I didn't mention this mon in my last nom post bc I thought that the flaws it had were pretty evident and spoke for themselves but apparently I was wrong, so here I go on a (hopefully) small rant.
A+ -> A
I mentioned most of the big reasons that I find this mon unimpressive in my last post with its major themes, namely how hazards-focused the current meta is. Copper was able to do a lot more stuff last gen bc wearing it down with only Rocks was significantly more difficult. Well, now we're in gen9, and we have a plethora of good Spikes setters, including one of the best mons in the tier and a huge pain to Copper, Gligar. Spikes make wearing down Copper much much easier, which really sucks for Copper bc it is tasked with switching into a ton of mons, so that chip racks up really fast. It doesn't help that Copper matches up poorly into a number of our good Spikers, which brings me to another point. Sure, Copper could run EQ to slam Qwil and Klef or Knock to cripple Gligar, but in the game of mons, we only get 4 moves on a set and Copper is very very starved in this regard. You want Rocks for obvious reasons, but you also want Knock for Gligar and overall utility, Protect to rack up Leftovers recovery, EQ for good coverage and a way to hit some of the aforementioned Spikers (even though Copper won't get out of those matchups unscathed). That's 4 moves right there, and we don't even have STAB and that's not counting recent meta developments. You want Sheer Force Iron Head to not get set up on by the rising threat Glastrier but you want Heavy Metal Heavy Slam for basically everything else. Some people have proposed Earth Power to pack a better punch against certain targets like Qwil. There's a lot of moves seriously worth considering, and missing out on any one of them means you're missing out on something, and this is certainly not a problem exclusive to Copper, but the 4mss is much worse on it fs. But surely all of these flaws are made up for by Copper's otherwise superb matchup spread, right? Wrong, most of the best-case scenarios for Copper involve making at best a risky switch. Thought you were eating a Goodra Draco Meteor? You got Fore Blasted instead and now you gotta switch. Even in the instances where Copper can do its job like against Guno, Tatsu, or Mesprit, the aforementioned Spikes damage is going to pile up quick and lend a lot of crucial chip, not to mention the possibility of Tera. Thought you were gonna scare out a cm Florges? You're 2HKOd by +1 Tera Blast Ground/Fire easily, same logic applies to Specs, except they'll just do it to you on the switch and you won't accomplish anything.
TLDR: Copper does not have the consistency to justify its placement amongst such staples as Brux, Goo, and Hari, and the meta has only become more and more hostile to it. I'm not saying it's bad by any stretch, after all how bad can a strong, bulky Steel in NU really be? But it certainly deserves to be dropped a bit to reflect the tougher times it's fallen on.
Thanks for coming to my unhinged TED Talk!
A+ -> A
I mentioned most of the big reasons that I find this mon unimpressive in my last post with its major themes, namely how hazards-focused the current meta is. Copper was able to do a lot more stuff last gen bc wearing it down with only Rocks was significantly more difficult. Well, now we're in gen9, and we have a plethora of good Spikes setters, including one of the best mons in the tier and a huge pain to Copper, Gligar. Spikes make wearing down Copper much much easier, which really sucks for Copper bc it is tasked with switching into a ton of mons, so that chip racks up really fast. It doesn't help that Copper matches up poorly into a number of our good Spikers, which brings me to another point. Sure, Copper could run EQ to slam Qwil and Klef or Knock to cripple Gligar, but in the game of mons, we only get 4 moves on a set and Copper is very very starved in this regard. You want Rocks for obvious reasons, but you also want Knock for Gligar and overall utility, Protect to rack up Leftovers recovery, EQ for good coverage and a way to hit some of the aforementioned Spikers (even though Copper won't get out of those matchups unscathed). That's 4 moves right there, and we don't even have STAB and that's not counting recent meta developments. You want Sheer Force Iron Head to not get set up on by the rising threat Glastrier but you want Heavy Metal Heavy Slam for basically everything else. Some people have proposed Earth Power to pack a better punch against certain targets like Qwil. There's a lot of moves seriously worth considering, and missing out on any one of them means you're missing out on something, and this is certainly not a problem exclusive to Copper, but the 4mss is much worse on it fs. But surely all of these flaws are made up for by Copper's otherwise superb matchup spread, right? Wrong, most of the best-case scenarios for Copper involve making at best a risky switch. Thought you were eating a Goodra Draco Meteor? You got Fore Blasted instead and now you gotta switch. Even in the instances where Copper can do its job like against Guno, Tatsu, or Mesprit, the aforementioned Spikes damage is going to pile up quick and lend a lot of crucial chip, not to mention the possibility of Tera. Thought you were gonna scare out a cm Florges? You're 2HKOd by +1 Tera Blast Ground/Fire easily, same logic applies to Specs, except they'll just do it to you on the switch and you won't accomplish anything.
TLDR: Copper does not have the consistency to justify its placement amongst such staples as Brux, Goo, and Hari, and the meta has only become more and more hostile to it. I'm not saying it's bad by any stretch, after all how bad can a strong, bulky Steel in NU really be? But it certainly deserves to be dropped a bit to reflect the tougher times it's fallen on.
Thanks for coming to my unhinged TED Talk!