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XY OU Offensive OU team, Rate please :)

r0ady

People like to invent monsters and monstrosities
is a Community Contributor Alumnus
So i'm not the best when it comes to OU mainly because I am not a big fan of the top tier pokes, however i made this team on pokemon showdown and its been working out very well. Thr only counter ive found too it is myself making bad plays but that doesn't mean its perfect.

Craig (Clefable)
Magic Guard
Life orb
252 hp 252 special attack 4 special defense modest nature
-Flamethrower
-Ice Beam
-Moonblast
-thunderbolt
I never see offensive clefables for some reason and wanted to try one, it catches people off guard and has really good coverage. People often switch in excadrills to it only to get OHKO'd by flamethrower. ice beam gets rid of landorous, thunderbolt for more coverage and moonblast as a main stab. Very powerful and if not played around could easily sweep.


Spoonz (mega-alakazam)
magic guard b4 M. Evolving
alakazite
252 speed 252 special attack 4 hp timid
-dazzling gleam
-psyshock
-energy ball
-shadow ball
This is in my opinion one of the strongest megas. energy ball for quagsires/rotom-wash/tyranitar, etc . psyshock for chanseys and a stab move. shadow ball for gardevoires and other psy types. and dazzling gleam for dragons. This things only problem is that its a bit frail, but it can outspeed pretty much everything in OU and hit unbelievably hard.


Kenway (Weavile)
Pressure
Life orb
252 speed 252 attack 4 hp Jolly
-ice punch
-ice shard
-knock off
-low kick
This thing is really fast and really strong, ice punch destroys gliscors, landos, dragonites etc, and is a really good stab move in general. Ice shard because this team lacks priority otherwise and is good for getting some damage of on talon flames if i need to sack weavile. knock off as his most powerful move if they have an item, destroys slowbros. and low kick for mega tyranitars. i was running brick break but mega t-tar can take one, however it cant take a low kick.


Four-Arms (Machamp)
Guts
Assault Vest
252 hp 252 attack 4 defense adamant
-close combat
-bullet punch
-knock off
-earthquake
This is a really good counter to rotom wash and heatran. most people run no guard dynamic punch on machamp so Rotoms and heatrans try to burn it and then get one shot. close combat just for his stab and to do some massive damage. bullet punch for a very weak priority move, but still necessary since hes so slow. knock off for both coverage and for when i don't want to weaken myself with CC. and earthquakes for heatrans and just steel types in general when i don't want to CC. Very good wall breaker


Tree-Trunks (Donphan)
Sturdy
Leftovers
252 defense 252 hp 4 attack impish
-Earthquake
-stealth rocks
-rapid spin
-toxic
This is my defensive wall and stealth rocker. this is an almost guaranteed lead if the opponent has a talonflame or charizard because two do serious damage to my team if they aren't weakened by the rocks. rapid spin to get rid of webs more so than rocks because weaviles the only one who doesn't like rocks on my team. EQ simply for damage although i rarely use it. i chose toxic over ice shard because i didn't see a use for a very weak priority (even weaker than BP on machamp) and toxic stall is very nice. I usually don't mind sacking this if i have too


Talonlame (Empoleon)
Torrent
Leftovers
252 special defense 252 hp 4 special attack
-flash cannon
-hydro pump
-toxic
-protect
This is on my team because it resists or is neutral to donphans weaknesses. This is my talon flame counter with hydro pump and clefable counter with flash cannon. its the only thing i can switch into a brave bird. toxic because toxic stall has saved me countless times in matches and protect for the stall and to scout. Plus having it for high jump kicking medichams is a plus as well



Please rate and give me suggestions :)
 
Rotom-w highly outclasses your empoleon. Yes, a 2-pokemon grass weakness sucks, but not as much as a 3 pokemon fighting weakness. I recommend using the bulky set.

TalonLame(Rotom-W)@ Leftovers
Levitate
Leftovers
252 Spe Def/252 HP/ 4 sp atk
-Hydro Pump
-Will-O-Wisp
-Thunderbolt
-Volt Switch
All in all, it seems like a good team. For scouting, volt switch >empoleon (save for mega venusaur).

PS: How to hide/show info with a click. How do i do that?
 
Rotom-w highly outclasses your empoleon. Yes, a 2-pokemon grass weakness sucks, but not as much as a 3 pokemon fighting weakness. I recommend using the bulky set.

TalonLame(Rotom-W)@ Leftovers
Levitate
Leftovers
252 Spe Def/252 HP/ 4 sp atk
-Hydro Pump
-Will-O-Wisp
-Thunderbolt
-Volt Switch
All in all, it seems like a good team. For scouting, volt switch >empoleon (save for mega venusaur).

PS: How to hide/show info with a click. How do i do that?

rotom w does work a lot better, thank you :)
 
A better rotom-w set would be

503.png


Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Running pain split over t-bolt allows you to recover hp and cripple chansey/blissey or other mons with high hp. the 44 speed evs allow you to outspeed jolly azumarill, which is essential since currently belly drum azumarill can make your life miserable. You currently have literally nothing to stop azumarill once it's at +6; It OHKO's everything on your team with aqua jet except rotom, which it currently outspeeds and destroys with play rough, or even waterfall depending on your hp. (It does 89.4% minimum, 105.5% maximum)
 
It looks like you've got a good solid team there. I like what you've done with the Clefable. Admittedly, I've never really seen it run a sweeping set before, but it looks like a viable option. Good job!
 
Clefable: It's a cool set, but Clef doesn't have the speed to sweep. The Magic Guard + Calm Mind set is much better as it can work as a defensive pivot until you can set up. Once it has a few Calm Minds under its belt, it is extremely difficult to take down.

Alakazam: Psyshock, Shadow Ball, and Focus Blast are the attacking moves you want to use. Taunt is a great option in the fourth slot to shut down defensive pokemon

Weavile: Use this EV spread: 252 Atk / 24 Def / 232 Spe as it is a little bulkier and still outspeeds everything you need it to.

Machamp: Pretty much outclassed by AV Conkeldur. Conk has higher attack and gets Mach Punch, and it also gets Drain Punch to restore HP. It has Guts as well, so Machamp has no real advantages. Plus Close Combat does not work well on an AV set

Donphan: Outclassed by Landorus-T, as Intimidate makes it a phenomenal pivot and it has 145 base Atk to hit really hard uninvested. It also gets U-Turn to scout and maintain momentum.

Empoleon: Rotom-W is a great choice as a replacement. Use PandaDuck's set.
 
Clefable: It's a cool set, but Clef doesn't have the speed to sweep. The Magic Guard + Calm Mind set is much better as it can work as a defensive pivot until you can set up. Once it has a few Calm Minds under its belt, it is extremely difficult to take down.

Alakazam: Psyshock, Shadow Ball, and Focus Blast are the attacking moves you want to use. Taunt is a great option in the fourth slot to shut down defensive pokemon

Weavile: Use this EV spread: 252 Atk / 24 Def / 232 Spe as it is a little bulkier and still outspeeds everything you need it to.

Machamp: Pretty much outclassed by AV Conkeldur. Conk has higher attack and gets Mach Punch, and it also gets Drain Punch to restore HP. It has Guts as well, so Machamp has no real advantages. Plus Close Combat does not work well on an AV set

Donphan: Outclassed by Landorus-T, as Intimidate makes it a phenomenal pivot and it has 145 base Atk to hit really hard uninvested. It also gets U-Turn to scout and maintain momentum.

Empoleon: Rotom-W is a great choice as a replacement. Use PandaDuck's set.
Thank you i really like this team now :) but what evs do you suggest for clefable?
 
Hey nice team, as Gannex had mentioned earlier av conkeldurr is far superior to machamp as machamp honestly has no advantages over conk in ou.
If you are dead set on using machamp then I think you should switch to no guard and run dynamic punch, but if you don't mind changing machamp then I think this set will work much better for you.

562.png

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Fire Punch
- Knock Off

Drain punch offers nice healing and combining with that and knock off makes him really difficult to switch into. Also Mach punch is better priority than BP because it gets stab and will do a lot more damage to bisharp and scarf tar. The fire punch I think would be slightly better coverage than ice punch since you already have weavile, but that's really up to you. You could even try poison jab if you want just to give you more fairy coverage.
Well there's my rate. I wish you the best of luck with your team.
 
Hey nice team, as Gannex had mentioned earlier av conkeldurr is far superior to machamp as machamp honestly has no advantages over conk in ou.
If you are dead set on using machamp then I think you should switch to no guard and run dynamic punch, but if you don't mind changing machamp then I think this set will work much better for you.

562.png

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Fire Punch
- Knock Off

Drain punch offers nice healing and combining with that and knock off makes him really difficult to switch into. Also Mach punch is better priority than BP because it gets stab and will do a lot more damage to bisharp and scarf tar. The fire punch I think would be slightly better coverage than ice punch since you already have weavile, but that's really up to you. You could even try poison jab if you want just to give you more fairy coverage.
Well there's my rate. I wish you the best of luck with your team.
Thanks as much as i liked machamp conk is def better so far, thanks for the help :)
 
As a Defensive wall who uses Stealth Rock AND removes hazards.. Hmm.. I can think of one instead of Donophan.
Although if possible, since SR and Hazard removal on one pokemon isn't a good idea, putting SR somewhere else is recommended..
This is Skarmory, a defensive wall with great types.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Brave Bird
- Defog
- Stealth Rock
If you want, you can run Toxic instead of Brave Bird, Bold over Implish, and 0Atk IVs, although having no attack moves on a pokemon is not recommended.
 
As a Defensive wall who uses Stealth Rock AND removes hazards.. Hmm.. I can think of one instead of Donophan.
Although if possible, since SR and Hazard removal on one pokemon isn't a good idea, putting SR somewhere else is recommended..
This is Skarmory, a defensive wall with great types.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Brave Bird
- Defog
- Stealth Rock
If you want, you can run Toxic instead of Brave Bird, Bold over Implish, and 0Atk IVs, although having no attack moves on a pokemon is not recommended.
i think i prefer lando t over skarm just because it can dish out hits and still be useful once rocks are up, thank you though
 
Landorus-T is a great mon on your team! Good choice!
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
This will be always useful during the game, and it has U-turn to make a VoltTurn core with your Rotom-W. It can also set up rocks, and it has a really powerful STAB and good coverage with EdgeQuake.
After that, I think you need some kind of hazard control, but your team doesn't look particularly weak to Rocks anyways.

For your Weavile,
If you want to destroy Landorus, Gliscors, Dragons, and use priority, I'd like to recommend an Azumarill. Since you have an AV user, how about a Choice Banded Azumarill?
Azumarill @ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk / 4 Def / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall
252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 244 HP / 0 Def Gliscor: 392-464 (111.3 - 131.8%) -- guaranteed OHKO
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Landorus: 260-308 (81.5 - 96.5%) -- 56.3% chance to OHKO after Stealth Rock
-1 252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Landorus-T: 246-290 (64.3 - 75.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP / 4 Def Multiscale Dragonite: 279-328 (86.3 - 101.5%) -- 12.5% chance to OHKO
252+ Atk Choice Band Huge Power Azumarill Superpower vs. 252 HP / 88+ Def Ferrothorn: 320-378 (90.9 - 107.3%) -- 81.3% chance to OHKO after Stealth Rock

This will break walls for you as well, being a second answer to Stall. Or, you can use an AV Azumarill instead or Conkeldurr, then use something like Choice Banded Terrakion.
P.S. Seriously, I am recommending every single team to use an AV Azumarill..
 
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Hey nice team, as Gannex had mentioned earlier av conkeldurr is far superior to machamp as machamp honestly has no advantages over conk in ou.
If you are dead set on using machamp then I think you should switch to no guard and run dynamic punch, but if you don't mind changing machamp then I think this set will work much better for you.

562.png

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Fire Punch
- Knock Off

Drain punch offers nice healing and combining with that and knock off makes him really difficult to switch into. Also Mach punch is better priority than BP because it gets stab and will do a lot more damage to bisharp and scarf tar. The fire punch I think would be slightly better coverage than ice punch since you already have weavile, but that's really up to you. You could even try poison jab if you want just to give you more fairy coverage.
Well there's my rate. I wish you the best of luck with your team.

BP is actually more viable because if you have Mach Punch Gardevoir gets a free switch and can OHKO Conkeldurr
 
Landorus-T is a great mon on your team! Good choice!
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
This will be always useful during the game, and it has U-turn to make a VoltTurn core with your Rotom-W. It can also set up rocks, and it has a really powerful STAB and good coverage with EdgeQuake.
After that, I think you need some kind of hazard control, but your team doesn't look particularly weak to Rocks anyways.

For your Weavile,
If you want to destroy Landorus, Gliscors, Dragons, and use priority, I'd like to recommend an Azumarill. Since you have an AV user, how about a Choice Banded Azumarill?
Azumarill @ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk / 4 Def / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall
252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 244 HP / 0 Def Gliscor: 392-464 (111.3 - 131.8%) -- guaranteed OHKO
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Landorus: 260-308 (81.5 - 96.5%) -- 56.3% chance to OHKO after Stealth Rock
-1 252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Landorus-T: 246-290 (64.3 - 75.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP / 4 Def Multiscale Dragonite: 279-328 (86.3 - 101.5%) -- 12.5% chance to OHKO
252+ Atk Choice Band Huge Power Azumarill Superpower vs. 252 HP / 88+ Def Ferrothorn: 320-378 (90.9 - 107.3%) -- 81.3% chance to OHKO after Stealth Rock

This will break walls for you as well, being a second answer to Stall. Or, you can use an AV Azumarill instead or Conkeldurr, then use something like Choice Banded Terrakion.
P.S. Seriously, I am recommending every single team to use an AV Azumarill..
yeaah i like weavile too much to get rid off, especially since that would leave me with no speedy attackers.
 
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