Now firstly, I'm not really sure if this'll work so well. I've tried it, but it does need some fine tuning, although I'm not really sure how to do that, since UU is pretty wild.
Goal: The main focus of this team is to be able to counter any team using either Rain Dance or Sunny Day. It consists of a lead that can setup Rocks and both Weathers. It's more Rain-oriented, but it's able to function well in sun. Heavily offensive.
At a Glance:
The Lead:
Uxie @Damp Rock
Levitate
Careful - 252 HP / 252 Defense / 4 SpDef
- Rain Dance
- Sunny Day
- Knock Off
- Stealth Rocks
Anyways, this Uxie is bulky, meant to scout, and setup whatever weather I think can combat the opponent's team the best. Careful is so Knock Off does at least a little damage, and items are actually really needed on teams, and Knock Off is awesome for annoyance.
Now, the last slot, I'm not sure. Stealth Rocks are kind of a given on a lead, but I do want this Uxie to be able to at least scout a little. I'm not sure there.
Rain:
Ludicolo @Leftovers
Rain Dish
Calm - 204 HP / 76 SpA / 124 SpD / 104 Speed
- Rain Dance
- Leech Seed
- Surf
- Grass Knot
So, the Rain Wall. Rain Dish + Leftovers is great for walling. He's meant to switch in on a resist attack of course, then gain all the HP back. General annoyer, and helps get Rain Back up if needed for the next two Pokemon of the team.
Kabutops @Life Orb
Swift Swim
Jolly - 252 Attack / 216 Speed / 40 HP
- Waterfall
- Stone Edge
- Aqua Jet
- Aerial Ace
Yes, it's standard. But it works. With Rain, STAB, and the boost from rain, this thing is beast. Waterfall for STAB, Stone Edge for Stab as well. Aqua Jet allows this to KO things late game, and allow it to still outspeed without the Swift Swim boost. Aerial Ace for the grass Pokemon that otherwise wall Kabutops.
Omastar @Life Orb
Swift Swim
Modest - 40 HP/216 SpAtk/252 Speed
- Surf
- Spikes
- Hidden Power Grass
- Ice Beam
Yes, Choice Specs Omastar. I don't need Rain Dance on him, as Ludicolo and Uxie both run Rain Dance. He is made to be a little bulkier than normal. Mainly just here so I can hit hard from the Physical and Special sides of things in rain.
Sun:
Typhlosion @Life Orb
Timid - 4 HP / 252 SpAtk / 252 Speed
- Sunny Day
- Solar Beam
- Flamethrower
- Hidden Power Electric
Here we go, the sun part of this team. Can set up Sunny Day if needed. Generally just hits hard. Life Orb just to hit harder, as I found Leftovers to be a little bit useless on the 252/252 spread. It's pretty standard. Solar Beam in sun is epic, Flamethrower for STAB + Sun Boost, and HP Electric over HP Ice because I already have Ice on the Rain side of this team.
Tropius @Life Orb
Chloyrophyll
Jolly - 6 HP/252 Attack/252 Speed
- Swords Dance
- Leaf Blade
- Aerial Ace
- Earthquake
The last Pokemon. Swords Dance Tropius. This team is heavily offensive, and Tropius helps with the Physical side of sun. Swords Dance up when you've eliminated threats, then procede to sweep. Aerial Ace over Roost because I'm going for offensive here, not bulky.
Goal: The main focus of this team is to be able to counter any team using either Rain Dance or Sunny Day. It consists of a lead that can setup Rocks and both Weathers. It's more Rain-oriented, but it's able to function well in sun. Heavily offensive.
At a Glance:






The Lead:

Uxie @Damp Rock
Levitate
Careful - 252 HP / 252 Defense / 4 SpDef
- Rain Dance
- Sunny Day
- Knock Off
- Stealth Rocks
Anyways, this Uxie is bulky, meant to scout, and setup whatever weather I think can combat the opponent's team the best. Careful is so Knock Off does at least a little damage, and items are actually really needed on teams, and Knock Off is awesome for annoyance.
Now, the last slot, I'm not sure. Stealth Rocks are kind of a given on a lead, but I do want this Uxie to be able to at least scout a little. I'm not sure there.
Rain:

Ludicolo @Leftovers
Rain Dish
Calm - 204 HP / 76 SpA / 124 SpD / 104 Speed
- Rain Dance
- Leech Seed
- Surf
- Grass Knot
So, the Rain Wall. Rain Dish + Leftovers is great for walling. He's meant to switch in on a resist attack of course, then gain all the HP back. General annoyer, and helps get Rain Back up if needed for the next two Pokemon of the team.

Kabutops @Life Orb
Swift Swim
Jolly - 252 Attack / 216 Speed / 40 HP
- Waterfall
- Stone Edge
- Aqua Jet
- Aerial Ace
Yes, it's standard. But it works. With Rain, STAB, and the boost from rain, this thing is beast. Waterfall for STAB, Stone Edge for Stab as well. Aqua Jet allows this to KO things late game, and allow it to still outspeed without the Swift Swim boost. Aerial Ace for the grass Pokemon that otherwise wall Kabutops.

Omastar @Life Orb
Swift Swim
Modest - 40 HP/216 SpAtk/252 Speed
- Surf
- Spikes
- Hidden Power Grass
- Ice Beam
Yes, Choice Specs Omastar. I don't need Rain Dance on him, as Ludicolo and Uxie both run Rain Dance. He is made to be a little bulkier than normal. Mainly just here so I can hit hard from the Physical and Special sides of things in rain.
Sun:

Typhlosion @Life Orb
Timid - 4 HP / 252 SpAtk / 252 Speed
- Sunny Day
- Solar Beam
- Flamethrower
- Hidden Power Electric
Here we go, the sun part of this team. Can set up Sunny Day if needed. Generally just hits hard. Life Orb just to hit harder, as I found Leftovers to be a little bit useless on the 252/252 spread. It's pretty standard. Solar Beam in sun is epic, Flamethrower for STAB + Sun Boost, and HP Electric over HP Ice because I already have Ice on the Rain side of this team.

Tropius @Life Orb
Chloyrophyll
Jolly - 6 HP/252 Attack/252 Speed
- Swords Dance
- Leaf Blade
- Aerial Ace
- Earthquake
The last Pokemon. Swords Dance Tropius. This team is heavily offensive, and Tropius helps with the Physical side of sun. Swords Dance up when you've eliminated threats, then procede to sweep. Aerial Ace over Roost because I'm going for offensive here, not bulky.