a loser
I'm a loser, baby, so why don't you kill me?
Groudon @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 Spd / 252 Spe
Adamant / Impish Nature
- Thousand Arrows
- Thousand Waves
- Entrainment
- Taunt / Baneful Bunker / Court Change
Introducing Groudon 2000. Arrows and Waves help Don smack down and trap things that Zacian-C hates like Volt Absorb Volcanion and Ho-Oh while Entrainment is there to counteract opposing Entrainment trappers like Ferrothorn and even Zama-C to shuffle it out when it tries for Anchor Shot on you (just be careful around Magic Bounce). It also gets rid of abilities like Fur Coat that could annoy Don from Steel- and Fire-types that could otherwise attempt to stall it out. Taunt denies recovery from slower guys like Zygarde-C, Necrozma-Dusk-Mane, and Swampert. Baneful Bunker is there to scout, heal, and punish U-turns from guys like Regenvest Zygarde-C or Yveltal but you could also slap on Court Change depending on the rest of the team.
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 Spd / 252 Spe
Adamant / Impish Nature
- Thousand Arrows
- Thousand Waves
- Entrainment
- Taunt / Baneful Bunker / Court Change
Introducing Groudon 2000. Arrows and Waves help Don smack down and trap things that Zacian-C hates like Volt Absorb Volcanion and Ho-Oh while Entrainment is there to counteract opposing Entrainment trappers like Ferrothorn and even Zama-C to shuffle it out when it tries for Anchor Shot on you (just be careful around Magic Bounce). It also gets rid of abilities like Fur Coat that could annoy Don from Steel- and Fire-types that could otherwise attempt to stall it out. Taunt denies recovery from slower guys like Zygarde-C, Necrozma-Dusk-Mane, and Swampert. Baneful Bunker is there to scout, heal, and punish U-turns from guys like Regenvest Zygarde-C or Yveltal but you could also slap on Court Change depending on the rest of the team.