Oh No, It's the Haxlords! [OU RMT]

It's been awhile since I've seriously been on the OU ladder, and I thought it was time to dive back in. I've been frightened by the new LeadMeta and Latias metagame, neither of whom existed when I left. I've always been a supporter of Togekiss and HaxRachi, and abusing their ParaFlinch potential to the fullest. Widespread paralysis often creates unique opportunities, and Machamp with its unique Dynamicpunch can really take advantage of that. The rest of the team is designed to support those already on it.
Without further ado...


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Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/212 Def/44 SDef
Bold nature (+Def, -Atk)
- Thunder Wave
- Overheat
- Discharge
- Reflect

The toaster. Being new to this metagame, I'm paranoid of LeadMeta, and this is the surefire counter. He actually gets Reflect up quite often, I'm considering going Dual Screen. Twave adds to the Parahax theme of the team, which is necessary because it is quite slow. Overheat is necessary for dealing with LeadMeta, and Discharge is just STAB. Not too shabby, but not exactly a Scarf Darkrai either, if you know what I mean. (obvious Ubers reference.) But he gets the job done, and done rather well.
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Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Heat Wave
- Roost
- Roar

The "problem" member of my team. I'm at a total loss of what to put here. He fills in added bulk on this rather bulky team, but not much else. Roost is for bulk, and Roar is for phasing (which any bulky thing should do.) Tbolt is STAB, and Heat Wave is decent added coverage. He can spread Para on an odd chance, and counter Scizor magnificently, but overall he's contributing very little. Backup Wall.
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Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Rest
- Sleep Talk
- Return
...Wow. I had never used a Resttalk Gyara until I tried him on this team, and he's an absolute Beast. I'm trying an unusual EV spread (largely because I'm so used to DD that I refuse to give up max Attack) and its been doing just fine. Waterfall + Return is great coverage, and Resttalk has swept entire teams. Counters pretty much anything physical. How Intimidating. He plays the role of a Physical Wall.
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Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/4 Def/252 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Roost
- Air Slash
- Aura Sphere

A necessary haxer for my team. Twave is for a surefire Para (Tkiss isn't much afraid of Grounds) and any Volt-hungry switchins face my Toaster. Air Slash provides the famous ParaFlinch, often ruining a Pokemon, and Roost is for bulk. Aura Sphere gives me good coverage, hitting the problem Steels who would otherwise resist me. Valuable member. Pseudo-Special Wall.
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Body Slam
- Iron Head
- U-turn
- Wish
I <3 Jirachi so much its insane. Body Slam on the switch gets a lot of Para's (hopefully on Tran) and I can always send in Gyara to deal with that Heatran switchin anyway. U-turn + Wish heals my team nicely, and Iron Head gives me that ParaFlinch abusing powers. Can counter Ttar rather nicely that way. With those resists, he can counter a lot. Godly. About the EV spread- I know my way around Jirachi, I know what I'm doing 110% of the time with him. Bulky guy, with walling potential.
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Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Rest
- Sleep Talk
- Stone Edge

Move over Scizor, this is "Mr. Late-Game." He'll outspeed those pathetic paralyzed rivals and hit them with powerful Parafusion, then Rest off damage. Dynamicpunch will destroy anything that doesn't resist it, and a number of things that do. Stone Edge is good added Coverage for Flyers, and hitting all OU ghosts neutral. Resttalk keeps him alive and pounding. I like him- as a friend (don't get me wrong here.) Bulky sweeper.
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So there we go. Spread Para and Sweep with slow, bulky threats that love it when the foe is paralyzed. Definitely needs work, but even with minimal time investment from me (and I'm not even a good team builder) its won a large percentage of games, even if a lot of them were forfeits. I'm noticing that without Gyara, I am rather prone to being swept. Added type resists in Zapdos' spot would really make this team. Short Threat list-
Ttar- Jirachi, Gyara, others.
Scizor- Gyara, Rotom, Zapdos, others.
Mence- Gyara, Machamp if its paralyzed, Jirachi to an extent.
Latias- Jirachi, Gyara if paralyzed, others.
 
I find it very neccessary for a team to have Stealth Rock to be extremely successful. Your team also suffers from Slow Syndrome even with T-Wave and Body Slam haxs.

If your really scared of Metagross, there is...

Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP/212 Def/56 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Protect/Surf

Lead with it and it allows you a safety versus Metagross leads and allow stealth rock set up. Consider this for Zapdos as Swampert is a very good tank. Heck I can even see you throw an Infernape to gain some speed or CS Flygon.
 
I admit, I love paraconfusion, as long as I'm the one doing it n__n

Anyway, the good of this team is that Machamp + Jirachi + Gyarados is an awesome combination. The bad is that you absolutely rely on ParaHax and if you don't successfully get it off, you are pretty much screwed. And believe me, the ammount of Taunt and Substitute out there will come back to bite you in the behind!

So where do we start when fixing it? Well, I think a safe place is the lead. I suggest switching Rotom-h for a Choice Scarf variant with Thunder Wave / Shadow Ball / Trick / Thunderbolt. Basically, Rotom-h is going to die if you happen to fight a Tyranitar lead. Unfortunately, we can't really change that. What we can do is to either a.) paralyze Tyranitar or b.) Trick him. Both of these are pretty mcuh acceptable. Anyway, if you happen to fight a Azelf, Aerodactyl, Bronzong, Metagross, Heatran, or any other kind of lead that will try and Stealth Rock on you, I suggest Trick and then go from there. Rotom-h is such an awesome lead for doing this kind of stuff. I really think starting out with Trick is a much better idea than using the paralysis from the getgo and you don't want to be taunted by something ridiculous that ends up ruining your entire strategy.

I would then add Discharge to Zapdos over Thunderbolt, only because a paralysis team should be taking these opportunities as much as possible and since we got rid of Discharge on Rotom-h, it is only natural to add it to Zapdos.

For Gyarados, I am wondering if you should try out Dragon Dance over Return? With all that paralysis and electric types, you are pretty much guaranteed a few turns of free Dragon Dancing without Vaporeon interuppting you, and DD Gyarados on a Paralysis team sweeps much more often.

When we get to Togekiss, I have to wonder if he is truly the right choice. He gives you 3 SR weaknesses with no Spinner and you already have a lot of hax on this team (Even Gyarados has some in the form of Waterfall). No, I would consider Infernape, especially since you could probably paralyze the faster scarfers they might have who could revenge kill him. You could easily use Fire Blast / Close Combat / Thunderpunch / Hidden Power Ice and really tear them something new. You could even use Grass Knot if you wanted if you don't like CursePert ruining your fun. Again, this is entirely up to you, and Togekiss may fit it better with your gameplan, but it is always nice to have a strong sweeping back-up plan. Infernape also works well with Machamp as one or the other will usually end up eliminating the other's counter.

Really cool team imo, we don't get nearly enough paralysis teams as we should.
 
I'd suggest something more specially bulky. Specifically, something that can handle SpecsJolt. As you can probabely tell by now, he does a big number to your team. Zapdos isn't doing much for your team that Gyara, Oven or Jirachi isn't. Let's put another sweeper here that would love your parailization.

Snorlax sounds good, as you have plenty of fighting resists. But what set?

Choiceband isn't going to offer your anything you couldnt get from snorlax on a regular team. Curse is going to be stopped just as well as it would any other time. It could be run, though just as well.

In my opinion, if this were my team I think I'd try out a bulky sweeper Snorlax. Either Leftovers and four attacks or rest and 3. I'd personally go with rest if you want Snorlax to come in on Heatran/Jolteon and whatever more than a few times. Lategame
Something like Body Slam / Crunch / {Rest/Earthquake/Focus Punch} / {Fire Blast/Selfdestruct}.

Heh. That's just what I threw together to try. If this doesn't work for you, I'd just put Blissey over Zapdos and add another sweeper somewhere. Right now, I don't think you have enough offense to take advantage of the para, as well as not enough special defense for this kind of team. So snorlax just seemed like a good fit.
 
well, it is a nice team, but you have 3 pokes weak to Stealth Rock, only one resist, and no spinner; thats not good... will fix this later.

First Rotom-h is not a very good lead from personal experience, and most carry Occa berry, so they'll get rocks up while taking an Overheat, and swtch to an apropriate counter. Anyways if your so paranoid about metagross just run a swampert lead:

Swampert @ Leftovers/Lum Berry
Torrent
Evs: 240 Hp/ 216 Def/ 54 SpAtk
Relaxed
- Earthquake
- Hydro Pump/Surf
- Ice beam
- Stealth Rock

this obviously takes care of metagross and other leads like heatran, infernape, gengar, and jirachi to name a few. It 2HKOs meta with earthquake. Hydro pump for more power, but surf's more reliable, sets up rocks also. lefties is the superior option, but lum helps you take care of sleeper leads.

You say zap is a problem, then replace it. A spinner like starmie would look very good here. Starmie would give you an effective spinner allowing Gyara and Kiss to switch in repeatly, while keeping away spikes/toxic spikes for jirachi and machamp respectively, making your life easier, so here goes:

Starmie @ leftovers
Natural Cure
Evs: 136 hp/ 156 Def/ 216 Spe
Timid
- Surf
- Thunderbolt/Ice Beam
- Recover
- Rapid Spin

Gets rid of entry hazards, and can revenge kill gyarados and salamence, depending on choice of move.

252 Def and an impish nature would maximize gyara's defensive capabilities, and dragon dance>return would make up for the loss of atk, but i'm not very experienced with defensive gyaras.

Haxkiss is just fine.

Here's were the change you should make most; change rachi to the subCM set:

Jirachi @ leftovers
serene grace
evs: 252 Hp/ 80 SpAtk/ 176 Spe
Timid
- Calm Mind
- Substitute
- Flash Cannon/Psychic
- Thunderbolt

This would be your main late-game sweeper, and you would keep your more stall orientated look. This thing is an absolute beast, giving you 101 hp subs making it near impossible to break, giving you atleast a couple CMs then sweep with your atks. flash cannon so you don't get walled by latias. evs to outspeed all lucario.

Machamp is good, but payback will give you more coverage as well as giving you something to hit rotom-A and latias hard.

Well, hope I helped and Good Luck with the team =)

EDIT: I guess lovedestiny beat me with the swampert, as well as a few others, while doing this. oh well...
 
You should consider Breloom somewhere on your team. With parahax, Breloom is just simply ridiculous, as he can literally Substitute as much as he wants. He is truly a magnificent fit on a team that is meant to be annoying. Putting it over Machamp would make the most sense, though Machamp is fantastic for being a nasty bugger.
 
Rotom-h:

I won't agree with the other posters that Rotom-h is a bad lead. Metagross do have Occa Berry though, and can return after surviving Overheat to do serious damage with Meteor Mash and Explosion. Bullet Punch also allows him to bypass Paralysis speed. The best way to cripple it is with Will o Wisp in place of Thunderwave. I know it's against your team strategy, but it's a great move against pokemon that don't mind paralysis like Hippowdon, Swampert, Bronzong and to an extent Tyranitar (though Burn will certainly make Ttar less threatening). These 4 pokemon are in the 9 most common leads. Will o Wisp also has better synergy will Discharge; 30% chance of paralysis is near useless with Thunderwave.


Zapdos:

I agree with everyone that you need Stealth Rock. Gyarados is also problematic - Rotom may take damage early on, thanks to being a lead, that makes it incapable of absorbing a +1 LO Waterfall. Zapdos is your most replaceable pokemon; like you said, it doesn't do much. Let's kill two birds with one stone (sorry for the cliche), and replace Zapdos with Celebi. Use the standard defensive set with Grass Knot and Recover, but with it's two other options being Stealth Rock and Thunderwave (for the sake of your team strategy, and it's just generally a good move on Celebi, hindering many sweepers and providing great team support).


Gyarados:

Your Gyarados is a mix of a wall and a sweeper. Also, you already have a sleep absorber (Machamp). I feel that physically bulky Salamence can fill Gyarados' role more efficiently. Use Jolly 192 HP / 140 Def / 176 Spe to outspeed Jolly Lucario, hitting it with Earthquake before it Ice Punches. This Salamence has more bulk, and with DD and more speed, it can sweep easier. The only pokemon that resist Dragon Claw and Earthquake are Skarmory and Bronzong, who walled Gyarados too. Scizor is harder to wall without Gyarados, but Rotom can wall it unless it is on very little HP. Salamence also won't be 2HKOed by CB Bullet Punch thanks to Leftovers.


Jirachi:

Use Impish 240 HP / 232 Def / 32 Spe EV spread. If you're using Jirachi to pass Wish to the team, he needs to be bulky, so it can take hits and survive. These EVs are even more important when considering Jirachi doesn't have reliable self-recovery. Tyranitar is problematic for your team. With this spread, Jirachi takes his hits better, and outspeeds Jolly Tyranitar. With more bulky, Jirachi has more opportunities to paraflinch harass, which makes up for the lack of Atk power.

You lack a Salamence counter. It is rare for me to say this, but with 4 other members of your team having reliable recovery moves, U-turn has little use on Jirachi. Jirachi doesn't need to take a hit for them. Replace U-turn with Ice Punch. This enables Jirachi to beat Salamence and Flygon when they are locked into Outrage. My recommended EVs enable Jirachi to wall Outrage easier, and should the need arise, CB Flygon's Earthquake only has a 15.38% chance of OHKO with SR down, and +1 LO Naive Salamence's Earthquake has a 2.56% chance. Ice Punch will OHKO Salamence if it has taken SR damage, though 0 HP/Def Flygon will only have a 46.15% of being OHKOed with SR in play. Ice Punch is also handy for finishing off Latias, though paraflinch is more effective unless Latias is in KO range.
 
I agree with people saying to add starmie, perhaps over zapdos. maybe you could make your Rachi a choice scarf version since you're already spreading so much paralysis and choice scarf allows you to outspeed some of the pokemon that say are immune to thunder wave(cough cough Gliscor).


Rotom-h:

I won't agree with the other posters that Rotom-h is a bad lead. Metagross do have Occa Berry though, and can return after surviving Overheat to do serious damage with Meteor Mash and Explosion. Bullet Punch also allows him to bypass Paralysis speed. The best way to cripple it is with Will o Wisp in place of Thunderwave. I know it's against your team strategy, but it's a great move against pokemon that don't mind paralysis like Hippowdon, Swampert, Bronzong and to an extent Tyranitar (though Burn will certainly make Ttar less threatening). These 4 pokemon are in the 9 most common leads. Will o Wisp also has better synergy will Discharge; 30% chance of paralysis is near useless with Thunderwave.

oh please. think. MM is resisted and Explosion is worthless.
 
A few comments and suggestions:

Three Stealth Rock Weaknesses with no spinner puts your team in a rather bad position. It does help that all three of the weak pokemon have a form of recovery, but as things stand your team is very weak to Rock Attacks. Something like DD Tyranitar can OHKO every member of your team save Machamp. To help correct this, I would exchange Zapdos for something not weak to rock. The suggested Swampert seems like it could be a decent idea, or perhaps a Steel type like Metagross or Heatran.

Return on Gyarados seems a little odd. An interesting suggestion would be to try Outrage. Picking Outrage with Sleep Talk won't lock you in to it, and it provides perfect coverage with Waterfall (except Empoleon), and Perfect 120 Base Power Coverage to boot, which is very solid. It also hits Dragons (who normally resist Water, particularly Kingdra) for Super Effective Damage.

I feel like Machamp shouldn't be a Rest Talker. Two Rest Talkers seems like it is overdoing it. Try instead perhaps DynamicPunch/Stone Edge/Payback/Bullet Punch. This will provide A) Perfect Coverage, and B) A priority move to finish off those that DynamicPunch weakens. Alternately to Bullet Punch, you could run Fire Blast, which would 2HKO Skamory, eliminating it as a counter (although DynamicPunch already does quite a number to it).
 
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