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[on site] The 200 Metagame

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The Original

The 200 Metagame

What is 200 play?

When the Advanced generation of Pokemon was finally brought to online simulators, what we now refer to as the 200 metagame was formed. In this metagame, players have access to only the Pokemon available on the Ruby and Sapphire game cartridges. As a result, many of the standard Pokemon and movesets seen in normal play are not present.

200 Play Restrictions

The following important Pokemon are banned:

* Aerodactyl
* Blissey
* Celebi
* Dragonite
* Dugtrio
* Forretress
* Gengar
* Houndoom
* Jirachi
* Jolteon
* Miltank
* Raikou
* Smeargle
* Snorlax
* Suicune
* Tauros
* Tyranitar
* Umbreon
* Vaporeon
* Venusaur
* Zapdos

In addition to removing Pokemon that would normally enjoy at least a moderate amount of use, 200 play also places many restrictions on movepools which are available to players.
Move Tutors

* Substitute is removed from a LOT of Pokemon. Grumpig, Azumarill and Kecleon are probably a handful the few Pokemon that learn it.
* Thunder Wave is gone as well from about anything except Electrics. Well, Blissey is gone too, but still, keep it in mind.
* Sleep Talk is gone, so sleeping something is a little more safe. Not many good Pokemon learn Sleep moves though - Exeggutor, Smeargle and Venusaur are out of the game, and so is Lapras. There's still Breloom and Milotic, however.
* Explosion is more limited, however a lot of things still have it (via Level or Egg Moves). Camerupt and Metagross suffer a lot from this, though.
* Rock Slide is removed from a lot of Grounds like Donphan and friends. Salamence doesn't learn it anymore either.
* Elemental punches are no longer accessible to about everything with arms. Again, Metagross doesn't like this!

Other moves

* Extremespeed Linoone and Wish Gardevoir are in NetBattle's 200 database, but it's debatable whether they should be allowed or not, considering you need Pokemon Box for them
* Egg Moves that come from Pokemon not in the game aren't allowed. For example, Misdreavus is not in Ruby/Sapphire, but Dusclops does get Pain Split as an egg move. The only possible father for a Duskull with Pain Split is a Misdreavus, so Pain Split Dusclops is not allowed.

Items

* Other than Liechi Berry, no pinch berries are obtainable. Liechi Berry is found on Mirage Island, whereas the otherss come from Jirachi via Bonus Discs.




This all together makes 200 a fast-paced, offensive metagame. There's very few solid, reliable stallers left, and arguably the best (Skarmory) still is in fear of Magneton.
The leftover Pokemon

Here's a list of what I consider (remotely) usable Pokemon in 200.
R/S Pokemon

* Sceptile
* Blaziken
* Swampert
* Ludicolo
* Swellow
* Gardevoir
* Breloom
* Slaking
* Ninjask
* Hariyama
* Medicham
* Grumpig
* Flygon
* Zangoose
* Lunatone
* Solrock
* Claydol
* Milotic
* Dusclops
* Salamence
* Metagross
* Regirock
* Regice
* Registeel

Old Pokemon

* Vileplume
* Alakazam
* Machamp
* Magneton
* Dodrio
* Weezing
* Rhydon
* Starmie
* Gyarados
* Crobat
* Lanturn
* Heracross
* Skarmory
* Kingdra
* Donphan

Of course you will recognize a few old favourites you've always been using in 386, but you will also see some more unorthodox choices for this list: Hariyama, Swellow, Gardevoir, Grumpig, Solrock...I think you can get away with using them, but they're not as bog standard as Salamence and co.
The movesets

What you should probably use if you don't know where to begin...of course you don't have to take my word for it, I'm sure there are a load of other options.

Sceptile @ Leftovers
~ Leaf Blade
~ Hidden Power Ice/Hidden Power Fire
~ Leech Seed
~ Toxic/Focus Punch/Protect

Same old story, except no Subseed. Hidden Power Ice is good for Salamence and Flygon, Hidden Power Fire for Skarmory, Metagross and Magneton. Sceptile has a lot of trouble with Regice, and both Toxic and Focus Punch help take care of that. Protect for Slaking, or to linger Leech Seed. You need good prediction to use Sceptile, it's hard to bring it in safely.

Blaziken @ Choice Band
~ Sky Uppercut
~ Fire Blast/Overheat
~ Rock Slide
~ Focus Punch

A great anti-standard, and again hard to use. This is probably your best bet as it lost Thunderpunch and Swords Dance (there's still Bulk Up), and Reversal is no good without Salac. Most likely you will bring this in when you predict a switch to a Steel, or when Weezing uses Will-o-Wisp.

Swampert @ Leftovers
~ Earthquake
~ Pick 3 from Mirror Coat, Toxic, Surf, Ice Beam, Rest, Curse (Curse + Mirror Coat is illegal), Hidden Power Rock, Roar

Ludicolo gets a little more use in 200, and you will need to beware of Skarmory, Weezing, Heracross and Gyarados. A great stop to Metagross, however if you want a Salamence counter you're better off with Milotic.

Ludicolo @ Leftovers
~ Surf
~ Leech Seed
~ Synthesis/Rest
~ Toxic/Ice Beam

This is your best bet for a tankish Grasser. Beats Swampert, Sceptile, and all Rapid Spinners except Tentacruel (Donphan, Claydol, Starmie) and some other goodies. Ice Beam for the predictable Salamence switch, but Toxic is nice too if you don't catch Heracross with it. Protect is a good filler on this - it works with Leech Seed and Toxic, and guards you against Slaking.

Swellow @ Choice Band
~ Facade/Return
~ Hidden Power Ground
~ Quick Attack
~ Aerial Ace

As you might have noticed, Toxic is slightly better in 200 than it is in FR/LG. There's no Blissey, no Miltank and no Celebi. Predict such a Toxic (or a Weezing/Dusclops Will-o-Wisp) and bring in Swellow to devastate. Hidden Power Ground is of course a priority over Hidden Power Fighting - Tyranitar is nowhere to see, while Magneton and Metagross are still present. Despite the ban of Salac, it's wise to keep Quick Attack. You will thank me when you are fighting a Salamence who got a lot of Dragon Dances in trade for a load of HP, only to get killed by a Swellow of all things.

Gardevoir @ Leftovers
~ Calm Mind
~ Psychic
~ Will-o-Wisp
~ Thunderbolt

Nothing new, a sort of solid Special tank that can Will-o-Wisp stuff like Metagross. Reflect, Hypnosis, Protect, Wish and Hidden Power Dark/Fire are good other options.

Breloom @ Leftovers
~ Spore
~ Focus Punch/Sky Uppercut
~ filler
~ filler

Leech Seed, Protect, Stun Spore/Toxic, Mach Punch, Hidden Power Ghost/Rock for fillers. I don't see why you would use Snatch, because nothing of importance learns Substitute, and anything with Calm Mind or Dragon Dance will kick your ass before you're able to do anything worth giving up a moveslot for. You know the deal. Best sleeper you can wish.

Slaking @ Choice Band
~ Return
~ Earthquake
~ Shadow Ball
~ Focus Punch

It's been like this since the first day of 200. Counter can own another Slaking, Fire Blast beats Skarmory if you don't want Focus Punch (just use Magneton). Nothing else really helps Slaking.

Ninjask @ Leftovers
~ Protect
~ Baton Pass
~ Swords Dance
~ Silver Wind/Hidden Power Flying/Hidden Power Bug

You should probably bring this in on Earthquake or Protect, then immediately Baton Pass to see what your opponent does to counter you. Use in conjunction with Magneton to beat Skarmory. Weezing still owns it, and Roar on stuff like Swampert or Gyarados can be a pain as well. At least it doesn't learn Substitute!

Hariyama @ Leftovers
~ Cross Chop
~ Counter
~ Knock Off/Bulk Up/Toxic/Focus Punch/Whirlwind
~ Hidden Power Rock/Ghost

Very cool for a Regice counter, with either Thick Fat to sop up Ice Beams or Guts to take advantage of Toxic. Damn great Pokemon with a lot of move options.

Medicham @ Choice Band
~ Brick Break/Hi Jump Kick
~ Shadow Ball
~ Focus Punch
~ Hidden Power Rock

It doesn't learn Rock Slide, but there's still Hidden Power Rock. Fake Out deserves a mention, use it wherever you like it. Nothing can switch into Medicham safely. Bulk Up is an option, but I'd just use Choice Band. Bring it in when you predict your opponent will send out Regice.

Grumpig @ Leftovers
~ Substitute
~ Calm Mind
~ Psychic
~ Hidden Power Dark/Ice/Fire

One of the very few Special attackers that beats Regice consistently. Substitute to block Toxic, then Calm Mind to heaven. With Hidden Power Dark, you can beat other Psychics (Starmie, Alakazam, Gardevoir). Ice is for the KO on Salamence, Fire owns Metagross and other Steels. It can inherit Trick from Alakazam too - both Macho Brace and Choice Band are fun to Trick.

Flygon @ Choice Band
~ Earthquake
~ Quick Attack
~ Hidden Power Rock/Hidden Power Flying
~ Fire Blast/Iron Tail

No Rock Slide sucks, but without a Choice Band it's harder to damage anything. Fire Blast to beat Skarmory, Iron Tail does a shitload of damage to Regice. Too bad Flygon is really limited on switching in on stuff, and most of the things that counter it in 386 are present in 200 as well (Weezing, Skarmory, Milotic, Swampert, Salamence, Gyarados).

Zangoose @ Lum Berry/Silk Scarf/Leftovers/Liechi Berry
~ Swords Dance
~ Return
~ Shadow Ball
~ Quick Attack

Arguably the coolest 200 guy. With Silk Scarf and one Swords Dance, Quick Attack OHKOs Alakazam. Other than that, this item has no use. If you don't fear Dusclops, Protect can go over Shadow Ball (for Slaking), or you could even use Hidden Power Ground for Metagross. It can learn Taunt, Counter and Fire Blast and other Special moves to own Skarmory too. A true danger for any team.

Lunatone @ Leftovers
~ Calm Mind
~ Psychic
~ Ice Beam
~ Hypnosis

Can survive a Salamence hit for the KO with Ice Beam, or put a random switch-in to sleep. A very rare sight though, it's even worse than Solrock at taking Choice Banded hits, even ones it resists. Toxic and Protect are options.

Solrock @ Choice Band
~ Rock Slide
~ Explosion
~ Earthquake
~ Shadow Ball

Beats non-Surf/Hydro Pump Gyarados and is not owned (completely) by Magneton. Reflect or Light Screen with Leftovers work fine too.

Claydol @ Leftovers
~ Earthquake
~ Rapid Spin
~ Explosion/Rest
~ Ice Beam/Psychic/Reflect/Light Screen/Toxic

Rapid Spin, and other than that I don't know many reasons to use it. With Ice Beam it can be a Salamence counter, but not a very solid one - I prefer one of the other options, myself.

Milotic @ Leftovers
~ Surf
~ Ice Beam
~ Recover
~ Hypnosis/Toxic

Best Salamence counter. Toxic is there for other Waters and Regice. No Snorlax, Blissey or Celebi gets in the way here. Hidden Power Electric and Grass own Gyarados and Swampert respectively, and Light Screen is good to pass. You might save your team from Alakazam or something.

Dusclops @ Leftovers
~ Will-o-Wisp
~ Shadow Ball
~ Rest
~ filler

filler = Protect (I prefer this), Focus Punch, Earthquake, Ice Beam, Confuse Ray, Torment, Thief (don't carry Leftovers) or Night Shade. Put 36 EVs in Attack to OHKO Alakazam with Shadow Ball. No Pain Split and no Blissey to switch in on, so Dusclops is now completely limited to a Rapid Spin blocker, and at full health it can switch into threats like Alakazam and Salamence, plus Choice Banded Returns.

Salamence @ Leftovers
~ Dragon Dance
~ Hidden Power Flying
~ Earthquake
~ Protect/Fire Blast/Roar

Hey, what's new? Roarmence owns Skarmory, seriously. Dragon Dance on the switch, Roar while it Spikes or Roars or whatever. Rinse and repeat.

Salamence @ Leftovers
~ Dragon Dance
~ Hidden Power Rock
~ Earthquake
~ Aerial Ace

More damage to Regice, Gyarados and other Salamences, but less to most other things like Waters. It sucks a lot not to have Rock Slide.

Salamence @ Choice Band
~ Hidden Power Flying
~ Earthquake
~ Fire Blast
~ Brick Break/Double-Edge

Salamence @ Choice Band
~ Hidden Power Rock
~ Earthquake
~ Fire Blast
~ Aerial Ace

Same idea but with a Choice Band.

Salamence @ Leftovers
~ Dragon Claw
~ Hidden Power Grass/Electric
~ Fire Blast
~ Hydro Pump/Crunch/Toxic

Elemence, very good in 200. Hidden Power for Swampert/Gyarados, Hydro Pump and Crunch both mess up Claydol (and Crunch rocks Alakazam, Starmie and Gardevoir as well). Toxic to do some long-term damage to Regice and Milotic.

As you probably know, Salamence is a monster and a great starter, works nicely with Metagross to cover most types, and makes Heracross piss its pants. It also hates Milotic and Regice with a passion.

Metagross @ Leftovers
~ Meteor Mash
~ Earthquake
~ Sludge Bomb
~ Pick out of the big scala of moves: Toxic, Psychic, Agility, Hidden Power Fire, Hidden Power Electric, Shadow Ball, Iron Defense, Light Screen or Reflect

One of the premiere 200 Pokemon. The best Regice counter in the game, can survive a Calm Minded Alakazam Fire Punch for the KO with one of it's own attacks, and can surprise any of it's counters. You can use Choice Band Metagross, but watch out for Magneton. Liechi Berry and Agility together are an option, but I prefer Leftovers.

Regirock @ Leftovers
~ Curse
~ Hidden Power Rock
~ Earthquake
~ Explosion

The best Normal resist in my opinion. Sometimes you might want to use Focus Punch, it hurts Swampert and Skarmory more than your other moves.

Regice @ Leftovers
~ Ice Beam
~ Thunderbolt
~ Toxic/filler
~ Rest/Explosion

And here's the closest thing you have to Blissey. It can survive 2 Calm Minded Alakazam Fire Punches, and it scares off about any starter. filler could be Hidden Power Grass for Swampert or Fire for Metagross, I'd just stick with Toxic. Explosion is an option over Rest to be sure to get rid of Alakazam, but honestly you will want Rest to keep Special sweepers off your ass.

Registeel @ Leftovers
~ Curse
~ Rest/Explosion
~ Hidden Power Rock/Hidden Power Steel
~ Earthquake

Could possibly work, but a lot of Pokemon beat it (Skarmory, Weezing, Ludicolo, Cursepert, Hariyama, Sceptile, Machamp, Donphan, Rhydon, Gyarados). However, it is one sturdy Normal resist and it stalls like a madman.

Vileplume @ Leftovers
~ Sunny Day
~ Solarbeam
~ Hidden Power Fire
~ Sleep Powder

An UU Pokemon that could work fine if you manage to shut down Salamence. Still, be careful for Ice Beam and Hidden Power Flying everywhere. Weather modifying has a greater chance to work in 200, compared to 386, because there's no Tyranitar and fewer great walls. Plus Fire is still a very uncommon threat. A good trait of Vileplume is immunity to Toxic. Sludge Bomb and Swords Dance are options, but Sunny Day will work better. Stun Spore, Toxic and Aromatherapy are good for support, though Aromatherapy is not as good as it is in 386 - remember this is an offensive metagame. Just don't get things poisoned that can't afford to and you won't need it.

Alakazam @ Leftovers/Lum Berry
~ Calm Mind
~ Psychic
~ Fire Punch
~ Hidden Power Dark/Ice Punch/Thunderpunch/Recover

Fucking dangerous. After 2 Calm Minds, very few things stop it, especially with Hidden Power Dark, which beats Dusclops, Claydol, Starmie, other Alakazam and Gardevoir. Fire Punch is a must for Metagross. It gets a load of other moves too but this is the best set possible.

Machamp @ Choice Band
~ Cross Chop
~ Rock Slide
~ Focus Punch
~ Hidden Power Ghost

Great stuff, hasn't seen much use of this in the old days but it is great to send into a Toxic. Gutsed Focus Punch OHKOs Skarmory. Bulk Up is an option, and so is Counter. Don't use Earthquake.

Magneton @ Leftovers
~ Thunderbolt
~ Protect
~ Toxic/Thunder Wave
~ Hidden Power Fire/Grass

The reason why Skarmory doesn't dominate everything. Toxic is for Donphan and Regice, two things that can get in the way of Gyarados. Hidden Power Fire to beat other Magneton, if you want Grass for Swampert, you might want to use Thunder Wave for other Magneton instead of Toxic.

Dodrio @ Choice Band
~ Return
~ Drill Peck
~ Quick Attack
~ Hidden Power Ground

If you can predict Metagross and own it with Hidden Power Ground, and beat Skarmory with Magneton, there isn't much left to switch into this beast. I should emphasize how good it is...Dodrio owns a LOT of Pokemon.

Weezing @ Leftovers
~ Will-o-Wisp
~ Haze
~ Sludge Bomb
~ Explosion/Rest/Thunderbolt/Fire Blast

The best Heracross counter. Shame it loses Pain Split. With Thunderbolt it's a very solid anti-Gyarados - it needs nearly full health if it only has Sludge Bomb.

Rhydon @ Choice Band
~ Earthquake
~ Rock Slide/Rock Blast
~ Megahorn
~ Focus Punch

An early-game counter to Dragon Dancers, and a great Normal/Flying resist (sup Dodrio, Choice Band Salamence). Good to bring into Magneton with Hidden Power Fire as well. No Substitute isn't so great, but at least you keep Megahorn for annoying Ludicolo and Claydol. Counter with Leftovers is an option for random Earthquakes.

Starmie @ Leftovers
~ Surf
~ Rapid Spin
~ Recover
~ Thunderbolt/Ice Beam

Starmie @ Leftovers
~ Surf
~ Thunderbolt
~ Recover
~ Ice Beam

This shouldn't be any new to you. A magnificent sweeper, even better than in 386, or a great Rapid Spinner. And an awesome starter for beating Salamence/Gyarados. Watch out for Regice.

Gyarados @ Leftovers
~ Dragon Dance
~ Earthquake
~ Hidden Power Rock/Hidden Power Flying
~ Taunt/Protect/Surf/Hydro Pump

One of the best 200 Pokemon. Regice, Solrock, Skarmory, Starmie, Weezing and Donphan are probably the only reliable counters for it, besides random Thunderbolts and Hidden Power Electrics - with Toxic Magneton as support, this might count for the best physical sweeper in this metagame. Protect to get a free Dragon Dance against Slaking. Surf and Hydro Pump beat Skarmory, Solrock and Donphan.

Crobat @ Choice Band
~ Sludge Bomb
~ Shadow Ball
~ Aerial Ace
~ Hidden Power Ground

Countered by Weezing or any Steel, but it makes sure Alakazam does not sweep your team (or at least, not in one attempt). If Alakazam kills one of your Pokemon, Crobat can come in, outspeed it and OHKO with Shadow Ball or Sludge Bomb. Of course it can still switch out, but you've at least temporary scared it away. Even with 6 Calm Minds, Crobat on your team guarantees protection. But other than this, it won't do much. Quick Attack is an option for finishing VERY low-health Gyarados/Salamence, or even Dodrio, but not much else. Don't use anything other than a Choice Band set.

Lanturn @ Leftovers
~ Thunderbolt
~ Surf
~ Thunder Wave/Toxic
~ Rest

Makes for great stall wars with Regice if that's a Toxic/Rest variant as well. Deserves lots of love, beats up Magneton, Milotic and Starmie. Confuse Ray isn't a bad idea, but you shouldn't use Ice Beam - you can paralyze or poison Salamence, and Flygon isn't such a big threat.

Heracross @ Choice Band
~ Megahorn
~ Focus Punch
~ Hidden Power Rock
~ Facade/Brick Break

Great as ever, except no Rock Slide or Sleep Talk. Salamence and Gyarados are very common, so anticipate them. An excellent switch into Swampert or Ludicolo. Bulk Up is an option.

Skarmory @ Leftovers
~ Spikes
~ Roar
~ Drill Peck
~ Rest

Taunt, Toxic (hi Claydol and Donphan), Thief and Protect as options. You will rarely find a team without Magneton, so relying on Skarmory for your physical defense isn't the brighest idea.

Kingdra @ Leftovers/Lum Berry
~ Rain Dance
~ Surf/Hydro Pump
~ Ice Beam
~ Toxic/Hidden Power Electric

Not very bad, just walled by a lot of Waters and Regice. That's why you have your fourth moveslot, though! Hidden Power Grass is an option to kill Swampert, but it won't OHKO, and you might as well 2HKO it with a Rain Danced Surf or Hydro Pump.

Donphan @ Leftovers
~ Earthquake
~ Hidden Power Rock
~ Two of Rapid Spin, Roar, Counter and Rest

Beats Gyarados and Magneton. As you know, 120 Attack and Defense are nothing to sneeze at.

You should be able to counter all above Pokemon, and preferably not rely on just Regice and Skarmory for your walling. It's a LOT easier to build a solid team in 200 because there are fewer true threats, and they aren't very diverse. It's simple to learn this metagame, and a lot of fun. If you ever grow bored of it, you might want to try out 200 UU or 200 uber. 200 is a very extinct metagame, so nobody knows what to do with ubers or UUs there anymore, I think.
A few closing tips and tricks

200 is still Advance battling. Tips from guides like The Basics of Prediction and Magic Stat Numbers still apply for a big part. The main goal during your battle is to wear down your opponent's walls in order to open the game for your sweepers. Toxic and Spikes can help you, but they're not absolutely neccessary.

One of the best combinations in 200 in my opinion is still Taunt Gyarados + Magneton. Almost anyone will have either Regice or Skarmory to stop Gyarados, so Magneton can trap and kill the latter, and Toxic the former. Once you predict that Regice uses Rest, bring in something that beats Regice up really hard (Metagross, preferably). Regice should now switch out, while still sleeping. If your opponent's Metagross counter is a Water (not Thunderbolt Starmie), watch out for status and bring back your Taunt Gyarados. If you think they will switch, use Dragon Dance - if they switch, they're in checkmate position. Regice is still sleeping for two turns, so you can Dragon Dance once more, then 2HKO with Hidden Power Flying. If the opponent stays in, Taunt it, and then Dragon Dance.

Forcing Regice and other walls to Rest and killing Skarmory with Magneton are the best starts to gain the edge. Usually, games end with one side's Dragon Dancer or Alakazam sweeping the other. Further, most sweepers are Choice Banders or just attackers.

I can't really teach you how to predict your way to the win. It might be a good idea to keep track of your opponent's Pokemon and sets, to make sure you know when to set-up and when to attack.

Stop reading now. Go play 200!
 
My Rewrite

What is 200 play?

When the Advanced generation of Pokemon was finally brought to online simulators, what we now refer to as the 200 metagame was formed. In this metagame, players have access to only the Pokemon, items and move pools obtainable on the Ruby and Sapphire game cartridges. As a result, many of the Pokemon and movesets seen in the standard metagame are not present.

200 Play Restrictions

The following important Pokemon are banned:
  • Aerodactyl
  • Blissey
  • Celebi
  • Dragonite
  • Dugtrio
  • Forretress
  • Gengar
  • Houndoom
  • Jirachi
  • Jolteon
  • Miltank
  • Raikou
  • Smeargle
  • Snorlax
  • Suicune
  • Tauros
  • Tyranitar
  • Umbreon
  • Vaporeon
  • Venusaur
  • Zapdos
In addition to removing many standard Pokemon from play, the 200 metagame also places many restrictions on the movepools of the remaining Pokemon.
  • Substitute is removed from a good majority of the Pokemon that could normally learn it due to it being an Emerald tutor move. Grumpig, Azumarill and Kecleon remain part of the few usable Pokemon that still retain the move.
  • Thunder Wave is now restricted to the Electric-type Pokemon that learn it.
  • Sleep Talk is no longer allowed, so putting an opponent to sleep is now a safer option. Breloom and Milotic can take advantage of this.
  • Explosion is removed from Pokemon such as Metagross and Camerupt, although many Pokemon still learn it via level up or as an egg move.
  • Rock Slide is no longer anywhere near as widely spread. Salamence can no longer use it, and neither can Ground-type Pokemon such as Donphan.
  • Elemental punches are no longer usable on many Pokemon, as most require move tutors to learn them. Alakazam is one of the few Pokemon that still has access to these moves and can use them effectively.
  • Egg moves obtained from Pokemon banned in 200 play are disallowed. For example, Misdreavus is not obtainable in Ruby or Sapphire, but Dusclops needs to breed with Misdreavus to obtain Pain Split as an egg move. Therefore, Pain Split Dusclops is not allowed.
  • While Extremespeed Linoone is in NetBattle's 200 database, it's debatable whether it should be allowed or not, as you need Pokemon Box to acquire it.
There are few item bans in the 200 metagame. Other than Liechi Berry, no pinch berries are obtainable, as Liechi Berry is found on Mirage Island, whereas the others come from Jirachi via Bonus Discs. Aside from this, there are no other bans that effect competitive play. For example, while Thick Club is only obtainable outside of Ruby and Sapphire, Marowak is banned as well, making no real difference to a competitive 200 play team.

The restrictions set in place make 200 play quite an offensive metagame. Many of the Pokemon that would be used to stall have been removed from play (Blissey, Snorlax, Forretress etc.). On top of this, Skarmory, one of the few remaining walls, still has to contend with Magneton.

What's Available To You

Don't think that you're short of options because of the Pokemon that have been removed from play. If anything, new options open up, as Pokemon that were previously outclassed now have a chance to shine! Among the remaining usable Pokemon, the following receive consistent use.
  • Sceptile
  • Blaziken
  • Swampert
  • Ludicolo
  • Swellow
  • Gardevoir
  • Breloom
  • Slaking
  • Ninjask
  • Hariyama
  • Medicham
  • Grumpig
  • Flygon
  • Zangoose
  • Lunatone
  • Solrock
  • Claydol
  • Milotic
  • Dusclops
  • Salamence
  • Metagross
  • Regirock
  • Regice
  • Vileplume
  • Alakazam
  • Machamp
  • Magneton
  • Dodrio
  • Weezing
  • Rhydon
  • Starmie
  • Gyarados
  • Crobat
  • Lanturn
  • Heracross
  • Skarmory
  • Kingdra
  • Donphan
There are still many Pokemon you'd see being used in the all-encompassing 386 metagame, such as Salamence and Metagross. However, Pokemon that would otherwise be considered unorthordox are now much more viable. Though these Pokemon aren't the OU standard, they remain very much usable.

Possible Movesets

If you're feeling a bit overwhelmed at this point due to all the restrictions on the Pokemon and moves you can use, never fear! This section is designed to give you a place to start when considering your team. Note that this is by no means an exhaustive list - there are many other options out there!

Sceptile @ Leftovers
~ Leaf Blade
~ Hidden Power Ice/Hidden Power Fire
~ Leech Seed
~ Toxic/Focus Punch/Protect

Sceptile has lost the ability to use Substitute in conjunction with Leech Seed in 200 play. However, aside from that, it remains virtually unchanged. Where you'd normally use Substitute, you can now choose from Toxic, Focus Punch and Protect. Toxic allows you to wear down Pokemon such as Regice, which otherwise trouble Sceptile to no end. Focus Punch can also damage Regice as it switches in. Protect allows you to recover HP with both Leftovers and Leech Seed.

Blaziken @ Choice Band
~ Sky Uppercut
~ Rock Slide
~ Focus Punch
~ Fire Blast/Overheat

Although Blaziken lost Thunderpunch and Swords Dance, it is still a great anti-standard Pokemon. Don't be tempted to use Reversal - though it is still obtainable, Salac Berry is not. Sky Uppercut provides STAB, while Rock Slide hits Flying-type Pokemon. Focus Punch can really hurt Pokemon that switch in to Blaziken, provided they aren't immune to the hit. Both Fire Blast and Overheat allow Blaziken to OHKO Skarmory; the former provides more consistent damage, whereas the latter allows for a more immediate power boost.

Swampert @ Leftovers
~ Curse
~ Earthquake
~ Hidden Power [Rock] / Ice Beam
~ Surf / Rest

Swampert's options remain largely untouched. The main difference is that Rock Slide is replaced by Hidden Power Rock where applicable. This set is fairly straightforward to use. Curse boosts your Attack and Defense, and Earthquake takes advantage of this. Hidden Power Rock provides good coverage with Earthquake, while Ice Beam has the potential to KO Salamence without setup time. Surf allows Swampert to hurt Skarmory. Hydro Pump can be used here for the same effect if the accuracy drop doesn't bother you. If you're not worried about being walled, use Rest to recover HP as you boost your Defense. Keep in mind that Swampert has many other options, including Toxic, Roar, Protect, Mirror Coat and Counter.

Ludicolo @ Leftovers
~ Surf
~ Leech Seed
~ Synthesis / Rest
~ Toxic / Ice Beam / Protect

Ludicolo is able to comprehensively defeat all Rapid Spin users in 200 play except Tentacruel, which is definitely a desirable trait. Ice Beam allows you to hit Salamence as it switches in, although Toxic can potentially wear down many more Pokemon. Protect can work well in conjunction with Leech Seed and Leftovers, while allowing you to defend yourself against Slaking and scout the opposition.

Swellow @ Choice Band
~ Facade / Return
~ Hidden Power [Ground]
~ Quick Attack
~ Aerial Ace

Without Blissey, Celebi and Miltank to use Heal Bell and Aromatherapy to remove status afflictions, Toxic is a far more widely used move in 200 play. Swellow takes advantage of this with its Guts ability, allowing it to significantly boost its attacking potential. Facade is more powerful than Return should you get hit by status, obviously. Hidden Power Ground hurts Steel-types such as Magneton. Quick Attack is useful against Pokemon such as Salamence and Gyarados should they begin setting up on you, while Aerial Ace provides secondary STAB.

Gardevoir @ Leftovers
~ Calm Mind
~ Psychic
~ Will-o-Wisp
~ Thunderbolt

Gardevoir didn't really lose any important moves in the 200 metagame. With Pokemon such as Blissey and Snorlax gone, Gardevoir can act as a special wall with its already impressive Special Defense as well as Calm Mind. As an added bonus, you can burn physical attackers with Will-O-Wisp.

Breloom @ Leftovers
~ Spore
~ Focus Punch / Sky Uppercut
~ Hidden Power [Rock] / Leech Seed
~ Stun Spore / Protect

Although Breloom benefits from the lack of Sleep Talk available to its opposition, it also lost Substitute, which makes it harder for players to use without a good sense of prediction. Sky Uppercut is viable over Focus Punch for this reason. Hidden Power [Rock] hits Flying-types, while Leech Seed can force switches and help you recover HP. Stun Spore gives Breloom the ability to cripple faster Pokemon by abusing double status. Protect allows you to scout your opponent, and allows you to recover HP when used with Leech Seed.

Slaking @ Choice Band
~ Return
~ Earthquake
~ Shadow Ball
~ Focus Punch / Fire Blast

Choice Band Slaking will nearly always get at least one KO, provided you predict correctly when using it. Return is Slaking's primary move, providing STAB to severely dent anything that doesn't resist it. Earthquake hits Steel-types, while Shadow Ball hits Ghost-types. Focus Punch can lay down the hurt on Skarmory, but if you have trouble predicting, you can make use of Fire Blast.

Ninjask @ Leftovers
~ Protect
~ Baton Pass
~ Swords Dance
~ Silver Wind / Hidden Power [Flying]

Although Ninjask lost Substitute, it is still capable of passing stat boosts to its team mates. Protect allows you to scout your opponent where necessary, and also guarantees that you'll be able to pass at least one Speed Boost. Hidden Power Bug is an option over Silver Wind for more PP and a slight boost in base power.

Hariyama @ Leftovers
~ Cross Chop
~ Knock Off
~ Hidden Power [Rock] / Hidden Power [Ghost]
~ Counter / Toxic / Whirlwind

Regice is common on many teams in 200 play, and Hariyama makes an excellent counter to it. With Thick Fat, Hariyama is able to shrug off Regice's Ice Beams and hit back with a super effective Cross Chop. It can also take advantage of the ever rampant Toxic with Guts. Knock Off allows Hariyama to remove the items of potential threats. The Hidden Power you choose depends on what you find more threatening between the Flying and Ghost-types. Hariyama has many options to choose from that allow it to support its team.

Medicham @ Choice Band
~ Brick Break / Hi Jump Kick
~ Shadow Ball
~ Hidden Power [Rock]
~ Focus Punch / Fake Out

Medicham hasn't changed much. With a potential maximum attack of 720 (factoring in Pure Power and Choice Band), it is still just as threatening as ever. However, note that you'll need to use Hidden Power Rock over Rock Slide in 200 play, as Medicham no longer has access to the FRLG move tutor. Focus Punch can cripple Skarmory on the switch, though Fake Out is a viable option for those vital moments when you need to strike first.

Grumpig @ Leftovers
~ Substitute
~ Calm Mind
~ Psychic
~ Hidden Power [Ice] / Hidden Power [Fire] / Hidden Power [Dark]

Grumpig is one of the few special attacking Pokemon that can defeat Regice. Use Substitute to block Toxic, and Calm Mind where possible. Psychic provides Grumpig with a reliable STAB move, while Hidden Power provides coverage. Hidden Power Ice scores an OHKO on Salamence, while Fire allows you to hit Steel-types such as Metagross that might give you trouble. Hidden Power Dark may seem like a strange option, but it will allow you to hit other Psychic-type Pokemon with a super effective move.

Flygon @ Choice Band
~ Earthquake
~ Quick Attack
~ Hidden Power [Rock] / Hidden Power [Bug]
~ Fire Blast/Iron Tail

Although Flygon can no longer use Rock Slide, you should by no means underestimate it. Earthquake provides STAB. Quick Attack allows Flygon to get the jump on a Pokemon that needs to be finished off. Hidden Power Rock provides good coverage with Earthquake, hitting Flying-types, while Hidden Power Bug allows Flygon to hit Grass-types, as well as Claydol, Lunatone and Solrock harder. Fire Blast hurts Skarmory on the switch, while Iron Tail is capable of severely damaging Regice.

Zangoose @ Lum Berry / Silk Scarf / Leftovers
~ Swords Dance
~ Return
~ Shadow Ball
~ Quick Attack

The concept is simple here - your aim is to Swords Dance and begin to sweep when possible. Return provides STAB, while Shadow Ball allows you to hit Ghost-types. Quick Attack can be quite deadly when factoring in STAB and Swords Dance. Notably, when combined with Silk Scarf after a Swords Dance, Quick Attack will OHKO Alakazam. Otherwise, stick to the listed items. Liechi Berry is also plausible if you want that extra attack boost before you go down.

Lunatone @ Leftovers
~ Calm Mind
~ Psychic
~ Ice Beam
~ Hypnosis

This is a fairly straightforward set. Hypnosis an enemy Pokemon, and proceed to Calm Mind. Psychic will be your primary attack, having 135 base power after factoring in STAB. Ice Beam allows Lunatone to OHKO Salamence; it is an effective counter with its Flying resistance and Ground immunity.

Solrock @ Leftovers
~ Rock Slide
~ Explosion
~ Earthquake
~ Reflect / Light Screen

Solrock is capable of supporting your team with either Reflect or Light Screen while denting threats with its solid base 95 Attack. Rock Slide provides STAB, while Earthquake provides extra coverage. When it looks like Solrock is at the end of its run, use Explosion to cripple any Pokemon that doesn't have a resistance or immunity to it.

Claydol @ Leftovers
~ Earthquake
~ Rapid Spin
~ Explosion / Rest
~ Ice Beam / Reflect / Light Screen

Claydol moves into 200 play unchanged. Though its primary purpose is to Rapid Spin, it is capable of countering Salamence with Ice Beam and its sturdy defenses. Rest is an acceptable option over Explosion for those that are iffy about exploding their spinner. Claydol can also provide valuable support by setting up either Reflect or Light Screen.

Milotic @ Leftovers
~ Surf
~ Ice Beam
~ Recover
~ Hypnosis

Milotic takes advantage of the lack of Sleep Talk in 200 play with its sturdy defenses and Hypnosis. With Marvel Scale, Milotic can take advantage of status moves, though Toxic's increasing damage will ruin itss ability to take hits. Note that Milotic also learns Light Screen, which further increases its tanking capabilities while providing team support.

Dusclops @ Leftovers
~ Will-o-Wisp
~ Shadow Ball
~ Rest
~ Focus Punch / Protect

Without Pain Split, Dusclops is limited to Rest as a form of recovery. Its role, however, remains much the same. It should be acting as a Rapid Spin blocker. If you don't need one, then there are better options out there for you. Shadow Ball will OHKO Alakazam with 36 EVs invested in Attack, while Focus Punch can dent Pokemon on the switch. Will-o-Wisp cripples physical attackers. Protect is viable for extra Leftovers recovery and scouting.

Salamence @ Leftovers
~ Dragon Dance
~ Hidden Power [Flying] / Aerial Ace
~ Earthquake
~ Fire Blast / Hidden Power [Rock] / Roar

Salamence is truly a menace in 200 play. After a Dragon Dance, it possesses as much power as the Choice Band version with more speed. Hidden Power Flying provides more power than Aerial Ace does, though the latter will allow you to use Hidden Power Rock. Earthquake hits most Steel-type Pokemon hard. Fire Blast hits Skarmory hard as it switches in. Hidden Power Rock provides more coverage, hitting Flying-types and Regice hard. Roar may seem like a strange option, but is intended for use against Skarmory. If you Roar as it Whirlwinds, you will move first and be able to continue Dragon Dancing unhindered.

Metagross @ Leftovers
~ Meteor Mash
~ Earthquake
~ Sludge Bomb
~ Hidden Power [Fire] / Agility

Metagross is the best Regice counter in 200 play. It can survive a Fire Punch from Alakazam, even after a Calm Mind, and KO with Meteor Mash. Earthquake provides additional coverage, while Sludge Bomb allows you to hit Pokemon such as Ludicolo hard. Hidden Power Fire can hurt Skarmory as it switches in, while Agility will allow you to attempt a lategame sweep. If you're using Agility, consider Liechi Berry - a fast Metagross with boosted Attack is not to be taken lightly.

Regirock @ Leftovers
~ Curse
~ Hidden Power Rock
~ Earthquake
~ Explosion / Focus Punch

Regirock provides a much-needed Normal-type resistance. The idea here is to Curse to boost your Attack and already impressive Defense. Hidden Power Rock is your STAB move, complimented by Earthquake. A boosted Explosion has the potential to severely hurt any Pokemon that isn't immune to it, though you may prefer Focus Punch for hitting Pokemon such as Swampert as they switch in while not actually sacrificing Regirock.

Regice @ Leftovers
~ Ice Beam
~ Thunderbolt
~ Toxic / Hidden Power [Grass] / Hidden Power [Fire]
~ Rest/Explosion

Regice takes on what would normally be Blissey's role. With 200 base Special Defense, it makes an excellent sponge, surviving two boosted Fire Punches from Alakazam. Ice Beam and Thunderbolt is an excellent attacking combo in terms of coverage. Toxic is good for wearing down opponents, though Hidden Power Grass and Hidden Power Fire can damage Swampert and Metagross respectively at a greater rate. Rest increases your survivability, while Explosion allows Regice to put a dent in the enemy at the end of its run.

Vileplume @ Leftovers / Lum Berry
~ Sunny Day
~ Solarbeam
~ Hidden Power Fire
~ Sleep Powder

Although usually present in the UU environment, Vileplume is capable of operating quite well in 200 play. Since Tyranitar isn't present in 200, you have a greater chance of being able to control the weather. The concept remains simple - set up Sunny Day to double your speed thanks to Chlorophyll, as well as removing the charging aspect of Solarbeam and increasing Hidden Power Fire's damage output. Sleep Powder disables one potential counter. Vileplume is also one of the few Pokemon that can still use Aromatherapy if you're that way inclined.

Alakazam @ Leftovers / Lum Berry
~ Calm Mind
~ Psychic
~ Fire Punch
~ Hidden Power [Dark] / Recover

Alakazam is dangerous in 200 play. With 2 Calm Minds under its belt, it becomes near unstoppable. Psychic provides consistent damage with STAB, while Fire Punch hits Steel-types that resist Psychic. Hidden Power Dark heavily damages Pokemon such as Dusclops, Claydol, Starmie and Slowbro. Alakazam also learns Ice Punch and Thunderpunch, though this set is threatening without them.

Machamp @ Choice Band
~ Cross Chop
~ Rock Slide
~ Focus Punch
~ Hidden Power [Ghost]

Machamp can take advantage of Toxic being widespread in 200 play with Guts. After a Guts Boost, Focus Punch can bring down Skarmory in one hit. Cross Chop is your primary attack, providing consistent damage (when it doesn't miss). Rock Slide hits Flying-types, and Hidden Power Ghost hits Ghost and Psychic-types.

Magneton @ Leftovers
~ Thunderbolt
~ Protect
~ Toxic / Thunder Wave
~ Hidden Power [Fire] / Hidden Power [Grass]

Even in 200 play, Magneton prevents Skarmory from appearing on every team. Toxic helps wear down Regice. Hidden Power Fire makes sure that you'll defeat other Magneton, while Hidden Power Grass takes Swampert out. Don't be tempted to use Hidden Power Fire on any other Steel-types - STAB Thunderbolt hits harder than Hidden Power Fire does, as Forretress and Scizor are not present.

Dodrio @ Choice Band
~ Return
~ Drill Peck
~ Quick Attack
~ Hidden Power [Ground]

Without a Normal-resist hindering it, Dodrio is capable of tearing through teams. Return and Drill Peck are both excellent STAB options, while Quick Attack allows you to finish off a weakened foe. Hidden Power Ground will damage Steel and Rock-Types harder than your other moves could.

Weezing @ Leftovers
~ Will-o-Wisp
~ Haze
~ Sludge Bomb
~ Explosion/Rest/Thunderbolt

Though Weezing can no longer use Pain Split, it remains the among the best counters to Heracross. Haze away the boosts of a Pokemon trying to set up while burning them with Will-o-Wisp. Sludge Bomb provides STAB, though its coverage is fairly limited. You can choose to explode when you're done, or Rest to replace Pain Split. Thunderbolt makes Weezing a strong Gyarados counter.

Rhydon @ Choice Band
~ Earthquake
~ Rock Slide/Rock Blast
~ Megahorn
~ Focus Punch

Rhydon provides a handy resistance to both Normal and Flying-type moves. It can serve as a counter for many physical Pokemon early game, but cannot take repeated hits. Though Rhydon lost Substitute, it can still make use of Megahorn to hit troublesome Pokemon such as Ludicolo and Claydol.

Starmie @ Leftovers
~ Surf
~ Rapid Spin
~ Recover
~ Thunderbolt/Ice Beam

Starmie can both sweep and make use of Rapid Spin depending on your needs. With Pokemon such as Blissey and Snorlax missing in 200 play, Starmie has the potential to be a terror for unprepared teams. If you don't need Rapid Spin, you can use both Thunderbolt and Ice Beam, allowing Starmie to act as an all-in-one counter to Salamence and Gyarados.

Gyarados @ Leftovers
~ Dragon Dance
~ Earthquake
~ Hidden Power [Rock] / Hidden Power [Flying]
~ Taunt / Hydro Pump / Protect

Gyarados is a threat that all 200 teams should be prepared for. It has very few real counters. Earthquake is isn't negotiable on this set, it provides Gyarados with a source of consistent damage. Hidden Power Rock compliments Earthquake, but while Hidden Power Flying affords less coverage, it reaches 105 base power after factoring in STAB. Taunt prevents Pokemon methods such as Haze or Roar to eliminate Gyarados' moves, while Hydro Pump damages physical walls such as Donphan and Skarmory. Protect gives you a free turn to use Dragon Dance against Slaking and allows you to scout your opponent.

Crobat @ Choice Band
~ Sludge Bomb
~ Shadow Ball
~ Aerial Ace
~ Hidden Power [Ground]

Crobat keeps many fast, albeit frail sweepers such as Alakazam in check. It can come in after a Pokemon has been killed to finish a threat, or at least scare them off temporarily. Crobat needs the power boost from Choice Band to pose a threat. Sludge Bomb is your STAB move. Shadow Ball hits Psychic and Ghost-types. Aerial Ace provides secondary STAB, but still only hits 90 base power. Hidden Power Ground makes sure Steel and Rock-types don't completely wall you.

Lanturn @ Leftovers
~ Thunderbolt
~ Surf
~ Thunder Wave / Toxic
~ Rest

Lanturn is one of the few Pokemon that resists the Ice and Electric attacking combination. This makes it an excellent Regice counter. It also counters Pokemon such as Magneton, Milotic and Starmie easily. Thunderbolt and Surf provide STAB, while Thunder Wave can cripple faster opponents. Rest allows Lanturn to annoy its opponents longer. Ice Beam is an option here, though you'll find that you're often able to cripple Salamence with a timely Thunder Wave, leaving only Flygon to be considered.

Heracross @ Choice Band
~ Megahorn
~ Focus Punch
~ Hidden Power Rock
~ Facade / Brick Break

Unfortunately, Heracross lost both Rock Slide and Sleep Talk in 200 play. However, that doesn't make it any less threatening. A Heracross wielding Choice Band can put a serious dent in any Pokemon in the metagame. Megahorn will devastate anything that doesn't resist it. Focus Punch can OHKO Skarmory if Guts has been activated. Hidden Power Rock hits threats such as Salamence and Gyarados. Facade can be useful if you activate Guts, giving you the ability to 2HKO Weezing. Otherwise, stick with Brick Break for reliable damage when you can't afford to use Focus Punch.

Skarmory @ Leftovers
~ Spikes
~ Roar
~ Drill Peck
~ Rest

Skarmory is arguably the best physical wall in 200 play. The only thing that prevents it from being an absolute staple on every team is the presence of Magneton. This set comes as no surprise - the objective is to set up Spikes and phaze the opponent with Roar where necessary. Drill Peck will OHKO Heracross and can help finish off weakened opponents. Rest ensures that Skarmory is able to continue doing its job for as long as possible.

Kingdra @ Leftovers / Lum Berry
~ Rain Dance
~ Surf
~ Ice Beam
~ Toxic / Hidden Power [Grass] / Hidden Power [Electric]

Kingdra can be threatening for many Pokemon with a Rain Dance under its belt. Surf provides a reliable source of damage, reaching 190 base power in the rain. Ice Beam hits Dragon and Grass-types. Toxic allows Kingdra to wear down Pokemon that would otherwise wall it, such as Regice and Ludicolo. Hidden Power Grass and Hidden Power Electric both hit pure Water-types for super effective damage, however the former hits Swampert hard while the latter deals with Gyarados.

Donphan @ Leftovers
~ Earthquake
~ Hidden Power [Rock]
~ Rapid Spin
~ Roar / Rest

Donphan's ability to make use of Rapid Spin can make it a very useful Pokemon for many teams. Its base 120 Attack and Defense allow it to take hits and deal them back just as hard. Earthquake is for STAB, while Hidden Power Rock allows you to damage Gyarados and Salamence. You can Roar out Pokemon attempting to set up, or use Rest to increase Donphan's longevity. Counter is also an option here, since Donphan isn't bothered by most physical attacks.

The "200 Mindset"

As you now know, many Pokemon seen in 386 play aren't present in this metagame. A lot of walls are now missing, and as such, 200 play is much more offensively orientated. Games will often be decided based on who can break through the opponent's defenses and set up a sweep first, as there are much fewer Pokemon that can continuously take hits.

One of the key aspects of 200 play is understanding that there are far fewer threats to account for. You don't need to worry about that troubles Aerodactyl can give you - it's no longer around. You need to know what options are available to you, and more importantly, what options are available to your opponent. Becoming familiar with what you're going to find yourself up against is half the battle; once you've gotten past that, it's simply a matter of battling as you normally would.

This concludes our overview of the 200 metagame. Although 200 play is a somewhat extinct metagame, it's very simple to just pick up and play. If you ever find yourself getting tired of standard 386 play, this is definitely an avenue to look up! Happy battling!
 
In this metagame, players have access to only the Pokemon available on the Ruby and Sapphire game cartridges.

Really nitpicky but I'd suggest replacing "available" with "obtainable", or even replace the second part of the sentence with "access to only the Pokemon, items, and move combinations obtainable".

Gardevoir didn't really lose any important moves due in the 200 metagame.

due seems out of place.

Although Breloom benefits from the lack of Sleep Talk available to its opposition, it also lost Substitute, which makes much harder for players to use without a good sense of prediction.

"it" should be placed in the middle of the bolded words.

Protect allows you to scout your opponent, and allows you to recover HP when used with Leech Seed.

Double allows, maybe replace one with "gives you the ability to" or such?

Extremespeed Linoone and Wish Gardevoir are in NetBattle's 200 database, but it's debatable whether they should be allowed or not, considering you need Pokemon Box for them

Missing a period at the end.

Sceptile has lost the ability to use Substitute in conjunction with Leech Seed in 200 play.

Can Sceptile use Substitute at all in 200 play? If not, I'd just state that it can't. If it can, I'd add it to the mention of usable pokemon that get substitute.

slaking said:
Earthquake hits Steel-types, while Shadow Ball hits Ghost-types. Focus Punch can lay down the hurt on Skarmory, but if you have trouble predicting, you can make use of Fire Blast.

I dunno about this but I'd assume that if you're using a Choice Bander you'd be pretty adept at prediction already. You could probably leave this as it is, I just figured I'd mention it.
 
Edited the majority of those catches in.

I'll should have everything rewritten tonight sometime, hopefully.
 
Swellow @ Choice Band
~ Facade/Return
~ Hidden Power [Ground]
~ Quick Attack
~ Aerial Ace

Don't you usually put spaces around the slash? You missed it between Facade and Return.

I don't know if you want to be uniform with this or not, but you missed said spaces around slashes on Flygon, Magneton, Weezing, Rhydon, and Starmie, and put the spaces in on everything else, so if you just missed it or just don't care, do whatever.

Ninjask @ Leftovers
~ Protect
~ Baton Pass
~ Swords Dance
~ Silver Wind / Hidden Power Flying

Hidden Power [Flying]

Also Gyarados and Crobat are missing brackets around their Hidden Power type.

Grumpig

Hidden Power Dark may seem like a strange option, but it will allow you to hit other Psychic-type Pokemon, especially the likes of Starmie and Slowbro, with a super effective move.

Slowbro... isn't in this game. Do you mean Gardevoir or Claydol?

With Marvel Scale, Milotic can take advantage of status moves, though Toxic's increasing damage will ruin itss ability to take hits.
Just a typo (itss should be its)

Vileplume @ Leftovers / Lum Berry
~ Sunny Day
~ Solarbeam
~ Hidden Power Fire
~ Sleep Powder

I would mention that Viloplume is the only not-sucky Pokemon that can learn Aromatherapy, at least in the explaining paragraph.

Magneton @ Leftovers
~ Thunderbolt
~ Protect
~ Toxic/Thunder Wave
~ Hidden Power [Fire] / Hidden Power [Grass]
space around the slash again, and I would mention Metal Sound as an option to beat Regice (oops never mind it has clear body so that won't work)

no shedinja? :)
 
BlueKirby said:
* Extremespeed Linoone and Wish Gardevoir are in NetBattle's 200 database, but it's debatable whether they should be allowed or not, considering you need Pokemon Box for them

Wish Gardevior was never from Pokemon Box, but was an event Pokemon. Yes I know NetBattle says it was, I remember getting Box myself only to be disappointed in finding out I couldn't get Wish Ralts from it. The four Box Pokemon were:
False Swipe Swablu
Pay Day Skitty
Extremespeed Zigzagoon
Surf Pichu
 
Thanks for those fixes JimBob. I thought I'd got the majority of the formatting uniform, but clearly I'd missed some stuff.

I'll just double-check the Wish Gardevoir scenario before changing that, Toothache.

Thanks for your input guys. :)
 
It doesn't read like a real guide should, I think. This is basically just a list of movesets. Wouldn't it be better to just add these to the analyses and perhaps convince chaos to include a filter for "200 play"?

Hidden Power [Flying]

The 'proper' format is actually Hidden Power Flying, so it is Hidden Power [Ground] and the like that are wrong.
 
I had a conversation with Max about it earlier. There were still a few changes I had to merge before proceeding to HTMLize it.

I suppose what's done is done now though.

EDIT: I'll make the changes when it goes on the SCMS I guess. I should've replied immediately to signal that this was already being done.
 
i apologize. i forgot that you usually htmlize your articles. in future i'll be more careful with it. i can pull down that version if you want.

sorry again.
 
Don't worry about it. Changes can be made on the SCMS anyway, and I didn't make it clear that I was going to HTMLize it off the bat anyway, so that's my bad.

I wasn't expecting someone to be so quick! :)
 
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