So I thought of a team when I started to build heatran and garchomp. Gradually, this team came out to me. So, I hope someone can tell me what could be improved or how good my team would be in the meta.
My team
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Magma Storm
- Scorching Sands
- Eruption
- Flash Cannon
So he is my fire type in my fire/water/grass (FWG) core and also my steel type in my fairy/dragon/steel (FDS) core. I gave it magma storm for stall users, scorching sand for Pokémon that have flash fire and those who resist my fire moves and flash cannon for stab steel type move. Eruption is here for raw power. His role will be a bulky special attacker. (Hence the max HP and SpAtk)
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Aqua Jet
- Close Combat
- Ice Punch
Urshifu would be my water type in my fire in FWG core. I gave it choice band for more power for my surging strikes, ice punch for flying type like Lando-T and Grass type and close combat for raw power. Aqua jet will be used for rare occasions like revenge killing.
Urshifu will be my clean up tool most of the time.
Rillaboom @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Grassy Glide
- High Horsepower
- U-turn
- Darkest Lariat
Rillaboom is my grass type for my FWG core. Grassy Glide will be my priority stab move in my Grassy terrain which his ability does. High horsepower for fire types.
High horsepower over Earthquake as Earthquake power gets reduced by Grassy terrain while High horsepower does not.
U turn for slow switching in.
Darkest Lariat for pesky ghost and psychic types or those resist all of my attacks.
Assault vest for more bulk on special moves and move flexibility. To be better as my special wall (a bit offense too)
Garchomp @ White Herb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Swords Dance
- Earthquake
- Rock Slide
Starring my main sweeper Garchomp who is my dragon type in my FDS core.
White herb for scale shot's defense drop.
Scale shot to increase speed and stab dragon multi-hit move which is useful for focus sash users like glass cannons (Dragapault).
Earthquake for pure power
Rock slide for those cheeky flying type switch ins.
Choice scarf not used as I wanted Sword dance and some speed and choice to change moves.
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Dazzling Gleam
- Thunderbolt
- Grass Knot
Tapu Koko is my fairy type in my FDS core. I made use of its speed and boosted up special attack via choice specs for damage. He is mainly used as a glass cannon.
Volt switch for fast switch
Dazzling gleam for fairy stab
Thunderbolt for painful electric damage (Thunder was not used as I feel it is inconsistent)
Grass knot was heaven sent for the stupid ground type (usually very heavy). It is used to counter one specific team (sandstorm setter in sand teams)
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Haze
- Baneful Bunker
- Scald
This was the final slot that was bugging me as I don't know what should I put as my sixth Pokémon. So, I decided to have a physical wall with me that can spread burn/poison around the team and allows me for safe switchs.
Haze for sweepers and baton pass teams (not so common but still good enough to mention)
Baneful bunker as a protect and poison the physical attackers.
Scald for burn
Recover for survivability.
That is all my friends. Thank for reading my team showcase and hope you have a nice day ahead.
My team
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Magma Storm
- Scorching Sands
- Eruption
- Flash Cannon
So he is my fire type in my fire/water/grass (FWG) core and also my steel type in my fairy/dragon/steel (FDS) core. I gave it magma storm for stall users, scorching sand for Pokémon that have flash fire and those who resist my fire moves and flash cannon for stab steel type move. Eruption is here for raw power. His role will be a bulky special attacker. (Hence the max HP and SpAtk)
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Aqua Jet
- Close Combat
- Ice Punch
Urshifu would be my water type in my fire in FWG core. I gave it choice band for more power for my surging strikes, ice punch for flying type like Lando-T and Grass type and close combat for raw power. Aqua jet will be used for rare occasions like revenge killing.
Urshifu will be my clean up tool most of the time.
Rillaboom @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Grassy Glide
- High Horsepower
- U-turn
- Darkest Lariat
Rillaboom is my grass type for my FWG core. Grassy Glide will be my priority stab move in my Grassy terrain which his ability does. High horsepower for fire types.
High horsepower over Earthquake as Earthquake power gets reduced by Grassy terrain while High horsepower does not.
U turn for slow switching in.
Darkest Lariat for pesky ghost and psychic types or those resist all of my attacks.
Assault vest for more bulk on special moves and move flexibility. To be better as my special wall (a bit offense too)
Garchomp @ White Herb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Swords Dance
- Earthquake
- Rock Slide
Starring my main sweeper Garchomp who is my dragon type in my FDS core.
White herb for scale shot's defense drop.
Scale shot to increase speed and stab dragon multi-hit move which is useful for focus sash users like glass cannons (Dragapault).
Earthquake for pure power
Rock slide for those cheeky flying type switch ins.
Choice scarf not used as I wanted Sword dance and some speed and choice to change moves.
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Dazzling Gleam
- Thunderbolt
- Grass Knot
Tapu Koko is my fairy type in my FDS core. I made use of its speed and boosted up special attack via choice specs for damage. He is mainly used as a glass cannon.
Volt switch for fast switch
Dazzling gleam for fairy stab
Thunderbolt for painful electric damage (Thunder was not used as I feel it is inconsistent)
Grass knot was heaven sent for the stupid ground type (usually very heavy). It is used to counter one specific team (sandstorm setter in sand teams)
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Haze
- Baneful Bunker
- Scald
This was the final slot that was bugging me as I don't know what should I put as my sixth Pokémon. So, I decided to have a physical wall with me that can spread burn/poison around the team and allows me for safe switchs.
Haze for sweepers and baton pass teams (not so common but still good enough to mention)
Baneful bunker as a protect and poison the physical attackers.
Scald for burn
Recover for survivability.
That is all my friends. Thank for reading my team showcase and hope you have a nice day ahead.
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