Some PokeBH sets:
Gliscor @ Toxic Orb
Ability: Fur Coat / Ice Scales
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Victory Dance
- Beak Blast
- Precipice Blades
- Spikes / Burning Bulwark / Baneful Bunker / Taunt
Self-Improofs with FC or Scales + Protection. VD loses its worst weakness on Gliscor thanks to Hyper Cutter preventing Strength Sap users from necessarily hardwalling sweeper sets, so counterplay outside of attacking with damaging enough attacks is left to reactive counterplay (Topsy-Turvy, Haze, Clear Smog, phazing) and the combination of Salt Cure + attacks. Beak Blast is interesting as being negative priority means 2HKOing opposing Strength Sap users at +6 suffices provided they cannot break through (as you can Beak Blast --> outspeed with Precipice Blades to KO rather than PP stall opposing Sap or get a predict right). Spikes is generally super useful and mitigates one of VD sets' weak points in generally not contributing to the game state aside from the threat of setting up and sweeping. Be sure to fit protection instead if Scales though, since you'll be taking 25 from Beak Blast instead of ~13. I haven't tried Taunt but I'm sure that's also an option if FC, since you disable potential counterplay that the other 4th move options don't. This is clearly the most problematic Gliscor set imo and if this set were popular I'd probably be on the fence on whether Gliscor's banworthy or not.
Altaria-Mega @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed / Sassy Nature
IVs: 0 Spe
- Boomburst
- Nuzzle / Stone Axe
- Rapid Spin
- U-turn
Best Spinner in the format imo, since it's the most worthwhile defensive -ate mon to run and knowing you get reliable Spins off means you're not giving up much by running a non-Boots item on most mons. Boomburst almost OHKOes Zamazenta and deals ~40 to neutral Arceus formes, meaning you're not passive at all. Nuzzle lets you annoy Imposter (if Imp Transforms into Toxapex it's healed by Limber, though) and most non-Toxapex stuff, while Stone Axe is efficient hazard setting. The Basculegions are banned now but Altaria can still check Sniper Greninja/some TH Arceus and force opposing Kyogre/Reshiram/SF Greninja/most Fairy-weaks out. Poor bulk means neutral and even some resisted hits can be annoyances though.
Gliscor @ Toxic Orb
Ability: Aerilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rapid Spin
- Facade
- Spikes
Now for the second best Spinner. The self-Improofing is a bit sketchy but Aerilate Gliscor's really good at coming into passive hazard setters and safely removing or Spiking in front of them. Aerilate Facade also hits way harder than one would expect, 2HKOing neutral nature Ho-Oh and dealing ~40 to neutral Arceus formes. What tends to happen in practice is coming in to remove hazards in the early game, get Spikes up against whatever passive mons allow you in, and SD when an opportunity to break arises, which is pretty quick when the opponent doesn't have a mon that comfortably 1v1s +2 Gliscor. Use on bulkier teams that'd like to not be consigned to Boots spam, preferably with a backup wincon like TH Arceus.
Lucario-Mega @ Choice Band
Ability: Tinted Lens
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike
- Gigaton Hammer
- Close Combat / Collision Course
- Bullet Punch / Knock Off / Trick / Mach Punch / Bolt Strike / Electro Drift
Very tough mon to answer without FC AShield Toxapex, with Sunsteel 2HKOing everything upwards of neutral nature Ting-Lu and Fighting STAB generally nailing the rest. Sunsteel's going to be the button you're mashing but Gigaton applies additional pressure by hitting non-FC foes way harder and CC discourage Imposter from coming in. The 4th slot is flexible – I ran Bullet Punch which has randomly let me pick down opposing Imposter before, but you could probably run a bunch of other stuff if you wanted to. Clearly the closest Lucario set to being problematic imo and I'd imagine something like this is what got Kartana banned in base BH? Just Luc is stronger here, slightly faster, and has a better secondary STAB.
Ho-Oh @ Leftovers / Clear Amulet / Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Spirit Shackle
- Victory Dance
- Flare Blitz
- Strength Sap
More potent than in base BH since Pressure affects the VD-Sap dynamic in your favor. If the opponent can't force you out you can boost to +6 pretty easily and hit stuff with coked up Flare Blitz. I prefer Leftovers since Clear Amulet isn't a necessity anymore thanks to Pressure but Amulet is still nice against FCs bulky enough to eat one +6 hit. Life Orb can score 2HKOs against FC Toxapex at +6 and OHKO FC Arceus formes after Stealth Rock. You can run similar sets on Yveltal/Kingambit (Sapblocks thanks to Defiant)/Gliscor and probably Dialga/Zekrom/anything that can realistically do so in base BH, though Ho-Oh is definitely the most splashable user. Closest Ho-Oh set to being broken imo.
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More niche/matchup-fishy sets:
Zekrom @ Wide Lens / Life Orb
Ability: Galvanize / Adaptability
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Population Bomb / Bolt Strike
- Glaive Rush
- Strength Sap
You kinda hope you don't run into Helmet/Ting/Steelix/Altaria but otherwise this is fairly solid. -ate PopBomb/Adapt Bolt Strike OHKO Arceus at +1 and Glaive Rush potentially 2HKOes Eviolite Imposter w/ Galvanize and deals 82% min with Adapt. Easily Improofed by Steelix and can be pivoted around by Altaria.
Sableye-Mega @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Knock Off
- Nuzzle
- Defog / Burning Bulwark / Mortal Spin / Baneful Bunker / whatever
- Teleport
Magic Bounce + Regen is good for passive Spikes setters, not much to say. Sableye underspeeding basically everything and blocking Strength Sap are also really useful.

Hydrapple / Ferrothorn @ Assault Vest
Ability: Magic Guard / Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy / Relaxed Nature
IVs: 0 Spe
- Mortal Spin
- Rapid Spin
- Knock Off / Matcha Gotcha / Stone Axe / Clear Smog / Dragon Tail / Circle Throw / Nuzzle / whatever
- U-turn
Good into Kyogre and opposing Regenerator guys since you don't care about Mortal Spin and are relatively slow. Dual Spin because you'd generally be slotting these on Rain (as I did pre-Basc bans) to remove hazards for teammates especially concerned with staying at full (Water Spout stuff but also everything in general). Hydrapple can't get Knocked so it's especially resilient against opposing RegenVests, while Ferrothorn can chip via Iron Barbs and scout opposing Fire/Fighting coverage if necessary so they both have usable Abilities aside from Regen. If not on Rain, you're mostly using these to complement Toxapex as Apple/Ferro and Pex have great type synergy and Ho-Oh being Stone Axe-weak can be annoying.
Breloom @ Toxic Orb
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Will-O-Wisp
- Bullet Seed
- Spikes
- Icicle Spear / Triple Axel / Burning Bulwark / Baneful Bunker
Pair this with Gliscor if you want 2 Poison Heal mons that badly. With FC you can comfortably come in on Regens not named Dialga/Ho-Oh and you soft-check Sniper Greninja so you have situational defensive utility as well. Ice coverage is mainly for Gliscor but it's also not strictly necessary. Pair with reliable hazard control and setup Gliscor (1st set in this post) for optimal results.
Weezing-Galar @ Black Sludge / Covert Cloak
Ability: Regenerator / Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Salt Cure
- Knock Off / Mortal Spin / Ruination
- Defog / Strength Sap / Ruination / Mortal Spin / Leech Seed / Stone Axe
- Shore Up
Neutralizing Gas is weird in that currently the first time one sends a native NGas user out only Neutralizing Gas is active, with all other Abilities being suppressed regardless of Ability Shield (even for the opposing Pokemon). However, in subsequent times the NGas user is switched in only the non-Neutralizing Gas Abilities (Levitate/Misty Surge/the custom Ability in this case) are active, and the opposing Pokemon's Abilities are unaffected.
This makes Weezing-G an excellent stallbreaker but pretty horrible at everything else. Salt Cure's necessary since it's the most effective way to harass walls that can't force Weezing out (basically all of them bar TH Arceus formes and RegenVest Dialga), and I strongly recommend Shore Up since some passive teams just fold if they can't take advantage of reliance on Strength Sap. The other moves listed aid Weezing in its main role: Knock removes Cloak to more effectively mash Salt Cure, Mortal Spin/Leech Seed incur additional passive damage, and Ruination helps to deplete opposing recovery PP. You can also run Strength Sap for additional (situationally superior) recovery or hazard removal/setting in case Weezing alone isn't enough for the matchup at hand. Levitate + Regenerator with Weezing-G's typing is actually not bad so even if you do have to switch out Weezing can potentially tangibly impact the game state; alternatively Fur Coat seems fine but most special mons (and many physical attackers) pretty easily force you out. I wouldn't mind if NGas were fully banned rather than merely restricted because sets like this are simply cancer to deal with.
Medicham-Mega @ Choice Band
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Close Combat
- Psychic Fangs
- Wicked Blow / Knock Off / Bolt Strike / Flower Trick
- Gigaton Hammer / Extreme Speed / Mach Punch / Bolt Strike / Flower Trick / Glacial Lance
Seems like everyone forgot this mon exists LOL, I haven't tried Medicham recently but there's no way it's not good if not outright broken. CC 2HKOes non-AShield Toxapex and Ho-Oh, and deals 84% minimum to neutral Arceus. Psychic Fangs is mostly for Toxapex, but it also 2HKOes basically anything CC doesn't OHKO. The other two moves are flexible: Wicked Blow OHKOes Ghostceus, Knock Off hits the same targets (albeit less hard) while removing items, Bolt Strike OHKOes Dondozo and slightly chipped Slowbro, Flower Trick never misses in exchange for Bolt Strike's sheer power, Gigaton Hammer OHKOes Fairyceus and hits neutral targets almost as hard as CC, and Glacial Lance OHKOes Gliscor and Salamence. As for priority options, Extreme Speed generally 2HKOes chipped foes so you can sometimes guarantee value off of a revenge kill, while Mach Punch OHKOes slightly chipped Lucario. 100 Speed isn't fast, especially with Medicham's crappy bulk, but it's not as bad as in base BH because Speed tiers are generally lower.
Ursaluna @ Flame Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe OR 252 HP / 252 Atk / 252 Def / 252 SpD
Adamant / Brave Nature
IVs: 31 Spe OR 0 Spe
- Facade
- Precipice Blades
- Stone Axe
- Strength Sap
Somewhat outclassed by Gliscor but you can probably pair the two together just fine, since Gliscor favors Spikes anyway and can provide hazard removal/run sweeper sets as needed. The one time I tried running this I got smashed by TR Rampardos so you can run min Speed for that if you want.
Other (mostly untested) sets: Modest Specs BOR Flutter/Banded or Growth Chlorophyll Reshiram in Sun, Banded Kingdra in Rain, Stench Lopunny, Scales Clodsire, FurScales Tornadus-T, Banded Steelworker Perrserker, FC Manectric, Flame Body/Static Gliscor, Specs Mold Breaker Salamence, Banded Mold Breaker/Sniper/Technician Chien-Pao
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Misc. meta thoughts:
- Toxapex is the most splashable mon in the meta, closely followed by Gliscor. Besides Imposter/TH Arceus formes, everything else is an appreciable distance behind. The former should be on most non-HO since its insane bulk with FurScales more than justifies its shortcomings
- Ice Scales Toxapex/Ho-Oh invalidate the majority of special breakers seen in base BH
- Support/hybrid Gliscor punishes passive walls really harshly but imo those sets are nowhere near banworthy since it's not unreasonably difficult to reduce entry points via strong neutral/reasonably strong Water/Ice-type moves. VD sets are potentially unhealthy enough to warrant discussion though
- Audino is WAY worse here than in base BH: Lucario is actually good, Gliscor strongly punishes its passivity, and with generally lower Speed tiers Arceus formes and FurScales Regenerator walls are very strong competition
- Likewise, non-Imp blobs kinda suck because Scales Regens and Gliscor exist
- Wandering Spirit is far worse than in base BH because custom Wandering Spirit always steals the custom Ability, which is often not Regenerator due to the relative abundance of native-Regen pivoters. Native WS (on Yamask-Galar and Runerigus) steals a random opposing Ability so that isn't reliable either
- Salamence/non-Sand Tyranitar are kinda overrated
- Assuming Regen + FurScales and/or Toxapex/Ho-Oh don't leave anytime soon, I think we've reached a more or less decent metagame state. The only mons I'd consider hitting right now are Lucario, Gliscor, and some overly strong TR mons (Rampardos? Ampharos? Perrserker?), though I wouldn't count some ridiculously hard hitters with middling Speed (Medicham/Porygon-Z/Charizard Y) out either.