Hello folks. There's been a growing discontent among the playerbase about some issues in the tier, and I'd like to start a focused discussion that aims to get your opinions and supporting arguments/evidence before proceeding with a course of action.
The main one that comes to mind is Dynamax. Early into SS Ubers many of its players were content with the Dynamax mechanic. The three legendaries we had couldn't make use of it and they helped shape the metagame in such a way that Dynamax could be handled. It saw offensive and defensive uses and the metagame was overall in a reasonably good shape with different styles of play being viable. However, we all knew the fact that there were old Ubers Pokemon in the game code and also knew they could use the Dynamax mechanic and feared for the day they arrived in the back of our minds.
As you are all aware, that day is now - Pokemon Home released a few weeks ago adding a lot of volatility to the tier. We gained a large number of viable Pokemon made better by either their Dynamax interactions or new SS moves, usually a combination of both. I wanted to let the metagame settle a little and see how things fared but as it stands, many of us have identified that Dynamax is pushing the new metagame threats beyond reasonable limits.
So let's talk solutions. In my eyes and in many of those I've talked to such as our VR council and various SS players, there's one clean idea that stood out to everyone:
Dynamax Clause: Ubers Pokemon cannot Dynamax
This hits the right points for a few reasons. Firstly, it targets the issue directly - Ubers Pokemon using Dynamax are regarded as too strong. Is the answer to ban the biggest abusers such as Necrozma-DM? In the context of Ubers I don't believe so - we aim to preserve the number of Pokemon in the tier as much as possible and this solution does exactly that. We also still preserve the use of the mechanic - its likely to have uses in letting Pokemon from lower tiers deal with the wave of titans that return to the metagame. We also can't be sure that the Pokemon themselves are the problem without separating it from a mechanic heavily contributing to their strength, especially one that has already been found problematic in every other Smogon metagame. Should we then aim to just ban Dynamax on the biggest abusers? Considering the fast cycle of SS development (thanks, Nintendo) we don't really have time or the tiering headroom to play whack-a-mole as we assess and deal with all the problems individually. Let's not forget - DLC 2 will bring even more Ubers back and contribute further to the problem. Why not take the quickest and cleanest solution?
We have experience with a metagame where the strongest threats can't use Dynamax already (early SS), but I'd like to see your opinions on this idea before committing to it with a suspect test. Showing evidence for your arguments like replays would go a long way in helping others see your point of view. Keep it civil!
The main one that comes to mind is Dynamax. Early into SS Ubers many of its players were content with the Dynamax mechanic. The three legendaries we had couldn't make use of it and they helped shape the metagame in such a way that Dynamax could be handled. It saw offensive and defensive uses and the metagame was overall in a reasonably good shape with different styles of play being viable. However, we all knew the fact that there were old Ubers Pokemon in the game code and also knew they could use the Dynamax mechanic and feared for the day they arrived in the back of our minds.
As you are all aware, that day is now - Pokemon Home released a few weeks ago adding a lot of volatility to the tier. We gained a large number of viable Pokemon made better by either their Dynamax interactions or new SS moves, usually a combination of both. I wanted to let the metagame settle a little and see how things fared but as it stands, many of us have identified that Dynamax is pushing the new metagame threats beyond reasonable limits.
So let's talk solutions. In my eyes and in many of those I've talked to such as our VR council and various SS players, there's one clean idea that stood out to everyone:
Dynamax Clause: Ubers Pokemon cannot Dynamax
This hits the right points for a few reasons. Firstly, it targets the issue directly - Ubers Pokemon using Dynamax are regarded as too strong. Is the answer to ban the biggest abusers such as Necrozma-DM? In the context of Ubers I don't believe so - we aim to preserve the number of Pokemon in the tier as much as possible and this solution does exactly that. We also still preserve the use of the mechanic - its likely to have uses in letting Pokemon from lower tiers deal with the wave of titans that return to the metagame. We also can't be sure that the Pokemon themselves are the problem without separating it from a mechanic heavily contributing to their strength, especially one that has already been found problematic in every other Smogon metagame. Should we then aim to just ban Dynamax on the biggest abusers? Considering the fast cycle of SS development (thanks, Nintendo) we don't really have time or the tiering headroom to play whack-a-mole as we assess and deal with all the problems individually. Let's not forget - DLC 2 will bring even more Ubers back and contribute further to the problem. Why not take the quickest and cleanest solution?
We have experience with a metagame where the strongest threats can't use Dynamax already (early SS), but I'd like to see your opinions on this idea before committing to it with a suspect test. Showing evidence for your arguments like replays would go a long way in helping others see your point of view. Keep it civil!