Sorry for the terrible pun, but I wanted to be a bit more creative than just saying "OU Hail Team"
Anyway, I used to play a lot, but haven't been following the metagame for a while and this is my first attempt at a team in the last year and a half or something. I always liked Hail, and used it as much as I could in many metagames, so I decided to give it a try again. Without further ado, I present to you, my Hail team.
Preview:
The Team:
Tree (Abomasnow) (M) @ Focus Sash
Trait: Snow Warning
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Swords Dance
- Ice Shard
- Earthquake
- Seed Bomb
Abomasnow, obviously here to provide the most important part of a hail team, the Hail! This is a set I came up with back when I played UU in late 2011, and I've used it for my Hail teams ever since! It can provide two purposes, and the function changes depending on what type of team I'm playing against. If my opponent is using a weatherless team, I use Abomasnow right at the start of the battle in order to set up hail as quickly as possible, and from that point he acts as a suicide lead/early game sweeper, setting up Swords Dance first turn and proceeding to take out as many enemies as possible before dying. If my opponent is using a weather team, however, I won't lead with Abomasnow, preferring to lead with something that can try and take out the opponents weather early, so that I can save Abomasnow for later to get my weather up, and from that point I use him to do as much damage as possible to my opponents team, whether I get Swords Dance up or, and as a revenge killer with Ice Shard.
Roy (Heatran) (M) @ Leftovers
Trait: Flash Fire
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Protect
- Earth Power
- Stealth Rock
Heatran performs two extremely important functions. First of all, he protects my Ice Types from Fire Attacks, and has Earth Power in order to take out the Fire Types, which are huge threats to my team, especially Ninetales, and I'll often Lead with Heatran against opposing Sun teams. He also sets up Stealth Rocks. I used to run Roar instead of Earth Power, to rack up more passive damage, along with the hail but I decided that Earth Power was more important. Protect is for scouting purposes.
Chuck (Cloyster) (M) @ White Herb
Trait: Skill Link
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Icicle Spear
- Razor Shell
- Shell Smash
- Rock Blast
Generally the most inconsistent member of my team. He'll either get set up and sweep a whole team, or just be dead weight. I went with Adamant over Jolly for the extra power. Overall I find he's my least used member, but I don't know what would be best to replace him with.
Billy (Reuniclus) (M) @ Leftovers
Trait: Magic Guard
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Calm Mind
- Focus Blast
- Psyshock
- Recover
Reuniclus is often my MVP, and when he can get set up he's nearly unstoppable. More times than I can count I've been down by a lot and this guy brings it back, and if not allowing me to straight up win it brings the match back to a doable point. I had trouble deciding whether to go with Shadow Ball or Recover, but I decided to use Recover for added survivability, because by the time he gets set up he's often at a critical HP level. He also provides a great cover for the fighting weakness that affects the rest of my team, and with Slowbro, can protect my team from both Fire and Fighting type attacks.
The Cure (Kyurem) @ Choice Scarf
Trait: Pressure
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Blizzard
- Draco Meteor
- Earth Power
- Focus Blast
I had a big internal debate on whether to use Kyurem or Kyurem B, but I went with Kyurem for two reasons. First, familiarity. Kyurem B didn't exist when I last played, so I wasn't really sure what the ideal way to use him was and I wasn't really comfortable going in blind. Second, Kyurem has higher Special Attack than Kyurem B, and since the main reason for this choice was for Blizzard and Draco Meteor I decided to go with regular Kyurem. He also has better coverage with Earth Power and Focus Blast, making him excellent at taking out other weather Pokemon.
Ow My Tail (Slowbro) (M) @ Leftovers
Trait: Regenerator
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
IVs: 19 Spd
- Scald
- Slack Off
- Ice Beam
- Thunder Wave
Slowbro provides a Physical Wall, and also much needed resistance to both Fire and Fighting. The 19 speed IVs is from the recommended set, in order to always be outsped by Conkeldur to avoid taking maximum Payback damage. Scald and Thunder Wave are there to cripple opposing sweepers, Scald to burn physical attackers and Thunder Wave to cripple the speed of Special Sweepers.
Thanks for taking the time to look at my team. I'm very eager to see what you think of it :)
Anyway, I used to play a lot, but haven't been following the metagame for a while and this is my first attempt at a team in the last year and a half or something. I always liked Hail, and used it as much as I could in many metagames, so I decided to give it a try again. Without further ado, I present to you, my Hail team.
Preview:
![](http://sprites.pokecheck.org/i/460f.gif)
![](http://sprites.pokecheck.org/i/485.gif)
![](http://sprites.pokecheck.org/i/091.gif)
![](http://sprites.pokecheck.org/i/579.gif)
![](http://sprites.pokecheck.org/i/646.gif)
![](http://sprites.pokecheck.org/i/080.gif)
The Team:
![](http://sprites.pokecheck.org/i/460f.gif)
Tree (Abomasnow) (M) @ Focus Sash
Trait: Snow Warning
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Swords Dance
- Ice Shard
- Earthquake
- Seed Bomb
Abomasnow, obviously here to provide the most important part of a hail team, the Hail! This is a set I came up with back when I played UU in late 2011, and I've used it for my Hail teams ever since! It can provide two purposes, and the function changes depending on what type of team I'm playing against. If my opponent is using a weatherless team, I use Abomasnow right at the start of the battle in order to set up hail as quickly as possible, and from that point he acts as a suicide lead/early game sweeper, setting up Swords Dance first turn and proceeding to take out as many enemies as possible before dying. If my opponent is using a weather team, however, I won't lead with Abomasnow, preferring to lead with something that can try and take out the opponents weather early, so that I can save Abomasnow for later to get my weather up, and from that point I use him to do as much damage as possible to my opponents team, whether I get Swords Dance up or, and as a revenge killer with Ice Shard.
![](http://sprites.pokecheck.org/i/485.gif)
Roy (Heatran) (M) @ Leftovers
Trait: Flash Fire
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Protect
- Earth Power
- Stealth Rock
Heatran performs two extremely important functions. First of all, he protects my Ice Types from Fire Attacks, and has Earth Power in order to take out the Fire Types, which are huge threats to my team, especially Ninetales, and I'll often Lead with Heatran against opposing Sun teams. He also sets up Stealth Rocks. I used to run Roar instead of Earth Power, to rack up more passive damage, along with the hail but I decided that Earth Power was more important. Protect is for scouting purposes.
![](http://sprites.pokecheck.org/i/091.gif)
Chuck (Cloyster) (M) @ White Herb
Trait: Skill Link
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Icicle Spear
- Razor Shell
- Shell Smash
- Rock Blast
Generally the most inconsistent member of my team. He'll either get set up and sweep a whole team, or just be dead weight. I went with Adamant over Jolly for the extra power. Overall I find he's my least used member, but I don't know what would be best to replace him with.
![](http://sprites.pokecheck.org/i/579.gif)
Billy (Reuniclus) (M) @ Leftovers
Trait: Magic Guard
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Calm Mind
- Focus Blast
- Psyshock
- Recover
Reuniclus is often my MVP, and when he can get set up he's nearly unstoppable. More times than I can count I've been down by a lot and this guy brings it back, and if not allowing me to straight up win it brings the match back to a doable point. I had trouble deciding whether to go with Shadow Ball or Recover, but I decided to use Recover for added survivability, because by the time he gets set up he's often at a critical HP level. He also provides a great cover for the fighting weakness that affects the rest of my team, and with Slowbro, can protect my team from both Fire and Fighting type attacks.
![](http://sprites.pokecheck.org/i/646.gif)
The Cure (Kyurem) @ Choice Scarf
Trait: Pressure
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Blizzard
- Draco Meteor
- Earth Power
- Focus Blast
I had a big internal debate on whether to use Kyurem or Kyurem B, but I went with Kyurem for two reasons. First, familiarity. Kyurem B didn't exist when I last played, so I wasn't really sure what the ideal way to use him was and I wasn't really comfortable going in blind. Second, Kyurem has higher Special Attack than Kyurem B, and since the main reason for this choice was for Blizzard and Draco Meteor I decided to go with regular Kyurem. He also has better coverage with Earth Power and Focus Blast, making him excellent at taking out other weather Pokemon.
![](http://sprites.pokecheck.org/i/080.gif)
Ow My Tail (Slowbro) (M) @ Leftovers
Trait: Regenerator
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
IVs: 19 Spd
- Scald
- Slack Off
- Ice Beam
- Thunder Wave
Slowbro provides a Physical Wall, and also much needed resistance to both Fire and Fighting. The 19 speed IVs is from the recommended set, in order to always be outsped by Conkeldur to avoid taking maximum Payback damage. Scald and Thunder Wave are there to cripple opposing sweepers, Scald to burn physical attackers and Thunder Wave to cripple the speed of Special Sweepers.
Thanks for taking the time to look at my team. I'm very eager to see what you think of it :)