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Objection and Orcinus are fighting at WarioWare! UllarWarlord Subrefs

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"Would you allow in my battle against objection for me to say lovely kiss wouldn't work because scrafty's an evil dark type who can't be seduced?"

"It'd work"

There's only one rational target for "It" and that's lovely kiss. Or for those who can't get read: Lovely Kiss works.
 
Ok.

First off, "it" there i thought clearly referred to "me to say that lovely kiss doesn't work", which was actually the subject of that sentence, not "lovely kiss"

This is a bit like answering "it'd work" to "would a plan to stop nuclear war work" refers to nuclear war working

I still don't see how the it=lovely kiss could have been inferred in any way. Rational target "lol", and yeah I can't get read. (???)

That being said, Evasive Dig-Crunch-Crunch
 
/me swears at short term memory

~~~

Objection OOO
Lady Tremaine (F)
124.png

80 HP / 66 EN
Status: Reflect (3a) ; Miracle Eye (Pants ; 5a)
Ability: Forewarn
1 Atk / 2 Def / 5 Sp.Atk / 3 Sp.Def / 95 Speed / 3 Size / 3 Weight
Lovely Kiss ~ Dream Eater ~ Psychic

VS

Orcinus OOO
Pants (M)
560.png

100 HP / 86 EN
Status: N/A
Ability: Shed Skin
4 Atk / 4 Def / 1 Sp.Atk / 4 Sp.Def / 58 Speed / 2 Size / 3 Weight
Dig ~ Crunch ~ Crunch​


And we're back. Pants seems to want to try to be evasive, but Lady Tremaine is too fast and lands a Lovely Kiss on Pants, as he swoons and falls into a Deep Sleep.

124.png
: 80/60 ~ Reflect (2a) ; Miracle Eye (Pants ; 4a)
560.png
: 100/86 ~ Sleep (1a)​

Lady Tremaine now places her hands out, and an orb of energy is drained from Pants as his Dreams are Eaten by the Jynx. However, the force of that attack shocks Pants awake, and he jumps to Crunch on Lady Tremaine for a hefty chunk of damage.

124.png
: 76/49 ~ Reflect (1a) ; Miracle Eye (Pants ; 3a)
560.png
: 78/81​

Lady Tremaine tries to fire off bolts of Psychic energy to keep Pants at bay, but he continues to bounce back and Crunch on Lady Tremaine, who seems to have now lost that reflective barrier.

124.png
: 61/43 ~ Miracle Eye (Pants ; 2a)
560.png
: 58/72​

Action 1:

Lady Tremaine used Lovely Kiss!
RNG Roll (To-Hit) (<=7500): 3491/10000 (Yes)
RNG Roll (To-Duration): 8029/10000 (2a)
-6 EN
Sleepy Pants...

Action 2:

Lady Tremaine used Dream Eater!
RNG Roll (To-Crit) (<=625): 4559/10000 (No)
(10 + ((5-4)*1.5) + 3)*1.5 = 21.75 Damage
10.875 Healing!
-11 EN
The powerful attack lowered Pants' sleep stage (0a Remain)!
Pants woke up!
Pants used Crunch!
RNG Roll (To-Hit) (<=8100): 7207/10000 (Yes)
RNG Roll (To-Crit) (<=625): 1417/10000 (No)
RNG Roll (To-Lower Def.) (<=2000): 5750/10000 (No)
([8/2] + ((4-2)*1.5) + 3)*1.5 = 15 Damage
-5 EN

Action 3:

Lady Tremaine used Psychic!
RNG Roll (To-Crit) (<=625): 8302/10000 (No)
RNG Roll (To-Lower Sp.Def) (<=1000): 6152/10000 (No)
(9 + ((5-4)*1.5) + 3)*1.5 = 20.25 Damage
-6 EN
Pants used Crunch!
RNG Roll (To-Hit) (<=8100): 1834/10000 (Yes)
RNG Roll (To-Crit) (<=625): 7728/10000 (No)
RNG Roll (To-Lower Def.) (<=2000): 7773/10000 (No)
([8/2] + ((4-2)*1.5) + 3)*1.5 = 15 Damage
-9 EN

Objection OOO
Lady Tremaine (F)
124.png

61 HP / 43 EN
Status: Miracle Eye (Pants ; 2a)
Ability: Forewarn
1 Atk / 2 Def / 5 Sp.Atk / 3 Sp.Def / 95 Speed / 3 Size / 3 Weight

VS

Orcinus OOO
Pants (M)
560.png

58 HP / 72 EN
Status: N/A
Ability: Shed Skin
4 Atk / 4 Def / 1 Sp.Atk / 4 Sp.Def / 58 Speed / 2 Size / 3 Weight​

106px-Orbulon_WarioWare_Mega_Party_Games.png


"Craziness ensues!"

Use at least 1 move that would fail under the effect of Taunt!

Orcinus, you're up!
 
Taunt-Crunch-Drain Punch
If Taunt is used A1, replace that action with Protect
If damaging psychic type combo that does not have perfect accuracy, then evasive dig
 
For what it's worth, I don't think you can legally sub against moves or combos that have perfect accuracy as a group.

Magic Coat - Reflect - Psychic
 
No it isn't. That is not codified anywhere. The only evasive moves that are +1 priority are evasive agility, evasive teleport, shadow force and a combo involving quick attack and a damaging evasive move.
 
I am a terrible human being. If you wish to get a subref after this round regardless of if I go over DQ, just say the word.

Also, most boring round to ref EVER.


Objection OOO
Lady Tremaine (F)
124.png

61 HP / 43 EN
Status: Miracle Eye (Pants ; 2a)
Ability: Forewarn
1 Atk / 2 Def / 5 Sp.Atk / 3 Sp.Def / 95 Speed / 3 Size / 3 Weight
Magic Coat ~ Reflect ~ Psychic (!?!?!)

VS

Orcinus OOO
Pants (M)
560.png

58 HP / 72 EN
Status: N/A
Ability: Shed Skin
4 Atk / 4 Def / 1 Sp.Atk / 4 Sp.Def / 58 Speed / 2 Size / 3 Weight
Taunt ~ Crunch ~ Drain Punch​


This boring looking round starts with Pants trying to Taunt Lady Tremaine, but her Magic Coat reverses the effect completely.

124.png
: 61/34 ~ Miracle Eye (Pants ; 1a)
560.png
: 58/63 ~ Taunted (5a)​

A Reflect now surrounds Lady Tremaine, whilst Pants proves that Crunch and accurate only go together with the word "isn't" stuffed between them.

124.png
: 61/29 ~ Reflect (5a)
560.png
: 58/58 ~ Taunted (4a)​

Continuing the assault, Lady Tremaine uses a Psychic... but can't see into Pant's mind anymore and his dark aura protects him, even as he smacks Lady Tremaine with a Drain Punch!

124.png
: 51/23 ~ Reflect (4a)
560.png
: 63/47 ~ Taunted (3a)​

Action 1:

Lady Tremaine used Magic Coat!
-9 EN
Pants used Taunt!
-9 EN

Action 2:

Lady Tremaine used Reflect!
-7 EN
Pants used Crunch!
RNG Roll (To-Hit) (<=8100): 9616/10000 (No)
Miss~
-5 EN

Action 3:

Lady Tremaine used Psychic!
...
-6 EN
Pants used Drain Punch!
RNG Roll (To-Crit) (<=625): 3240/10000 (No)
([8/2] + ((4-2)*1.5) + 3)*0.67 = 10 Damage
5 Healing
-11 EN

Objection OOO
Lady Tremaine (F)
124.png

51 HP / 23 EN
Status: Reflect (4a)
Ability: Forewarn
1 Atk / 2 Def / 5 Sp.Atk / 3 Sp.Def / 95 Speed / 3 Size / 3 Weight

VS

Orcinus OOO
Pants (M)
560.png

63 HP / 47 EN
Status: Taunted (3a)
Ability: Shed Skin
4 Atk / 4 Def / 1 Sp.Atk / 4 Sp.Def / 58 Speed / 2 Size / 3 Weight​

DribbleSpitzIWW.png


"MOVE MOVE MOVE!"

No using moves that raise HP.
 
That mistake could end up being costly.

Chill - Miracle Eye - Psychic
If he uses a damaging Dark-type move, change that action to Counter
If he uses Head Smash, change that action to Counter
 
So jynx is neutral to fighting, yeah? Think drain punch should've done a bit more.

In that case...
Brick Break-Focus Punch-Crunch
These orders were made on the assumption that jynx is in fact neutral to fighting. If it is not, I'd like to reorder.
 
HOLD IT

UllarWarlord, your friendly subref, is here.

REFFING............................................

NOW!
 
ROUND...WHATEVER, I DIDN'T COUNT. SUE ME.

124.png

HP: 51
EN: 23
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Other: Reflect (4a)

560.png

HP: 63
EN: 47
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Other: Taunted (3a)

Lady Tremaine begins this conflict by relaxing, and recovering some needed energy, believing she is safe behind her magical screens. BUT NO. BROKEN AND SHATTERED ON THE GROUND BY A BRICK BREAK. YEAH. In return, the Jynx fixes the gangsterrrrrrrr with an evil eye. Undeterred, the Scrafty SLAMS her with a Focused Punch! Finally, the Scrafty gnaws on Tremaine's remains! It's all over for her!

Lady Tremaine used Chill!
+12 EN

Pants (lolnicename) used Brick Break!
<2577=nocrit>
8 + 3 = 11 damage
-5 EN
Reflect was shattered!

Pants is tightening its focus!

Lady Tremaine used Miracle Eye!
Pants shuddered in its stare!
-5 EN

Pants used Focus Punch!
<1842=nocrit>
15 + 3 + 3 = 21 damage
-9 EN

Pants used Crunch!
<6573=nocrit>
<2001=nosideeffectlol>
(8 + 3 + 3)*1.5 = 21 damage
-5 EN

124.png

HP: KO
EN: KO
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Other: N/A

560.png

HP: 63
EN: 28
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Other: Miracle Eye (5a)

Objection, send out your 'mon. I set the challenge and then Orcinus orders!
 
ullar you've forgotten either stab or stats on all of the calcs for scrafty's attacks...

Furthermore, Jynx should have used counter on A3 due to objection's sub. As a result (and the fact that Scrafty KOs with the fixed calcs), Scrafty should not have taken any damage that round, and Jynx should be gone.
 
In that case the challenge will have to be changed as well, since I will have to send out Jafar the Gliscor and Jafar the Gliscor does not know any special attacks.

EDIT: Ability = Poison Heal
 
Fine. I'll assume you send out Jafar.

images

I've kept a record of your actions!
Use only moves that have been used at some point in the battle!
 
Taunt-chill-chill
If taunt A1, then ice punch+Focus Punch combo, and A3 with Ice Punch
If protective or evasive action on A1, then chill and pushback
 
ROUND WHATEVER THE HELL IT IS

oMEQ7.png

HP: 100
EN: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19

560.png

HP: 63
EN: 28
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Other: Miracle Eye (5a)

Jafar dug underground!

Pants chilled!
+12 EN

Jafar used Dig!
<444=crit>
8 + 3 + 3 = 14 damage
-9 EN

Jafar is charging up energy!

Pants used Taunt!
Jafar became Taunted!
-9 EN

Jafar used Sky Attack!
<4795=hit>
<650=nocritsorry>
(14 + 3)*1.5 = 26 damage
-9 EN

Jafar used Acrobatics!
<612=crit>
(11 + 3)*1.5 = 21 damage
-6 EN

Pants chilled!
+12 EN

Jafar suffered the penalty!
-25 HP

oMEQ7.png

HP: 75
EN: 76
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Other: Taunted (4a)

560.png

HP: 2
EN: 43
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Other: Miracle Eye (2a)

images

Let's get...crafty.
Use flavor in your commands!
Why give a tricky challenge when Scrafty is about dead
 
Brilliant. Now, Jafar, I want you to finish off the opponent with a quick strike. A Quick Attack should suffice, but keep making those quick strikes just in case he survives the first one. Oh, but if he thinks to use a protective or evasive move and didn't try that on the previous action, take a breather, come to ground and Roost.

Raw: Quick Attack x 3; if he uses a protective/evasive move and didn't use a protective/evasive move on the previous action, use Roost.
 
Fantastic. Now, Pants, I want you to finish off the opponent with a quick strike to his heart. In the vein of Ghandi, Starving Yourself should suffice to make Jafar feel do bad that he will no longer want to fight you, but keep starving yourself just in case Jafar isn't immediately stabbed by his conscience. Oh, but if you find out that he doesn't have a heart, come to ground and Die.

Raw: Starve Yourse x 3; if Jafar doesn't have a moral conscience, then Die

The guys got a turban, this should work.
 
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