Hello everyone, I recently got back into GSC OU with a freshly made team, and I was wondering if you could help me improve it (note: all mons carry Leftovers, so I'll only indicate movesets)
- Earthquake
- Lovely Kiss
- Thunderbolt
- Ice Beam
One of my favourite leads. Wins a lot of matchups (altho Lovely Kiss's 75% accuracy sometimes screws me up), and stays useful throughout the match as a versatile mixed sweeper. It's also a useful pivot, thanks to its Electric-type immunity and useful set of resistances (including Bug, Rock, and Fighting). The few lead matchups it loses to are ones I can usually switch into, such as Zapdos.
- Sleep Powder
- Psychic
- Hidden Power [Fire]
- Explosion
Exeggutor brings a lot to the team. First of all, it's one of my two switches into Earthquakes, which hit half my team supereffectively, so that's really important. Sleep Powder is useful for when Nidoking fails to put something asleep early on. Psychic is Exeggutor's obligatory STAB, and allows it to check a lot of otherwise troublesome mons. Hidden Power [Fire] is mainly here for Skarmory, which might try to soak my Explosion and also walls a few other team mates. And finally, Explosion almost always takes out something relevant (usually Snorlax or an Electric-type).
- Rock Slide
- Fire Blast
- Pursuit
- Dynamicpunch
Tyranitar is mainly there to take care of Exeggutor and Gengar, while posing a moderate threat to everything else. It's also one of my go-to switches into Skarmory early on. The moveset maximizes Ttar's wallbreaking capabilities and, while relying on DPunch is not always a great idea, it makes sure neither Miltank nor Snorlax can have a field day with this.
- Double-edge
- Fire Blast
- Curse
- Rest
With Gengar being taken care of by Tyranitar and Rhydon being checked by Exeggutor, I am free to run Fire Blast to prevent Skarmory from walling me, as well as obliterating any Forretress thinking I'm set up bait. I used to forego Rest and Curse for EQ and Self-destruct, but that made me a bit too weak to repeated HP Ice Zapdos and Starmie switch ins.
- Explosion
- Thunderbolt
- Ice Punch
- Dynamicpunch
Since my team has quite a few issues with mono-attacking Miltank, as well as being overall slow, I decided to employ Gengar as a tactical revenge killer and check to several threats. It rarely fails to kill or cripple something throughout the match, and with Exeggutor often blasting away their Raikou/Zapdos or Snorlax, Gengar becomes even more dangerous. It also helps that a common Gengar switch-in, such as Starmie, is easy set up bait for Snorlax
- Megahorn
- Hidden Power [Rock]
- Rest
- Sleep Talk
For the last slot, I felt I needed a secondary answer to Earthquake users, as Exeggutor is prone to getting worn out fairly fast without Giga Drain. I also needed something which wasn't too easily walled, as my team is offensive but lacks Spikes, so I can't allow too many safe switch-ins. This is how I eventually set on Heracross. While Skarmory still walls this to hell and back, I have many ways to lure out and kill Skarmory earlier on, and I try to keep Heracross hidden until I can either take Skarm out or rule it out anyway. Megahorn is Heracross's main STAB and packs an incredible punch (it can 2HKO most things not resisting it, and even 3HKOes the likes of Rhydon), while HP Rock is a clean 3HKO on Zapdos. Rest and Sleep Talk help keeping Heracross alive, while lessening the burden on Megahorn's meager 16 PPs.
Here's my threatlist (copied from a Smogon article about GSC OU threats), color-coded for your own convenience (black: forgettable threat; orange: mild threat; red: major threat):
Snorlax and Heracross can switch in and force Blissey out all day, while the only mons she actually walls (Gengar and Exeggutor) can blow her up in a pinch. I never had any issue with Blissey so far.
I don't have a lot of experience with Zard, but it cannot really set up Belly Drum on anything on my team. And if it manages to, Gengar can outspeed and finish it off with Explosion or Thunderbolt. At worst, I might lose a mon to prevent it from setting up, but that's about it.
If it's in the lead position, I can put it to sleep with Nidoking. However, if it is not, it does get a few opportunities to switch in and set up Spikes. My only mostly safe switch in is Gengar, so sometimes I do get in trouble with this, but not too often.
Tyranitar can stop this cold and trap it with Pursuit, but if it comes out in the lategame, with Ttar gone, I generally face a clean sweep. Thankfully, it does not seem to be particularly common.
If it lacks Giga Drain, Tyranitar can trap it with Pursuit. If it lacks Hidden Power Fire, my own Exeggutor can wall it and force it to explode. Sometimes I might lose one mon to it, but otherwise it's not much of a threat.
If it's a lead, Nidoking puts it to sleep and either hurts it with TBolt or switches to a proper counter (anything with a Fire move will do). If it's not a lead, generally it ends up switching into Exeggutor or Snorlax and gets OHKOed - although in the latter case, it often manages to at least set up Spikes.
I honestly can't imagine a team which is fully safe against this thing - at least not until its moveset is known. However, generally I fare relatively well against it. Tyranitar might get hit hard by Dynamicpunch, but otherwise can switch in and trap it with Pursuit. Exeggutor might be able to switch into TBolt, stomach an Ice Punch and finish it off with Psychic if it suffered some prior damage. Nidoking can basically do the same, and Heracross can somewhat wall it and wear it down with HP Rock. Explosion and DBond however need some prediction, but that's to be expected.
A well played Heracross can make my team cry. With Megahorn and Earthquake, it can destroy almost my entire team (except my own Heracross, who can't do much back). Only Gengar outspeeds it, but it cannot OHKO it without Exploding. Generally I manage to wear it down on switch ins or blow it up outright, but it's a dangerous threat nonetheless.
Nidoking and Snorlax are somewhat safe switch ins. Even if it manages to BP to something like Marowak, I generally lose not more than one Pokemon to the chain.
Heracross can soak up the sleep, while Snorlax does not take much from Earthquake and is free to set up Curse. It can come for free on Ttar, but Exeggutor can nail it on the switch, and Gengar outspeeds and mauls it with Ice Punch or Explosion.
If it lacks HP Bug, Exeggutor walls it. If it has HP Bug, it means it either lacks Curse or Rest, in which case Heracross is a safe switch in. It can get a bit more dangerous if either counter is gone, but Gengar and Nidoking can stop it in a pinch.
If it has HP Bug, Heracross is my best switch in. If it lacks it, Exeggutor works too. It can get a bit dangerous with a +2 Speed BPed to it, but otherwise I can handle it.
The typical Heal Bell/Body Slam/Milk Drink/Growl set is stopped cold by Gengar, and I can make it run out of Milk Drinks eventually. If it lacks any of the four moves above, something else on my team becomes a safe switch in - typically Snorlax or Heracross. At worst, it can make my Ttar or Snorlax slightly less effective throughout the match, but otherwise it's only annoying at best.
I honestly have no experience with the Perish trapper set, but I guess it can probably trap and kill at least one of my mons before Ttar comes in to stop it. However, if it manages to come out unscathed and get rdy to switch back (it IS quite bulky from the special side), things could turn sour. Thankfully, it's not common.
Ttar is generally my go-to switch until I figure out its coverage moves. Then, I generally deal with it either via Ttar itself, or with Heracross/Gengar
It doesn't have much to wall on this team besides Gengar, and Snorlax is a fairly safe switch in
Its EQ is surprisingly powerful. Hopefully I still have Exeggutor and Heracross around when this thing shows up. Thankfully (somewhat), the fact both Ttar and Snorlax invite it to come in means I get to know its presence way before the need to sacrifice either of my Ground resists comes up.
If Heracross is to be of any use, this bird needs to go. Thankfully, many of my mons can lure out and kill it - often before I even get to reveal my own Heracross. Never had too many issues with this, as even if I fail to nail it with Fire Blast/HP Fire, repeated switches force it to Rest eventually.
Depending on the moveset, this thing may be either a joke or a dangerous threat. Mono-attacking sets and Normal/Fire sets are stopped cold by Gengar. The typical Normal/Ground Curselax, on the other hand, can become pretty damn dangerous. I often try to harass it with Dynamicpunches, wearing it down until any of my mons can revenge kill it. It's not uncommon for me to have to blow it up with an Exploder.
As long as my Snorlax is alive and well, this thing is annoying at best. Depending on its coverage moves, either Exeggutor or Heracross can switch in as well, altho the former can't do much besides putting it to sleep or blowing it up.
I generally deal with it the same way I would with Rhydon, except that its Fire weakness means both Ttar and Snorlax can fight back. I often end up losing a mon to its Explosion, but that's about it.
This thing isn't that dangerous in itself, but it often gets Spikes support, which can turn it into a monster. If I sense danger, I often end up blowing it up, but it does come down to some prediction. Thankfully, due to the offensive presence of my team, most members of my squad can still 3HKO it.
Many of my mons have issues with Ttar, unfortunately. Snorlax is walled, and Gengar/Exeggutor can be trapped and killed. Heracross is a somewhat safe switch-in, but Pursuit means that this alone is often not enough to neutralize it.
Heracross can switch in all day, and depending on its moveset, Snorlax or Gengar might be acceptable switch ins as well. Mean Look BP may be a problem, but since my team is mostly offensive, I'm not that concerned.
This thing is not to be trifled with. Whether it has Ice Beam (negating Exeggutor a free switch) or Acid Armor (making Snorlax and Heracross much less than safe switch ins, and allowing it to survive an Explosion), Vaporeon can pose a significant threat to my squad if I don't put it out of commission fast.
As long as Snorlax is around, Zapdos is not too dangerous. Nidoking can pivot into Thunderbolts in a pinch, and can fight back with Ice Beam. Either Gengar or Exeggutor can blow it up as well.
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That's about it. If you have any suggestions which can improve this squad without opening me to many other threats, I'm all ears^^

- Earthquake
- Lovely Kiss
- Thunderbolt
- Ice Beam
One of my favourite leads. Wins a lot of matchups (altho Lovely Kiss's 75% accuracy sometimes screws me up), and stays useful throughout the match as a versatile mixed sweeper. It's also a useful pivot, thanks to its Electric-type immunity and useful set of resistances (including Bug, Rock, and Fighting). The few lead matchups it loses to are ones I can usually switch into, such as Zapdos.

- Sleep Powder
- Psychic
- Hidden Power [Fire]
- Explosion
Exeggutor brings a lot to the team. First of all, it's one of my two switches into Earthquakes, which hit half my team supereffectively, so that's really important. Sleep Powder is useful for when Nidoking fails to put something asleep early on. Psychic is Exeggutor's obligatory STAB, and allows it to check a lot of otherwise troublesome mons. Hidden Power [Fire] is mainly here for Skarmory, which might try to soak my Explosion and also walls a few other team mates. And finally, Explosion almost always takes out something relevant (usually Snorlax or an Electric-type).

- Rock Slide
- Fire Blast
- Pursuit
- Dynamicpunch
Tyranitar is mainly there to take care of Exeggutor and Gengar, while posing a moderate threat to everything else. It's also one of my go-to switches into Skarmory early on. The moveset maximizes Ttar's wallbreaking capabilities and, while relying on DPunch is not always a great idea, it makes sure neither Miltank nor Snorlax can have a field day with this.

- Double-edge
- Fire Blast
- Curse
- Rest
With Gengar being taken care of by Tyranitar and Rhydon being checked by Exeggutor, I am free to run Fire Blast to prevent Skarmory from walling me, as well as obliterating any Forretress thinking I'm set up bait. I used to forego Rest and Curse for EQ and Self-destruct, but that made me a bit too weak to repeated HP Ice Zapdos and Starmie switch ins.

- Explosion
- Thunderbolt
- Ice Punch
- Dynamicpunch
Since my team has quite a few issues with mono-attacking Miltank, as well as being overall slow, I decided to employ Gengar as a tactical revenge killer and check to several threats. It rarely fails to kill or cripple something throughout the match, and with Exeggutor often blasting away their Raikou/Zapdos or Snorlax, Gengar becomes even more dangerous. It also helps that a common Gengar switch-in, such as Starmie, is easy set up bait for Snorlax

- Megahorn
- Hidden Power [Rock]
- Rest
- Sleep Talk
For the last slot, I felt I needed a secondary answer to Earthquake users, as Exeggutor is prone to getting worn out fairly fast without Giga Drain. I also needed something which wasn't too easily walled, as my team is offensive but lacks Spikes, so I can't allow too many safe switch-ins. This is how I eventually set on Heracross. While Skarmory still walls this to hell and back, I have many ways to lure out and kill Skarmory earlier on, and I try to keep Heracross hidden until I can either take Skarm out or rule it out anyway. Megahorn is Heracross's main STAB and packs an incredible punch (it can 2HKO most things not resisting it, and even 3HKOes the likes of Rhydon), while HP Rock is a clean 3HKO on Zapdos. Rest and Sleep Talk help keeping Heracross alive, while lessening the burden on Megahorn's meager 16 PPs.
Here's my threatlist (copied from a Smogon article about GSC OU threats), color-coded for your own convenience (black: forgettable threat; orange: mild threat; red: major threat):


























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That's about it. If you have any suggestions which can improve this squad without opening me to many other threats, I'm all ears^^
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