OM Victim of the Week! Week 12: MnM Magearna

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anaconja

long day at job
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Toxapex @ Black Sludge
Ability: Volt Absorb
EVs: 252 HP / 16 Def / 232 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Toxic / Toxic Spikes
- Recover
- Haze

Volt Absorb Toxapex as a counter to Xurkitree
252+ SpA Xurkitree Hidden Power Ice vs. 252 HP / 232+ SpD Toxapex: 25-30 (8.2 - 9.8%) -- possibly the worst move ever
+3 252+ SpA Xurkitree Hidden Power Ice vs. 252 HP / 232+ SpD Toxapex: 63-75 (20.7 - 24.6%) -- possible 6HKO after Black Sludge recovery

Thanks to its massive bulk, it can withstand even boosted attacks from coverage moves and be immune to Xurkitree's main STAB thanks to Volt Absorb. Toxapex also walls some other notable things too, like Tapu Koko, Zapdos, and Zeraora, and can support the team with Toxic Spikes.
 

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
So is Victim of the week more like
"What's a viable, potentially underated set that you can fit in your team to beat this threat"
Or is it
"How can you beat this set THE HARDEST"

Cause it seems every week there's completely unviable sets posted with calcs like "even if it boosts tom +23 you STILL WALL"
and I don't really get the point of such theorics if the set is never gonna be in a team anyway

Shoutouts Drampa AV magpull landors

EDIT: Just realised putting this and my set in the same post might screw over likes count for the set so I removeth'd it.
If you liked this post for the set u kno what to do :wink:
I took this shoutout as a challenge.

Assault Vest Thick Fat Landorus-Therian is a one-time COUNTER if and only if Sleep Clause is already activated (or you get an early wake)

Landorus-Therian (M) @ Assault Vest
Ability: Thick Fat
EVs: 248 HP / 132 Atk / 128 SpD (or just just go ham on the spd it's bad either way)
Brave Nature
- Earthquake
- U-turn
- Knock Off
- Explosion

+3 252 SpA Xurkitree Hidden Power Ice vs. 252 HP / 128 SpD Assault Vest Thick Fat Landorus-Therian: 280-332 (73.2 - 86.9%) -- guaranteed 2HKO after Stealth Rock
132+ Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Xurkitree: 474-560 (154.3 - 182.4%) -- guaranteed OHKO

In conclusion... this set is awful don't run it please don't vote for me.
 
If you want an offensive one-time counter, and you plan to use surge surfers in your team (or electric seed unburden users) , consider this electric surge Latios set.
It cannot switch into zap cannon or hp ice multiple times, but it can handle multiple xurxitree variants, including energy ball and levitate ones.

Latios (M) @ Terrain Extender
Ability: Electric Surge
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog / Hp fire / calm mind

Electric terrain main use is of course to counter hypnosis completely.

Electric terrain makes Xurxitree zap cannon hit stronger than hp ice, but it is still a completely survivable resisted hit

252+ SpA Xurkitree Zap Cannon vs. 0 HP / 0 SpD Latios in Electric Terrain: 185-218 (61.4 - 72.4%) -- guaranteed 2HKO



Latios can KO back with draco meteor thanks to modest nature, even without a damage-boosting item.

252+ SpA Latios Draco Meteor vs. 0 HP / 4 SpD Xurkitree: 307-363 (100 - 118.2%) -- guaranteed OHKO

You can run jolly if you think rocks will be on the ground, or if you feel lucky.

252 SpA Latios Draco Meteor vs. 0 HP / 4 SpD Xurkitree: 280-331 (91.2 - 107.8%) -- 50% chance to OHKO

Pseudo-stab thunderbolt works well with Latios, allowing it to have better matchups against celesteela and magearna among the others.

You can of course run specs or life orb with jolly if you don't mind electring terrain lasting less turns (e.g. if you are running an electric seed unburden sweeper)


This latios could even work well in ability excange, giving its precious levitate to a teammate needing it more (like Tapu Koko).
 
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Here's a mon I've used on a few teams in the past. It's kinda specific and not a "throw on every team" kinda mon, but it can be a real glue sometimes.
Nominating unaware ferrothorn as a counter.


Ferrothorn @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Spe
- Spikes
- Rest
- Power Whip
- Knock Off

Was debating between posting this or Goodra, but I was planning on posting Goodra in the AAA thread anyway.
I wanna share this set because I feel like people limit ferrothorn to Flash Fire a bit too often. This mon can run a wide variety of sets and usually pulls them off sucessfully.

This set is a reliable long term answer to mons such as Manaphy, Suicune or Xurk. Beats most Snorlax sets. Can also beat other ferros long term if you can koff them since you stop them from healing ever.
Not much to say just a cool mon rlly.

252+ SpA Life Orb Xurkitree Thunderbolt vs. 252 HP / 252+ SpD Ferrothorn: 84-100 (23.8 - 28.4%)
252 SpA Life Orb Sheer Force Manaphy Ice Beam vs. 252 HP / 252+ SpD Ferrothorn: 90-107 (25.5 - 30.3%)
0 Atk Snorlax Facade (140 BP) vs. 252 HP / 4 Def Ferrothorn: 64-76 (18.1 - 21.5%)
 
Celesteela @ Leftovers
Ability: volt absorb
EVs: 248 HP / 28 Def / 232 SpD
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Earthquake

+3 252 SpA Xurkitree Hidden Power Ice vs. 248 HP / 232+ SpD Celesteela: 147-174 (37 - 43.8%) -- 99.9% chance to 3HKO after Leftovers recovery
0 Atk Celesteela Earthquake vs. 0 HP / 0 Def Xurkitree: 192-228 (62.5 - 74.2%) -- guaranteed 2HKO

you can hold koko too and deal good damage if he try to hit you without know your ability
252 Atk Choice Band Pixilate Tapu Koko Return vs. 248 HP / 28 Def Celesteela: 129-153 (32.4 - 38.5%) -- 3.1% chance to 3HKO after Leftovers recovery
0 Atk Celesteela Earthquake vs. 0 HP / 4 Def Tapu Koko: 166-196 (59 - 69.7%) -- guaranteed 2HKO

eq celesteela can chip fire type if the opponent hard switch without scout
0 Atk Celesteela Earthquake vs. 0 HP / 0 Def Victini: 146-172 (42.8 - 50.4%) -- 1.2% chance to 2HKO
0 Atk Celesteela Earthquake vs. 252 HP / 0 Def Heatran: 276-328 (71.5 - 84.9%) -- guaranteed 2HKO after Leftovers recovery
and he stop AV mag to volt switch


Chansey @ Eviolite
Bold Nature
Ability: Unaware
EVs: 4 HP / 252 Def / 252 SpD
- Soft-Boiled
- Heal Bell
- Toxic
- Seismic Toss

This pink blob is one of the hardest stop to special attackers available, and this xurkitree set has no way of breaking it outside of somehow getting 3 turns sleep every time. Unaware ignores the stat boosts from Tail Glow, so Zap Cannon is always weak vs it. There is nothing this Xurkitree set can viably run to get around this Chansey set.

252 SpA Xurkitree Zap Cannon vs. 4 HP / 252 SpD Eviolite Chansey: 124-147 (19.3 - 22.8%) -- possible 5HKO
252 SpA Xurkitree Hidden Power Ice vs. 4 HP / 252 SpD Eviolite Chansey: 42-50 (6.5 - 7.7%) -- possibly the worst move ever
252 SpA Xurkitree Grass Knot (60 BP) vs. 4 HP / 252 SpD Eviolite Chansey: 42-50 (6.5 - 7.7%) -- possibly the worst move ever

PH Pert as a Counter

Swampert @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Earthquake
- Scald
- Stealth Rock
- Protect

Immune to Hypnosis, immune to Zap Cannon, and neutral to HP Ice. Retaliates with Rocks and STAB EQ. Problem is if Xurk runs EBall.
+3 252 SpA Xurkitree Hidden Power Ice vs. 252 HP / 4 SpD Swampert: 221-260 (54.7 - 64.3%) -- 94.1% chance to 2HKO after Poison Heal
0 Atk Swampert Earthquake vs. 0 HP / 0 Def Xurkitree: 308-366 (100.3 - 119.2%) -- guaranteed OHKO

Magic Bounce Celebi as a Check
Celebi @ Leftovers
Ability: Magic Bounce
Evs: 252 Hp/ 4 SpAtk/ 252 SpDef
Calm Nature
0 Atk IVs
- Leaf Storm
- Earth Power
- Recover
- Stealth Rock/Leech Seed
SpDef bounce Celebi makes a good check to this Xurk set. Ideally it comes in on a Hypnosis and bounces it back or at least a Zap Cannon (doesn't like para tho). HP ice actually doesn't 3HKO with leftys but it becomes more problematic when Xurk starts boosting. Earth Power is a clean 2HKO and it can take one +3 HP ice so it can make it work but it needs to be healthy to do so. However it can chunk Xurk significantly to make it much easier to revenge. Earth Power also makes it a decent answer to most Mag variants and electric types as well as dissuading fire types from switching in. Leaf Storm helps beat grounds in particular more passive ones like Hippo or Pert as well as making it a decent Fini answer. Just a generally bulky mon that fucks with status and hazards and sets it's own. You can use Rocks or Seeds depending on your teams needs (heh rhyme) or even status like twave but none of those are particularly relevant to the Xurk matchup so they're interchangeable here.
Calcs:
Without boost:
252 SpA Xurkitree Zap Cannon vs. 252 HP / 252+ SpD Celebi: 87-103 (21.5 - 25.4%) -- possible 5HKO after Leftovers recovery
252 SpA Xurkitree Hidden Power Ice vs. 252 HP / 252+ SpD Celebi: 118-140 (29.2 - 34.6%) -- 99.9% chance to 4HKO after Leftovers recovery

With boost:
+3 252 SpA Xurkitree Hidden Power Ice vs. 252 HP / 252+ SpD Celebi: 292-344 (72.2 - 85.1%) -- guaranteed 2HKO after Leftovers recovery

4 SpA Celebi Earth Power vs. 0 HP / 0 SpD Xurkitree: 172-204 (56 - 66.4%) -- guaranteed 2HKO
4 SpA Celebi Leaf Storm over 2 turns vs. 0 HP / 0 SpD Xurkitree: 279-331 (90.8 - 107.8%) -- 56.3% chance to 2HKO


Toxapex @ Black Sludge
Ability: Volt Absorb
EVs: 252 HP / 16 Def / 232 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Toxic / Toxic Spikes
- Recover
- Haze

Volt Absorb Toxapex as a counter to Xurkitree
252+ SpA Xurkitree Hidden Power Ice vs. 252 HP / 232+ SpD Toxapex: 25-30 (8.2 - 9.8%) -- possibly the worst move ever
+3 252+ SpA Xurkitree Hidden Power Ice vs. 252 HP / 232+ SpD Toxapex: 63-75 (20.7 - 24.6%) -- possible 6HKO after Black Sludge recovery

Thanks to its massive bulk, it can withstand even boosted attacks from coverage moves and be immune to Xurkitree's main STAB thanks to Volt Absorb. Toxapex also walls some other notable things too, like Tapu Koko, Zapdos, and Zeraora, and can support the team with Toxic Spikes.

I took this shoutout as a challenge.

Assault Vest Thick Fat Landorus-Therian is a one-time COUNTER if and only if Sleep Clause is already activated (or you get an early wake)

Landorus-Therian (M) @ Assault Vest
Ability: Thick Fat
EVs: 248 HP / 132 Atk / 128 SpD (or just just go ham on the spd it's bad either way)
Brave Nature
- Earthquake
- U-turn
- Knock Off
- Explosion

+3 252 SpA Xurkitree Hidden Power Ice vs. 252 HP / 128 SpD Assault Vest Thick Fat Landorus-Therian: 280-332 (73.2 - 86.9%) -- guaranteed 2HKO after Stealth Rock
132+ Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Xurkitree: 474-560 (154.3 - 182.4%) -- guaranteed OHKO

In conclusion... this set is awful don't run it please don't vote for me.

If you want an offensive one-time counter, and you plan to use surge surfers in your team (or electric seed unburden users) , consider this electric surge Latios set.
It cannot switch into zap cannon or hp ice multiple times, but it can handle multiple xurxitree variants, including energy ball and levitate ones.

Latios (M) @ Terrain Extender
Ability: Electric Surge
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog / Hp fire / calm mind

Electric terrain main use is of course to counter hypnosis completely.

Electric terrain makes Xurxitree zap cannon hit stronger than hp ice, but it is still a completely survivable resisted hit

252+ SpA Xurkitree Zap Cannon vs. 0 HP / 0 SpD Latios in Electric Terrain: 185-218 (61.4 - 72.4%) -- guaranteed 2HKO



Latios can KO back with draco meteor thanks to modest nature, even without a damage-boosting item.

252+ SpA Latios Draco Meteor vs. 0 HP / 4 SpD Xurkitree: 307-363 (100 - 118.2%) -- guaranteed OHKO

You can run jolly if you think rocks will be on the ground, or if you feel lucky.

252 SpA Latios Draco Meteor vs. 0 HP / 4 SpD Xurkitree: 280-331 (91.2 - 107.8%) -- 50% chance to OHKO

Pseudo-stab thunderbolt works well with Latios, allowing it to have better matchups against celesteela and magearna among the others.

You can of course run specs or life orb with jolly if you don't mind electring terrain lasting less turns (e.g. if you are running an electric seed unburden sweeper)


This latios could even work well in ability excange, giving its precious levitate to a teammate needing it more (like Tapu Koko).

Here's a mon I've used on a few teams in the past. It's kinda specific and not a "throw on every team" kinda mon, but it can be a real glue sometimes.
Nominating unaware ferrothorn as a counter.


Ferrothorn @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Spe
- Spikes
- Rest
- Power Whip
- Knock Off

Was debating between posting this or Goodra, but I was planning on posting Goodra in the AAA thread anyway.
I wanna share this set because I feel like people limit ferrothorn to Flash Fire a bit too often. This mon can run a wide variety of sets and usually pulls them off sucessfully.

This set is a reliable long term answer to mons such as Manaphy, Suicune or Xurk. Beats most Snorlax sets. Can also beat other ferros long term if you can koff them since you stop them from healing ever.
Not much to say just a cool mon rlly.

252+ SpA Life Orb Xurkitree Thunderbolt vs. 252 HP / 252+ SpD Ferrothorn: 84-100 (23.8 - 28.4%)
252 SpA Life Orb Sheer Force Manaphy Ice Beam vs. 252 HP / 252+ SpD Ferrothorn: 90-107 (25.5 - 30.3%)
0 Atk Snorlax Facade (140 BP) vs. 252 HP / 4 Def Ferrothorn: 64-76 (18.1 - 21.5%)

Voting is up!
 
Tzop
SectionaServant
Roldski32

Swampert is a really good mon but as much as it beats this specific Xurk set, I'm very hesitant to label it a Xurkitree switchin/answer in general for obvious reasons.
 

Giratina @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Pursuit
- Toxic Spikes
- Strength Sap
- Core Enforcer / Spectral Thief

A hard counter. Can easily switch in repeatedly taking very minimal damage from U-turn and Ice Shard which is healed by Leftovers almost entirely and being immune to Endeavor and Extreme Speed. Once face to face with Shedinja, either through switching into a move other than U-turn or through other means, Giratina can OHKO Shedinja with Pursuit thanks to Mold Breaker even if Shedinja tries to switch out. The other moves are to make best use of Mold Breaker and Core Enforcer allows Giratina to check some PH mons while Spectral Thief means Rapid Spin Diancie isnt a free switch in.
 
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Moldy Gengar

Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Judgment
- Sludge Bomb / Secret Sword
- Shell Smash / Secret Sword
- Pursuit

Immune to Endeavor and ESpeed and quad resists U-turn. In return guarantees removal with Mold Breaker Pursuit. Also is a solid set on its own and running pursuit isn’t that bad.
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor

Shedinja @ Protective Pads
Ability: Sturdy
EVs: 252 Atk
IVs: 0 HP / 0 Def / 0 SpA / 0 SpD / 0 Spe
Brave Nature
- Endeavor
- Extreme Speed
- Stealth Rock
- U-Turn

Sturdy Shedinja is a counter to Sturdy Shedinja, being able to switch into any attack and set up rocks. If the opponent has a bouncer, Shedinja can play mind games with it (unless it's a Ghost-type).

Calcs:
Shedinja Endeavor vs. Shedinja: 0-0 (0 - 0%) -- possibly the worst move ever
Shedinja Extreme Speed vs. Shedinja: 0-0 (0 - 0%) -- possibly the worst move ever
252+ Atk Shedinja U-turn vs. 0 HP / 0 Def Sturdy Shedinja: 0-0 (0 - 0%) -- possibly the worst move ever
 
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abriel

I’m with you.
is a Community Contributoris a Contributor to Smogon


BIG MAN ON CAMPUS (Mewtwo-Mega-X) @ Focus Sash
Ability: Dazzling
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Photon Geyser
- Close Combat
- Power Trip

Kind of a meme but bmoc ho just tears through shed. Unless someone is bad and using sash shed you obviously kill due to photon, and since shed can’t kill with espeed/shard due to dazzling, you can even set up on it if you’re able to sacrifice mmx’s sash. Other utility is bmoc spam being broken af.
 
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cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
no stealth rock on the given shed set? what?

anyway heres dawn wings

:necrozma-dawn-wings:
DreamTheWorldAwake (Necrozma-Dawn-Wings) @ Lunalium Z
Ability: Turboblaze
Shiny: Yes
Hidden Power: Fire
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psystrike
- Spikes
- Moongeist Beam
- Lunar Dance / Toxic

both psystrike and moongeist kill shed thanks to turboblaze. spikes help u deal with the inevitable magic bounce user that shed is paired with, lunalium z can help necrozma break through some frailer bouncers like gear. lunar dance is to help support a wincon or something because this mon isnt useful in all matchups. i imposter proofed with pixilate spin gear but there are other options probably (aerilate spin yveltal is something ive been running recently)
 
The problem is that "Offensive pressure" isn't really a set per se. And beating shed involves a lot more than just having a mon that can kill it.

Anyway here's some form of counterplay:

Now I hear you, eject button does not actually kill shedinja. Nor does it really qualify as a set.
But being someone that usually runs moldysuit offensive mons, it can be incredibly annoying to actually get it in. If it's a ghost type you can get uturned on and pursuit trapped, if it's not you get slowly chipped by uturn. Shed teams are typically stall teams and have a lot of midground play, doubling to your moldysuit on the correct turn can prove to be extremely hard and may happen too late in the actual game for you to recover. It also means you have to play like a complete jackass for the beginning of the game which is always dodgy.

If you're battling a good Shedinja team, they won't usually endeavor straight away. In fact they probably won't endeavor until they've scouted your entire team, and will uturn around for most of the early game. This means eject button can often be slapped on anything that can switch on uturn.

Ho-Oh @ Eject Button
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Bold Nature
- V-create
- Anchor Shot
- Recover
- Defog

Ho-oH is a pretty item agnostic mon for the most part.


That's all I have, honestly kinda hard to post something that isn't a core for this. Shed counterplay tends to be more of a team wide thing that a specific slot.
 
Moldy Gengar

Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Judgment
- Sludge Bomb / Secret Sword
- Shell Smash / Secret Sword
- Pursuit

Immune to Endeavor and ESpeed and quad resists U-turn. In return guarantees removal with Mold Breaker Pursuit. Also is a solid set on its own and running pursuit isn’t that bad.


Giratina @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Pursuit
- Toxic Spikes
- Strength Sap
- Core Enforcer / Spectral Thief

A hard counter. Can easily switch in repeatedly taking very minimal damage from U-turn and Ice Shard which is healed by Leftovers almost entirely and being immune to Endeavor and Extreme Speed. Once face to face with Shedinja, either through switching into a move other than U-turn or through other means, Giratina can OHKO Shedinja with Pursuit thanks to Mold Breaker even if Shedinja tries to switch out. The other moves are to make best use of Mold Breaker and Core Enforcer allows Giratina to check some PH mons while Spectral Thief means Rapid Spin Diancie isnt a free switch in.


Shedinja @ Protective Pads
Ability: Sturdy
EVs: 252 Atk
IVs: 0 HP / 0 Def / 0 SpA / 0 SpD / 0 Spe
Brave Nature
- Endeavor
- Extreme Speed
- Stealth Rock
- U-Turn

Sturdy Shedinja is a counter to Sturdy Shedinja, being able to switch into any attack and set up rocks. If the opponent has a bouncer, Shedinja can play mind games with it (unless it's a Ghost-type).

Calcs:
Shedinja Endeavor vs. Shedinja: 0-0 (0 - 0%) -- possibly the worst move ever
Shedinja Extreme Speed vs. Shedinja: 0-0 (0 - 0%) -- possibly the worst move ever
252+ Atk Shedinja U-turn vs. 0 HP / 0 Def Sturdy Shedinja: 0-0 (0 - 0%) -- possibly the worst move ever



BIG MAN ON CAMPUS (Mewtwo-Mega-X) @ Focus Sash
Ability: Dazzling
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Photon Geyser
- Close Combat
- Power Trip

Kind of a meme but bmoc ho just tears through shed. Unless someone is bad and using sash shed you obviously kill due to photon, and since shed can’t kill with espeed/shard due to dazzling, you can even set up on it if you’re able to sacrifice mmx’s sash. Other utility is bmoc spam being broken af.

Zygarde-Complete @ Iapapa Berry
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
- Pursuit
- U-turn
- Shore Up
- Stealth Rock

i saw it on a volkner match and i find that funny

no stealth rock on the given shed set? what?

anyway heres dawn wings

:necrozma-dawn-wings:
DreamTheWorldAwake (Necrozma-Dawn-Wings) @ Lunalium Z
Ability: Turboblaze
Shiny: Yes
Hidden Power: Fire
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psystrike
- Spikes
- Moongeist Beam
- Lunar Dance / Toxic

both psystrike and moongeist kill shed thanks to turboblaze. spikes help u deal with the inevitable magic bounce user that shed is paired with, lunalium z can help necrozma break through some frailer bouncers like gear. lunar dance is to help support a wincon or something because this mon isnt useful in all matchups. i imposter proofed with pixilate spin gear but there are other options probably (aerilate spin yveltal is something ive been running recently)

The problem is that "Offensive pressure" isn't really a set per se. And beating shed involves a lot more than just having a mon that can kill it.

Anyway here's some form of counterplay:

Now I hear you, eject button does not actually kill shedinja. Nor does it really qualify as a set.
But being someone that usually runs moldysuit offensive mons, it can be incredibly annoying to actually get it in. If it's a ghost type you can get uturned on and pursuit trapped, if it's not you get slowly chipped by uturn. Shed teams are typically stall teams and have a lot of midground play, doubling to your moldysuit on the correct turn can prove to be extremely hard and may happen too late in the actual game for you to recover. It also means you have to play like a complete jackass for the beginning of the game which is always dodgy.

If you're battling a good Shedinja team, they won't usually endeavor straight away. In fact they probably won't endeavor until they've scouted your entire team, and will uturn around for most of the early game. This means eject button can often be slapped on anything that can switch on uturn.

Ho-Oh @ Eject Button
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Bold Nature
- V-create
- Anchor Shot
- Recover
- Defog

Ho-oH is a pretty item agnostic mon for the most part.


That's all I have, honestly kinda hard to post something that isn't a core for this. Shed counterplay tends to be more of a team wide thing that a specific slot.

Voting is up!
 
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