~~~~ Introduction ~~~~
I was currently reading an article about stall, or, more precisely, obi-stall. For those who may not know what that is, it's using Perish Song to "psuedo-phaze" opponents. Now, that got me thinking... What if I use it on a stall team, but also as a way to "psuedo-revenge"? And that's what inspired this team.
I dedicate this to user david stone! Thank you! :D
~~~~ The Team ~~~~
Divinity (Politoed) (F) @ Leftovers
Trait: Drizzle
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Perish Song
- Scald
- Protect
- Toxic

Divinity (Politoed) (F) @ Leftovers
Trait: Drizzle
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Perish Song
- Scald
- Protect
- Toxic
Politoed is going to be obvious here, as it is a rain team. I use the standard 252 HP/Def set to basically be able to take a battering and status the opponent with one of two moves; Scald and Toxic. Between these two, there is nothing that is immune to my status, making the match way easier. The move I'd like to point out is Perish Song; it puts a 3-turn timer on my opponent as well as myself, the clock ending when you switch, otherwise you get KO'd. This lets Politoed check things such as Keldeo, Scizor, and other Pokemon who like to set up. This also wracks up the Stealth Rock damage my opponent is going to be taking later in the match. Protect is very useful, whether it be scouting a Choice Scarf Pokemon, or slowly ticking down the timers the other moves start, as well as bring Leftovers recovery. All in all, Politoed isn't as dead-weight as everyone gives it credit.

Bishop (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 220 SDef / 252 HP / 36 Spd
Calm Nature
- Stealth Rock
- U-turn
- Recover
- Perish Song
Celebi has a lot of things going on with it. This particular one is Specially Defensive, able to check Keldeo and other Celebi's. It sets up Stealth Rock, which is vital in a team like this, as it is the only hazard that does damage; I don't have any room for Spikes anywhere. Recover is pretty self-explanatory, being able to abuse Celebi for as long as possible. And finally, there is the dynamic duo in U-Turn and Perish Song. A slow U-Turn takes advantage of the next member as well, being able to take out Heatran, Tyranitar, and the such. Perish Song was discussed on Politoed's description, but with Celebi, its somewhat slow U-turn can lead to big comeback plays with the next teammate.
Being Grass helps a lot when dealing with opposing Ferrothorn, when any other member can't directly take it down.

Duggy T. (Dugtrio) @ Leftovers
Trait: Arena Trap
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Stone Edge
- Substitute
- Protect
Dugtrio is the centerpiece of the team - it created the whole idea of "pseudo-revenge": the ability to use Perish Song the turn before you go down, and take out the opposing threat. Usually, I use Celebi or Politoed to Perish Song before they go down, and if the opponent is grounded, then they have a nasty surprise coming at them: Dugtrio uses its ability to trap them, and stall for the next 3 turns with Substitute and Protect. I can literally take down any (grounded) enemy with careful timing, easily. This also lets me Toxic or Burn stall my opponent until I can hit them with Earthquake or Stone Edge. Dugtrio isn't a slouch either, taking out Ninetales and Tyranitar with ease, bringing infinite rain down on the foe. The surprise factor on this is magnificent; I get an enormous amount of ragequits when people realize what I'm doing. Dugtrio is definitely the most important Pokemon here, because it does basically everything I need it to do - get rid of opposing weather, stall, take out specific threats, and revenge kill when necessary. Also, due to the large amount of Choice Scarf Genesect, I can trap one stuck on Thunderbolt, set up a Sub, recover the HP, and go for the kill. As long as they haven't already ragequit.

Overload (Genesect) @ Choice Scarf
Trait: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Bug Buzz
- Ice Beam
- U-turn
- Thunder
My gosh. When this was released, I never realized how much the hype would live up to the expectation! Genesect takes care of all sorts of threats, and to take the words directly out of PK Gaming's mouth, it nerfs every Dragon in the game. Genesect is my only check to Dragons, and the only one I need; its fast Ice Beam is the end to every Dragon, bar Multiscale-active Dragonite. To make it worse, its U-Turn causes never-ending mind games, causing switches just because it exists, making my opponent overpredict with Genesect's amazing coverage, taking down threats for no reason in particular. Ice Beam and Thunder create powerful coverage, and the Paralyze chance with Thunder comes in handy a lot. I use Hasty nature because Genesect can... sometimes... take a full-power Draco Meteor, but it's a "just-in-case" option. It forms a core with Rotom-W for Voltturn, just like Scizor, except this one creates more pressure, as they both have the same counters; if one goes down, both can rampage. With Rain up, it's almost impossible to KO in one shot.

LL Cruel J (Tentacruel) @ Leftovers
Trait: Rain Dish
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
- Toxic Spikes
- Scald
- Rapid Spin
- Protect
LL Cruel J doesn't play games, son!
*Erhem* Anyways, Tentacruel is a solid Rapid Spinner, especially in rain, where it recovers x2 Leftovers. It sets up Toxic Spikes so the rest of the team takes a load off of their backs of things like Rotom-W and Politoed so they don't have to manually Toxic / Burn the enemy. Also, with the opponent with Badly Poisoned status can be stalled with Dugtrio's SubProtects. Scald is there for the obligatory STAB option as well as burning, and Protect stacks with Poison and Rain Dish/Leftovers recovery. I use a physically defensive build to stop things like Scizor from wrecking my team with Bullet Punch / U-Turn. Pretty standard.

Riptide (Rotom-Wash) @ Leftovers
Trait: Levitate
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
To be honest, I've literally always lead with Rotom-W; it has very good match-ups! Volt Switch piles up the pressure from Celebi / Genesect's U-turn, while checking the commonly-used Water types in the OU tier, and takes advantage of the fact that Rain is the most prevalent weather. Hydro Pump for STAB, and is amazingly powerful in the Rain. Pain Split is the mainstay of the set; it destroys things like Blissey who try to use their high Sp.Def to wall, only to get demolished by Rotom-W or Genesect. Will-O-Wisp is a last measure for physical threats such as Scizor or Tyranitar, or just doing residual damage in general, nice when combined with Pain Split and the large amounts of damage from its STAB combination. As stated before, its switching move takes advantage of Dugtrio, and the opponent cannot feel truly save when I still have Dugtrio waiting to trap.