@ Sabinfrost
Guess we'll have to wait for Slowpoke to learn Aqua tail from a Move tutor for a more reliable water stab.
As for Trapinch, Sorry for ignoring him, I did not notice the nice base 100 Attack stat combined with Arena Trap.
He also has a nice movepool to take advantage of as well.
I can see a set of
- Earthquake
- Rock Slide
- Quick Attack
- Crunch / Substitute
The 1st 3 move slots are quite obvious, while Crunch is really only there to hit levitating Psychic and Ghost types ie Mespirit, Musharna and Misdreavus, although in all honesty, the last slot is more or less filler.
Although the big question with Trapinch is which item is best for it?
Evolite gives it a chance to take a hit in case rock slide misses. Life Orb gives is power and a chance to change his attacks but makes him more vulnerable to revenge killing by priority while Choice band hits as hard as he possibly can, considering the fact that he doesn't need to change moves if he's there just to trap stuff and eliminate them.
Guess we'll have to wait for Slowpoke to learn Aqua tail from a Move tutor for a more reliable water stab.
As for Trapinch, Sorry for ignoring him, I did not notice the nice base 100 Attack stat combined with Arena Trap.
He also has a nice movepool to take advantage of as well.
I can see a set of
- Earthquake
- Rock Slide
- Quick Attack
- Crunch / Substitute
The 1st 3 move slots are quite obvious, while Crunch is really only there to hit levitating Psychic and Ghost types ie Mespirit, Musharna and Misdreavus, although in all honesty, the last slot is more or less filler.
Although the big question with Trapinch is which item is best for it?
Evolite gives it a chance to take a hit in case rock slide misses. Life Orb gives is power and a chance to change his attacks but makes him more vulnerable to revenge killing by priority while Choice band hits as hard as he possibly can, considering the fact that he doesn't need to change moves if he's there just to trap stuff and eliminate them.








