Hi so this is my second post and another offensive team. This team has peaked at about 1450 on the oras OU ladder and I'm looking for some help to further improve!
Lopunny @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Return
I knew right away that Lopunny would be my new fav Mega with its new unresisted stabs. It's fast and hits really hard and is perfect for a Offensive team. I love fake out to really rack up some damage along with hazards if I can get them up. Fake out also ensures a safe mega evolution against faster threats like Greninja and scouts for protect on pokes like Heatran and Ferro.

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dark Pulse
- Ice Beam
- Low Kick
- Gunk Shot
Next up in my offensive core is Greninja. I really love what these 2 can do together with Loppunys unresisted STAB and now also Greninja's wide coverage. My main Fairy killer with gunkshot and helps to handle Clefable. Dark pulse to handle Mew and lati twins. Low kick helps handle Ferro and Heatran better while also allows me to nail Tyranitar hard.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- U-turn
I realised Greninja and Loppuny while powerful, are both frail and prone to taking huge damage from faster pokes like M Sceptile(I can play around him a little if he hasnt mega evolved and force him out with some smart doubles, but after he gets the Mevo off hes a huge threat.) and M Beedrill. TFlame OHKOes both with bird spam so i put him on as a check to those 2. It also checks ferro with flare blitz, tho I will definitely be taking huge recoil. Uturn provides momentum with the switches that I will be forcing. Willowisp may seem odd on a CB set, but i've gotten surprise burns on the likes of walls like gliscor who switch in expecting a BB or a flareblitz but get burned and crippled instead. Its really useful in wearing down some walls however im almost assured to have to lose momentum with a switch next turn.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Next up is defensive rotom-w. This thing forms a nice volt turn core with TFlame and is my own check to Tflame. Counters landorus T and mamo. Pain split is pretty reliable recovery, and also helps weaken opposing walls for Lopunny greninja or Tflame to clean up. This is my only switch in to greninja. Im thinking of a more specially defensive spread to take hits better from greninja but this spread has been working out fine. Open to opinions on the spread.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Next up is my stealth rocker. Lando T is a wonderful offensive pivot with intimidate really slowing down my opponents offense. Uturn again keeps up momentum against switches, and knock off can also punish switches and cripple some walls. I chose to run knock off over stone edge as I already have Rotom as a Tflame check. A wonderful utility poke that also carries stab EQ for some solid damage.

Excadrill @ choice scarf
Ability: Mold Breaker
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Lastly, my spinner excadrill. I used to run Defog latios in this slot but I chose scarf driller to help check the fast threats that my offensive core is weak to better. This beats diancie before it gets a rock polish up and also handles Rotom. The one downfall is that being locked into rapid spin ensures I have to lose momentum the next turn by switching out. I am thinking of running the AV set to take special hits better, allowing my team to handle heatran and rotom better but I am still undecided. This last slot is the most disposable so input is welcome.
Thats all guys look forward to hearing your input :D

Lopunny @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Return
I knew right away that Lopunny would be my new fav Mega with its new unresisted stabs. It's fast and hits really hard and is perfect for a Offensive team. I love fake out to really rack up some damage along with hazards if I can get them up. Fake out also ensures a safe mega evolution against faster threats like Greninja and scouts for protect on pokes like Heatran and Ferro.

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dark Pulse
- Ice Beam
- Low Kick
- Gunk Shot
Next up in my offensive core is Greninja. I really love what these 2 can do together with Loppunys unresisted STAB and now also Greninja's wide coverage. My main Fairy killer with gunkshot and helps to handle Clefable. Dark pulse to handle Mew and lati twins. Low kick helps handle Ferro and Heatran better while also allows me to nail Tyranitar hard.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- U-turn
I realised Greninja and Loppuny while powerful, are both frail and prone to taking huge damage from faster pokes like M Sceptile(I can play around him a little if he hasnt mega evolved and force him out with some smart doubles, but after he gets the Mevo off hes a huge threat.) and M Beedrill. TFlame OHKOes both with bird spam so i put him on as a check to those 2. It also checks ferro with flare blitz, tho I will definitely be taking huge recoil. Uturn provides momentum with the switches that I will be forcing. Willowisp may seem odd on a CB set, but i've gotten surprise burns on the likes of walls like gliscor who switch in expecting a BB or a flareblitz but get burned and crippled instead. Its really useful in wearing down some walls however im almost assured to have to lose momentum with a switch next turn.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Next up is defensive rotom-w. This thing forms a nice volt turn core with TFlame and is my own check to Tflame. Counters landorus T and mamo. Pain split is pretty reliable recovery, and also helps weaken opposing walls for Lopunny greninja or Tflame to clean up. This is my only switch in to greninja. Im thinking of a more specially defensive spread to take hits better from greninja but this spread has been working out fine. Open to opinions on the spread.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Next up is my stealth rocker. Lando T is a wonderful offensive pivot with intimidate really slowing down my opponents offense. Uturn again keeps up momentum against switches, and knock off can also punish switches and cripple some walls. I chose to run knock off over stone edge as I already have Rotom as a Tflame check. A wonderful utility poke that also carries stab EQ for some solid damage.

Excadrill @ choice scarf
Ability: Mold Breaker
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Lastly, my spinner excadrill. I used to run Defog latios in this slot but I chose scarf driller to help check the fast threats that my offensive core is weak to better. This beats diancie before it gets a rock polish up and also handles Rotom. The one downfall is that being locked into rapid spin ensures I have to lose momentum the next turn by switching out. I am thinking of running the AV set to take special hits better, allowing my team to handle heatran and rotom better but I am still undecided. This last slot is the most disposable so input is welcome.
Thats all guys look forward to hearing your input :D