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XY OU Offensive Volt Turn

I always had a fondness for u-turn and volt switch. The ability to scout, do chip damage and gain momentum is brilliant. So I made a volt turn team and endded up with three scarfs, a turkey, some roasted scizor, and a fetus that dies every single match.
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482.png
This guy is why I never get 6-0s

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Taunt
- Fire Blast
- U-turn

Azelf reprised her(his?) role as a premiere anti lead and stealth rock user. Now that Deoxys-S got kicked upstairs again, it is the second fastest pokemon with access to both stealth rock and taunt. Fire Blast, meanwhile, lands surprise KO's on lead Scizors and does great damage to Skarmory, Ferrothorn, etc. U-turn is there to scout and preserve Azelf to be at least meat shield latter, or even get rocks up a second time. EV and Nature gives the most possible speed and HP while allowing Azelf to take some priority.

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A metal coat help preserve moisture much like tin foil does and create a tender crunch when roasted.

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 232 SpD / 28 Spe
Careful Nature
- Bullet Punch
- Knock Off
- U-turn
- Roost

Mega Scizor is the closest thing this team has to a wall. Bullet Punch punches things before they toast scizor, knock off screws with Chansey and Gliscor and many others, slow u-turn is wonderful at getting talonflame and 1hp Azelf in, but most of the time I use it against predicted switches. 28 Spe is a legacy from CB scizor's 100 Spe to outspeed defensive Heatran, but without superpower it's mostly a way to break balloons on tran. Max HP and special bulk allows it to live a HP fire once and take draco meteors like a champ.

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Totally CB Talonflame

Turkey (Talonflame) @ Safety Goggles
Ability: Gale Wings
EVs: 160 HP / 252 Atk / 96 SpD
Adamant Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Taunt

Talonflame's infamy as the Smogon Bird makes it easy to lure out it's counters and cripple them with a burn or taunt. Max attack investment allows it to retain as much power as possible while 160 HP EV puts it at 337, one HP after the previous divide by 16 mark. Rest goes into SpD, as burns help boost physical survivablilty (still dies to stone edge). Clean up Late game when walls are dead or dying. Safty Goggles avoids Spore/Sleep powder and the rare Stun Spore as well as preventing chip damage from weather.
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A Scarfed Rotom Wash does your Landury 1.5 times as fast!

Rotom-Landury (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs:140 HP / 252 SpA / 116 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Trick
- Will-O-Wisp

642-s.png
A cat that goes moo.

Thundurus-Therian (M) @ Choice Scarf
Ability: Volt Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]
- Volt Switch

530.png
"Oh shit it's scarfed"-famous last words of a Bold Rotom Wash

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin


This Triple Scarf Core is absurd, apparently, judging by how everyone asks "2 scarfs?" and I said "3".
It's a pretty perilous core too, one bad switch will (not can but will) cost me a mon.
  • Rotom-W checks water/not ground and flying types and can nail silly incomming ground types unless Hydro pump misses(why do you not get scald, rotom?). Speed IVs are to outspeed max speed talonflame while the rest is dumped into HP.
  • Thundurus-T takes care of water/ground types and dragons(except full health dragonite), speed is maxed to outrun everything under normal conditions and get the jump on adamant scarf chomp.
  • Excadrill takes out rock weak flying types and unsuspecting fairy types early on. Speed is also maxed to avoid nasty speed ties with other scarfed excadrills.

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I've playtested this team quite a bit and it's actually the third incarnation of a Volt Turn team that began with a Gen V Scarf Rotom-W + CB Scizor Core. It's nowhere near perfect and I still lose 50% of the time due to bad team match ups, slow internet(the cancel button is an illusion) and the like(bloody smeargle quick passes).

Good Things About this team
  • Azelf is wonderful, because few on the OU ladder knows it's movepool and has that anti-meta edge
  • Azelf's speed tier allows scarf scotting based on whether enemy mon moved before or after me
  • Mega Scizor can live a LO HP fire from Latios (does about 76~80%) and U-turn back
  • Mega Scizor also eats hypervoice/moonblast like a champ while having enough Def to eat a few play roughs as well
  • Talonflame screws with stealth rock ferrothorn while burning TTar
  • Between 3 scarfers almost every common switch in can be hit super effectively
Bad Things About this team
  • Azelf sucks against lead TTar and Lando-T, who attacks when i taunt and throw rocks when i don't, it's also slower than Greninja and Talonflame
  • Carrying Azelf basically turns the game into 5-6 if they don't have 4x fire weak steel types
  • Mega Scizor dies to fireblast 85% of the time(mostly from Goodra and Clefable)
  • Despite family resemblence, Talonflame is not Ho-oh and dies within a few hits (even with roost)
  • Excadrill is a good attacker but now sucks at removing hazzards (fast rapid spin is terrible)
  • Rotom-W can't take as much hits as it could have.
  • Rotom-W is also the only water resist on this team. Specs Politoad GG.
All suggestions are welcomed, even nitpicky grammar/spelling posts.
 
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I haven't got much time so I took a glance and the one thing off the top of my head is the Speed investment on your scarves.

Rotom-W: At 86 base speed you're not going to outspeed things like Scarfchomp or Scarfrus but you DO outspeed Alakazam and Aero in their Mega forms. (447 to 438) I would suggest you lower them to fit your needs, whether your main goal is to outspeed Aero, Scarftar, normal Landorus, physical attackers or whatever, you don't really need THAT much speed.

T-t: This guy is almost as fast as Deo-s. Insane.

Excadrill: A little faster than Rotom-W, doesn't need so much.

Basically I would suggest adjusting the spreads to outspeed threats that the rest of you team might not be able to handle, it might help with your bulk problem on Rotom-W.

Don't take my word for it though, try it out and see what happens. Good luck with the team :)
 
That's a great suggestion, actually, I've changed rotom-w to
Rotom-Landury (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 140 HP / 252 SpA / 116 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Trick
- Will-O-Wisp
Since CB talonflame tends to u-turn against rotom-w, i decided to use base speed 127 after scarf as a bench for Spe evs and put the rest into HP
 
If azelf is hindering your team more often then helping it, I suggest you change your lead to tyranitar. Tyranitar can still set up stealth rocks, and also has a great move pool that includes fire blast for other leads such as ferrothorn and skarmory (base 95 sp.atk isn't bad either). Tyranitar also has a considerably larger amount of bulk, allowing him not to be a waste of a team slot. Sandstorm support would allow you to un-scarf excadrill (assuming you change abilities), making for more flexibility with him, cause It sounds like choice scarf rapid spin may be annoying to use.

Also, have you considered a sticky web team because of the amount of choice scarfs you use? Galvantula and shuckle would be grear leads. Shuckle has access to both sticky web and stealth rocks, and galvantula has sticky web and volt turn. Galvantula it seems would fit your team rather well, with a respectable sp.atk stat and volt turn he can keep momentum going, he also is speedy enough to set up before being taunted, except in a few rare cases. Overall not having to lock in moves for 3 of your team members would be huge!
 
If azelf is hindering your team more often then helping it, I suggest you change your lead to tyranitar. Tyranitar can still set up stealth rocks, and also has a great move pool that includes fire blast for other leads such as ferrothorn and skarmory (base 95 sp.atk isn't bad either). Tyranitar also has a considerably larger amount of bulk, allowing him not to be a waste of a team slot. Sandstorm support would allow you to un-scarf excadrill (assuming you change abilities), making for more flexibility with him, cause It sounds like choice scarf rapid spin may be annoying to use.

Also, have you considered a sticky web team because of the amount of choice scarfs you use? Galvantula and shuckle would be grear leads. Shuckle has access to both sticky web and stealth rocks, and galvantula has sticky web and volt turn. Galvantula it seems would fit your team rather well, with a respectable sp.atk stat and volt turn he can keep momentum going, he also is speedy enough to set up before being taunted, except in a few rare cases. Overall not having to lock in moves for 3 of your team members would be huge!

I don't know about a sticky web team, seeing as most of the threats this 3scarf core checks are either levitating (mold breaker excadrill) or flying type(stuff weak to electric) except for keldeo, who's better left to talonflame anyways.
I did try out a ttar lead though, with this set

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Fire Blast
- Crunch
- Stone Edge
- Stealth Rock

Went for mixed bulk via sand stream, while it does allow excadrill to switch moves for a few turns, it's a lackluster lead for the fastpaced nature of this team. Azelf, while frequently dead by the end of the match, does it's job of stealth rocking and anti leading pretty well. When that's done, having a thing to throw out and gain a free switch is pretty nice.
 
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