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Copyediting Ogerpon-W [QC: 2/2] [GP: 0/1]

Setsu

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[OVERVIEW]

With its outstanding power, good speed, and variety of coverage and utility moves, Ogerpon-W is one of OU's premier physical attackers. The high power of Ivy Cudgel and Power Whip, the option to trade the latter with Trailblaze to outspeed otherwise faster foes such as Dragapult and Deoxys-S, and the option for coverage in Play Rough to nail Dragon-types such as Kyurem and Raging Bolt, come together alongside Swords Dance to make Ogerpon-W a potent wallbreaker. In addition, utility attacks such as Knock Off to cripple checks like Pecharunt, Zapdos, and Dragonite, and U-turn to pivot on predicted switches and bring teammates in safely, means that Ogerpon-W can also run an all out attacker set rather effectively. Moves such as Spikes, Taunt, and Encore allow Ogerpon-W to act as an Utility attacker able to further support its teammates beyond attacking, making the most out of the many switches it forces to progress the game. Moreover, the defensive utility granted by Water Absorb lets Ogerpon-W find space to get on the field safely against the likes of Walking Wake and, more importantly, Alomomola and Dondozo, while after Terastallization, the additional boost also lets it take on special attackers that may otherwise pressure it, such as Iron Moth and Tornadus-T. However, Dragon- and Grass-types such as Raging Bolt, Kyurem, Hydrapple, and Sinistcha, as well as Pecharunt can prove hard for Ogerpon-W to make progress against if it is not running the adequate coverage. Despite its good Speed, Ogerpon-W is still outsped and threatened by the likes of Tornadus-T, Dragapult, and Zamazenta. Being locked into Tera Water means that Ogerpon-W lacks the surprise factor and set variability that other top tier Pokemon such as Dragonite and Kingambit possess. Similarly, this also applies to the fact that Ogerpon-W is locked into Wellspring Mask; particularly, Ogerpon-W does not have the option to run Heavy-Duty Boots, so it is often necessitated to be ran on highly offensive teams that can forgo use of entry hazard removal, or alongside partners that can provide it such as Great Tusk, Iron Treads, and Cinderace.

Other Options
=============

Swords Dance sets may use Grassy Glide alongside Rillaboom, granting Ogerpon-W with the opportunity to get the jump on and threaten to OHKO otherwise revenge killers in Darkrai and Deoxys-S after a Swords Dance boost, while also letting it revenge kill weakened foes such as Speed Booster Energy Walking Wake and Great Tusk. Substitute is another option on Swords Dance sets, allowing Ogerpon-W to absorb Garganacl's Salt Cure, while blocking status moves such as Galarian Weezing's Will-O-Wisp and Toxapex's Toxic similar Taunt, and it is preferred to be ran alongside Horn Leech to offset the HP loss. Ogerpon-W may opt to run bulky spreads alongside Synthesis on its Swords Dance and Utility sets, such as investing 252 EVs on HP, making it a sturdier check against the likes of Ting-Lu, Great Tusk, and Iron Treads, and avoid OHKOs from the likes of Choice Specs Dragapult's Draco Meteor, Life Orb Zamazenta's Close Combat. and +2 Gholdengo's Shadow Ball. All out attacker variants may drop one of its attacks for utility moves such as Taunt and Encore, getting the most out of Ogerpon-W's coverage while still providing support for its teammates. Spiky Shield may be used to scout attacks from Choiced users such as Dragapult, Walking Wake, and Darkrai, stop revenge killing attempts from Lokix and Slither Wing's First Impression, and chip at physical attackers to put them in range of Ogerpon-W's attack. Low Kick and Superpower may be considered to OHKO Kingambit, as well as Kyurem after a round of Stealth Rock, with the latter making up for its drops by also netting an OHKO against Darkrai. Finally, Wood Hammer may be ran over Power Whip due to its accuracy.

[SET CREDITS]
Written by:
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Quality checked by:
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Grammar checked by:
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Last edited:
I will happily remove Quick Attack and Wood Hammer. Just here atm for the sake of completion
 
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Feel free to DM me on discord or PM if you have any questions or want to discuss something in more depth.

[OVERVIEW]

With its outstanding power, good speed, and variaety of coverage and utility moves, Ogerpon-W is one of OU's premier physical attackers. Moves such as Spikes, Synthesis, Taunt, and Encore, (RC) allow Ogerpon-W to act as an Utility attacker able to further support its teammates beyond attacking, making the most out of the many switches it forces to progress the game. The high power of Ivy Cudgel and Power Whip, and the option for coverage in Play Rough to nail Dragon-types such as Kyurem and Raging Bolt, or further boost its Speed with Trailblaze, come together alongside Swords Dance to make Ogerpon-W a potent wallbreaker. (This reads a bit weird. When trailblaze is used, it is instead of other grass moves, not instead of play rough. If this sentence is supposed to be summarizing SD options, SD + encore, SD + taunt, and SD + Knock are all other options. If not, then I think it should be kept a bit more general, more broadly summarizing the sets.) Access In addition to the aforementioned Play Rough, Knock Off to remove Heavy-Duty Boots from the likes of Pecharunt, Zapdos, and Dragonite, and U-turn to pivot on predicted switches and bring teammates in safely, means that Ogerpon-W can also run an all out attacker set rather effectively. (Could bridge these two ideas together a bit, really Waterpon runs whatever it wants.) Dragon- and However, Grass-types such as Raging Bolt, Kyurem, Hydrapple, and Sinistcha, as well as Pecharunt can prove hard for Ogerpon-W to make progress against if its it's not running the adequate coverage. Despite its good Speed, it Ogerpon-W is still outsped and threatened by the likes of Tornadus-T, Dragapult, and Zamazenta. As Ogerpon-W does not have the option to run Heavy-Duty Boots, it is often forced to be ran on highly offensive teams that do not make use or of entry hazard removal, or alongside partners that can provide it such as Great Tusk, Iron Treads, and Cinderace.

Other Options

Swords Dance sets may use Grassy Glide alongside Rillaboom, granting Ogerpon-W with the opportunity to get the jump on and threaten to OHKO the likes of Darkrai and Deoxys-S after a Swords Dance boost. Substitute is another option on Swords Dance sets, allowing Ogerpon-W to block status moves such as Galarian Weezing's Will-O-Wisp and Toxapex's Toxic, as well as absorb Garganacl's Salt Cure. (Can mention Sub is often good to pair with Horn Leech to top Ogerpon-W off.) Ogerpon-W may opt to run bulky spreads alongside Synthesis on its Swords Dance and Utility sets, such as investing 252 EVs on HP, making it a sturdier check against the likes of Ting-Lu, Great Tusk, and Iron Treads, and avoid OHKOs from the likes of Choice Specs Dragapult's Draco Meteor, Life Orb Zamazenta's Close Combat. and +2 Gholdengo's Shadow Ball. (Is Adamant too mainstream to put here as an other option?) Spiky Shield may be used to scout attacks from Choiced users such as Dragapult, Walking Wake, and Darkrai, while also chipping at physical attackers to put them in range of Ogerpon-W's attack, as offensive Great Tusk is in Ivy Cudgel's range after one round of Spiky Shield. (Even as other options, I don't know if I've ever seen this above 1400 elo. If it's a thing then sure.) Quick Attack and Wood Hammer are similarly niche options, with Quick Attack providing a priority move that does not rely on Grassy Terrain unlike Grassy Glide and that can revenge kill really severely weakened foes such as Iron Moth and Cinderace, while Wood Hammer may be opted for over Power Whip thanks to its accuracy. (If we're adding quick attack, we may as well add Superpower to comfortably OHKO gambit, OHKO Darkrai, and OHKO Kyurem after rocks/probably after spikes. On a similar note, SubSeed could be an idea worth adding to wreck offence, i.e. Roost Dragonite.)
 
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Per discord chat, QC 1/2.
I'd still like a bit of clarity from senior QC on how real the items in Other Options should be, I lean more permissive (i.e. just add everything) but that might not be the designed intention.
 
add remove highlight comment

Feel free to DM me on discord or PM if you have any questions or want to discuss something in more depth.

[OVERVIEW]

With its outstanding power, good speed, and variaety of coverage and utility moves, Ogerpon-W is one of OU's premier physical attackers. Moves such as Spikes, Synthesis, Taunt, and Encore, (RC) allow Ogerpon-W to act as an Utility attacker able to further support its teammates beyond attacking, making the most out of the many switches it forces to progress the game. The high power of Ivy Cudgel and Power Whip, and the option for coverage in Play Rough to nail Dragon-types such as Kyurem and Raging Bolt, or further boost its Speed with Trailblaze, come together alongside Swords Dance to make Ogerpon-W a potent wallbreaker. (This reads a bit weird. When trailblaze is used, it is instead of other grass moves, not instead of play rough. If this sentence is supposed to be summarizing SD options, SD + encore, SD + taunt, and SD + Knock are all other options. If not, then I think it should be kept a bit more general, more broadly summarizing the sets.) Access In addition to the aforementioned Play Rough, Knock Off to remove Heavy-Duty Boots from the likes of Pecharunt, Zapdos, and Dragonite, and U-turn to pivot on predicted switches and bring teammates in safely, means that Ogerpon-W can also run an all out attacker set rather effectively. (Could bridge these two ideas together a bit, really Waterpon runs whatever it wants.) Dragon- and However, Grass-types such as Raging Bolt, Kyurem, Hydrapple, and Sinistcha, as well as Pecharunt can prove hard for Ogerpon-W to make progress against if its it's not running the adequate coverage. Despite its good Speed, it Ogerpon-W is still outsped and threatened by the likes of Tornadus-T, Dragapult, and Zamazenta. As Ogerpon-W does not have the option to run Heavy-Duty Boots, it is often forced to be ran on highly offensive teams that do not make use or of entry hazard removal, or alongside partners that can provide it such as Great Tusk, Iron Treads, and Cinderace.

Other Options

Swords Dance sets may use Grassy Glide alongside Rillaboom, granting Ogerpon-W with the opportunity to get the jump on and threaten to OHKO the likes of Darkrai and Deoxys-S after a Swords Dance boost. Substitute is another option on Swords Dance sets, allowing Ogerpon-W to block status moves such as Galarian Weezing's Will-O-Wisp and Toxapex's Toxic, as well as absorb Garganacl's Salt Cure. (Can mention Sub is often good to pair with Horn Leech to top Ogerpon-W off.) Ogerpon-W may opt to run bulky spreads alongside Synthesis on its Swords Dance and Utility sets, such as investing 252 EVs on HP, making it a sturdier check against the likes of Ting-Lu, Great Tusk, and Iron Treads, and avoid OHKOs from the likes of Choice Specs Dragapult's Draco Meteor, Life Orb Zamazenta's Close Combat. and +2 Gholdengo's Shadow Ball. (Is Adamant too mainstream to put here as an other option?) Spiky Shield may be used to scout attacks from Choiced users such as Dragapult, Walking Wake, and Darkrai, while also chipping at physical attackers to put them in range of Ogerpon-W's attack, as offensive Great Tusk is in Ivy Cudgel's range after one round of Spiky Shield. (Even as other options, I don't know if I've ever seen this above 1400 elo. If it's a thing then sure.) Quick Attack and Wood Hammer are similarly niche options, with Quick Attack providing a priority move that does not rely on Grassy Terrain unlike Grassy Glide and that can revenge kill really severely weakened foes such as Iron Moth and Cinderace, while Wood Hammer may be opted for over Power Whip thanks to its accuracy. (If we're adding quick attack, we may as well add Superpower to comfortably OHKO gambit, OHKO Darkrai, and OHKO Kyurem after rocks/probably after spikes. On a similar note, SubSeed could be an idea worth adding to wreck offence, i.e. Roost Dragonite.)
For what it's worth I've used Spiky Shield Ogerpon at 1700-1800s, and I found it a really good scouting tool.
 
Ready for the second checker to go over this. Dropped Quick Attack and Leech Seed for now but if there are well documented instances of them being used, particularly in tournament play, I will happily add them back.
 
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[OVERVIEW]

With its outstanding power, good speed, and variety of coverage and utility moves, Ogerpon-W is one of OU's premier physical attackers. Moves such as Spikes, Synthesis, (doesnt seem to fit on the list cause the others are more about disrupting options + it doesnt support the team as straightforward as the other ones) Taunt, and Encore allow Ogerpon-W to act as an Utility attacker able to further support its teammates beyond attacking, making the most out of the many switches it forces to progress the game. The high power of Ivy Cudgel and Power Whip, the option to trade the latter with Trailblaze to boost its Speed, (dex info, replace it with something like 'clean late-game more effectively' or 'avoid revenge killing attempts' instead) and the option for coverage in Play Rough to nail Dragon-types such as Kyurem and Raging Bolt, come together alongside Swords Dance to make Ogerpon-W a potent wallbreaker. In addition to the aforementioned Play Rough, Knock Off to remove Heavy-Duty Boots from the likes of Pecharunt, Zapdos, and Dragonite, and U-turn to pivot on predicted switches and bring teammates in safely, means that Ogerpon-W can also run an all out attacker set rather effectively. (move these highlighted sentences to after the first sentence [before the utility moves part] instead, esp cause in there you mentioned '...further support its teammates beyond attacking' so focusing on the attacking part first also makes more sense. after that, the text would also flow better to a new section that talks about its other utility in water absorb, which is one of waterpon's most defining trait that isnt covered on the overview yet. for instance, on top of the defensive utility against mons like walking wake, it also lets you exploit 2 common physical walls in the tier in dozo and even moreso alomomola. from there, you can also talk about the other defensive utility it gets from the +1 spdef from tera to soft check stuff like moth etc) However, Dragon- and Grass-types such as Raging Bolt, Kyurem, Hydrapple, and Sinistcha, as well as Pecharunt can prove hard for Ogerpon-W to make progress against if it is not running the adequate coverage. Despite its good Speed, Ogerpon-W is still outsped and threatened by the likes of Tornadus-T, Dragapult, and Zamazenta. (i think the fact that it's forced to only water as the tera type and wellspring mask as the item means it might lack that level of variability and surprise value unlike other top tier mons, which is still a downside worth talking about imo. this also means it'll also flow better into the "waterpon cant run boots" sentence you have next) As Ogerpon-W does not have the option to run Heavy-Duty Boots, it is often forced to be ran on highly offensive teams that do not make use of entry hazard removal, or alongside partners that can provide it such as Great Tusk, Iron Treads, and Cinderace. (hatt structures are also strong so prob worth mentioning too)

Other Options

(i think you can mention a set of 3a + utility [like taunt/synthesis/whatever as last] in here as well, & i dont think it's covered in any of our existing sets) Swords Dance sets may use Grassy Glide alongside Rillaboom, granting Ogerpon-W with the opportunity to get the jump on and threaten to OHKO the likes of otherwise potential revenge killers (or something like that, just to make it clearer on why ohkoing them first is relevant) like Darkrai and Deoxys-S after a Swords Dance boost. Substitute is another option on Swords Dance sets, allowing Ogerpon-W to block status moves such as Galarian Weezing's Will-O-Wisp and Toxapex's Toxic, as well as absorb Garganacl's Salt Cure, (would move salt cure first on the list cause the standard taunt variant also stops gweez's wisp & pex's toxic. can also mention how if you keep a sub up from weak attacks, like from utility gliscor or body slam mola, it also prevents their faster teammates from revenge killing you) and it is usually preferred to be (or other phrases you want that 'tells someone to use something' instead of 'what is commonly being used') ran alongside Horn Leech to offset the HP loss. Ogerpon-W may opt to run bulky spreads alongside Synthesis on its Swords Dance and Utility sets, such as investing 252 EVs on HP, running an EV spread of 252 HP / 4 Atk / 252 Spe, (removes ambiguity) making it a sturdier check against the likes of Ting-Lu, Great Tusk, and Iron Treads, and avoid OHKOs from the likes of Choice Specs Dragapult's Draco Meteor, Life Orb Zamazenta's Close Combat. and +2 Gholdengo's Shadow Ball. Spiky Shield may be used to scout attacks from Choiced users such as Dragapult, Walking Wake, and Darkrai, (mention how it also stops lokix from rking you) while also chipping at physical attackers to put them in range of Ogerpon-W's attack, as offensive Great Tusk is in Ivy Cudgel's range after one round of Spiky Shield. (how common is this interaction even? cause chances are tusk doesnt want to trade only to do like 40 back) Low Kick and Superpower may be considered to OHKO Kingambit, as well as Kyurem after a round of Stealth Rock, with the latter making up for its drops by also netting an OHKO against Darkrai. Finally, Wood Hammer may be ran over Power Whip thanks to its accuracy.
most are just minor changes and nitpicks but would like to double check since there're some parts that require considerable writing still; lmk once you did or if you have any questions.
 
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[OVERVIEW]

With its outstanding power, good speed, and variety of coverage and utility moves, Ogerpon-W is one of OU's premier physical attackers. Moves such as Spikes, Synthesis, (doesnt seem to fit on the list cause the others are more about disrupting options + it doesnt support the team as straightforward as the other ones) Taunt, and Encore allow Ogerpon-W to act as an Utility attacker able to further support its teammates beyond attacking, making the most out of the many switches it forces to progress the game. The high power of Ivy Cudgel and Power Whip, the option to trade the latter with Trailblaze to boost its Speed, (dex info, replace it with something like 'clean late-game more effectively' or 'avoid revenge killing attempts' instead) and the option for coverage in Play Rough to nail Dragon-types such as Kyurem and Raging Bolt, come together alongside Swords Dance to make Ogerpon-W a potent wallbreaker. In addition to the aforementioned Play Rough, Knock Off to remove Heavy-Duty Boots from the likes of Pecharunt, Zapdos, and Dragonite, and U-turn to pivot on predicted switches and bring teammates in safely, means that Ogerpon-W can also run an all out attacker set rather effectively. (move these highlighted sentences to after the first sentence [before the utility moves part] instead, esp cause in there you mentioned '...further support its teammates beyond attacking' so focusing on the attacking part first also makes more sense. after that, the text would also flow better to a new section that talks about its other utility in water absorb, which is one of waterpon's most defining trait that isnt covered on the overview yet. for instance, on top of the defensive utility against mons like walking wake, it also lets you exploit 2 common physical walls in the tier in dozo and even moreso alomomola. from there, you can also talk about the other defensive utility it gets from the +1 spdef from tera to soft check stuff like moth etc) However, Dragon- and Grass-types such as Raging Bolt, Kyurem, Hydrapple, and Sinistcha, as well as Pecharunt can prove hard for Ogerpon-W to make progress against if it is not running the adequate coverage. Despite its good Speed, Ogerpon-W is still outsped and threatened by the likes of Tornadus-T, Dragapult, and Zamazenta. (i think the fact that it's forced to only water as the tera type and wellspring mask as the item means it might lack that level of variability and surprise value unlike other top tier mons, which is still a downside worth talking about imo. this also means it'll also flow better into the "waterpon cant run boots" sentence you have next) As Ogerpon-W does not have the option to run Heavy-Duty Boots, it is often forced to be ran on highly offensive teams that do not make use of entry hazard removal, or alongside partners that can provide it such as Great Tusk, Iron Treads, and Cinderace. (hatt structures are also strong so prob worth mentioning too)

Other Options

(i think you can mention a set of 3a + utility [like taunt/synthesis/whatever as last] in here as well, & i dont think it's covered in any of our existing sets) Swords Dance sets may use Grassy Glide alongside Rillaboom, granting Ogerpon-W with the opportunity to get the jump on and threaten to OHKO the likes of otherwise potential revenge killers (or something like that, just to make it clearer on why ohkoing them first is relevant) like Darkrai and Deoxys-S after a Swords Dance boost. Substitute is another option on Swords Dance sets, allowing Ogerpon-W to block status moves such as Galarian Weezing's Will-O-Wisp and Toxapex's Toxic, as well as absorb Garganacl's Salt Cure, (would move salt cure first on the list cause the standard taunt variant also stops gweez's wisp & pex's toxic. can also mention how if you keep a sub up from weak attacks, like from utility gliscor or body slam mola, it also prevents their faster teammates from revenge killing you) and it is usually preferred to be (or other phrases you want that 'tells someone to use something' instead of 'what is commonly being used') ran alongside Horn Leech to offset the HP loss. Ogerpon-W may opt to run bulky spreads alongside Synthesis on its Swords Dance and Utility sets, such as investing 252 EVs on HP, running an EV spread of 252 HP / 4 Atk / 252 Spe, (removes ambiguity) making it a sturdier check against the likes of Ting-Lu, Great Tusk, and Iron Treads, and avoid OHKOs from the likes of Choice Specs Dragapult's Draco Meteor, Life Orb Zamazenta's Close Combat. and +2 Gholdengo's Shadow Ball. Spiky Shield may be used to scout attacks from Choiced users such as Dragapult, Walking Wake, and Darkrai, (mention how it also stops lokix from rking you) while also chipping at physical attackers to put them in range of Ogerpon-W's attack, as offensive Great Tusk is in Ivy Cudgel's range after one round of Spiky Shield. (how common is this interaction even? cause chances are tusk doesnt want to trade only to do like 40 back) Low Kick and Superpower may be considered to OHKO Kingambit, as well as Kyurem after a round of Stealth Rock, with the latter making up for its drops by also netting an OHKO against Darkrai. Finally, Wood Hammer may be ran over Power Whip thanks to its accuracy.
most are just minor changes and nitpicks but would like to double check since there're some parts that require considerable writing still; lmk once you did or if you have any questions.

Done ty! Though I did not apply the Hatterene mention to the first paragraph cause the 3 removal Pokemon are more relevant teammates and is already hard to fit Hatterene in the sentence. I also didnt change the part about bulky spreads as per the message on discord, as I dont think 252 Speed is representative of the bulky spreads ran, I can change the sentence if you have a diff way to convey it
 
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[OVERVIEW]

With its outstanding power, good speed, and variety of coverage and utility moves, Ogerpon-W is one of OU's premier physical attackers. The high power of Ivy Cudgel and Power Whip, the option to trade the latter with Trailblaze to outspeed otherwise faster foes such as Dragapult and Deoxys-S, and the option for coverage in Play Rough to nail Dragon-types such as Kyurem and Raging Bolt, come together alongside Swords Dance to make Ogerpon-W a potent wallbreaker and potentially late-game cleaner. In addition to the aforementioned Play Rough, supportive attackKnock Off to remove Heavy-Duty Boots from the likes of cripple checks like (cause if you knock hydra's helmet too for instance you have more freedom to spam uturn throughout the game, so not just boots) Pecharunt, Zapdos, and Dragonite, and U-turn to pivot on predicted switches and bring teammates in safely, means that Ogerpon-W can also run an all out attacker set rather effectively. Moves such as Spikes, Taunt, and Encore allow Ogerpon-W to act as an Utility attacker able to further support its teammates beyond attacking, making the most out of the many switches it forces to progress the game. Moreover, the defensive utility granted by Water Absorb lets Ogerpon-W find space to get on the field safely against the likes of Walking Wake and, more importantly, Alomomola and Dondozo Alomomola, Dondozo, and Walking Wake, (feel free to reword just as long as you emphasize the matchup into mola & dozo more) while after Terastallization, it is able to the additional boost also lets it take on the likes of special attackers that may otherwise check (maybe 'pressure' or 'force it out' or 'threaten' are better verb choices here) it, such as Iron Moth and Tornadus-T. However, Dragon- and Grass-types such as Raging Bolt, Kyurem, Hydrapple, and Sinistcha, as well as Pecharunt can prove hard for Ogerpon-W to make progress against if it is not running the adequate coverage. Despite its good Speed, Ogerpon-W is still outsped and threatened by the likes of Tornadus-T, Dragapult, and Zamazenta. Being locked into Tera Water means that Ogerpon-W lacks the surprise factor and set variability that other top tier Pokemon such as Dragonite and Kingambit possess. Similarly, this also applies to the fact that Ogerpon-W is locked into Wellspring Mask; particularly, As Ogerpon-W does not have the option to run Heavy-Duty Boots, so it is often forced (maybe 'necessitated' is better here, up to you) to be ran on highly offensive teams that do not make use of can forgo (even HO still uses removal so reworded this a bit) entry hazard removal, or alongside partners that can provide it such as Great Tusk, Iron Treads, and Cinderace. Being locked into Tera Water means that Ogerpon-W likes the surprise factor that other top tier Pokemon such as Dragonite and Kingambit may offer.

Other Options

Swords Dance sets may use Grassy Glide alongside Rillaboom, granting Ogerpon-W with the opportunity to get the jump on and threaten to OHKO otherwise revenge killers in Darkrai and Deoxys-S after a Swords Dance boost while also letting it revenge kill the likes of XXX. Substitute is another option on Swords Dance sets, allowing Ogerpon-W to absorb Garganacl's Salt Cure, while blocking status moves such as Galarian Weezing's Will-O-Wisp and Toxapex's Toxic similar to Taunt, and it is preferred to be ran alongside Horn Leech to offset the HP loss. Ogerpon-W may opt to run bulky spreads alongside Synthesis on its Swords Dance and Utility sets, such as investing 252 EVs on HP, (dont feel strongly enough to fix & persuade about the spread so can just leave this as is) making it a sturdier check against the likes of Ting-Lu, Great Tusk, and Iron Treads, and avoid OHKOs from the likes of Choice Specs Dragapult's Draco Meteor, Life Orb Zamazenta's Close Combat. and +2 Gholdengo's Shadow Ball. All out attacker variants may drop one of its attacks for utility moves such as Taunt and Encore, getting the most out of Ogerpon-W's coverage while still providing support for its teammates. Spiky Shield may be used to scout attacks from Choiced users such as Dragapult, Walking Wake, and Darkrai, stop revenge killing attempts from Lokix and Slither Wing's First Impression, and chip at physical attackers to put them in range of Ogerpon-W's attack. Low Kick and Superpower may be considered to OHKO Kingambit, as well as Kyurem after a round of Stealth Rock, with the latter making up for its drops by also netting an OHKO against Darkrai. Finally, Wood Hammer may be ran over Power Whip due to its accuracy.
mostly adjusted wording for clarity; good job 2/2
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