O.o

Someone suggested I post my newest uu team so here it is!
aerodactyl.png

Aerodactyl (M) @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Crunch
- Roost
---
Really cool set, that can wreck absolute havoc with some prediction, earthquake is for power, stone edge is for stab and those fliers, and crunch is for claydol, and finally roost is for predicted switches. This was mainly put on the team to revenge kill special sweepers.
weezing.png

Weezing (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Will-o-wisp
- Flamethrower
- Sludge Bomb
- Pain Split
---
My awesome fighting counter, and physical wall, every uu team needs a decent fighting counter so here it is, also helps miltank and clefable sweep.
miltank.png

Miltank (F) @ Leftovers
Ability: Scrappy
EVs: 252 HP/58 Def/200 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Body Slam
- Heal Bell
- Milk Drink
---
My advance set, it sets up easily and can heal it self and my team members which helps a whole lot in touch times, its really good when used with clefable, as both of them overwhelm fighting types and sweep.
clefable.png

Clefable (M) @ Life Orb
Ability: Magic Guard
EVs: 252 HP/200 Def/58 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Thunderbolt
- Ice Beam
- Softboiled
---
I used so little special attack evs for extra bulk, and I have life or to make up for it, this goes extremely well with miltank, and is just a huge uu force in general.
hitmontop.png

Hitmontop (M) @ Life Orb
Ability: Intimidate
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Close Combat
- Rock Slide
- Rest
- Sleep Talk
---
My favorite fighting type and set, this keeps on switching in on clefable and miltank and can pack quite a punch, and it absorbs sleep which is awesome
steelix.png

Steelix (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Toxic
- Earthquake
- Stone Edge
---
I love this set, I dont really like roar, so I used stone edge, and toxic is fun to outstall opposing walls and special attackers switching in, this and weezing stop all physical attackers in uu. Considering venasaur over this!

Anyways this is my favorite and most succesful uu team, so rate or hate!
 
Aerodactyl is much too fragile to use Roost effectively. Use either Taunt or one of the elemental fang attacks.

Weezing looks alright, but Sludge Bomb is really an inferior attack, even in UU. Thunderbolt or Haze could be more useful in some cases.

Miltank is walled by Ghost-types, Rock-types, and Steel-types. I'd replace Heal Bell with another attack.

Clefable looks alright, although I would use Leftovers.

Interesting Hitmontop set. I guess it could work.

Steelix looks alright, although Roar may be helpful in a tight spot.

Keep in mind. Steelix, Clefable, and Miltank are all weak to Fighting. Make sure you keep Weezing safe.
 
I have not played UU, but I did notice the Fighting thing... Couldn't Choice Scarf Hitmonlee give you trouble? With 2 weak to it and Aero doesn't have very much durability...

The two Normal types seems very high risk/high return to me... A Curser and CMer both have great potential... (Not playing UU I assume Miltank is sort of like Physical Crocune or CurseLax?)

Also the two Physcic weaknesses could be a problem (Grumpig? I don't really know but I'd assume a CM set could have Physcic)... EDIT: Choice Specs/Scarf Jynx could be a problem too I guess?

Also, how do you plan to deal with Stat-Up opponents, (WoW on Weezing can deal with Physical threats) particularly Special ones?
 
I'd run Double-edge on Aerodactyl. Though you do less damage to Claydol, it works well as a pseudo-STAB move, just a reliable move in general so you don't have to gamble against something like a 37% Swellow.

I'm not sure how helpful Heal Bell is on Miltank. With just a normal attack, you're a lot easier to wall, and without Thick Fat, you lose out on those valuable Ice/Fire resists.

On Steelix, you'd be much better off running a boatload of SpD EVs. 252 Def is way overkill with such a massive base stat. The SpD helps to take neutral Ice Beams and random physical sweepers sticking Fire Blast/Surf on their sets.

Roar is a very helpful move on Steelix. It helps to phaze out threats such as Miltank (who ironically beats you with your own CurseBell set), and shuffle around Stealth Rock. If you give it Roar I'd recommend investing at least 52 EVs in Speed to outspeed other Roar Steelix.

Two big problems I see with the team is that, 1) You are too dependent on Weezing to sponge fighting attacks, and 2) You don't take special hits very well. Hypno kills those two birds with one stone, AND gives Steelix Wish support. Thunder Wave is useful for a slow team like your own, and Reflect helps Weezing against things like CB Sharpedo and Rapidash.
 
Aerodactyl is much too fragile to use Roost effectively. Use either Taunt or one of the elemental fang attacks.

Weezing looks alright, but Sludge Bomb is really an inferior attack, even in UU. Thunderbolt or Haze could be more useful in some cases.

Miltank is walled by Ghost-types, Rock-types, and Steel-types. I'd replace Heal Bell with another attack.

Clefable looks alright, although I would use Leftovers.

Interesting Hitmontop set. I guess it could work.

Steelix looks alright, although Roar may be helpful in a tight spot.

Keep in mind. Steelix, Clefable, and Miltank are all weak to Fighting. Make sure you keep Weezing safe.

Thanks I'll probably change that to thunderbolt, also miltank hits ghost types with his ability, and I can outstall rock and steel types, also I am considering steelix<venasuar, anyways thanks for the rates. Umbarsc, I have hitmontop for my miltank, and clefable and aero both team up to tkae down special threats, although I am considering using roar on steelix but I don't know yet.
 
Venusaur would change one Fighting Weakness into one more Physcic Weakness... That would make it three Physcic weaks (two are also weak to Flying, Swellow?) and two Fighting weak with one shitty deffense neutral to Fighting.

I'm not sure what kind of sets Absol generally runs: CB, Scarf, LO? But with Venusaur I could see it being a lot more threatening...
 
Clefable cannot switch in to many special threats. Neither can Aero obviously. If, say, Specs Altaria comes out, what can you do? Sacrifice a Pokemon, send out Aero, then it runs off to kill more Pokemon. Same goes for nearly every Specser in UU. Nasty Plotters will also beat Clefable before it has time to Calm Mind.

The Miltank thing was just an example. Roar is very useful for phazing in general, like against CM Grumpig and such. Stealth Rock shuffling is just so useful with Steelix in general as its typing and stats wall a lot of UU.
 
Choice Specs Glaceon just murders this team. Once it gets in (Steelix, Miltank, Weezing, revenge kill - it has plenty of oportunities) something in your team WILL die.

Clefable takes 71-84%
Miltank takes 62-73%
Hitmontop takes 71-83%
Steelix, Weezing and Aerodactyl are obviously OHKOed
(this is using Ice Beam)

your only choice is revenging with Aerodactyl.
to solve this, I suggest using an sturdy Ice resist - more specifically, Lapras. It could work well over Miltank - Lapras can even Curse too (maybe something like Resttalk, Curse, Waterfall/Avalanche ?)

Subpunch Poliwrath can be problematic too. Sludge Bomb maybe not break his subs (252 HP Poliwrath) and it will block Pain Split. He can even Hypnosis you if you misspredict. Thunderbolt easily solves that, though.

I think you rely on Weezing too much. Make shure to not let it die.

hope I could help!
 
Other than Roost, Aerodactyl looks a lot like a fast Tyranitar. Instead of double stab attacks, EQ and fighting (though 4x) weakness, it's ice and rock. Double-edge would work with Rock Head like umbra said. What about Stealth Rock on Aero sicn he looks like the starter, and Protect on Steelix to pass time for Toxic?
 
Umm I'm not experienced at all in UU, but isnt Aerodactyl OU? Just look at the stats and shoddy list...
 
He got booted in DP. Better for the UU players though. Looking at my post... guess I forgot about that. I've been awake for 34 hours, so it's ok.
 
Your team seems to be made to handle most physical threats, but it isn't capable of taking care of a special threat at all. I'm also curious how this team would fare against a Rain Dance team.

First of, I believe Thick Fat is worth consideration on Miltank. You would obviously lose some coverage on Ghost types, but it would let you handle Ninetales, Glaceon, etc a lot better. Unless you're Fighting a mono Ghost type I don't think losing Scrappy is such a huge loss.

Personally I would prefer a Toxicroak in favor of Hitmontop here. You would definitely lose some defensive power, but it's still capable of switching into Clefable and will handle most Water types due Dry Skin. In addition, you'll also handle Kabutops who probably is the only physical sweeper who actually can hurt your team. :)
 
Ninetails and Glaceon are dealt with SR, so basically I just pound the switchthem and strealth rock wears them down, I also use clefable+aero to deal with ninetails, golduck, glaceon etc. Anyways thanks for the rates I'm testing them on the uu ladder, and will edit the team if they work.
:)
 
I'm not sure what kind of sets Absol generally runs: CB, Scarf, LO? But with Venusaur I could see it being a lot more threatening...

Short answer: Steelix > Absol.

I'm not sure about other Absols as I see another Absol once in a blue moon, but my Absol runs:

Super Luck
Scope Lens

Jolly nature
6 HP/252 Attack/252 Speed

Magic Coat
Psycho Cut
Sucker Punch
X-Scissor

Long answer: Absol is my field of expertise in UU, and I can safely say that unless your opponent has not yet figured out that Absol needs baton passing in order to not be outclassed at whatever you're trying to do with it, you're not going to have much of a problem with it. Putting Steelix in front of an Absol means a switch, no matter the move set. If he's running an Sp. Atk Absol then he's wasting Absol's potential. If you fear Absol, then what I suggest you do is simply to conserve Steelix, damage the Baton Passer but let him Baton Pass, and then switch to Steelix for a free move on whatever Poke he switches in to counter Steelix. If you're willing to sacrifice Stone Edge, Gyro Ball is a safe bet. Keep in mind that most fliers will not want to stay in against even a Gyro Ball steelix, and Claydol won't care about Stone Edge while Gyro Ball hits him for neutral damage. The Baton Passer will very, very likely be at red HP so unless you did something very wrong, you'll now have taken out two Pokes with one simple move - switching in Steelix (two, since Absol is as I've said, outclassed without boosts, however he is unstoppable if he's boosted and has the right move set, except against Steel types with very high defense).
 
Your team desperately needs insurance against special attackers. Every common Specser will 2HKO Clefable, and then the best you can do is revenge-kill it with a single Pokemon, as every other Pokemon is slow as dirt. Saying "I'll revenge-kill it" works with heavily offensive teams, but not with a slow "Balance" team such as your own.

Hypno is a very good replacement to Miltank that helps greatly in that regard.
 
To compensate for your lack of Psychic coverage, RestTalking Drapion is great. It counters Psychics 100% of the time, since nobody really possess a move to seriously damage it; most Psychics utilizes Hidden Power as an alternative offense, and it does puny damage to Drapion without being HP Ground (while Drapion counters with Night Slash). Personally, I would put this over Miltank, since Miltank doesn't seem to be contributing much in offense (Steelix phazes it) and support (just Heal Bell, and you already got RestTalkers and Clefable to absorb status). You'll soon realize Drapion's unique typing really helps with its defensive capabilities that no other Psychic or Poison Type have offered.

Unfortunately, Drapion only provides special coverage for Psychic and Grass Pokemon due to its typing more than its stats (It is an awesome Physical Tank). As it is, your team is very vulnerable to Rain Dance teams that totally undermines Aerodactyl's revenge-killing capabilities. Additionally, you really need 2 counters for a SwiftSwimming Sweepers: one for the Special Sweepers and another for Kabutops / Relicanth. Lanturn, Lapras, and Tentacruel does well for absorbing special hits, whereas Poliwrath and Quagsire absorbs physical hits. The Special Water Counters, especially Tentacruel, is great against Ninetales, which doesn't have a problem switching into your Weezing's Wisps / Flamethrowers. Tentacruel is unique in a way that it can act as a hybrid of Rapid Spin / Toxic Spikes / Knock Off support and / or Physical or Special Sweeping.

If you think Weezing could take care of Kabutops:

Kabutop's Waterfall after Mystic Water + Rain Dance + Swords Dance: 90 ~ 105 %
Kabutop's Waterfall w/o Swords Dance: 45 ~ 53%

Weezing will survive a Swords Danced hit if it's near max HP, and will survive 2 hits from a nonboosted Waterfall. However, combined with Waterfall's flinch rate, Wisp's possibility to miss, and residual damages, Weezing is hardly a sufficient buffer for Kabutops.

I think having Tentacruel and Quagsire / Poliwrath over Hitmontop and Clefable can really help out, despite Top and Fable being one of the key players in your team. Drapion, however, can take Hitmontop's place to absorb status and physical hits (not to mention you already have Weezing, Steelix, and now a bulky Water), as well as one of Clefable's role of stalling Leech Seed Vileplume / Venusaur. Drapion can absorb wisps and Tbolts from a bulky Rotom by taking some of the massive investments to Defense EVs into Special Defense. Quagsire / Poliwrath can assume one of Hitmontop's role to absorb physical hits and counter Clefable, too, the latter having Hypnosis and a Fighting move.
 
Damn, sorry for the misinformation. I hate how one little mistake seems to drop my post's credibility, even if all the other points are valid =/. Regardless, thanks for the correction umbarsc =p.

Lanturn can go over Tentacruel. Gets hit hard by Ninetale's Energy Ball, but I'd rather take the 2x Effective hit than using Altaria and risking a 4x Effective HP Ice. HP Water / Rock / Ground Ninetales of your own can counter opposing Ninetales, but then the team have a higher chances of losing to Special-Sweeping Swift Swimmers with only a Water Absorber with subpar Special Defense to take SE Hidden Powers. Lanturn works, with a STAB SE attack to bring the swift swimmers down. Golduck's Cloud Nine also allow it to disable the boosts from the rain and beat the Water foe with a CM or a Hypnosis. If you design them with Special Defense on mind, Politoed (which has Water Absorb) and Walrein both have superior special defense over Lanturn (and Blastoise), which may help to not only absorb special moves from Swift Swimmers but also from SpecsAltaria's DracoMeteor. Walrein has the best overall defense and power over Lanturn and Politoed, and it also receives STAB Ice Beam, but SRock damage and CSpecs Ancient Power from Omastar would suck. Politoed is probably the best choice here. I hope you check this Pokemon out, as it have some interesting options.

Surf and Ice Beam is a must on Politoed if it wants to take down Ninetales and Altaria. Rest can outstall Special Swift-Swimmers w/o Life Orb while restoring HP, and Captivate + Rest can outstall any Special Swift Swimmers, provided they are opposite gender. HP Grass can hit them hard for SE (although Toed's boosted Surf may hurt them enough). Stalling with Toxic / Perish Song + Protect / Rest works to ran out of Rain. Hypnosis, Swagger, Perish Song, and Haze can all act as phazing moves to rack up SR damage. Refresh can work when facing against other bulky waters abusing Toxic, such as Blastoise, Gastrodon, and Quagsire, whereas Counter would finish off Water / Grounds or physical revenge killer.
 
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