Hi!
With the departure of Hawlucha through the latest Suspect Test and Spectrier rising to OU last month, the National Dex UU metagame has become increasingly more healthy and competitive. Lots of playstyles and Pokémon are usable, even those outside of the Viability Rankings, which is always a great thing to notice. However, the metagame is far from perfect as of now. Two Pokémon have been dominating the metagame pretty hardly lately, and it's time we pick up our magnifying glass and see how we want to handle the following Pokémon in question.


These two Pokémon in particular have been brought up within the council + in the metagame thread itself by users such as I and Niadev, as well as the National Dex UU chatroom on PS!
Quick summary, Victini has mainly been tearing up the tier with its deadly Z-Celebrate set. Every other set is fine, very good, but completely balanced. Z-Celebrate however, such lacks any definitive counterplay. Stored Power / Searing Shot / Energy Ball pretty much sweeps most weakened teams out there, meaning only some niche options like Specially Defensive Whirlwind Mandibuzz, Specially Defense Toxic / Thunder Wave Porygon2 and random Grass-resist berries on Water types can check it. Less niche options, such as Incineroar and Slowking-Galar definitely work, but all around it's agreed that the pool of counterplay is simply too small. Not to mention Z-Celebrate sets have entirely different counterplay than let's say Choice Band sets, making it even more difficult to prep for Victini.
For Slowking I'll just simply copy-paste what I posted in the thread.
The council will without a doubt act on these two Pokémon in the future, but we'd like to think what you guys as community think of these two Pokémon in particular, how you would handle it, why we should ban / why we shouldn't ban etc.
NOTE:
Do not comment about Melmetal or anything else in this thread. If you'd like to do that, post in the Metagame Discussion thread. This thread is simply for Victini and Slowking, nothing else.
With the departure of Hawlucha through the latest Suspect Test and Spectrier rising to OU last month, the National Dex UU metagame has become increasingly more healthy and competitive. Lots of playstyles and Pokémon are usable, even those outside of the Viability Rankings, which is always a great thing to notice. However, the metagame is far from perfect as of now. Two Pokémon have been dominating the metagame pretty hardly lately, and it's time we pick up our magnifying glass and see how we want to handle the following Pokémon in question.


Quick summary, Victini has mainly been tearing up the tier with its deadly Z-Celebrate set. Every other set is fine, very good, but completely balanced. Z-Celebrate however, such lacks any definitive counterplay. Stored Power / Searing Shot / Energy Ball pretty much sweeps most weakened teams out there, meaning only some niche options like Specially Defensive Whirlwind Mandibuzz, Specially Defense Toxic / Thunder Wave Porygon2 and random Grass-resist berries on Water types can check it. Less niche options, such as Incineroar and Slowking-Galar definitely work, but all around it's agreed that the pool of counterplay is simply too small. Not to mention Z-Celebrate sets have entirely different counterplay than let's say Choice Band sets, making it even more difficult to prep for Victini.
For Slowking I'll just simply copy-paste what I posted in the thread.
Anyways, Slowking has been kind of ridiculous lately. Not Slowking itself, but the already beaten to death discussion about Future Sight + Teleport. Simply put, Future Sight allows so many breakers to have such a better matchup vs such a large roster of their defensive counterplay. Teleport, of course, being -6 priority and thus always going last, gives a pretty much free switch to said breakers, making it extremely easy to abuse said strategy for whatever breaker is coming in. Added onto this, Slowking having great bulk + Regenerator means it's able to pull this off multiple times throughout a match, often times without struggle. This can make it very difficult to prepare for, and makes it extremely hard to stick to standard defensive counterplay in the tier.
The council will without a doubt act on these two Pokémon in the future, but we'd like to think what you guys as community think of these two Pokémon in particular, how you would handle it, why we should ban / why we shouldn't ban etc.
NOTE:
Do not comment about Melmetal or anything else in this thread. If you'd like to do that, post in the Metagame Discussion thread. This thread is simply for Victini and Slowking, nothing else.
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