Introduction: This is a team that has taken two weeks to make, and another two to test around and change it. Although this may not seem like a great achievment, or something special, it helps me get the hang of what my weaknesses and troubles are, which is quite nice. The main idea of the team, is to use and exploit the dangerous toxic spikes, to my advantage. But I did add a twist to this: Thunderwave. Now you may be wondering ¿WTF is he a retard running twave in a team with Toxic spikes, thats stupid!?
Well, I saw this with a different point of view, at first while testing the team, i saw that many teams nowadays have an almost full, if not total imunity to toxic spikes. Twave benefits almost all my whole team, with the exception of zapdos, but that can be worked around. The team is relatively slow, but that extra difference in speed granted by twave, and all the free turns to set up i get, could be endgame.
Lets move onto the team now !
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Logic behind the set: Well, Another one of the pokemon that came to my mind when looking for pokemon to exploit tspikes, was CM rachi. When I saw the wish CM set that earthworm and jumpluff ran in their team, i was tempted to try it, and I Eventually did. Altho i did some slight modifications to the set. First off i added protect, to have an ensured recovery move, and an extra turn of wearinthe opponent with toxic spikes. And I added flash cannon as my attacking move as it has the best coverage out of rachi's stabs.
Logic behind the EVs: The EVs are also taken from the analysis, although not quite the set. Wishrachi's Evs give me some bulk, while the little switch of impish to modest and sp def evs to sp atk evs gives me power.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 180 HP/60 Def/252 Spd/16 SDef
Timid nature (+Spd, -Atk)
- Thunder Wave
- Reflect
- Recover
- Dragon Pulse
Logic behind the set: Well Latias is by far the most Unorthdox member of the team, but as weird as she is, she does many roles. Firstly she twaves, whhich is incredibly useful when my oponent has tspikes imunity, making my team ``speedy´´ and having the ability to get free se up turns. Reflect also gives it more survibaility vs pursuiters, and pretty much fucks any physical attacker with the combo of twave+reflect. Recover is for well, recovery. And dragon pulse is for STAB, which is resisted only by one type.
Logic behind the EVs: Well, the EVs are kinda taken from Philip's latias. They allow me to tie with other non scarfed latiases, and acts as a revenge killer of sorts, while giving me overall physical bulkiness, coupled with reflect, resulting in a pretty nice ``Wall´´. Thats about it !
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Roar
- Earthquake
-Ice Beam
Logic behind the set: Well swampert was added to the team for the following reasons: Firstly, he can set up stealth rock nearly always, secondly, he can phaze;which weakens all SR weak pokemon that could trouble the team, and thirdly, is one of my only checks to bulky DD mence, which could plow through the entire metagame without a problem. Its standard mixpert really EQ and ice beam for coverage, Roar for the before mentioned reasons, and SR to well, have SR in the team. Thats about it.
Logic behind the EVs: The EVs here are standard really, nothing much to explain, so yeah, forgive me for the short description.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 64 HP/252 Sp Atk/194 Spd
Timid nature (+Spd, -Atk)
- Substitute
- Charge Beam
- Shadow Ball
- Hidden Power [Fighting]
Logic behind the set: Ahh sub charge beam rotom, it does a number of things for this team, Anti-Spinning, Breaking Stall, Luring TTar in only to rape it with HP fighting, etc. The Set consists of setting up a sub to be able to protect myself from status, while also toxi stalling, and boosting my attack with charge beam to make a clean sweep. Its nothing innovative after so many good players have used it, but it does do the job. Shadow ball and HP fighting for coverage while also hitting TTar relatively strongly. Thats about it !
Logic behind the EVs: Although its standard, I might aswell explain how they work, since its fun. 64 HP evs to take any attack that blissey could throw at me, while the timid 192 speed is to outspeed adamant gyarados I believe. While the max sp attack allows me to hit as hard as possible
----------------------------------------------------------------------- TL DR: The team consists of several bulky pokemon that exploit toxic spikes to become dangerous, while having a back up plan in case the oponent is tspikes inmune. Wish pass also allows this team to be alive for long periods of time.
Rate, Hate, Steal!
Well, I saw this with a different point of view, at first while testing the team, i saw that many teams nowadays have an almost full, if not total imunity to toxic spikes. Twave benefits almost all my whole team, with the exception of zapdos, but that can be worked around. The team is relatively slow, but that extra difference in speed granted by twave, and all the free turns to set up i get, could be endgame.
Lets move onto the team now !
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Team Preview
Well now onto the sets themselves, as thats the point of this. -_-'
Roserade (F) @ Focus Sash
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power [Fire]
Roserade (F) @ Focus Sash
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power [Fire]
Logic behind the set: Since Toxic Spikes are only learned by a few pokemon, and only very few of them are usable in OU, I had to take a decision: Roserade/Nidoqueen/Forretress. I went with Roserade, since she gets to sleep the oponent, while having secured Toxic Spikes in. I went with HP fire, to not become complete set up fodder against forretress, skarmory, and others.
Logic behind the EVs: Well The EV spread is quite standard. Max speed to outspeed slower leads while getting at the very least a tie with other HP fire base 90 pokemon. Max sp atk to Hit as hard as possible, and the rest into HP for the lulz.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/184 Def/76 Spd
Timid nature (+Spd, -Atk)
- Substitute
- Roost
- Protect/ Heat Wave/Signal Beam
- Thunderbolt
Logic behind the set: Well, while brainstorming pokemon that abused toxic spikes, one of the very first pokemon that came to my mind, was sub roost zapdos. Not only does this zapdos pressure stall and exploit toxic spikes, but it also checks lucario to an extent, which is always nice. Sub and roost gives me an ideal combo to make tspikes come into effect slowly, ith me not taking much damage from my oponents blows. With the 3rd slot im a bit undecided on waht to use: protect gives me extra stalling and overall more durability, het wave lets me hit grass types and magnezone that could be an annoyance to this set, , and finnaly Signal Beam to hit godamn latias and grass types as well, please help me decide !
Thunderbolt is for STAB.
Logic behind the EVs: instead of using the standard EVs for sub roost zap, i went with the physically defensive set to be able to take pysical attacks reatively better. Thats about it!
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/160 Def/32 Spd/76 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Wish
- Protect
- Flash Cannon
Logic behind the EVs: Well The EV spread is quite standard. Max speed to outspeed slower leads while getting at the very least a tie with other HP fire base 90 pokemon. Max sp atk to Hit as hard as possible, and the rest into HP for the lulz.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/184 Def/76 Spd
Timid nature (+Spd, -Atk)
- Substitute
- Roost
- Protect/ Heat Wave/Signal Beam
- Thunderbolt
Logic behind the set: Well, while brainstorming pokemon that abused toxic spikes, one of the very first pokemon that came to my mind, was sub roost zapdos. Not only does this zapdos pressure stall and exploit toxic spikes, but it also checks lucario to an extent, which is always nice. Sub and roost gives me an ideal combo to make tspikes come into effect slowly, ith me not taking much damage from my oponents blows. With the 3rd slot im a bit undecided on waht to use: protect gives me extra stalling and overall more durability, het wave lets me hit grass types and magnezone that could be an annoyance to this set, , and finnaly Signal Beam to hit godamn latias and grass types as well, please help me decide !
Thunderbolt is for STAB.
Logic behind the EVs: instead of using the standard EVs for sub roost zap, i went with the physically defensive set to be able to take pysical attacks reatively better. Thats about it!
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/160 Def/32 Spd/76 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Wish
- Protect
- Flash Cannon
Logic behind the set: Well, Another one of the pokemon that came to my mind when looking for pokemon to exploit tspikes, was CM rachi. When I saw the wish CM set that earthworm and jumpluff ran in their team, i was tempted to try it, and I Eventually did. Altho i did some slight modifications to the set. First off i added protect, to have an ensured recovery move, and an extra turn of wearinthe opponent with toxic spikes. And I added flash cannon as my attacking move as it has the best coverage out of rachi's stabs.
Logic behind the EVs: The EVs are also taken from the analysis, although not quite the set. Wishrachi's Evs give me some bulk, while the little switch of impish to modest and sp def evs to sp atk evs gives me power.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 180 HP/60 Def/252 Spd/16 SDef
Timid nature (+Spd, -Atk)
- Thunder Wave
- Reflect
- Recover
- Dragon Pulse
Logic behind the set: Well Latias is by far the most Unorthdox member of the team, but as weird as she is, she does many roles. Firstly she twaves, whhich is incredibly useful when my oponent has tspikes imunity, making my team ``speedy´´ and having the ability to get free se up turns. Reflect also gives it more survibaility vs pursuiters, and pretty much fucks any physical attacker with the combo of twave+reflect. Recover is for well, recovery. And dragon pulse is for STAB, which is resisted only by one type.
Logic behind the EVs: Well, the EVs are kinda taken from Philip's latias. They allow me to tie with other non scarfed latiases, and acts as a revenge killer of sorts, while giving me overall physical bulkiness, coupled with reflect, resulting in a pretty nice ``Wall´´. Thats about it !
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Roar
- Earthquake
-Ice Beam
Logic behind the set: Well swampert was added to the team for the following reasons: Firstly, he can set up stealth rock nearly always, secondly, he can phaze;which weakens all SR weak pokemon that could trouble the team, and thirdly, is one of my only checks to bulky DD mence, which could plow through the entire metagame without a problem. Its standard mixpert really EQ and ice beam for coverage, Roar for the before mentioned reasons, and SR to well, have SR in the team. Thats about it.
Logic behind the EVs: The EVs here are standard really, nothing much to explain, so yeah, forgive me for the short description.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 64 HP/252 Sp Atk/194 Spd
Timid nature (+Spd, -Atk)
- Substitute
- Charge Beam
- Shadow Ball
- Hidden Power [Fighting]
Logic behind the set: Ahh sub charge beam rotom, it does a number of things for this team, Anti-Spinning, Breaking Stall, Luring TTar in only to rape it with HP fighting, etc. The Set consists of setting up a sub to be able to protect myself from status, while also toxi stalling, and boosting my attack with charge beam to make a clean sweep. Its nothing innovative after so many good players have used it, but it does do the job. Shadow ball and HP fighting for coverage while also hitting TTar relatively strongly. Thats about it !
Logic behind the EVs: Although its standard, I might aswell explain how they work, since its fun. 64 HP evs to take any attack that blissey could throw at me, while the timid 192 speed is to outspeed adamant gyarados I believe. While the max sp attack allows me to hit as hard as possible
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Rate, Hate, Steal!