Offensive Swords Dance Scizor [Done!]

[SET]
name: Offensive Swords Dance
move 1: Swords Dance
move 2: Bullet Punch
move 3: Bug Bite / Quick Attack
move 4: Superpower
item: Life Orb
ability: Technician
nature: Adamant / Jolly
evs: 32 HP / 252 Atk / 224 Spe

[SET COMMENTS]
Moves
========

With Technician boosting the power of both Bullet Punch and Bug Bite, Scizor can run a terrifying offensive Swords Dance set. Bullet Punch is a fantastic priority option that Scizor can take tremendous advantage of thanks to the STAB boost and Technician. Bug Bite is Scizor's most powerful Bug-type attack, able to go as far as OHKOing Suicune, Metagross, Bronzong, and even the most physically bulky variant of Milotic after Stealth Rock damage and a Swords Dance boost. Superpower rounds out the set with coverage against Steel-types as well as Blissey and Clefable. Although the latter two would still sustain significant damage from Bug Bite due to their Normal typing, Scizor typically wants to be able to OHKO them due to fear of moves like Thunder Wave, Knock Off, and even Flamethrower. Quick Attack is a solid alternative to Bug Bite, as it's a great move for targeting offensive Water-types like Gyarados, Suicune, and Starmie, as well as Zapdos and Infernape.

Set Details
========

Investing 224 Speed EVs into Scizor allows it to outspeed threats such as most Magnezone, Empoleon, fast Swampert, Choice Band Tyranitar, most Breloom, Milotic, and very bulky variants of Heatran. Maximizing Attack powers Scizor up as much as possible and secures crucial OHKOs after Stealth Rock damage. The rest of the EVs go into overall bulk, a small investment of which can still go a long way against foes like Suicune and Starmie and also allows Scizor to minimize Life Orb recoil. Life Orb is Scizor's best option for an item here, as this set's longevity isn't much better without it and the boost to its power is tremendously useful. Metal Coat may be an interesting alternative to try to salvage some longevity while bluffing a Choice item and still powering up Bullet Punch, but the extra power given to Bug Bite is extremely hard to give up. Jolly is an alternative nature choice that enables Scizor to outspeed most Bold Zapdos and Bold Celebi. By outspeeding Zapdos, Scizor can force some extra chip damage onto it upon getting KOed. Outpacing Bold Celebi can make the difference between Scizor getting revenge killed by Hidden Power Fire versus getting to KO Celebi with Bug Bite.

Usage Tips
========

The best way to take advantage of this Scizor set is to send it in on a Pokemon Choice-locked into a resisted move like Flygon's Outrage, Latias's Draco Meteor, Rotom-A's Shadow Ball or Hidden Power Ice, or Tyranitar's Pursuit. Once Scizor is in safely, it shouldn't be too difficult to set up a Swords Dance. Once it has the boost, firing off attacks with Scizor's deceptively solid coverage can make even the sturdiest of defensive cores weep. Try to look out for your opponent's attempt to stall Scizor out by switching around and hoping for Life Orb damage to do enough to put it in range for a revenge killer to take out. Catching onto this quickly can make the difference between Scizor sweeping a team and losing out because it sustained too much Life Orb damage.

Team Options
========

Although this Scizor is more of a standalone hyper offense sweeper, some teammates can support it by luring in its common checks. Metagross and Bronzong can lure in foes like Zapdos and Rotom-A and either wear them down with powerful STAB-boosted Steel-type attacks or remove other foes with Explosion. Lead Azelf can use Taunt early-game, set up Stealth Rock, and use Explosion to chip down a Steel-type like Jirachi or force Rotom-A in to take it. Tyranitar can take advantage of Rotom-A by either setting up on it with Dragon Dance or trapping and removing it with Pursuit. Offensive Calm Mind Suicune can wear down Gyarados, Swampert, and even physically defensive Zapdos. Heatran can set up Stealth Rock, fare decently against Zapdos and Rotom-A, and absorb Fire-type attacks like Fire Blast and Will-O-Wisp. Choice Scarf Rotom-A appreciates Scizor's ability to revenge kill Dragon Dance Tyranitar, the setup sweeper that Rotom-A struggles the most against. Expert Belt Latias has fantastic offensive synergy with Scizor due to its ability to lure in Steel-types like Magnezone and Jirachi and hit them hard with a super effective Hidden Power Fire. In addition, it matches up well against Zapdos, Hippowdon, Heatran, and Gliscor. Scizor's effectiveness at luring in and weakening Skarmory with its powerful Superpower can open the gates for sweepers like Dragon Dance Kingdra and Dragon Dance Gyarados. In addition, a boosted Superpower can do enough to Skarmory to the point where fast Adamant Swampert can come in and finish it off with Waterfall. Swampert in particular has great type synergy with Scizor due to its resistance to Fire and immunity to Electric and is a great mid-game Stealth Rock setter.

[CREDITS]
- Written by: [[Excal, 456373]]
- Quality checked by: [[DeepBlueC, 307789], [Emeral, 72767], [BKC, 52012]]
- Grammar checked by: [[Legitimate Username, 143355], [The Dutch Plumberjack, 232216]]
 
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1) I would recommend are also adding the option of making a Jolly Scizor. Max speed jolly scizor generally outspeeds Bold Zap, and would also help vs Bold Celebi that might be able to revenge kill it with hp fire.

2) With respect to usage tips, Scizor can also set up vs a Specs or Scarf Latias that has used Draco, and a choice-locked Rotom that has used Shadow Ball or HP Ice.
 
Great work.
Team options --> you mention supporters that help Scizor to clean up late game. However, Scizor is also an excellent Skarmory bait. Thanks to +2, Stealth Rock, Life Orb and outspeeding it, it is one of the best pokemons to eliminate it or weaken it to the point where even an Adamant Swampert's Waterfall can finish it off as it uses Whirlwind and if if the armored bird goes for Brave Bird it will most of the time die due to recoil. Basically, it works the same way for any physical wall that scizor can get rid off such as Milotic which opens up the door for Dragon Dance Kingdra for example without the use of Magnezone.

I would write like "this set does well with Pokemon that benefit from the holes Scizor can potentially create and vice versa" IDK if the wording sounds right but I guess you got it

second QC
 
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I think "offensive sd" is fine as the name (as opposed to bulky sd)

quick attack definitely deserves a mention as an alternative to bug bite - it absolutely smacks huge targets in offensive waters (gyara, cune, starmie, kingdra), zapdos and infernape.

I don't think it needs absolute max speed - 229 is a desolate number, and bulkless scizor is actually quite frail. I'd drop it to 220 and throw the rest in hp (or 32 hp for lo #), which isn't a ton but is far better than having a decent chunk of wasted evs, esp in the face of the many neutral attacks it's gonna take (such as from the waters)

looks good otherwise
 
AMGP check, implement what you want

add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen)

[SET]
name: Offensive Swords Dance
move 1: Swords Dance
move 2: Bullet Punch
move 3: Bug Bite / Quick Attack
move 4: Superpower
item: Life Orb
ability: Technician
nature: Adamant / Jolly
evs: 32 HP / 252 Atk / 224 Spe

[SET COMMENTS]
Moves
========

With Technician boosting the power of both Bullet Punch and Bug Bite, Scizor can run a terrifying offensive Swords Dance set. Bullet Punch is a fantastic priority option that Scizor can take tremendous advantage of thanks to its the move's STAB boost and Technician. Bug Bite is Scizor's most powerful Bug-type attack; with a Swords Dance boost under its belt, Scizor can go as far as OHKOing Suicune, Metagross, Bronzong, and even the most physically bulky variant of Milotic after Stealth Rock damage with Bug Bite. Superpower rounds out the set for with coverage versus for Steel-types as well as Blissey and Clefable. Although the latter Normal-types would sustain significant damage from Bug Bite, Scizor typically wants to be able to OHKO them in fear of moves like Thunder Wave, Knock Off, and even Flamethrower. Quick Attack is a solid alternative to Bug Bite, as it has great (common / notable; i'm not sure what "great targets" means) targets in offensive Water-types like Gyarados, Suicune, and Starmie, as well as Zapdos and Infernape.

Set Details
========

Investing 224 Speed EVs into Swords Dance Scizor enables it to outspeed a number of threats it otherwise wouldn't, threats such as most Magnezone, Empoleon, fast Swampert, Choice Band Tyranitar, most Breloom, Milotic, and very bulky variants of Heatran. Maximize Attack to power Scizor up as much as possible and secure crucial OHKOes (on?) after Stealth Rock damage. The rest of the EVs go into arbitrary bulk that also enables and enable Scizor to hit a Life Orb number; (semicolon) The general bulk from the small investment in HP they can go a long way versus foes like Suicune and Starmie. Life Orb is Scizor's best option here, as this set's longevity isn't much better without it and the power boost is tremendously useful. Iron Plate may be an interesting alternative to try to salvage some longevity while bluffing a Choice item and powering up Bullet Punch, but the extra power given to Bug Bite is extremely hard to give up. Jolly is an alternative nature that enables Scizor to outspeed Bold Zapdos most of the time, as well as Bold Celebi. By outspeeding Zapdos, Scizor can force chip damage onto it before Zapdos KOes it. Outpacing Bold Celebi can make the difference between Hidden Power Fire Celebi revenge killing Scizor with Hidden Power Fire versus Scizor KOing Celebi with Bug Bite.

Usage Tips
========

The best way to take advantage of this Scizor variant is to send it in on a Choice-(AH)locked resisted move like Flygon's Outrage, Latias's Draco Meteor, Rotom-A's Shadow Ball and or Hidden Power Ice, and or Tyranitar's Pursuit. Once Scizor is in safely, it shouldn't be too difficult to set up Swords Dance. Once it has a boost, firing off attacks with Scizor's deceptively solid coverage can make even the most solid defensive cores weep. Try to look out for your opponent's attempt to stall out Scizor by switching around and hoping Life Orb damage does enough to put it in range for a revenge killer. Catching onto this early can make the difference between Scizor sweeping and losing out because it sustained too much Life Orb damage.

Team Options
========

Although this Scizor variant is more of a standalone hyper(add space)offensive sweeper, some teammates can support it by luring in and weakening Scizor's common checks. Metagross and Bronzong can lure in foes like Zapdos and Rotom-A and either wear them down with powerful STAB-boosted Steel-type attacks or remove them with Explosion. Lead Azelf can use Taunt early-game, set up Stealth Rock, and use Explosion to chip away at a Steel-type like Jirachi or force Rotom-A in to take it the move. Tyranitar can take advantage of Rotom-A by either using Dragon Dance or trapping and removing it with Pursuit. Offensive Calm Mind Suicune can wear down Gyarados, Swampert, and even physically defensive Zapdos. Heatran can set up Stealth Rock, fare decently against Zapdos and Rotom-A, and absorb Fire-type attacks like Fire Blast and Will-O-Wisp. Choice Scarf Rotom-A appreciates Scizor's ability to revenge kill Dragon Dance Tyranitar, the setup sweeper that Rotom-A struggles the most against. Expert Belt Latias has fantastic offensive synergy with Scizor because it's able to lure in and weaken Steel-types like Magnezone and Jirachi by hitting them hard with a super effective Hidden Power Fire. In addition, it matches up well versus Zapdos, Hippowdon, Heatran, and Gliscor. Scizor's effectiveness at luring in and weakening Skarmory with its powerful Superpower can open the gates for sweepers like Dragon Dance Kingdra and Dragon Dance Gyarados. In addition, a boosted Superpower can do enough to Skarmory to where fast Adamant Swampert can come in and finish it off with Waterfall. Swampert has great type synergy with Scizor with its Electric immunity and Fire resistance, and it is a great mid-game Stealth Rock setter.
 
It's a short one so I've got the free time to throw at this. The amcheck isn't implemented so I'll work from the base but will still include/copy over changes from it. bigtalk definitely a good amcheck, caught pretty much all of the important stuff and I like it a lot.

Additions
Removals
(Comments)
[SET]
name: Offensive Swords Dance
move 1: Swords Dance
move 2: Bullet Punch
move 3: Bug Bite / Quick Attack
move 4: Superpower
item: Life Orb
ability: Technician
nature: Adamant / Jolly
evs: 32 HP / 252 Atk / 224 Spe

[SET COMMENTS]
Moves
========

With Technician boosting the power of both Bullet Punch and Bug Bite, Scizor can run a terrifying offensive Swords Dance set. Bullet Punch is a fantastic priority option that Scizor can take tremendous advantage of thanks to its the STAB boost and Technician. Bug Bite is Scizor's most powerful Bug-type attack, able to; with a Swords Dance boost under its belt, Scizor can go as far as OHKOing Suicune, Metagross, Bronzong, and even the most physically bulky variant of Milotic after Stealth Rock damage with Bug Bite after a Swords Dance boost. Superpower rounds out the set for with coverage versus against Steel-types, (add comma) as well as Blissey and Clefable. Although the latter Normal-types two would still sustain significant damage from Bug Bite due to their Normal typing, Scizor typically wants to be able to OHKO them in due to fear of moves like such as Thunder Wave, Knock Off, and or even Flamethrower. Quick Attack is a solid alternative to Bug Bite, as it has great targets in as it's a great move for targeting offensive Water-types like such as Gyarados, Suicune, and Starmie, as well as Zapdos and Infernape.

Set Details
========

Investing 224 Speed EVs into Swords Dance Scizor enables allows it to outspeed a number of threats it otherwise wouldn't, such as most Magnezone, Empoleon, fast Swampert, Choice Band Tyranitar, most Breloom, Milotic, and very bulky variants of Heatran. Maximize Maximizing Attack to power powers Scizor up as much as possible and secure secures crucial OHKOes OHKOs after Stealth Rock damage. The rest of the EVs go into arbitrary overall (I'm not a fan of "arbitrary" here, sounds a little unprofessional) bulk, a small investment of which can still go a long way against foes like Suicune and Starmie, and that also enables allows Scizor to hit a Life Orb number. The general bulk from the small investment in HP can go a long way versus foes like Suicune and Starmie. Life Orb is Scizor's best option for an item here, as this set's longevity isn't much better without it and the power boost to its power is tremendously useful. Iron Plate (Not gonna make you change this but I prefer to mention Metal Coat over Iron Plate since it was the original version introduced back in Gen 2, but it literally doesn't matter at all and is just a weird personal thing for me) may be an interesting alternative to try to salvage some longevity while bluffing a Choice item and still powering up Bullet Punch, but the extra power given to Bug Bite is extremely hard to give up. Jolly is an alternative nature choice that enables allows Scizor to outspeed most Bold Zapdos most of the time, as well as (most?) Bold Celebi. By outspeeding Zapdos, Scizor can force some extra chip damage onto it before Zapdos KOes it getting KOed. Outpacing Bold Celebi can make the difference between Scizor getting revenge killed by Hidden Power Fire revenge killing Scizor versus KOing getting to KO Celebi with Bug Bite.

Usage Tips
========

The best way to take advantage of this Scizor set is to send it in on a Choice locked resisted Choice-locked (add hyphen) move like Flygon's Outrage, Latias's Draco Meteor, Rotom-A's Shadow Ball and or Hidden Power Ice, and or Tyranitar's Pursuit. Once Scizor is in safely, it shouldn't be too difficult to set up a Swords Dance. Once it has a the boost, firing off attacks with Scizor's deceptively solid coverage can make even the most solid sturdiest of (changed for variety) defensive cores weep. Try to look out for your opponent's attempt to stall out Scizor out by switching around and hoping for Life Orb damage does to do enough to put it in range for a revenge killer to take out. Catching onto this early on can make the difference between Scizor sweeping a team, or and losing out because it sustained too much Life Orb damage.

Team Options
========

Although this Scizor is more of a standalone hyperoffensive hyper offense sweeper, some teammates can support it by luring in Scizor's common checks. Metagross and Bronzong can lure in foes like Zapdos and Rotom-A and either wear them down with powerful STAB-boosted Steel-type attacks or remove them with Explosion (weird to mention Explosion right after Rotom-A, might be worth rephrasing, might be fine as-is?). Lead Azelf can use Taunt early-game, set up Stealth Rock, and use Explosion to chip down a Steel-type like Jirachi or force Rotom-A in to take it. Tyranitar can take advantage of Rotom-A by either using setting up on it with Dragon Dance or trapping and removing it with Pursuit. Offensive Calm Mind Suicune can wear down Gyarados, Swampert, and even physically defensive Zapdos. Heatran can set up Stealth Rock, fare decently against Zapdos and Rotom-A, and absorb Fire-type attacks like such as Fire Blast and Will-O-Wisp. Choice Scarf Rotom-A appreciates Scizor's ability to revenge kill Dragon Dance Tyranitar, the setup sweeper that Rotom-A struggles the most against. Expert Belt Latias has fantastic offensive synergy with Scizor because it's able due to its ability to lure in Steel-types like Magnezone and Jirachi by hitting and hit them hard with a super effective Hidden Power Fire. In addition, it matches up versus well against Zapdos, Hippowdon, Heatran, and Gliscor. Scizor's effectiveness at luring in and weakening Skarmory with its powerful Superpower can open the gates for sweepers like Dragon Dance Kingdra and Dragon Dance Gyarados. In addition, a boosted Superpower can do enough to Skarmory to the point where fast Adamant Swampert can come in and finish it off with Waterfall. Swampert has great type synergy with Scizor with due to its Electric immunity and Fire resistance to Fire and immunity to Electric (listing Fire first makes more sense to me here), and it is a great mid-game Stealth Rock setter.

[CREDITS]
- Written by: [[Excal, 456373]]
- Quality checked by: [[DeepBlueC, 307789], [Emeral, 72767], [BKC, 52012]]
- Grammar checked by: [[, ], [, ]]
Was maybe a bit aggressive with trying to improve the flow of things but I like how it came out.

LUGPstamp.gif

GP approved 1/2
 
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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[SET]
name: Offensive Swords Dance
move 1: Swords Dance
move 2: Bullet Punch
move 3: Bug Bite / Quick Attack
move 4: Superpower
item: Life Orb
ability: Technician
nature: Adamant / Jolly
evs: 32 HP / 252 Atk / 224 Spe

[SET COMMENTS]
Moves
========

With Technician boosting the power of both Bullet Punch and Bug Bite, Scizor can run a terrifying offensive Swords Dance set. Bullet Punch is a fantastic priority option that Scizor can take tremendous advantage of thanks to the STAB boost and Technician. Bug Bite is Scizor's most powerful Bug-type attack, able to go as far as OHKOing Suicune, Metagross, Bronzong, and even the most physically bulky variant of Milotic after Stealth Rock damage after and a Swords Dance boost. Superpower rounds out the set with coverage against Steel-types (RC) as well as Blissey and Clefable. Although the latter two would still sustain significant damage from Bug Bite due to their Normal typing, Scizor typically wants to be able to OHKO them due to fear of moves like Thunder Wave, Knock Off, or and even Flamethrower. Quick Attack is a solid alternative to Bug Bite, as it's a great move for targeting offensive Water-types like Gyarados, Suicune, and Starmie, as well as Zapdos and Infernape.

Set Details
========

Investing 224 Speed EVs into Scizor allows it to outspeed threats such as most Magnezone, Empoleon, fast Swampert, Choice Band Tyranitar, most Breloom, Milotic, and very bulky variants of Heatran. Maximizing Attack powers Scizor up as much as possible and secures crucial OHKOs after Stealth Rock damage. The rest of the EVs go into overall bulk, a small investment of which can still go a long way against foes like Suicune and Starmie (RC) and also allows Scizor to hit a Life Orb number minimize Life Orb recoil. Life Orb is Scizor's best option for an item here, as this set's longevity isn't much better without it and the boost to its power is tremendously useful. Metal Coat may be an interesting alternative to try to salvage some longevity while bluffing a Choice item and still powering up Bullet Punch, but the extra power given to Bug Bite is extremely hard to give up. Jolly is an alternative nature choice that enables Scizor to outspeed most Bold Zapdos and Bold Celebi. By outspeeding Zapdos, Scizor can force some extra chip damage onto it upon (?) getting KOed. Outpacing Bold Celebi can make the difference between Scizor getting revenge killed by Hidden Power Fire versus getting to KO Celebi with Bug Bite.

Usage Tips
========

The best way to take advantage of this Scizor set is to send it in on a resisted Choice-locked move like Flygon's Outrage, Latias's Draco Meteor, Rotom-A's Shadow Ball or Hidden Power Ice, or Tyranitar's Pursuit. (can't switch in on Pursuit though, is this on a revenge kill? easiest way to sidestep everything is probably change "resisted Choice-locked move" -> "Pokemon Choice-locked into a resisted move") Once Scizor is in safely, it shouldn't be too difficult to set up a Swords Dance. Once it has the boost, firing off attacks with Scizor's deceptively solid coverage can make even the sturdiest of defensive cores weep. Try to look out for your opponent's attempt to stall Scizor out by switching around and hoping for Life Orb damage to do enough to put it in range for a revenge killer to take out. Catching onto this quickly can make the difference between Scizor sweeping a team (RC) or and losing out because it sustained too much Life Orb damage.

Team Options
========

Although this Scizor is more of a standalone hyper offense sweeper, some teammates can support it by luring in Scizor's its common checks. Metagross and Bronzong can lure in foes like Zapdos and Rotom-A and either wear them down with powerful STAB-boosted Steel-type attacks or remove other foes with Explosion. Lead Azelf can use Taunt early-game, set up Stealth Rock, and use Explosion to chip down a Steel-type like Jirachi or force Rotom-A in to take it. Tyranitar can take advantage of Rotom-A by either setting up on it with Dragon Dance or trapping and removing it with Pursuit. Offensive Calm Mind Suicune can wear down Gyarados, Swampert, and even physically defensive Zapdos. Heatran can set up Stealth Rock, fare decently against Zapdos and Rotom-A, and absorb Fire-type attacks like Fire Blast and Will-O-Wisp. Choice Scarf Rotom-A appreciates Scizor's ability to revenge kill Dragon Dance Tyranitar, the setup sweeper that Rotom-A struggles the most against. Expert Belt Latias has fantastic offensive synergy with Scizor due to its ability to lure in Steel-types like Magnezone and Jirachi and hit them hard with a super effective Hidden Power Fire. In addition, it matches up well against Zapdos, Hippowdon, Heatran, and Gliscor. Scizor's effectiveness at luring in and weakening Skarmory with its powerful Superpower can open the gates for sweepers like Dragon Dance Kingdra and Dragon Dance Gyarados. In addition, a boosted Superpower can do enough to Skarmory to the point where fast Adamant Swampert can come in and finish it off with Waterfall. Swampert in particular (or whatever, not sure if this is the best choice but connecting it to prev sentence in some way makes sense) has great type synergy with Scizor due to its resistance to Fire and immunity to Electric (RC) and is a great mid-game Stealth Rock setter.

[CREDITS]
- Written by: [[Excal, 456373]]
- Quality checked by: [[DeepBlueC, 307789], [Emeral, 72767], [BKC, 52012]]
- Grammar checked by: [[Legitimate Username, 143355], [, ]]
 
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