Ok I would firstly like to start with introducing myslef and my competetive history. I always like to be quirky in everything I do and do it my way unless convinced otherwise, and I think being different is important to add a bit of colour to an otherwise bland world (BTW. I cannot add pictures as I'm on an IPad). This thought process has transcended to my teams which I have made with an OU trick room sand team peaking at the low 1500's which was very impressive and more recently an OU team centred around dragon dance scrafty reaching the high 1200's. however being sporadic means I get bored easily, so this is my new team.
Having experience with trick room I learnt about timing when to twist the dimensions at the right time and being unpredictable. So I thought, why not try rain dance? Not only is it similar in the sense I have to do it manually but I also benefit from all those damn toads in OU on PO. so without further a due this is my team.
Dragonite @ Choice Band
Trait: MultiScale
EV's: 252 Atk / 252 Spe / 4 HP
Nature : Adamant
Outrage
Fire punch
Superpower
Earthquake
If the opponent has a weather inducer that isn't toed this is my lead. Superpower destroys tyranitar. Earthquake destroys ninetales but if it has air ballon then it could be annoying but if that's the case outrage, and fire punch destroys the snowman, and with mulitscale he can survive and ice type attack. However I'm tempted to run a mixed set to get passed the hippowdon.
Tornados @ Damp Rock
Triat: Prankster
Ev's: 252 SpA / 252 Spe / 4HP
Nature: Timid
Rain dance
Hurricane
Focus Blast
U Turn
Here is my first inducer and abuser. With the rain I can fire off hurricanes with no remorse and having decent coverage alongside focus blast he can dent the opposing teams fairly well. And u turn is to get one of my swift swimmers in and keep momentum which I do lose when having to set up rain dance. Although with my practice with trick room this shouldn't be much of a problem.
Raikou @ Air Ballon
Trait: Pressure
EV's: 252 SpA / 252 Spe / 4 HP
Nature: Rash
Rain Dance
Aura Sphere
Thunder
Weather ball
Ok I have replaced bronzong for a decent thunder abuser and a back up mon if dragonite cannot take down the opposing weather inducers, thunder is to abuse the rain and to smash up opposing rain teams HP ice is to round of the great coverage and aura sphere is to smash pokemon weak to it like TTar however with t he addition of this beast I Ming t consider using salamenace as a lead as he has a higher special attack and could pack hydro pump to take down hippowdon. I have gotten rid of HP Ice for weather ball to abuse rain even further and as his main role is take down ninetales the hippo and the trex all of which won't want to take a rain boosted 100 BP water move and the snowman won't take arua sphere lightly either and rounding it all of is th powerful thunder abuse.
Espeon @ Leftovers
Trait: Magic Bounce
EV's: 252 HP / 252 Def / 4 SpD
Nature: Bold
Substitute
Calm Mind
Baton Pass
Stored Power
Ok this may need some explaining but the idea is to switch in on an obvious hazard mon like tentacruel of ferrothron and set up set up a sub to scout. From their I either baton pass my sub or set up calm mind. If the later is possible I set up a few calm minds and then hopefully with my sub still in tact at the time I baton pass to kingdra and go for the sweep.
Kingdra @ Damp Rock
Triat: Swift Swim
Nature: Timid
EV's: 252 SpA / 252 Spe / 4 HP
Rain Dance
Surf
Hidden Power Fire
Dragon Pulse
With hopefully an intact sub this set will hurt like no tomorrow. His two STABs alone has great synergy both offensively and defensively. But the idea is to get a few boosts from espeon then fire of rain dance and then sweep. He has above average bulk for a sweeper and with a few boosts and huge speed should be able to just plow through weakened teams. Surf and dragon pulse is chosen for reliability and HP fire is to decimate ferrothron, which with a few boosts even in rain should fry the thing, and it is the one common pokemon in ou which resists his STAB combination.
Kabutops @ Life Orb
Trait: Swift Swim
Nature : Adamant
EV's: 252 Atk/ 252 Spe / 4 HP
Waterfall
Stone edge
X Scissor
Superpower
The beast is my second abuser with great coverage and huge amounts of power and brilliant speed he should be able to damage a fair few things before going down. Although despite having a great coverage and speed priority does hurt him especially mach punch and bullet punch waterfall if the general go to move because of STAB plus rain plus life orb plus huge attack stat.
Thank you for taking your time to read this RMT it is far from perfect but the whole idea is to showcase that rain is still viable even with drizzle politoed, and I don't have much experience with rain, this is where I need help to iron out the flaws and make this whole team run smoothier.
I feel like I should use thunder somewhere, perhaps replacing dragonite with Riakou? It is ok at being an anti weather inducer with aura sphere and the bolt beam combo and weather ball. He also has decent speed.
Lastly I play competitively on PO so item clause is no problem.
Having experience with trick room I learnt about timing when to twist the dimensions at the right time and being unpredictable. So I thought, why not try rain dance? Not only is it similar in the sense I have to do it manually but I also benefit from all those damn toads in OU on PO. so without further a due this is my team.
Dragonite @ Choice Band
Trait: MultiScale
EV's: 252 Atk / 252 Spe / 4 HP
Nature : Adamant
Outrage
Fire punch
Superpower
Earthquake
If the opponent has a weather inducer that isn't toed this is my lead. Superpower destroys tyranitar. Earthquake destroys ninetales but if it has air ballon then it could be annoying but if that's the case outrage, and fire punch destroys the snowman, and with mulitscale he can survive and ice type attack. However I'm tempted to run a mixed set to get passed the hippowdon.
Tornados @ Damp Rock
Triat: Prankster
Ev's: 252 SpA / 252 Spe / 4HP
Nature: Timid
Rain dance
Hurricane
Focus Blast
U Turn
Here is my first inducer and abuser. With the rain I can fire off hurricanes with no remorse and having decent coverage alongside focus blast he can dent the opposing teams fairly well. And u turn is to get one of my swift swimmers in and keep momentum which I do lose when having to set up rain dance. Although with my practice with trick room this shouldn't be much of a problem.
Raikou @ Air Ballon
Trait: Pressure
EV's: 252 SpA / 252 Spe / 4 HP
Nature: Rash
Rain Dance
Aura Sphere
Thunder
Weather ball
Ok I have replaced bronzong for a decent thunder abuser and a back up mon if dragonite cannot take down the opposing weather inducers, thunder is to abuse the rain and to smash up opposing rain teams HP ice is to round of the great coverage and aura sphere is to smash pokemon weak to it like TTar however with t he addition of this beast I Ming t consider using salamenace as a lead as he has a higher special attack and could pack hydro pump to take down hippowdon. I have gotten rid of HP Ice for weather ball to abuse rain even further and as his main role is take down ninetales the hippo and the trex all of which won't want to take a rain boosted 100 BP water move and the snowman won't take arua sphere lightly either and rounding it all of is th powerful thunder abuse.
Espeon @ Leftovers
Trait: Magic Bounce
EV's: 252 HP / 252 Def / 4 SpD
Nature: Bold
Substitute
Calm Mind
Baton Pass
Stored Power
Ok this may need some explaining but the idea is to switch in on an obvious hazard mon like tentacruel of ferrothron and set up set up a sub to scout. From their I either baton pass my sub or set up calm mind. If the later is possible I set up a few calm minds and then hopefully with my sub still in tact at the time I baton pass to kingdra and go for the sweep.
Kingdra @ Damp Rock
Triat: Swift Swim
Nature: Timid
EV's: 252 SpA / 252 Spe / 4 HP
Rain Dance
Surf
Hidden Power Fire
Dragon Pulse
With hopefully an intact sub this set will hurt like no tomorrow. His two STABs alone has great synergy both offensively and defensively. But the idea is to get a few boosts from espeon then fire of rain dance and then sweep. He has above average bulk for a sweeper and with a few boosts and huge speed should be able to just plow through weakened teams. Surf and dragon pulse is chosen for reliability and HP fire is to decimate ferrothron, which with a few boosts even in rain should fry the thing, and it is the one common pokemon in ou which resists his STAB combination.
Kabutops @ Life Orb
Trait: Swift Swim
Nature : Adamant
EV's: 252 Atk/ 252 Spe / 4 HP
Waterfall
Stone edge
X Scissor
Superpower
The beast is my second abuser with great coverage and huge amounts of power and brilliant speed he should be able to damage a fair few things before going down. Although despite having a great coverage and speed priority does hurt him especially mach punch and bullet punch waterfall if the general go to move because of STAB plus rain plus life orb plus huge attack stat.
Thank you for taking your time to read this RMT it is far from perfect but the whole idea is to showcase that rain is still viable even with drizzle politoed, and I don't have much experience with rain, this is where I need help to iron out the flaws and make this whole team run smoothier.
I feel like I should use thunder somewhere, perhaps replacing dragonite with Riakou? It is ok at being an anti weather inducer with aura sphere and the bolt beam combo and weather ball. He also has decent speed.
Lastly I play competitively on PO so item clause is no problem.