AAA Offensive Iron Moth [DONE]

Status
Not open for further replies.

Alexender

i'm doing good, i'm on some new shit
is a Battle Simulator Moderatoris a Battle Simulator Admin Alumnusis a Community Leader Alumnus
[SET]
name: Offensive
move 1: Fiery Dance
move 2: Discharge
move 3: Morning Sun
move 4: U-Turn / Solar Beam / Toxic Spikes
item: Heavy Duty Boots
ability: Desolate Land
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Iron Moth is a powerful special attacker with a diverse move pool, which allows it to check other threats such as Kingambit and Quaquaval and physical walls such as Corviknight while providing Desolate Land support to help with weather control. Fiery Dance checks Steel-types such as Kingambit and Corviknight, and Discharge allows Iron Moth to threaten Well-Baked Body Corviknight as well as other Water-types such as Dondozo and Quaquaval. Morning Sun has exceptional synergy with Desolate Land and allows Iron Moth to stay healthy. U-turn allows Iron Moth to pivot against threats such as Garganacl and Garchomp into a more favorable match up. Alternatively, Solar Beam can 2HKO Sand Stream Garganacl due to Desolate Land nullifying sand, and Toxic Spikes forces progress and chips down foes with poison damage. Iron Moth is vulnerable to faster Primordial Sea users such as Greninja and Barraskewda; therefore, thus it appreciates priority users and fast teammates such as Extremespeed Dragonite and Choice Scarf Sandy Shocks, respectively. Due to its lower physical bulk, Iron Moth is threatened by strong physical attackers such as Garchomp and Meowscarada; thus, it appreciates having physical walls on the team such as Corviknight and Ting-Lu. Iron Moth also appreciates physical threats like Chien-Pao, which can demolish special walls such as Garchomp, Clodsire, and Blissey.

[CREDITS]
- Written by: [[Alexender, 313542]]
- Quality checked by: [[Atha, 450411], [Isaiah, 375662]]
- Grammar checked by: [[autumn,384270]]
 
Last edited:
add remove comments
[SET]
name: Offensive
move 1: Fiery Dance
move 2: Discharge
move 3: Morning Sun
move 4: U-Turn / Toxic Spikes / Solar Beam
item: Heavy Duty Boots
ability: Desolate Land
nature: Timid
evs: 252 SpA / 252 Spe / 4 SpD
ivs: 0 Atk

[SET COMMENTS]
Iron Moth is a powerful special offense threat, boasting a diverse move pool that allows it to check other top threats in addition to offering weather control and Water-type immunity via Desolate Land. Iron Moth seeks to tear down physical walls such as Corviknight that hinders other physical sweepers on the team. Fiery Dance checks Steel-types such as Kingambit and Corviknight, while Discharge allows Iron Moth to threaten Well-Baked Body Corviknight as well as other Water-types such as Dondozo and Quaquaval. Morning Sun has exceptional synergy with Desolate Land and allows Iron Moth to stay healthy. For the last slot, U-Turn allows Iron Moth to pivot against threats such as Garganacl into a more favorable match up, Solar Beam can 2HKO Sand Stream Garganacl while Desolate Land nullifies Sandstorm, and Toxic Spikes forces progress and chips down opponents with poison damage. Iron Moth is vulnerable to Primordial Sea users such as Greninja and Barraskewda that outspeed it, thus it appreciates priority users, such as Extremespeed Dragonite, or speedy threats, such as Choice Scarf Sandy Shocks, who can check those Water-types. Add that it's vulnerable to physical attacks in general (Garchomp, Meowscarada, ...), so it appreciates physical walls in the back like Corviknight. Iron Moth particularly appreciates physical threats like Chien-Pao, who can demolish special walls such as Clodsire and Blissey.

[CREDITS]
- Written by: [[Alexender, 313542]]
- Quality checked by: [[Atha, 450411], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Great one, thanks ! QC 1/2
 

Isaiah

Here today, gone tomorrow
is a Site Content Manageris an official Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributor
UM/OM Leader
[SET]
name: Offensive
move 1: Fiery Dance
move 2: Discharge
move 3: Morning Sun
move 4: U-Turn / Toxic Spikes / Solar Beam
item: Heavy Duty Boots
ability: Desolate Land
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe / 4 SpD
ivs: 0 Atk

[SET COMMENTS]
Iron Moth is a powerful special offense threat, boasting a diverse move pool that allows it to check other top threats in addition to offering weather control and Water-type immunity via Desolate Land. Iron Moth seeks to tear down physical walls such as Corviknight that hinders other physical sweepers on the team. Fiery Dance checks Steel-types such as Kingambit and Corviknight, while Discharge allows Iron Moth to threaten Well-Baked Body Corviknight as well as other Water-types such as Dondozo and Quaquaval. Morning Sun has exceptional synergy with Desolate Land and allows Iron Moth to stay healthy. For the last slot, U-Turn allows Iron Moth to pivot against threats such as Garganacl and Garchomp into a more favorable match up, Solar Beam can 2HKO Sand Stream Garganacl while Desolate Land nullifies Sandstorm, and Toxic Spikes forces progress and chips down opponents with poison damage. Iron Moth is vulnerable to Primordial Sea users such as Greninja and Barraskewda that outspeed it, thus it appreciates priority users, such as Extremespeed Dragonite, or speedy threats, such as Choice Scarf Sandy Shocks, who can check those Water-types. Due to its lower physical bulk, Iron Moth is threatened by strong physical attackers such as Garchomp and Meowscarada, thus it appreciates having physical walls on the team such as Corviknight and Ting-Lu. Iron Moth also appreciates physical threats like Chien-Pao, who can demolish special walls such as Garchomp, Clodsire,(add) and Blissey.

[CREDITS]
- Written by: [[Alexender, 313542]]
- Quality checked by: [[Atha, 450411], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]

QC 2/2
 

Alexender

i'm doing good, i'm on some new shit
is a Battle Simulator Moderatoris a Battle Simulator Admin Alumnusis a Community Leader Alumnus
[SET]
name: Offensive
move 1: Fiery Dance
move 2: Discharge
move 3: Morning Sun
move 4: U-Turn / Toxic Spikes / Solar Beam
item: Heavy Duty Boots
ability: Desolate Land
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe / 4 SpD
ivs: 0 Atk

[SET COMMENTS]
Iron Moth is a powerful special offense threat, boasting a diverse move pool that allows it to check other top threats in addition to offering weather control and Water-type immunity via Desolate Land. Iron Moth seeks to tear down physical walls such as Corviknight that hinders other physical sweepers on the team. Fiery Dance checks Steel-types such as Kingambit and Corviknight, while Discharge allows Iron Moth to threaten Well-Baked Body Corviknight as well as other Water-types such as Dondozo and Quaquaval. Morning Sun has exceptional synergy with Desolate Land and allows Iron Moth to stay healthy. For the last slot, U-Turn allows Iron Moth to pivot against threats such as Garganacl and Garchomp into a more favorable match up, Solar Beam can 2HKO Sand Stream Garganacl while Desolate Land nullifies Sandstorm, and Toxic Spikes forces progress and chips down opponents with poison damage. Iron Moth is vulnerable to Primordial Sea users such as Greninja and Barraskewda that outspeed it, thus it appreciates priority users, such as Extremespeed Dragonite, or speedy threats, such as Choice Scarf Sandy Shocks, who can check those Water-types. Due to its lower physical bulk, Iron Moth is threatened by strong physical attackers such as Garchomp and Meowscarada, thus it appreciates having physical walls on the team such as Corviknight and Ting-Lu. Iron Moth also appreciates physical threats like Chien-Pao, who can demolish special walls such as Garchomp, Clodsire,(add) and Blissey.

[CREDITS]
- Written by: [[Alexender, 313542]]
- Quality checked by: [[Atha, 450411], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]

QC 2/2
done, GP Team meow
 
amcheck implement what you want
add remove
(comment) (RS) = remove space; (RC) = remove comma; (AC) = add comma; (AP) = add period; (ASC) = add semicolon
[SET]
name: Offensive
move 1: Fiery Dance
move 2: Discharge
move 3: Morning Sun
move 4: U-Turn U-turn / Solar Beam / Toxic Spikes Toxic Spikes / Solar Beam (edited to fit the order in the analysis)
item: Heavy Duty Boots
ability: Desolate Land
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Iron Moth is a powerful special attacker with special offense threat, boasting a diverse movepool (RS) which that allows it to check other top threats (can you list some threats and more physical walls?) and physical walls such as Corviknight while providing Desolate Land support. in addition to offering weather control and Water-type immunity via Desolate Land. Iron Moth seeks to tear down physical walls such as Corviknight hinders other physical sweepers on the team. Fiery Dance checks Steel-types such as Kingambit and Corviknight, while Discharge allows Iron Moth to threaten Well-Baked Body Corviknight as well as other Water-types such as Dondozo and Quaquaval. Morning Sun has exceptional synergy with Desolate Land and allows Iron Moth to stay healthy. For the last slot, U-Turn U-turn allows Iron Moth to pivot against threats such as Garganacl and Garchomp into a more favorable matchup. (RS/RC/AP) Alternatively, Solar Beam can 2HKO Sand Stream Garganacl due to Desolate Land nullifying sand, while Desolate Land nullifies Sandstorm, and and Toxic Spikes forces progress and chips down opponents with poison damage. Iron Moth is vulnerable to faster Primordial Sea users such as Greninja and Barraskewda; (ASC) that outspeed it, thus therefore, it appreciates priority users and fast teammates such as Extreme Speed Dragonite and Sandy Shocks, respectively. , such as Extremespeed Dragonite, or speedy threats, such as Choice Scarf Sandy Shocks, who can check those Water-types. Due to its lower physical bulk, Iron Moth is threatened by strong physical attackers such as Garchomp and Meowscarada, so it benefits from physical walls on its team (AC) thus it appreciates having physical walls on the team such as Corviknight and Ting-Lu. Iron Moth also appreciates physical threats like Chien-Pao, which who can demolish special walls such as Garchomp, Clodsire, and Blissey.

[CREDITS]
- Written by: [[Alexender, 313542]]
- Quality checked by: [[Atha, 450411], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
1/1 GP Team done
[SET]
name: Offensive
move 1: Fiery Dance
move 2: Discharge
move 3: Morning Sun
move 4: U-Turn U-turn / Solar Beam / Toxic Spikes Toxic Spikes / Solar Beam (edited to fit the order in the analysis) (leave set as is if qc has agreed on this but edit the text in the analysis to follow the listed order of moves)
item: Heavy Duty Boots
ability: Desolate Land
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Iron Moth is a powerful special attacker with special offense threat, boasting a diverse movepool, (AC) (RS) which that allows it to check other top threats (can you list some threats?) and physical walls such as Corviknight while providing Desolate Land support to help with weather control. in addition to offering weather control and Water-type immunity via Desolate Land. Iron Moth seeks to tear down physical walls such as Corviknight hinders other physical sweepers on the team. Fiery Dance checks Steel-types such as Kingambit and Corviknight, while and ("while" implies contrast but both these moves are run together so you don't need to compare their benefits like you would with a slash) Discharge allows Iron Moth to threaten Well-Baked Body Corviknight as well as other Water-types such as Dondozo and Quaquaval. Morning Sun has exceptional synergy with Desolate Land and allows Iron Moth to stay healthy. For the last slot, U-Turn U-turn allows Iron Moth to pivot against threats such as Garganacl and Garchomp into a more favorable matchup. (RS/RC/AP) Alternatively, Solar Beam can 2HKO Sand Stream Garganacl due to Desolate Land nullifying sand, while Desolate Land nullifies Sandstorm, and and Toxic Spikes forces progress and chips down opponents foes with poison damage. Iron Moth is vulnerable to faster Primordial Sea users such as Greninja and Barraskewda; (ASC) that outspeed it, thus therefore, it appreciates priority users and fast teammates such as Extreme Speed Dragonite and Sandy Shocks, respectively. , such as Extremespeed Dragonite, or speedy threats, such as Choice Scarf Sandy Shocks, who can check those Water-types. Due to its lower physical bulk, Iron Moth is threatened by strong physical attackers such as Garchomp and Meowscarada; thus, it appreciates having physical walls on the team such as Corviknight and Ting-Lu. Iron Moth also appreciates physical threats like Chien-Pao, which who can demolish special walls such as Garchomp, Clodsire, and Blissey.

[CREDITS]
- Written by: [[Alexender, 313542]]
- Quality checked by: [[Atha, 450411], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]
 

Alexender

i'm doing good, i'm on some new shit
is a Battle Simulator Moderatoris a Battle Simulator Admin Alumnusis a Community Leader Alumnus
1/1 GP Team done
[SET]
name: Offensive
move 1: Fiery Dance
move 2: Discharge
move 3: Morning Sun
move 4: U-Turn U-turn / Solar Beam / Toxic Spikes Toxic Spikes / Solar Beam (edited to fit the order in the analysis) (leave set as is if qc has agreed on this but edit the text in the analysis to follow the listed order of moves)
item: Heavy Duty Boots
ability: Desolate Land
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Iron Moth is a powerful special attacker with special offense threat, boasting a diverse movepool, (AC) (RS) which that allows it to check other top threats (can you list some threats?) and physical walls such as Corviknight while providing Desolate Land support to help with weather control. in addition to offering weather control and Water-type immunity via Desolate Land. Iron Moth seeks to tear down physical walls such as Corviknight hinders other physical sweepers on the team. Fiery Dance checks Steel-types such as Kingambit and Corviknight, while and ("while" implies contrast but both these moves are run together so you don't need to compare their benefits like you would with a slash) Discharge allows Iron Moth to threaten Well-Baked Body Corviknight as well as other Water-types such as Dondozo and Quaquaval. Morning Sun has exceptional synergy with Desolate Land and allows Iron Moth to stay healthy. For the last slot, U-Turn U-turn allows Iron Moth to pivot against threats such as Garganacl and Garchomp into a more favorable matchup. (RS/RC/AP) Alternatively, Solar Beam can 2HKO Sand Stream Garganacl due to Desolate Land nullifying sand, while Desolate Land nullifies Sandstorm, and and Toxic Spikes forces progress and chips down opponents foes with poison damage. Iron Moth is vulnerable to faster Primordial Sea users such as Greninja and Barraskewda; (ASC) that outspeed it, thus therefore, it appreciates priority users and fast teammates such as Extreme Speed Dragonite and Sandy Shocks, respectively. , such as Extremespeed Dragonite, or speedy threats, such as Choice Scarf Sandy Shocks, who can check those Water-types. Due to its lower physical bulk, Iron Moth is threatened by strong physical attackers such as Garchomp and Meowscarada; thus, it appreciates having physical walls on the team such as Corviknight and Ting-Lu. Iron Moth also appreciates physical threats like Chien-Pao, which who can demolish special walls such as Garchomp, Clodsire, and Blissey.

[CREDITS]
- Written by: [[Alexender, 313542]]
- Quality checked by: [[Atha, 450411], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]
implemented and ready for upload
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top