RU Offensive Utility Thundurus (QC 2/2) (GP 1/1)

Sir Tetris

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[SET]
name: Offensive Utility
move 1: Volt Switch / Thunderbolt
move 2: Focus Blast / Knock Off
move 3: Grass Knot / Psychic
move 4: Thunder Wave
item: Heavy-Duty Boots
ability: Prankster
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Fairy


[SET COMMENTS]

Thundurus is an incredibly threatening offensive presence due to its wide array of coverage moves and ability to spread paralysis on would-be switch-ins. It benefits from a lack of specially defensive walls in the tier. Focus Blast chunks common Thundurus checks such as Hisuian Goodra and Assault Vest Cyclizar for a good amount of damage. Knock Off is an alternative utility option for making progress in general by taking away Heavy-Duty Boots, Leftovers, and Assault Vest from defensive switch-ins such as Fezandipiti, Umbreon, and Cyclizar and reducing their longevity. Grass Knot is good for punishing Ground-type switch-ins such as Krookodile and Hippowdon attempting to block Volt Switch or Thunder Wave. Psychic covers a different set of checks in Fezandipiti, Amoonguss, and Chesnaught and pairs well with Focus Blast to keep Thundurus from being completely walled by Krookodile. Heavy-Duty Boots allows Thundurus to pivot throughout the game without suffering Stealth Rock damage. Tera Fairy is useful for denying a Dragon-type STAB move from Hisuian Goodra or Cyclizar in a pinch, removing Thundurus's Stealth Rock weakness, and allowing it to comfortably take common Dark-type attacks such as Knock Off and Bisharp's Sucker Punch.

Utility Thundurus fits well on a variety of structures, particularly balance and offensive teams that can capitalize on its strong pivot support and paralysis. Useful teammates for Thundurus include Pokemon that can take advantage of paralyzed foes such as Iron Head Jirachi, Hex Gengar, and Hex Basculegion-F as well as setup sweepers like Dragon Dance Gyarados that love getting off extra boosts. Wallbreakers such as Okidogi and Conkeldurr pair well with Thundurus, as their middling Speed tiers benefit greatly from paralysis support; moreover, they can comfortably take a hit from and exploit defensive Thundurus checks, particularly Cyclizar, Hisuian Goodra, and Wo-Chien, by coming in after a Volt Switch. Thundurus appreciates partners like Cyclizar, Wo-Chien, and Gastrodon that can absorb hits from Electric-type checks such as Magnezone, while Ground-types like Krookodile and Flygon can threaten these same Electric-types offensively. Other paralysis spreaders like Body Slam Jirachi and Thunder Wave Slowbro can be used alongside Thundurus to cripple as much of the opponent's team as possible and provide additional support to the game plan of taking advantage of paralyzed Pokemon. Structures that rely on entry hazards to chip down the opposing team combine well with Thundurus due to its ability to pivot and remove Heavy-Duty Boots, which is supplemented further by additional U-turn or Volt Switch users. Thundurus also benefits from defensive partners such as Hippowdon, Galarian Weezing, and Chesnaught that can easily come in on a Knock Off.


[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/sir-tetris.655207/
Quality checked by:
https://www.smogon.com/forums/members/fluff.614438/
https://www.smogon.com/forums/members/flampoke.654091/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
add comment remove

Thundurus is an incredibly threatening offensive presence in the metagame due to its wide array of coverage moves, ability to spread Paralysis even on would-be switch-ins, as well as a general lack of Special Defense walls in the tier. Focus Blast chunks commonly-used Thundurus checks such as Goodra-Hisui Hisuian Goodra (GP) and Assault Vest Cyclizar for a good amount, with Knock Off being an alternative utility option for making progress against them and other switch-ins elaborate on Knock Off's uses. Grass Knot is good for punishing Ground-type switch-ins such as Krookodile and Hippowdon attempting to block a Volt Switch or Thunder Wave. Psychic covers a different set of checks in Fezandipiti, Amoonguss and Chesnaught, and pairs well with Focus Blast to keep Thundurus from being completely walled by Krookodile. Heavy-Duty Boots allows Thundurus to pivot throughout the game without suffering too much chip Stealth Rock damage. Tera Fairy is useful for denying a Dragon STAB from Goodra-Hisui Hisuian Goodra (GP) or Cyclizar in a pinch, removing Thundurus's Stealth Rock weakness, and/or allowing it to comfortably take a Knock-Off.


Utility Thundurus fits well on a variety of structures, particularly Balance and offensive teams, that can capitalize on its strong pivot and Paralysis. Useful teammates for Thundurus include Pokemon that can take advantage of Paralyzed foes such as Iron Head Jirachi, Hex Gengar and set-up sweepers like DD Dragon Dance (GP) Gyarados that love getting off extra boosts. Wallbreakers such as Okidogi and Conkeldurr helped by Paralysis that can comfortably switch in on take a hit from slight change to reflect the fact that they'll usually be sent out through Volt Switch defensive Thundurus checks, particularly Cyclizar, Goodra-Hisui, Wo-Chien, also pair well with Thundurus. Ground-types like Krookodile and Flygon can also be used to revenge kill any Electric-types that try to absorb a Thunder Wave, such as Magnezone and Rotom-Heat re-write this sentence to say that switch-ins to Electric-type Pokemon are needed due to them checking Thundurus - Grass types included (Among us/Wo-chien) ; they don't have to be revenge killers (a revenge killer is a Pokemon that comes in after a teammate was KOed last turn) ; Electrics have ways to beat Grounds. Flygon has a questionable matchup against Rotom-Heat and Krook doesn't want to get burned too, Raikou can Scald... ||| Talk about other paralysis spreaders like Body Slam Jirachi or Thunder Wave Slowbro. Defensively, Steel-types like Jirachi can shrug off any Rock or Ice-type attacks that come Thundurus's way Rock- and Ice-type coverage is hardly relevant in RU outside of Froslass and Terrakion (and maybe Mienshao) who all threaten Jirachi , it's not necessary to talk about it. , and Fighting-type partners like Terrakion and Chesnaught can easily come in on a Knock Off. There are better Knock absorbers than Terrakion, who is also usually threatened by the Knockers' other moves (see the fighting-type breakers with Knock Off). I suggest rephrasing that by not generalizing Knock absorbers to Fighting-types and instead citing more diverse Knock absorbers like Amoonguss, Hippowdon, Galarian Weezing... Chesnaught still works.

good job, implement this and it'll be ready for qc 2
 
add comment remove

Thundurus is an incredibly threatening offensive presence in the metagame due to its wide array of coverage moves, ability to spread Paralysis even on would-be switch-ins, as well as a general lack of Special Defense walls in the tier. Focus Blast chunks commonly-used Thundurus checks such as Goodra-Hisui Hisuian Goodra (GP) and Assault Vest Cyclizar for a good amount, with Knock Off being an alternative utility option for making progress against them and other switch-ins elaborate on Knock Off's uses. Grass Knot is good for punishing Ground-type switch-ins such as Krookodile and Hippowdon attempting to block a Volt Switch or Thunder Wave. Psychic covers a different set of checks in Fezandipiti, Amoonguss and Chesnaught, and pairs well with Focus Blast to keep Thundurus from being completely walled by Krookodile. Heavy-Duty Boots allows Thundurus to pivot throughout the game without suffering too much chip Stealth Rock damage. Tera Fairy is useful for denying a Dragon STAB from Goodra-Hisui Hisuian Goodra (GP) or Cyclizar in a pinch, removing Thundurus's Stealth Rock weakness, and/or allowing it to comfortably take a Knock-Off.


Utility Thundurus fits well on a variety of structures, particularly Balance and offensive teams, that can capitalize on its strong pivot and Paralysis. Useful teammates for Thundurus include Pokemon that can take advantage of Paralyzed foes such as Iron Head Jirachi, Hex Gengar and set-up sweepers like DD Dragon Dance (GP) Gyarados that love getting off extra boosts. Wallbreakers such as Okidogi and Conkeldurr helped by Paralysis that can comfortably switch in on take a hit from slight change to reflect the fact that they'll usually be sent out through Volt Switch defensive Thundurus checks, particularly Cyclizar, Goodra-Hisui, Wo-Chien, also pair well with Thundurus. Ground-types like Krookodile and Flygon can also be used to revenge kill any Electric-types that try to absorb a Thunder Wave, such as Magnezone and Rotom-Heat re-write this sentence to say that switch-ins to Electric-type Pokemon are needed due to them checking Thundurus - Grass types included (Among us/Wo-chien) ; they don't have to be revenge killers (a revenge killer is a Pokemon that comes in after a teammate was KOed last turn) ; Electrics have ways to beat Grounds. Flygon has a questionable matchup against Rotom-Heat and Krook doesn't want to get burned too, Raikou can Scald... ||| Talk about other paralysis spreaders like Body Slam Jirachi or Thunder Wave Slowbro. Defensively, Steel-types like Jirachi can shrug off any Rock or Ice-type attacks that come Thundurus's way Rock- and Ice-type coverage is hardly relevant in RU outside of Froslass and Terrakion (and maybe Mienshao) who all threaten Jirachi , it's not necessary to talk about it. , and Fighting-type partners like Terrakion and Chesnaught can easily come in on a Knock Off. There are better Knock absorbers than Terrakion, who is also usually threatened by the Knockers' other moves (see the fighting-type breakers with Knock Off). I suggest rephrasing that by not generalizing Knock absorbers to Fighting-types and instead citing more diverse Knock absorbers like Amoonguss, Hippowdon, Galarian Weezing... Chesnaught still works.

good job, implement this and it'll be ready for qc 2

Implemented, ready for QC 2.
 
add comment remove

[SET]
name: Offensive Utility
move 1: Volt Switch / Thunderbolt
move 2: Focus Blast / Knock Off
move 3: Grass Knot / Psychic
move 4: Thunder Wave
item: Heavy-Duty Boots
ability: Prankster
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Fairy

[SET COMMENTS]

Thundurus is an incredibly threatening offensive presence in the metagame due to its wide array of coverage moves, ability to spread Paralysis even on would-be switch-ins, as well as a general and benefits from a lack of Special Defense walls in the tier. Focus Blast chunks common Thundurus checks such as Hisuian Goodra and Assault Vest Cyclizar for a good amount, with Knock Off being an alternative utility option for making progress in general by taking away Heavy-Duty Boots, Leftovers, and Assault Vest from defensive switch-ins and reducing their longevity. Split Focus Blast and Knock Off into their own sentences. Grass Knot is good for punishing Ground-type switch-ins such as Krookodile and Hippowdon attempting to block a Volt Switch or Thunder Wave. Psychic covers a different set of checks in Fezandipiti, Amoonguss and Chesnaught, and pairs well with Focus Blast to keep Thundurus from being completely walled by Krookodile. Heavy-Duty Boots allows Thundurus to pivot throughout the game without suffering Stealth Rock damage. Tera Fairy is useful for denying a Dragon STAB from Hisuian Goodra or Cyclizar in a pinch, removing Thundurus's Stealth Rock weakness, and allowing it to comfortably take a Knock-Off. Also good to mention the resistance to Dark-type attacks from Bisharp and Krookodile notably.


Utility Thundurus fits well on a variety of structures, particularly Balance and offensive teams, that can capitalize on its strong pivot and Paralysis. Useful teammates for Thundurus include Pokemon that can take advantage of Paralyzed foes such as Iron Head Jirachi, Hex Gengar and Basculegion-F, and set-up sweepers like Dragon Dance Gyarados that love getting off extra boosts. Wallbreakers such as Okidogi and Conkeldurr, with the aid of Paralysis, can comfortably take a hit from and exploit defensive Thundurus checks, particularly Cyclizar, Hisuian Goodra, and Wo-Chien, by coming in after a Volt Switch. Thundurus also appreciates partners like Cyclizar, Wo-Chien, and Gastrodon that can absorb hits from Electric-type checks to Thundurus such as Magnezone, while Ground-types like Krookodile and Flygon can threaten these same Electric-types offensively. Other Paralysis spreaders like Body Slam Jirachi and Thunder Wave Slowbro can be used alongside Thundurus to cripple as much of the opponent's team as possible and provide additional support to the game plan of taking advantage of Paralyzed Pokemon. Thundurus further benefits from defensive partners such as Hippowdon, Galarian Weezing, and Chesnaught that can easily come in on a Knock Off. Elaborate a bit on the wallbreakers portion, as Conkeldurr and Okidogi enjoy the paraspam because of their relative slowness rather than having extra turns/wanting to eat a hit. Also talk about Knock Off / Volt Turn being important for hazard stack structures to force gradual chip.


[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/sir-tetris.655207/
Quality checked by:
https://www.smogon.com/forums/members/fluff.614438/
https://www.smogon.com/forums/members/flampoke.654091/
Grammar checked by:

Good work, implement and ready for GP!
 
add comment remove

[SET]
name: Offensive Utility
move 1: Volt Switch / Thunderbolt
move 2: Focus Blast / Knock Off
move 3: Grass Knot / Psychic
move 4: Thunder Wave
item: Heavy-Duty Boots
ability: Prankster
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Fairy

[SET COMMENTS]

Thundurus is an incredibly threatening offensive presence in the metagame due to its wide array of coverage moves, ability to spread Paralysis even on would-be switch-ins, as well as a general and benefits from a lack of Special Defense walls in the tier. Focus Blast chunks common Thundurus checks such as Hisuian Goodra and Assault Vest Cyclizar for a good amount, with Knock Off being an alternative utility option for making progress in general by taking away Heavy-Duty Boots, Leftovers, and Assault Vest from defensive switch-ins and reducing their longevity. Split Focus Blast and Knock Off into their own sentences. Grass Knot is good for punishing Ground-type switch-ins such as Krookodile and Hippowdon attempting to block a Volt Switch or Thunder Wave. Psychic covers a different set of checks in Fezandipiti, Amoonguss and Chesnaught, and pairs well with Focus Blast to keep Thundurus from being completely walled by Krookodile. Heavy-Duty Boots allows Thundurus to pivot throughout the game without suffering Stealth Rock damage. Tera Fairy is useful for denying a Dragon STAB from Hisuian Goodra or Cyclizar in a pinch, removing Thundurus's Stealth Rock weakness, and allowing it to comfortably take a Knock-Off. Also good to mention the resistance to Dark-type attacks from Bisharp and Krookodile notably.


Utility Thundurus fits well on a variety of structures, particularly Balance and offensive teams, that can capitalize on its strong pivot and Paralysis. Useful teammates for Thundurus include Pokemon that can take advantage of Paralyzed foes such as Iron Head Jirachi, Hex Gengar and Basculegion-F, and set-up sweepers like Dragon Dance Gyarados that love getting off extra boosts. Wallbreakers such as Okidogi and Conkeldurr, with the aid of Paralysis, can comfortably take a hit from and exploit defensive Thundurus checks, particularly Cyclizar, Hisuian Goodra, and Wo-Chien, by coming in after a Volt Switch. Thundurus also appreciates partners like Cyclizar, Wo-Chien, and Gastrodon that can absorb hits from Electric-type checks to Thundurus such as Magnezone, while Ground-types like Krookodile and Flygon can threaten these same Electric-types offensively. Other Paralysis spreaders like Body Slam Jirachi and Thunder Wave Slowbro can be used alongside Thundurus to cripple as much of the opponent's team as possible and provide additional support to the game plan of taking advantage of Paralyzed Pokemon. Thundurus further benefits from defensive partners such as Hippowdon, Galarian Weezing, and Chesnaught that can easily come in on a Knock Off. Elaborate a bit on the wallbreakers portion, as Conkeldurr and Okidogi enjoy the paraspam because of their relative slowness rather than having extra turns/wanting to eat a hit. Also talk about Knock Off / Volt Turn being important for hazard stack structures to force gradual chip.


[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/sir-tetris.655207/
Quality checked by:
https://www.smogon.com/forums/members/fluff.614438/
https://www.smogon.com/forums/members/flampoke.654091/
Grammar checked by:

Good work, implement and ready for GP!

Implemented, ready for GP Team
 
1/1 GP Team done, use this method (video in point 3) to implement

[SET]
name: Offensive Utility
move 1: Volt Switch / Thunderbolt
move 2: Focus Blast / Knock Off
move 3: Grass Knot / Psychic
move 4: Thunder Wave
item: Heavy-Duty Boots
ability: Prankster
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Fairy

[SET COMMENTS]
Thundurus is an incredibly threatening offensive presence in the metagame due to its wide array of coverage moves (RC) and ability to spread paralysis on would-be switch-ins (RC) and. (AP) It benefits from a lack of Special Defense specially defensive walls in the tier. Focus Blast chunks common Thundurus checks such as Hisuian Goodra and Assault Vest Cyclizar for a good amount of damage. Knock Off is an alternative utility option for making progress in general by taking away Heavy-Duty Boots, Leftovers, and Assault Vest from defensive switch-ins and reducing their longevity. (any examples of these switch-ins?) Grass Knot is good for punishing Ground-type switch-ins such as Krookodile and Hippowdon attempting to block a Volt Switch or Thunder Wave. Psychic covers a different set of checks in Fezandipiti, Amoonguss, (AC) and Chesnaught (RC) and pairs well with Focus Blast to keep Thundurus from being completely walled by Krookodile. Heavy-Duty Boots allows Thundurus to pivot throughout the game without suffering Stealth Rock damage. Tera Fairy is useful for denying a Dragon Dragon-type STAB move from Hisuian Goodra or Cyclizar in a pinch, removing Thundurus's Stealth Rock weakness, and allowing it to comfortably take common Dark-type attacks such as Knock Off and Bisharp's Sucker Punch.

Utility Thundurus fits well on a variety of structures, particularly balance and offensive teams (RC) that can capitalize on its strong pivot support and paralysis. Useful teammates for Thundurus include Pokemon that can take advantage of paralyzed foes such as Iron Head Jirachi, Hex Gengar, (AC) and Basculegion-F (RC) and set-up as well as setup sweepers like Dragon Dance Gyarados that love getting off extra boosts. Wallbreakers such as Okidogi and Conkeldurr pair well with Thundurus, (AC) as their middling Speed tiers benefit greatly from paralysis support; moreover, they can comfortably take a hit from and exploit defensive Thundurus checks, particularly Cyclizar, Hisuian Goodra, and Wo-Chien, by coming in after a Volt Switch. Thundurus appreciates partners like Cyclizar, Wo-Chien, and Gastrodon that can absorb hits from Electric-type checks to Thundurus such as Magnezone, while Ground-types like Krookodile and Flygon can threaten these same Electric-types offensively. Other paralysis spreaders like Body Slam Jirachi and Thunder Wave Slowbro can be used alongside Thundurus to cripple as much of the opponent's team as possible and provide additional support to the game plan of taking advantage of paralyzed Pokemon. Structures which that rely on Hazards entry hazards to chip down the opposing team combo combine well with Thundurus due to its ability to pivot and remove Heavy-Duty Boots, which is supplemented further by additional U-turn or Volt Switch abusers users. Thundurus also benefits from defensive partners such as Hippowdon, Galarian Weezing, and Chesnaught that can easily come in on a Knock Off.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sir-tetris.655207/
Quality checked by:
https://www.smogon.com/forums/members/fluff.614438/
https://www.smogon.com/forums/members/flampoke.654091/
Grammar checked by:
 
1/1 GP Team done, use this method (video in point 3) to implement

[SET]
name: Offensive Utility
move 1: Volt Switch / Thunderbolt
move 2: Focus Blast / Knock Off
move 3: Grass Knot / Psychic
move 4: Thunder Wave
item: Heavy-Duty Boots
ability: Prankster
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Fairy

[SET COMMENTS]
Thundurus is an incredibly threatening offensive presence in the metagame due to its wide array of coverage moves (RC) and ability to spread paralysis on would-be switch-ins (RC) and. (AP) It benefits from a lack of Special Defense specially defensive walls in the tier. Focus Blast chunks common Thundurus checks such as Hisuian Goodra and Assault Vest Cyclizar for a good amount of damage. Knock Off is an alternative utility option for making progress in general by taking away Heavy-Duty Boots, Leftovers, and Assault Vest from defensive switch-ins and reducing their longevity. (any examples of these switch-ins?) Grass Knot is good for punishing Ground-type switch-ins such as Krookodile and Hippowdon attempting to block a Volt Switch or Thunder Wave. Psychic covers a different set of checks in Fezandipiti, Amoonguss, (AC) and Chesnaught (RC) and pairs well with Focus Blast to keep Thundurus from being completely walled by Krookodile. Heavy-Duty Boots allows Thundurus to pivot throughout the game without suffering Stealth Rock damage. Tera Fairy is useful for denying a Dragon Dragon-type STAB move from Hisuian Goodra or Cyclizar in a pinch, removing Thundurus's Stealth Rock weakness, and allowing it to comfortably take common Dark-type attacks such as Knock Off and Bisharp's Sucker Punch.

Utility Thundurus fits well on a variety of structures, particularly balance and offensive teams (RC) that can capitalize on its strong pivot support and paralysis. Useful teammates for Thundurus include Pokemon that can take advantage of paralyzed foes such as Iron Head Jirachi, Hex Gengar, (AC) and Basculegion-F (RC) and set-up as well as setup sweepers like Dragon Dance Gyarados that love getting off extra boosts. Wallbreakers such as Okidogi and Conkeldurr pair well with Thundurus, (AC) as their middling Speed tiers benefit greatly from paralysis support; moreover, they can comfortably take a hit from and exploit defensive Thundurus checks, particularly Cyclizar, Hisuian Goodra, and Wo-Chien, by coming in after a Volt Switch. Thundurus appreciates partners like Cyclizar, Wo-Chien, and Gastrodon that can absorb hits from Electric-type checks to Thundurus such as Magnezone, while Ground-types like Krookodile and Flygon can threaten these same Electric-types offensively. Other paralysis spreaders like Body Slam Jirachi and Thunder Wave Slowbro can be used alongside Thundurus to cripple as much of the opponent's team as possible and provide additional support to the game plan of taking advantage of paralyzed Pokemon. Structures which that rely on Hazards entry hazards to chip down the opposing team combo combine well with Thundurus due to its ability to pivot and remove Heavy-Duty Boots, which is supplemented further by additional U-turn or Volt Switch abusers users. Thundurus also benefits from defensive partners such as Hippowdon, Galarian Weezing, and Chesnaught that can easily come in on a Knock Off.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sir-tetris.655207/
Quality checked by:
https://www.smogon.com/forums/members/fluff.614438/
https://www.smogon.com/forums/members/flampoke.654091/
Grammar checked by:

Implemented, ready for upload.
 
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