OMG Everyone Is Mamo Weak =0

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Roserade-"Seduction" @ Leftovers
252 HP/252 Speed/4 Sp. Attack
Natural Cure
Timid
-Sleep Powder
-Leaf Storm
-Toxic Spikes
-Sludge Bomb/Hp Fire?

Okay, this is my lead which has been working wonders. Yes, bulky Roserade seems really stupid, but it has very high sp def and takes a lot more hits then expected. I don't really need much in the Sp Atk dept since it hurts what I want it to hurt; Bulky waters etc, also sludge bomb 2OHKOs Celebi which is really nice since it can't seed me, and psychic fails to 2ohko. I figured that since I didn't put much into sp atk, an HP would be pointless and too weak to do much damage. I went with natural cure for sleeper leads, also a lot of people don't remember it's ability so it pans out nicely.

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Mismagius-"Mistress" @ Leftovers
114 Hp/140 Sp Atk/252 Speed
Levitate
Timid
-Substitute
-Calm Mind
-Shadow Ball
-Hp Fighting

This thing is one of the most dangerous sweepers in the game, I still don't see why it's BL. The perfect combination of speed and power, outspeeds non-scarf chomps which is huge imo, also sets up best on the most common sp wall ever, "fat cunt" err Blissey, comes in on bliss, throws up a sub in it's face, watches as it t waves, then the CM starts, pretty soon Blissey can't even 3OHKO the sub with ice beam and the sweep starts, HP fighting does roughly 65% to Bliss after 6 cms, so it wins 1v1. <3

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Vaporeon-"Jolteon" @ Leftovers
188 Hp/252 Def/68 Sp Def
Water Absorb
Bold
-Wish
-Surf
-HP Electric
-Protect

This is my spongey thing. Basically, Vap absorbs all the hits aimed at Roserade that can hurt it badly. Wish support keeps my lack of recovery team alive. If this thing goes down, I'm in bad shape, also works well as an Ape counter, which otherwise isn't much fun the play with for this team. Hp Elect. cause I am scared of Gyara, Chomp can be handled by this thing alright with help of toxic spikes. Protect to help stall more and quick wish recovery.

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Brongzong-"Teh Bong" @ Shed Shell
252 Hp/252 Sp def/4 Atk
Levitate/Heatproof?
Sassy
-Gyro Ball
-Reflect
-Stealth Rock
-Earthquake

Special oriented Zong. Mostly for support, but can take plenty of hits, namely Ape's flamethrower or fire blast. Helps with t-tar/weavile/luke(ish)/Chomp can't really touch this, fire blast doesn't even 2OHKO, go ahead and SD I'll Gyro down your throat or throw up Reflect to stop that shananigans. SR is for flyers who laugh at my Toxic Spikes and Spikes.

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Forterress-"Blueballs" @ Leftovers
252 Hp/252 Def/ 4 Atk
Relaxed
-Spikes
-Rapid Spin
-Explosion
-Gyro Ball

This is my main D-wall, I used a really basic ev spread because all I want this to do is stop physical attacks and spike on the switch. Simple. Rapid spin if I feel threatened by what they are laying out. Explosion for fun and Gyro to hit shit kinda hard. Third spiker, now the damage hurts.

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Infernape-"Sexymonkey" @ Life Orb
24 Atk/232 Speed/252 Sp Atk
Naive
-Flamethrower
-Grass Knot
-Hp Ice
-Close Combat

After their team is battered and worn down by toxic this little punk comes in and cleans up all the mess. If there were a better sweeper, someone should let me know, but until then Ape dominate OU.

ScarfChomp possibly in place of Ape, needs more convincing.

Rate away, anything is open for change really, I use basic stupid ev spreads so if something could be better help me cause I'm not that good with them. Rate away =]

Changes and choices in bold.
 
to me, your team looks very good. the only thing i would change is nasty plot over hp ice on infernape, but i see why you chose that.

sleep powder is legal with leaf storm on roserade btw.
 
i forgot to mention that you should change sludge bomb to hp fire on roserade. otherwise it is completely walled by steels.
 
With the residual damage this team produces, nasty plot putting things into OHKO range (Suicune with Grass Knot) doesn't seen necessary so the added coverage is welcomed.

I have heard that it is illegal, but I'm not sure...

Edit: I forgot to mention to read everything before posting about shit I already covered:
"I figured that since I didn't put much into sp atk, any HP would be pointless and too weak to do much damage."
 
Venesaur, Executor, Tangela, and Bellosum all can learn Sleep Powder and Leaf Storm IIRC, and all are in the same egg group as Roserade. It is legal. Spikes + Sleep Powder/Leaf Storm is illegal, but the latter two are completely legit on the same set.
 
Ok so I like this team a lot.

On Roserade, I would much rather run max speed and max special attack as opposed to max HP. Roserade isn't exactly the most stolid of Pokemon, and the HP doesn't do much for it. Also, run HP Fire over Sludge Bomb, as poison is a horrible attacking type, and so that you are not completely walled by steels. Also consider Sash to have a better chance of getting at least two layers of toxic spikes up.

I don't like the fact that you have two steels that are your spikers. If someone is running a Magnezone, you are basically done. I would suggest Shed Shell on Bronzong, who you seem to rely on a lot for support. Reflect is invaluable to this team. Either way, I would Shed Shell at least one of the steels to ensure that you can Spike away later.

As a late game sweeper, I'd rather not use something like Infernape. Something like Starmie seems like it could stall you out and give you trouble. I suggest the unoriginal yet effective ScarfChomp as your closer. Hits hard, and after walls are basically crippled from your Spikes, Garchomp should make little work of everything that's left.
 
I've got the max speed on Roserade. I still don't like the idea of Hp Fire and the Sp Atk evs, steels aren't going to be doing much that I can't switch to something else i.e; Zong gyro, I can go to Vap or even an EQ. Sludge bomb is there for Celebi only since it annoys me and a surprise 2ohko is really nice. The Hp really helps me take some hits.
-Zapdos Hp Ice 70: Damage: 45.98% - 54.02%
With leftovers I'm living 2 of those.
-Jolteon Hp Ice 70: 45.21% - 52.87%
Damage: 67.05% - 78.54% (After +1 Berry)
Sub Jolt lead falls to Roserade also.
-Blissey Ice Beam: Damage: 40.61% - 47.89%
-Celebi Pyschic: Damage: 72.80% - 85.82%
-Gengar Shadow Ball: Damage: 44.44% - 52.11%
Just some common attacks I see.

I haven't ran into an Zones yet, but don't you think Zong can take it with EQ? Also, did you mean that reflect is helping or not helping?

Urgh Chomp, I have exiled him from any of my teams, but I guess I could try it.
 
Not some huge fixes, but I want to Point out that Careful would benefit better than Sassy on Bronzong, unless you really want the slower speed for Gyro Ball, but Careful and 1 Speed IV should be enough to outspeed other Bronzongs, and maybe not do so well against Infernape, since I don't think it should be taking FB's, but could do somewhat well against Gengar.
 
Magnezone usually carry Magnet Rise + Substitute. They set up on you and then go for the kill. You may be able to get a few layers of Spikes out, but if they have a rapid spinner, it all goes to waste essentially.
 
Okay, I see, I need Shed Shell for Zong, should I keep reflect, or is there a better option?

Only other option would be Hypnosis, but since you have Roserade for that, I feel that Reflect is your best bet. Supports your team tremendously, and will really help out getting those spikes up even when say a SDChomp shows up.
 
I dont think you should put evs into mismagius's sp. att if your going to use calm mind but up its defence instead, since imo many physical attacks would break the substitute.

Also since you have lots of walls id put toxic on another poke too.

personally i prefer garchomp over infernape, because garchomp actually has fairly good defences by comparison and outrage can ko most things fairly easily, not to mention stap earthquake, also it would be a viable move ro have sandstorm if you go with chomp because of his special ability and the number of walls on your team. Also your team doesn't really fear ice, with three of your pokes resistant.

i'd put levitate on bronzong, since two of your pokes are weak against ground already.
Hope that helps.
 
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