Hi there! This is a team I've been editing a lot over the past year, and I've gotten consistently higher with it on showdown than I have with any other team (or maybe I'm just finally learning lol). I made it from scratch with obvious set suggestions from smogon, though I've made a few adjustments as I saw fit.
Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hex
- Shadow Ball
- Will-O-Wisp
- Sludge Wave
I was originally using a dragon dance/substitute Gyarados in this spot but I needed more of a special sweeper to get rid of the bulky pokemon out there. I've never missed a will-o-wisp with this guy which destroys most physical pokemon who like to switch into him--except Bisharp, who is still able to kill Gengar even with a burn. However, Gengar very reliable with the wisp/Hex combo. Hex also works well when slowbrow uses t-wave, which gives Hex even more use. I was thinking of switching out shadow-ball for something else like dazzling gleam but I already have a fairy move on Clefable so suggestions are welcome. Sludge wave is obvious stab that kills fairy types that don't have over the top special defence. I tried subbing in Alakazam for Gengar but he has less resistances than Gengar and I don't two psychic types on my team.
mouserat (Excadrill) (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
a trustworthy fairy destroyer with iron head, and great late-game sweeper with necessary earthquake for stab. As well, having him get rid of hazards with rapid spin is super helpful, though I only use that when absolutely necessary. Rock slide gets rid of talonflame, volcarona and since he has a choice-scarf, mega charizard Y is no problem at all. Mold breaker also allows e-quake to destroy those with levitate.
land shark (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Rock Slide
Another great late-game sweeper. Once any pokemon immune to earthquake are gone, he can put a pretty big dent to any team with his stab move. If I get a chance to get in a swords dance, while being able to keep more than half hp, the game is basically over. I get rid of faster pokemon before I use this strategy. Dragon claw is great stab when I don't know who the opponent will switch into, and rock slide gets rid of pokemon like char-y, talonflame and the like. His rough skin/rocky helmet combo is great for switching into pokemon with low hp who are using physical moves against my excadrill or clefable. If Chompy cant kill a phys-pokemon in one hit, the rough skin gets the job done. Azumarill usually falls to this tactic. If you think Chompy is too similar to Excadrill, here is a battle to convince you of his power:
http://replay.pokemonshowdown.com/ou-342194428
mothra (Clefable) (F) @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 SpD
Calm Nature
- Moonblast
- Flamethrower
- Calm Mind
- Moonlight
MY QUEEN! she is excellent for baiting in scizor and ferrothorn and hitting them with that flamethrower! She always gets them in one hit, considering the life orb/magic gaurd and 252 SpA investment combo. Moonblast is neccessary stab, moonlight is recovery when I know someone will switch out, and her magic guard allows her to take poisoning and burns for other teammates without question, and entry hazards do nothing. I rarely use calm mind. It usually comes in when there are no other pokemon left to kill clefable, but I think I want to switch it out for something else. However, it provides for another way to put dents into a team that doesn't resist fire or fairy. But being out-sped by most things doesn't help. T-Wave isn't much help when I have Slowbro to do that already.
Slowbro (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock
Slowbro is great for taking psychic moves for my mega Venu. His defensive investment allows him to pair up with Clefable, and thunder-wave is wonderful for weakening oppenents for Garchomp, mega Venu. And for Gengar, t-wave allows Hex to do hefty damage. Slack Off is good for fast recovery without switching out, and the regenerator ability makes toxic a problem of the past. Scald works well with Hex again if I get a burn, and it gets rid of physical threats who don't have Sw-Dance. It's also a great stab and being frozen won't affect my slowbro anymore either. Psyshock is also great stab, and it allows me to dent bulky special defensive pokemon who like to switch into Slowbro. However, this pokemon doesn't get in a lot of damage, which is why I thought he worked well with Gengar's good SpA. He's more of support than an actual pokemon capable of doing hefty damage. Now if only his SpD was better...
vegetables (Venusaur) (M) @ Venusaurite
Ability: Thick Fat
EVs: 108 HP / 252 SpA / 148 SpD
Calm Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Quite possibly my favorite mega. Not only is he bulky, but his offence is great too. Giga drain is great stab that gives Venu some recovery, while synthesis is even better for when i know someone will switch out. Sludge bomb is a fairy killer and powerful stab. Other mega Venu's and grass types fall to Sludge Bomb as well. And steel types are no problem with Venu's HP fire! I use Venu also to switch into ferrothorn and hit him with that HP fire, as well, scizor is 2HKO'ed with it. Venu can usually survive 2 hits from scizor if there's no crit. I just wish Venu had a more diverse movepool!
The only problem this team faces is from Mega Gardevoir (though I've been able to defeat these teams) and Bisharp. I've been swept by a Swords Dance Bisharp more than once and even a will-o-wisp from Gengar is unable to stop him. Landorus-T is super annoying too. U-turn easily gets slowbro but a -1 iron head from excadrill is usually a 3HKO. Any move substitutions are very welcome, and if you think there are better pokemon for the job, let me know! Thanks in advance.
Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hex
- Shadow Ball
- Will-O-Wisp
- Sludge Wave
I was originally using a dragon dance/substitute Gyarados in this spot but I needed more of a special sweeper to get rid of the bulky pokemon out there. I've never missed a will-o-wisp with this guy which destroys most physical pokemon who like to switch into him--except Bisharp, who is still able to kill Gengar even with a burn. However, Gengar very reliable with the wisp/Hex combo. Hex also works well when slowbrow uses t-wave, which gives Hex even more use. I was thinking of switching out shadow-ball for something else like dazzling gleam but I already have a fairy move on Clefable so suggestions are welcome. Sludge wave is obvious stab that kills fairy types that don't have over the top special defence. I tried subbing in Alakazam for Gengar but he has less resistances than Gengar and I don't two psychic types on my team.
mouserat (Excadrill) (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
a trustworthy fairy destroyer with iron head, and great late-game sweeper with necessary earthquake for stab. As well, having him get rid of hazards with rapid spin is super helpful, though I only use that when absolutely necessary. Rock slide gets rid of talonflame, volcarona and since he has a choice-scarf, mega charizard Y is no problem at all. Mold breaker also allows e-quake to destroy those with levitate.
land shark (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Rock Slide
Another great late-game sweeper. Once any pokemon immune to earthquake are gone, he can put a pretty big dent to any team with his stab move. If I get a chance to get in a swords dance, while being able to keep more than half hp, the game is basically over. I get rid of faster pokemon before I use this strategy. Dragon claw is great stab when I don't know who the opponent will switch into, and rock slide gets rid of pokemon like char-y, talonflame and the like. His rough skin/rocky helmet combo is great for switching into pokemon with low hp who are using physical moves against my excadrill or clefable. If Chompy cant kill a phys-pokemon in one hit, the rough skin gets the job done. Azumarill usually falls to this tactic. If you think Chompy is too similar to Excadrill, here is a battle to convince you of his power:
http://replay.pokemonshowdown.com/ou-342194428
mothra (Clefable) (F) @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 SpD
Calm Nature
- Moonblast
- Flamethrower
- Calm Mind
- Moonlight
MY QUEEN! she is excellent for baiting in scizor and ferrothorn and hitting them with that flamethrower! She always gets them in one hit, considering the life orb/magic gaurd and 252 SpA investment combo. Moonblast is neccessary stab, moonlight is recovery when I know someone will switch out, and her magic guard allows her to take poisoning and burns for other teammates without question, and entry hazards do nothing. I rarely use calm mind. It usually comes in when there are no other pokemon left to kill clefable, but I think I want to switch it out for something else. However, it provides for another way to put dents into a team that doesn't resist fire or fairy. But being out-sped by most things doesn't help. T-Wave isn't much help when I have Slowbro to do that already.
Slowbro (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock
Slowbro is great for taking psychic moves for my mega Venu. His defensive investment allows him to pair up with Clefable, and thunder-wave is wonderful for weakening oppenents for Garchomp, mega Venu. And for Gengar, t-wave allows Hex to do hefty damage. Slack Off is good for fast recovery without switching out, and the regenerator ability makes toxic a problem of the past. Scald works well with Hex again if I get a burn, and it gets rid of physical threats who don't have Sw-Dance. It's also a great stab and being frozen won't affect my slowbro anymore either. Psyshock is also great stab, and it allows me to dent bulky special defensive pokemon who like to switch into Slowbro. However, this pokemon doesn't get in a lot of damage, which is why I thought he worked well with Gengar's good SpA. He's more of support than an actual pokemon capable of doing hefty damage. Now if only his SpD was better...
vegetables (Venusaur) (M) @ Venusaurite
Ability: Thick Fat
EVs: 108 HP / 252 SpA / 148 SpD
Calm Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Quite possibly my favorite mega. Not only is he bulky, but his offence is great too. Giga drain is great stab that gives Venu some recovery, while synthesis is even better for when i know someone will switch out. Sludge bomb is a fairy killer and powerful stab. Other mega Venu's and grass types fall to Sludge Bomb as well. And steel types are no problem with Venu's HP fire! I use Venu also to switch into ferrothorn and hit him with that HP fire, as well, scizor is 2HKO'ed with it. Venu can usually survive 2 hits from scizor if there's no crit. I just wish Venu had a more diverse movepool!
The only problem this team faces is from Mega Gardevoir (though I've been able to defeat these teams) and Bisharp. I've been swept by a Swords Dance Bisharp more than once and even a will-o-wisp from Gengar is unable to stop him. Landorus-T is super annoying too. U-turn easily gets slowbro but a -1 iron head from excadrill is usually a 3HKO. Any move substitutions are very welcome, and if you think there are better pokemon for the job, let me know! Thanks in advance.
Last edited: