pass on Rapidash, the point isn't to 'pass' a boost in this case, but to give you some needed momentum: like lets say you go to Rapidash on a double-down (Pokemon from both side fainted the same turn) and your opponent bring in a Vileplume, but he has a Rhydon in the back ready to switch on it. In that case you can Baton Pass out if you predict your opponent to switch out and immediately bring in Exeggutor to beat rhydon without having to take a Rock Blast / Earthquake.

Hope I cleared this up lol
 
Ice Beam and Freeze-Dry actually offers great coverage: Ice Beam is obliviously the stronger STAB, while Freeze-Dry hits Water-types for Super-Effective damage (which means you can easily OHKO Seismitoad, Ludicolo, Feraligatr, Samurott, 2HKO Lanturn, etc) and you will only really miss on Steel-types, which most of them either can't switch on it anyway (Steelix, Ferroseed) or are losing to the rest of your team.

As for Baton Pass on Rapidash, the point isn't to 'pass' a boost in this case, but to give you some needed momentum: like lets say you go to Rapidash on a double-down (Pokemon from both side fainted the same turn) and your opponent bring in a Vileplume, but he has a Rhydon in the back ready to switch on it. In that case you can Baton Pass out if you predict your opponent to switch out and immediately bring in Exeggutor to beat rhydon without having to take a Rock Blast / Earthquake.

Hope I cleared this up lol
What I dont understand, is why couldnt I just switch out. What advantage does baton pass give me over just switching?
 
What I dont understand, is why couldnt I just switch out. What advantage does baton pass give me over just switching?

Yes switching out manually can give you the same result, but what Baton Pass does is show you if he actually stayed in or to what he switched to, letting you bring in your best answer to it: a safer option.

If you have any other question, feel free to vm me
 
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Yes switching out manually can give you the same result, but what Baton Pass does is show you if he actually stayed in or to what he switched to, letting you bring in your best answer to it.

If you have any other question, feel free to vm me
I actually never thought of that. Thats actually a really good idea ill do that
 
Take Soulgazer's advice, as with Dual Ice Cryo your team becomes far more solid. Regardless, Miltank and Exeggutor don't really do much for the team. Outside of being defensive walls, Miltank really is setup fodder for a good portion of the metagame, which can be difficult for a team that needs all the power it needs considering it is mostly rather offensive. Exeggutor doesn't suffer a similar fate with solid offensive presence, but in a tier where everybody is knock off happy, I find that Exeggutor is no longer the amazing pivot it used to be, as once the berry is knocked off, it no longer can be harvested. Furthermore, both sets are ineffective anyways, and simply don't helps a team like yours which is so darn offensive. In terms of synergy, your team absolutely needs a way to check AcroArcheops and Swellow which currently 6-0 you, and a way to beat strong dark types and rock spam would be cool too.

I think Tank Rhydon is far superior to Miltank in this case. It offers you a great way to beat rock and flying types that otherwise destroy you, and its great mixed bulk and offensive presence makes it a far more reliable SR user. Furthermore, its 130 base attack and strong STAB attacks deter setup for the most part, as anything trying to set up will get hit absurdly hard and punished for trying. Its typing supports your team too well, and by losing far less offensive pressure, your team gives opponents less setup opportunities, thus limiting your losses.

Minor Changes:
Tauros: I would reccomend using Earthquake + Substitute > Rock Slide + Iron Head, simply put, a combination of EQ + Zen Headbutt + Rock Climb hits just about everything in the NU tier, and there really is no more coverage needed. Instead, Substitute can fuck over stall teams, protecting you from Status and taking advantage of forced switches. EQ is obvious.
Kadabra: Sash > Life Orb, Dazzling Gleam > Shadow Ball, to be honest there is little reason to run a Life Orb, as Kadabra is already extremely powerful, and in a tier where Priority is so common and easily OHKO's most Kadabra, a sash to take the blow is highly effective. Dazzling Gleam can bait in and take out shit like Liepard or Spiritomb, which currently wall your entire set.
Cryogonal: Soulgazer 's set is optimal in this case
Exeggutor: I'm not convinced that Sitrus is the right way to go in the current metagame, as a simple Knock Off renders you useless, and a your current set basically lets stuff like SubSG Klinklang set up and proceed to shit on your life. Intead I reccomend running Choice Specs Exeggutor which doesn't lose much momentum for you, still is a great bulky pivot, and smashes walls for your Tauros or Rapidash to easily clean the rest of a team. Giga Drain or Sleep Powder | Leaf Storm | Psychic | Hidden Power [Ground] is the way to go, and its far better offensive presences makes it a huge boon to your team and makes it far harder to switch in on and setup on.
Rapidash: Your current Rapidash doesn't run enough speed to tackle common pokemon it should be revenging like SG Klinklang or other setup sweepers. Furthermore, some of NU's most common scarfers sit at base 95 speed, and you can't really let those outspeed you considering you really are using one of the fastest scarfers in NU. Simply put, just go with 252 Speed. Baton Pass > Iron Head as well.
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112.png

Rhydon @ Eviolite
Ability: Lightningrod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Rock Blast
- Stealth Rock
- Earthquake
- Roar / Dragon Tail / Megahorn
 
Take Soulgazer's advice, as with Dual Ice Cryo your team becomes far more solid. Regardless, Miltank and Exeggutor don't really do much for the team. Outside of being defensive walls, Miltank really is setup fodder for a good portion of the metagame, which can be difficult for a team that needs all the power it needs considering it is mostly rather offensive. Exeggutor doesn't suffer a similar fate with solid offensive presence, but in a tier where everybody is knock off happy, I find that Exeggutor is no longer the amazing pivot it used to be, as once the berry is knocked off, it no longer can be harvested. Furthermore, both sets are ineffective anyways, and simply don't helps a team like yours which is so darn offensive. In terms of synergy, your team absolutely needs a way to check AcroArcheops and Swellow which currently 6-0 you, and a way to beat strong dark types and rock spam would be cool too.

I think Tank Rhydon is far superior to Miltank in this case. It offers you a great way to beat rock and flying types that otherwise destroy you, and its great mixed bulk and offensive presence makes it a far more reliable SR user. Furthermore, its 130 base attack and strong STAB attacks deter setup for the most part, as anything trying to set up will get hit absurdly hard and punished for trying. Its typing supports your team too well, and by losing far less offensive pressure, your team gives opponents less setup opportunities, thus limiting your losses.

Minor Changes:
Tauros: I would reccomend using Earthquake + Substitute > Rock Slide + Iron Head, simply put, a combination of EQ + Zen Headbutt + Rock Climb hits just about everything in the NU tier, and there really is no more coverage needed. Instead, Substitute can fuck over stall teams, protecting you from Status and taking advantage of forced switches. EQ is obvious.
Kadabra: Sash > Life Orb, Dazzling Gleam > Shadow Ball, to be honest there is little reason to run a Life Orb, as Kadabra is already extremely powerful, and in a tier where Priority is so common and easily OHKO's most Kadabra, a sash to take the blow is highly effective. Dazzling Gleam can bait in and take out shit like Liepard or Spiritomb, which currently wall your entire set.
Cryogonal: Soulgazer 's set is optimal in this case
Exeggutor: I'm not convinced that Sitrus is the right way to go in the current metagame, as a simple Knock Off renders you useless, and a your current set basically lets stuff like SubSG Klinklang set up and proceed to shit on your life. Intead I reccomend running Choice Specs Exeggutor which doesn't lose much momentum for you, still is a great bulky pivot, and smashes walls for your Tauros or Rapidash to easily clean the rest of a team. Giga Drain or Sleep Powder | Leaf Storm | Psychic | Hidden Power [Ground] is the way to go, and its far better offensive presences makes it a huge boon to your team and makes it far harder to switch in on and setup on.
Rapidash: Your current Rapidash doesn't run enough speed to tackle common pokemon it should be revenging like SG Klinklang or other setup sweepers. Furthermore, some of NU's most common scarfers sit at base 95 speed, and you can't really let those outspeed you considering you really are using one of the fastest scarfers in NU. Simply put, just go with 252 Speed. Baton Pass > Iron Head as well.
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112.png

Rhydon @ Eviolite
Ability: Lightningrod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Rock Blast
- Stealth Rock
- Earthquake
- Roar / Dragon Tail / Megahorn
I took the first replies advice, and switched to a sandslash. I do not see any point in using sandslash and rhydon, so I replaced sandslash with rhydon. i decided fuck exeggutor, and replaced it with cryogonal. I am debating whether to use mismagius, or kadabra. mismagius would allow me to take a few extra hits, and both taunt and will-o-wisp would be quite useful. i replaced miltank with audino, as this allows me to still have a heal beller while also being able to wish pass. Rapidashes speed does allow it to outspeed base 95 scarfs, assuming they dont have a + speed nature, and they honestly havent been a problem so far. if klinkklang does not have any evs invested in speed, i do outspeed it after a shift gear, and if it does have them invested I cant outspeed it with max speed anyway (unless they have some weird ev spread) and I did switch baton pass with iron tail, since iron tail was just a filler move anyway. After all the changes, my team is now tauros, rhydon, cryogonal, mismagius or kadabra, audino, and rapidash.
 
I took the first replies advice, and switched to a sandslash. I do not see any point in using sandslash and rhydon, so I replaced sandslash with rhydon. i decided fuck exeggutor, and replaced it with cryogonal. I am debating whether to use mismagius, or kadabra. mismagius would allow me to take a few extra hits, and both taunt and will-o-wisp would be quite useful. i replaced miltank with audino, as this allows me to still have a heal beller while also being able to wish pass. Rapidashes speed does allow it to outspeed base 95 scarfs, assuming they dont have a + speed nature, and they honestly havent been a problem so far. if klinkklang does not have any evs invested in speed, i do outspeed it after a shift gear, and if it does have them invested I cant outspeed it with max speed anyway (unless they have some weird ev spread) and I did switch baton pass with iron tail, since iron tail was just a filler move anyway. After all the changes, my team is now tauros, rhydon, cryogonal, mismagius or kadabra, audino, and rapidash.
The problem with the current team is a absurd weakness to fighting types, I feel Audino again simply doesn't help your team. It opens more weaknesses than it patches, and while it is a great pivot, its uneeded. I think you should probs keep Eggy for now, as it checks Water and Fighting types a bit better for your team and helps to break shit down for your other members. Thats just me though.
 
The problem with the current team is a absurd weakness to fighting types, I feel Audino again simply doesn't help your team. It opens more weaknesses than it patches, and while it is a great pivot, its uneeded. I think you should probs keep Eggy for now, as it checks Water and Fighting types a bit better for your team and helps to break shit down for your other members. Thats just me though.
If I run a choice specs exxegutor, what should me ev spread be? Obviously max sp. atk, but should I invest the rest in hp for more bulk, or speed. Exeggutor isnt exactly fast, but if im choiced it might be useful.
 
If I run a choice specs exxegutor, what should me ev spread be? Obviously max sp. atk, but should I invest the rest in hp for more bulk, or speed. Exeggutor isnt exactly fast, but if im choiced it might be useful.
176 Speed is all that is really needed, as it outspeeds most notably max speed 45's.

Oh also, I lied about HP Ground you want HP Fire to fuck with Ferroseed!
 
176 Speed is all that is really needed, as it outspeeds most notably max speed 45's.

Oh also, I lied about HP Ground you want HP Fire to fuck with Ferroseed!
All right i have exxegutor with choice specs, giga drain, leaf storm, psychic, hp fire and 252 hp, 176 speed, and the remaining 80 in hp with a modest nature. Thanks for your help
 
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