[At A Glance]
Hey guys, back again with my 1st 6th Gen RMT. Gen5 really got me back into the competitive scene so I had been excitedly awaiting Pokebank, breeding tons of guys, trading in the SD Trading Room, and whatnot. However, Nintendo decided to dump a typhoon on my parade... the worldwide release of Pokebank was delayed.
With all the time I had spent preparing for it, I then realized that I actually had gotten very little first hand experience with the Gen6 Meta. With that, I decided to finally sit down and make an actual Team I liked to use instead of just gathering up boxes of competitive Pokes to use after Bank had been released. After all kinds of testing this is what I have ended up with :3
I absolutely love Volt-Turn so these guy were a very easy starting point. We've all seen these terrors running around this Gen and their synergy is fantastic. Rotom + Lando make for some fantastic pivots while stopping all of Talonflames fun dead in its' tracks. Lando also provides the ever-important Stealth Rocks. Genesect was a natural fit to the core to provide some much needed Revenge Killing and is just phenomenal at forcing switches. As we all know, he's an absolute monster, however he still has one big thorn in his side: Heatran. Luckily, Lando and Rotom both love to eat Tran alive.
It was at this point that went through a few days of just messing around and trying all kinds of things. TTar, Talonflame, Excadrill, Mega Luke, Mandibuzz, Keldeo, Bisharp.... if it was OU material and synergized fairly well with Volt-Turning then I probably tried it at some point or another.
After getting a feel for the new Meta, I decided that Hazards definitely needed to be handled. Regardless of Rotom/Lando being immune to all but Rocks, there comes a ton of switching with Volt-Turn so it definitely was an issue. I tried a few guys out for Hazards clearing (namely Exca) but Latias really came into its' own as a great Special Tank to compliment the Phy. Bulk of Lando and overall Bulk of Rotom.
Looking at the guys I had picked out thus far, I noticed I didn't have a Mega. While a Mega may not be mandatory by any means, I figured it was time to give Mega Mawile a chance to shine. Mawile isn't best Mega around, but he's really grown on me and can clean up fairly well thanks to that insane raw Attack + Sucker Punch. Mawile turned out to fit rather well on the team with Genesect/Latias luring out and denting Heatran and Rotom/Lando dealing with him. Not to mention he really enjoys the set up opportunities that all the Volt-Turning can provide.
After much play testing and messing around with the final slot, I eventually decided on Conkeldurr, specificly the Assault Vest varient. AV Conk is a great answer to opposing Volt-Turn Cores, which had been causing me some trouble. He's also another Status Absorber so Rotom isn't as pressured to waste it's 1 free Rest and even destroys Heatran to further help Genesect and Mawile.
[In Depth]
Hey guys, back again with my 1st 6th Gen RMT. Gen5 really got me back into the competitive scene so I had been excitedly awaiting Pokebank, breeding tons of guys, trading in the SD Trading Room, and whatnot. However, Nintendo decided to dump a typhoon on my parade... the worldwide release of Pokebank was delayed.
With all the time I had spent preparing for it, I then realized that I actually had gotten very little first hand experience with the Gen6 Meta. With that, I decided to finally sit down and make an actual Team I liked to use instead of just gathering up boxes of competitive Pokes to use after Bank had been released. After all kinds of testing this is what I have ended up with :3
I absolutely love Volt-Turn so these guy were a very easy starting point. We've all seen these terrors running around this Gen and their synergy is fantastic. Rotom + Lando make for some fantastic pivots while stopping all of Talonflames fun dead in its' tracks. Lando also provides the ever-important Stealth Rocks. Genesect was a natural fit to the core to provide some much needed Revenge Killing and is just phenomenal at forcing switches. As we all know, he's an absolute monster, however he still has one big thorn in his side: Heatran. Luckily, Lando and Rotom both love to eat Tran alive.
It was at this point that went through a few days of just messing around and trying all kinds of things. TTar, Talonflame, Excadrill, Mega Luke, Mandibuzz, Keldeo, Bisharp.... if it was OU material and synergized fairly well with Volt-Turning then I probably tried it at some point or another.
After getting a feel for the new Meta, I decided that Hazards definitely needed to be handled. Regardless of Rotom/Lando being immune to all but Rocks, there comes a ton of switching with Volt-Turn so it definitely was an issue. I tried a few guys out for Hazards clearing (namely Exca) but Latias really came into its' own as a great Special Tank to compliment the Phy. Bulk of Lando and overall Bulk of Rotom.
Looking at the guys I had picked out thus far, I noticed I didn't have a Mega. While a Mega may not be mandatory by any means, I figured it was time to give Mega Mawile a chance to shine. Mawile isn't best Mega around, but he's really grown on me and can clean up fairly well thanks to that insane raw Attack + Sucker Punch. Mawile turned out to fit rather well on the team with Genesect/Latias luring out and denting Heatran and Rotom/Lando dealing with him. Not to mention he really enjoys the set up opportunities that all the Volt-Turning can provide.
After much play testing and messing around with the final slot, I eventually decided on Conkeldurr, specificly the Assault Vest varient. AV Conk is a great answer to opposing Volt-Turn Cores, which had been causing me some trouble. He's also another Status Absorber so Rotom isn't as pressured to waste it's 1 free Rest and even destroys Heatran to further help Genesect and Mawile.
[In Depth]
Changes look like this.
The Unbanned Terror
Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- U-turn
- Iron Head
- Flamethrower
- Ice Beam
Man have I've missed playing with this monster of a Pokemon <3. For this particular Team I wanted to give Banded Gene a try and it worked out really well. The team as a whole though, was missing some much needed speed so a Scarf Set was more cohesive.
U-Turn is the obvious spam move here, doing great damage when backed up by the Phy. EV Spread and the potential +1 along with helping to keep up my momentum. Iron Head is here as a back up STAB that's rather powerful and allows Gene to push past Fairies if needed. While this is Phy. Based Scarf, Ice Beam and Flamethrower are quite important for their excellent coverage. Ice Beam murders any predicted Lando-T or Gliscor who feel it's safe to come in and comfortably tank a U-Turn as well as dealing with Dragons. Flamethrower keeps Steels from walling the Set, but also gives the team a way to roast opposing Gene, Aegis, and Mega Luke no problem.
Considering: Trying out Special Scarf atm.
The Unbanned Terror
Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- U-turn
- Iron Head
- Flamethrower
- Ice Beam
Man have I've missed playing with this monster of a Pokemon <3. For this particular Team I wanted to give Banded Gene a try and it worked out really well. The team as a whole though, was missing some much needed speed so a Scarf Set was more cohesive.
U-Turn is the obvious spam move here, doing great damage when backed up by the Phy. EV Spread and the potential +1 along with helping to keep up my momentum. Iron Head is here as a back up STAB that's rather powerful and allows Gene to push past Fairies if needed. While this is Phy. Based Scarf, Ice Beam and Flamethrower are quite important for their excellent coverage. Ice Beam murders any predicted Lando-T or Gliscor who feel it's safe to come in and comfortably tank a U-Turn as well as dealing with Dragons. Flamethrower keeps Steels from walling the Set, but also gives the team a way to roast opposing Gene, Aegis, and Mega Luke no problem.
Considering: Trying out Special Scarf atm.
The Washing Machine of Annoyance
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 80 Def / 136 SAtk / 44 Spd
Modest Nature
IVs: 0 Atk
- Rest
- Will-O-Wisp
- Volt Switch
- Hydro Pump
Good ol' faithful Bulky Rotom, one of the main faces of Volt-Turn. He was good Last Gen and things have only gotten better for him this go around. This particular Spread may seem a bit all over the place at first glance being less Bulky than the norm, but it serves 1 very important purpose: 2HKOing SpDef Heatran. On top of that, 248 HP / 80 Def is still enough Bulk to deal with Talonflame fairly well.
I decided to go with the ChestoRest varient so that Rotom could function as the teams' Status Absorber and it gives Rotom a much longer life overall otherwise as Pain Split can be underwhelming at times. WoW allows Rotoms to neuter Physical attackers and helps cause residual damage throughout a match. Volt Switch is STAB #1 and let's Rotom to be the annoying little washing machine that he is with his partners in crime, Genesect and Lando-T. Hydro Pump weighs in as STAB #2 and blows through the likes of Heatran thanks to the offensive investment.
Considering: Nothing really. This Set has been quite phenomenal.
The Physical Pivot
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Stealth Rock
- U-turn
- Stone Edge
- Earthquake
Lando-T is by far one of my favorite Gen5 Pokes, both competitively and in general. He possesses great Physical Bulk, especially after an Intimidate drop, and can hit back like a truck. Combine that with access to both Rocks and U-Turn and you have yourself one amazing Pivot who leaves little room to disappoint outside of getting OHKO'd via a stray Ice Beam.
Lando takes the role as the team's obligatory Rocks user; his ability to come in, tank hits, and force a switch makes him a prime candidate. U-Turn works in tandem with these same attributes to give me the advantage on a predicted switch. Lando also has the added benefit of Double Intimidate with Mawile in order to give Mawile an easy opening to come in and set up a Sub. Lando is no slouch on the Offensive either though thanks to that massive Base 145 Atk. Stone Edge + EQ have some great coverage together and leave little breathing room for the opponent regardless of no Offensive investment.
Considering: Much like Rotom, I really haven't had a bit of trouble with this Set.
The Special Tank
Latias @ Life Orb
Ability: Levitate
EVs: 112 HP / 180 SAtk / 216 Spd
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Thunderbolt
- Roost
Latias has always been a great Special Tank and this Gen hasn't changed that. She has however gotten a new toy in the form of Defog. Defog has given us a new, more distributed way of dealing with Hazards now, but comes with the drawback of removing your own from the field. That isn't too big of a problem considering I only have Rocks on this Team and, when I do decide to drop a Defog, it's usually worth losing my Rocks, if they're up, to let my Team not be so pressured since Volt-Turn naturally switches around a ton.
As stated, Defog was what made me try out Latias on the team and she's worked to great success. Draco is a great STAB to just throw around and hits super hard thanks to Life Orb. I've opted to go with T-Bolt for coverage as I've found many Azu come in fearing little and expecting to sweep only for them to sac themselves. It's also quite handy for dealing with Keldeo, Togekiss, and Bulky Waters in general. On top of that, Rotom, Lando, and Conk can all deal with Heatran for the team anyways. In the last slot we have Roost. Healing Wish was a great change, but Zard-Y is a real problem for this Team. Giving Lati back Roost at least gives me a good switch in that can heal off the damage.
Considering: Really happy with the changes here; don't see much else to fix up.
The Megalution
Mawile @ Mawilite
Ability: Intimidate
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Substitute
- Sucker Punch
- Play Rough
- Fire Fang / Focus Punch
The Mega of the team and one of my favorites, Mega Mawile is an absolute powerhouse. Despite his below average Speed, Mawile has the tools it needs to blow through many Pokes: Priority, great typing, and the highest Attack stat in the game. If this guy gets behind a Sub, something is going to die. It's really that simple outside of Heatran and Phazers and the Teams Volt-Turn Core definitely provides opportunities for some free Subs.
After some playtesting of Mega Mawile upon the advent of Gen6 I quickly noticed the biggest thorn in his side: how easy it is to play around Sucker Punch, especially with Rotom around on every other team spamming WoW. The answer was simple though; Substitute - The opponent is forced to Attack you as well as providing an immunity to Status. Behind a Sub, little is safe from Mawile. Sucker Punch let's Mega Mawile forget about it's sub par Speed and blast through the opponent untouched. Play Rough is a great Fairy STAB that is only flawed in its' 90% Accuracy. Little can handle a Sub protected Play Rough followed up with a Sucker Punch to secure a KO. I went with Fire Fang to let me get past Steels that would otherwise Wall this Set leaving little outside of Heatran to give me trouble.
Considering: Testing out Focus Punch > Fire Fang for bashing Tran and other Steels.
The Glue that saves the day
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 120 HP / 252 Atk / 116 SDef / 20 Spd
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
This guy just seems to hold the Team together. AV Conk was the final member added to the team and he has performed surprisingly well. Dealing with opposing Volt-Turn, particularly Rotom + Genesect, was rather annoying before this guy made his way onto the team. He's also a great alternative Status Absorber if Rotom needs to stay healthy and becomes even more fearsome afterwards thanks to Guts.
Drain Punch is an amazing asset to Conk and allows him to still heal off damage regardless of dawning an Assault Vest while firing off a powerful STAB. Mach Punch provides some Priority so that Conk is not simply a Tank, but can nab Revenge Kills in a pinch. Ice Punch, much like Ice Beam on Gene, is to nail incoming Lando/Gliscor and can help to deal with Dragons should the situation arise. Knock Off is beyond what I expected this Gen. It's so satisfying to rob the opponent of their Items and punish their switching.
Considering: No clue. As this is the newest member I haven't really had any problems thus far. In fact, AV Conk has definitely worked far better than I thought it would.
[Problems?]
Zard-Y himself really takes a dump on this Team with only Latias being able to tank a hit from him (Conk can as well, but then he just dies without doing much of anything back). However, pair Zard with a well played TTar the Lati@s slayer, and there goes my one and only check.
Mega Venu just has such a big ass. Combine that fact with Synthesis/Leech Seed and this guy just does not want to go down. He walls Rotom and Conk like a champ while the only thing I can dent him with really is Genesect. Mega Venu also has the potential to throw around Sleep which is extremely annoying.
Mixed Aegis loves to spam Shadow Ball against this Team should he find a spot to switch in. I don't really have anything that appreciates taking one, though I have plenty of checks for dealing with Aegis.
[Final Look]
Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- U-turn
- Iron Head
- Flamethrower
- Ice Beam
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 80 Def / 136 SAtk / 44 Spd
Modest Nature
IVs: 0 Atk
- Rest
- Will-O-Wisp
- Volt Switch
- Hydro Pump
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 Hp / 168 Def / 92 Spe
Impish Nature
- Stealth Rock
- U-turn
- Stone Edge
- Earthquake
Latias @ Life Orb
Ability: Levitate
EVs: 112 HP / 180 SAtk / 216 Spd
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Thunderbolt
- Roost
Mawile @ Mawilite
Ability: Intimidate
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Substitute
- Sucker Punch
- Play Rough
- Fire Fang
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 120 HP / 252 Atk / 116 SDef / 20 Spd
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- U-turn
- Iron Head
- Flamethrower
- Ice Beam
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 80 Def / 136 SAtk / 44 Spd
Modest Nature
IVs: 0 Atk
- Rest
- Will-O-Wisp
- Volt Switch
- Hydro Pump
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 Hp / 168 Def / 92 Spe
Impish Nature
- Stealth Rock
- U-turn
- Stone Edge
- Earthquake
Latias @ Life Orb
Ability: Levitate
EVs: 112 HP / 180 SAtk / 216 Spd
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Thunderbolt
- Roost
Mawile @ Mawilite
Ability: Intimidate
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Substitute
- Sucker Punch
- Play Rough
- Fire Fang
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 120 HP / 252 Atk / 116 SDef / 20 Spd
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Well there you have it... the Bulky, Priority riddled, Volt-Turning Team that I have had a ton of fun both making and using these past ~2 weeks. I'm quite sure it's far from perfect, but hey, what else is a RMT for lol. I'm looking forward to any advice you guys may throw my way. Thanks in advance!
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