So, I figured that when I got to 1700 rank on showdown, I would go ahead and make this RMT. This team has had very great success for me in the past 2 weeks, and I think that this is probably one of the best teams I could have made. So, without further ado, here it is. Obliteration.
New Quahog (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 216 Spd / 40 Def
Bold Nature
- Scald
- Rapid Spin
- Recover
- Psyshock
I originally had a Specs Rotom-Wash here, but after some suggestions, and some playtesting, I found that bulky Starmie fills that role even better. With scald being able to burn, it's a great out to ferrothorn, who I can rapid spin on right after they switch. Recover is for added survival, and psychock over psychic so I can hit chansey and blissey harder. It also helps out against the random curselax if it ever does come up.
Da-Mar-Mar (Latias) (F) @ Life Orb
Trait: Levitate
EVs: 152 HP / 176 SAtk / 180 Spd
Modest Nature
- Draco Meteor
- Surf
- Roost
- Hidden Power [Fire]
Latias is my tank for the team. Most of the time, when people see Latias, they expect it to be either the Calm Mind set, or the bulky roar set. This takes advantage of Latias's natural bulk and above average special attack stat. People send in Ferrothorn, thinking they can wall me, and they get smacked hard by an HP Fire. Draco is mandatory, big damage is big damage, and Surf is for Heatran and what I can't hit with my other two moves. Roost is for the survival, because Latias really does come in handy a lot.
AlexTrebek (Landorus) (M) @ Expert Belt
Trait: Sand Force
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
Expert Belt Landorus is my main attacker for the team. I try to keep the weather up so that Landorus can hit very hard under sandstorm. With it's incredibly powerful attack, and being boosted by Sand Force, it's something you don't want to run into in a dark alley. HP Ice is for Gliscor and the like, and it's usually what I use instead of Stone Edge on flying types weak to it, because Stone Edge just loves to miss for me. U-turn and Earthquake are mandatory for keeping up the momentum, plus it works great as a voltturn core with Rotom.
HollowSuit (Tyranitar) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
- Stealth Rock
- Stone Edge
- Crunch
- Fire Blast
T-Tar is the main person I want to keep alive for as long as possible. By playing so many weather teams on the ladder, I know how to keep T-tar alive, because in this metagame, if you can keep the weather, then you can usually control the flow of the game. Stealth rock because it's rocks, it's a must, Crunch and Stone Edge are standard, and Fire Blast is for those pesky steels. I can't do anything to Heatran, but usually when it sees that it can't do any damage to me, it usually forces the switch, allowing me to keep up even more pressure. If it does start to Earth Power me, I can always switch into Landorus or Rotom and threaten it out.
UnderThree (Genesect) @ Focus Sash
Trait: Download
EVs: 252 Spd / 194 SAtk / 64 Atk
Hasty Nature
- U-turn
- Flamethrower
- Ice Beam
- Thunderbolt
I originally had banded Scizor here, but I found that after I lost Latias, I really had no special attacking power, and Scizor wasn't doing much for the team. Sure, it could help out against Tornadus-T and the weakened set up sweeper, but I've found that Genesect has made that role even better. U-turn to keep up the momentum, and the FlameBoltBeam trio for great coverage. With sash, I can bluff the scarf, and since people are likely to remember Genesect, they usually assume it's scarf. So they set up to +2 with their set up sweeper, thinking they can outspeed Genesect and ohko. Well, they do outspeed, but they are stopped short because of Sash, and since Genesect is a steel type, I don't have to worry about sandstorm taking him out, and whatever he doesn't take out, usually sandstorm does the job. The ev's are to maximize U-turn's power, and Hasty nature so that opposing Genesect get the special attack raise.
NobodyEpic (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- X-Scissor
- Stone Edge
- Close Combat
- Earthquake
I needed a fast poke, and before I had Haxorus on the team, but it was never able to set up, and it just kept costing me game after game, trying to get it set up to outspeed his scarfer. Ultimately, I decided to let it go and try out Terrakion, and boy am I ever happier. Standard scarf set because that's what it does best. I'm able to outspeed +Speed MoxieMence with scarf, Modest Venusaurs in sun, scarf Jirachi, genesect, and I have a chance against opposing Scarf Keldeo and Terrakion. Standard moves are standard, not much to explain. Just hit hard and pull out.
Well, that's about it, I really hope you guys enjoy my first post being my first team on here, and I really want to know how to make my team better. Please leave suggestions and comments on what to change on my sets. Thank you, and have a nice day.
New Quahog (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 216 Spd / 40 Def
Bold Nature
- Scald
- Rapid Spin
- Recover
- Psyshock
I originally had a Specs Rotom-Wash here, but after some suggestions, and some playtesting, I found that bulky Starmie fills that role even better. With scald being able to burn, it's a great out to ferrothorn, who I can rapid spin on right after they switch. Recover is for added survival, and psychock over psychic so I can hit chansey and blissey harder. It also helps out against the random curselax if it ever does come up.
Da-Mar-Mar (Latias) (F) @ Life Orb
Trait: Levitate
EVs: 152 HP / 176 SAtk / 180 Spd
Modest Nature
- Draco Meteor
- Surf
- Roost
- Hidden Power [Fire]
Latias is my tank for the team. Most of the time, when people see Latias, they expect it to be either the Calm Mind set, or the bulky roar set. This takes advantage of Latias's natural bulk and above average special attack stat. People send in Ferrothorn, thinking they can wall me, and they get smacked hard by an HP Fire. Draco is mandatory, big damage is big damage, and Surf is for Heatran and what I can't hit with my other two moves. Roost is for the survival, because Latias really does come in handy a lot.
AlexTrebek (Landorus) (M) @ Expert Belt
Trait: Sand Force
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
Expert Belt Landorus is my main attacker for the team. I try to keep the weather up so that Landorus can hit very hard under sandstorm. With it's incredibly powerful attack, and being boosted by Sand Force, it's something you don't want to run into in a dark alley. HP Ice is for Gliscor and the like, and it's usually what I use instead of Stone Edge on flying types weak to it, because Stone Edge just loves to miss for me. U-turn and Earthquake are mandatory for keeping up the momentum, plus it works great as a voltturn core with Rotom.
HollowSuit (Tyranitar) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
- Stealth Rock
- Stone Edge
- Crunch
- Fire Blast
T-Tar is the main person I want to keep alive for as long as possible. By playing so many weather teams on the ladder, I know how to keep T-tar alive, because in this metagame, if you can keep the weather, then you can usually control the flow of the game. Stealth rock because it's rocks, it's a must, Crunch and Stone Edge are standard, and Fire Blast is for those pesky steels. I can't do anything to Heatran, but usually when it sees that it can't do any damage to me, it usually forces the switch, allowing me to keep up even more pressure. If it does start to Earth Power me, I can always switch into Landorus or Rotom and threaten it out.
UnderThree (Genesect) @ Focus Sash
Trait: Download
EVs: 252 Spd / 194 SAtk / 64 Atk
Hasty Nature
- U-turn
- Flamethrower
- Ice Beam
- Thunderbolt
I originally had banded Scizor here, but I found that after I lost Latias, I really had no special attacking power, and Scizor wasn't doing much for the team. Sure, it could help out against Tornadus-T and the weakened set up sweeper, but I've found that Genesect has made that role even better. U-turn to keep up the momentum, and the FlameBoltBeam trio for great coverage. With sash, I can bluff the scarf, and since people are likely to remember Genesect, they usually assume it's scarf. So they set up to +2 with their set up sweeper, thinking they can outspeed Genesect and ohko. Well, they do outspeed, but they are stopped short because of Sash, and since Genesect is a steel type, I don't have to worry about sandstorm taking him out, and whatever he doesn't take out, usually sandstorm does the job. The ev's are to maximize U-turn's power, and Hasty nature so that opposing Genesect get the special attack raise.
NobodyEpic (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- X-Scissor
- Stone Edge
- Close Combat
- Earthquake
I needed a fast poke, and before I had Haxorus on the team, but it was never able to set up, and it just kept costing me game after game, trying to get it set up to outspeed his scarfer. Ultimately, I decided to let it go and try out Terrakion, and boy am I ever happier. Standard scarf set because that's what it does best. I'm able to outspeed +Speed MoxieMence with scarf, Modest Venusaurs in sun, scarf Jirachi, genesect, and I have a chance against opposing Scarf Keldeo and Terrakion. Standard moves are standard, not much to explain. Just hit hard and pull out.
Well, that's about it, I really hope you guys enjoy my first post being my first team on here, and I really want to know how to make my team better. Please leave suggestions and comments on what to change on my sets. Thank you, and have a nice day.