On Wicked Winds

On Wicked Winds



At a Glance
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The Process
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I play Pokemon under the belief that any pokemon can function well, given the right conditions. Shiftry is my favorite pokemon, very cool, interesting origin, and general bad ass. But in competitive terms he is not completely lost; with decent bulk (90 hp is respectable, the defenses are meh but its okay) along with great typing (Resists dark, ghost, ground, elec, water, grass) nice attacking stats (100/90/80) great move pool, and above all else, a phenomenal ability. Double speed in the sun with the ability to choose attacks makes him very potent. But I needed a proper team to support him. The name of the team comes from Shiftry and Crobat, they're both pretty mean, wicked pokemon, and one is a flying type and one has a wind motif.
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First was the lead. After some deep soul searching with the Boxer playing on itunes, a Sunny Day Crobat came up. To keep him interesting, and better at capitalizing on Sunny Day's effects, I went with a special varient.​

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Originally machamp was my choice in the third slot. he worked nicely, but unfortunately I found myself in need of an extra ice resistance. So he was switched to...​

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Hariyama! I've had great success with Hariyama in the past, and he works very well on here as well. He is the ultimate tyranitar and weavile check, and is all around very bulky. Very nice addition to the team.​

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Tangrowth is another pokemon that takes the benefits of the sun and runs with it. Leaf guard on him is wonderful as he comes in and can block all status.​

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Swampert functions nicely on the team and provides some key resistances and utilities. He resists rock, fire, and is immune to electric. He also is my stealth rocker and phazer. I am totally open to substituting him for something else, if anybody has any ideas.​

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And finally there was Arcanine. Double-STAB in the sun on flare blitz, plus 2/3 HP recovery keeps him sweeping. Also adds to the overall synergy of the team.​

Crobat
The Lead
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Modest
Inner Focus
252 Special Attack / 252 Speed / 6 Hit Points

- Sunny Day
- Heat Wave
- Air Slash
- Hidden Power [Fight]/Hypnosis

Special oriented Crobat may seem gimicky at first, but the moveset actually works wonders. Sunny Day to start, unless it's Azelf (in which case i'll switch out) then use the appropriate move for each lead. I'm torn between hidden power and hypnosis. Hypnosis is really useful, but innacurate. While hidden power hurts tyranitar. I guess only testing will tell.​

Type Synergy
Ice--
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Rock--
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Psychic--
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**

Electric--
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**
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** denotes immunity

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- Out speeds him (thanks for bringing this to my knowledge, totally missed it)

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- Sunny Day, then Air Slash

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- it'll outspeed me, but I'll set up sun anyways

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- Sunny Day, then Heat Wave

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- Throw up sunny day and get out

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- Sunny day, then heat wave

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- Air slash. Hopefully they forget crobat has inner focus =)

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- Air slash, or sunny day.

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- Hidden Power fight

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- Air Slash first. Sunny day later



Shiftry
The Revenge Killer
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Rash
Chlorophyll
192 Special Attack / 66 Attack / 252 Speed

- Dark Pulse
- Energy Ball
- Low Kick
- Hidden Power [Fire]

Shiftry is a potent revenge killer in the sun. Dark Pulse and Energy Ball for stab. I chose energy ball for its consistancy, Solar Beam can be screwed over by tyranitar and abamasnow. Low Kick hits heatran and tyranitar and others. Hidden Power is for other steels and STAB in the Sun.


Type Synergy
Ice--
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Fire--
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**
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Bug--
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*
Fighting--
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*
Poison--
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* Denotes x.25 Resistance. ** Denotes Immunity

Hariyama
The Physical Tank
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Adamant
Thick Fat
80 Hit Points / 172 Attack / 252 defense / 4 Speed

- Sunny Day
- Fire Punch
- Force Palm
- Pay Back

First sunny day back up pokemon. Sunny day on Hariyama seems really strange. But the strange helps the team. Fire punch gets a big boost in the sun. Force palm is for STAB and status. Payback is for ghosts.


Type Synergy
Psychic--
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**

** Denotes Immunity.

Tangrowth
The Mixed Tank

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Relaxed
Leaf Guard
136 Hit Points / 120 Attack / 252 Special Defense

- Power Whip
- Sunny Day
- Hidden Power [Fire]
- Synthesis


Tangrowth serves as my general tank. He also is my status absober and second sunny day back up. Really bulky and hard to take down with complete status immunity and 2/3 recover in the sun. Hidden power fire stops him from being walled by skarmory, though heatran is still a problem.

Type Synergy
Ice--
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Fire--
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**
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Bug--
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Poison--
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** Denotes Immunity.

Swampert
The Phazer

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Relaxed
Torrent
240 Hit Points / 216 Defense / 52 Special Defense

- Earthquake
- Ice Beam
- Stealth Rock
- Roar

Phazing mixpert. He's actually very intregal to the team. DDgyara is a big threat and he roars him away, along with other stat uppers. Stealth rock because Shiftry always likes picking off things a bit easier. Earthquake for stab and ice beam for coverage.

Type Synergy
Grass--
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*
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* Denotes x.25 Resistance.

Arcanine
The Physical Sweeper

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Jolly
Flash Fire
252 Attack / 252 Speed / 6 Hit Points

- Flare Blitz
- Morning Sun
- Thunder Fang
- ExtremeSpeed

Morning Sun Arcanine is a beast. The Sun just adds to his power. Flare blitz hits hard, sun or no sun. Morning Sun keeps him going. Extreme speed is a much needed priority move for the team. Thunder fang is really just filler. Mainly for Gyara. I chose flash fire to compensate for shiftry and tangrowth's obvious fire weakness and other teams trying to capitalize on the sun. Life orb adds power and morning sun covers its recoil as well.

Type Synergy
Water--
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Rock--
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Ground--
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**
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** Denotes immunity.

Being Tested:

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I'm pretty sure Crobat outspeeds Azelf, and can safely set up sunny day before Azelf is even able to do anything, so no need to switch so immediately, really. Air slash will be able to finish off Infernape within 2 hits. Also, try switching the nature from modest to timid, so there is a 50% chance of outspeeding Aerodactyl.

During sun, Tangrowth will most likely get screwed over by fire-type moves boosted by the sun. Try chlorophyll instead to boost its speed, and switch the nature to impish, as HP fire will 2KO physically defensive Skarmory is both cases.
 
I'm pretty sure Crobat outspeeds Azelf, and can safely set up sunny day before Azelf is even able to do anything, so no need to switch so immediately, really. Air slash will be able to finish off Infernape within 2 hits. Also, try switching the nature from modest to timid, so there is a 50% chance of outspeeding Aerodactyl.

During sun, Tangrowth will most likely get screwed over by fire-type moves boosted by the sun. Try chlorophyll instead to boost its speed, and switch the nature to impish, as HP fire will 2KO physically defensive Skarmory is both cases.


totally messed up what azelfs speed was, so thanks. I'll test timid over modest, but he really needs all the power he can get, and he still wont do anything against aerodactly. If i make the changes to tangrowth, he wont be able absorb status, and would mess up the team. I'll try it out, but I dont know if the benefits outweigh the costs
 
I think Tangrowth is ok without Chlorophyll, as Arcanine can come in and eat up those people trying to abuse your Sunny Day.

Hariyama isn't doing anything for your, and you don't need two physical tanks for a Sunny Day team. You do, however, need a Special Wall. Any Togekiss with Nasty Plot will slice right through this, as your revenge killer, Shiftry, won't be hitting it very hard.
Your team is scared of Flying types in general.

However, there is a solution! Specially Defensive Zapdos can status Togekiss and hit it hard with a STAB T-Bolt.

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@Leftovers
Calm
248 HP / 228 SpD / 32 Spe

-Thunderbolt
-Roost
-Thunder Wave / Light Screen
-Heat Wave / HP Ice
 
I think Tangrowth is ok without Chlorophyll, as Arcanine can come in and eat up those people trying to abuse your Sunny Day.

Hariyama isn't doing anything for your, and you don't need two physical tanks for a Sunny Day team. You do, however, need a Special Wall. Any Togekiss with Nasty Plot will slice right through this, as your revenge killer, Shiftry, won't be hitting it very hard.
Your team is scared of Flying types in general.

However, there is a solution! Specially Defensive Zapdos can status Togekiss and hit it hard with a STAB T-Bolt.

that actually sounds pretty cool. The only thing that the team misses out on some other resistances, rock and ice mainly, and it adds another ice weakness. Though the set sounds really beneficial to the team. If Zapdos doesn't work out I'll look into some other electric types.
 
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