ORAS OU One Punch Kill (Scoli + Scizor Core)

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ONE PUNCH KILL
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Importable


Team Building Process

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First step was to make the core, consisting of a support and a late game cleaner. I recall my friend saying something about a +2 Scizor being able to OHKO a vast majority of the metagame a long while back. I don't know about the specifics, but this made me decide to build a team focusing on a boosted Scizor. As baton pass clause only allows one pokemon of such, Scolipede is the perfect option to duo w/ Scizor to enable it to sweep, forming the core.


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This step was to find a suitable breaker. At the moment, fire types are stopping me from using the core effectively. Talonflame was also a major issue, so a Rock type was needed. T-tar is the best rock type for the job, countering Talonflame and check threats such as Mega Manectric, Mandibuzz, Ferrothorn, Thundurus, Volcarona, Mega Charziards and other electrics / fires.

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Third step, establish momentum. Rotom-W and Lando-T have special and physical bulk respectively, as well as volt-turn. This can be used to give the team the switches it needs to gain control of the game. These two pokemon are also great at dealing with much of the threats in the game, through being able to lower attack w/ intimidate and will-o-wisp setting up rocks, and providing decent coverage.

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Final step, coverage. Offensive water types were the next big threat to Scizor, namely Keldeo, which resists all of Scizor's attacks. Providing special offense was necessary, in a fully physically offensive team. thus, Latios was chosen, countering Keldeo and hitting tanks and walls hard with a Draco Meteor. It could also utilise the speed from Scolipede to clean up late game.



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Elo Booster (Scolipede) @ Leftovers
Ability: Speed Boost
EVs: 252 HP / 200 Def / 52 Spe
Timid Nature
- Swords Dance
- Protect
- Substitute
- Baton Pass

Scolipede is the baton pass support. When the time is right, it will sub/protect/SD until I decide it's time to bring out Scizor or T-Tar, depending on whether or not Scizor can sweep or not. It can also baton pass to Latios for a late game sweep.




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One Shot (Scizor) @ Scizorite
Ability: Technician
EVs: 60 HP / 252 Atk / 4 SpD / 190 Spe
Adamant Nature
- Roost
- Bullet Punch
- Bug Bite
- Knock Off

As mentioned above, Scizor is the part of the core used to tear apart whole teams after it gets the set up it needs. Bullet punch and Bug Bite for the technician STABs, knock off as a reliable coverage attack and roost to heal off some damage during free turns.



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Talonlame (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpA
Naughty Nature
- Stone Edge
- Earthquake
- Crunch
- Fire Blast

As explained in the team building process, T-Tar is the breaker to deal with much of the threats to Scizor. Scarf will help it kill the fast electrics and fires, and revenge kill effectively. It is also the counter for Talonflame.



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Wishy Washy (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Volt Switch
- Hydro Pump
- Thunder Wave
- Will-O-Wisp

Rotom-W is used for special bulk and ability to give the team switches. Volt switch and hydro pump for general STAB. Thunder Wave and Will-O-Wisp to pretty much neuter offensive threats. I dont' see the need for pain split as of now.



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Land 'R Us (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Knock Off
- U-turn
- Earthquake
- Stealth Rock

Landorus has pretty much the same job as Rotom-W, tanking physical hits instead, and setting up rocks. It can also be a make shift sweeper if needed if Scolipede can do so.



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Bomber (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Ice Beam
- Thunderbolt

Latios is for general coverage and filling in the gaps left by the rest of the team, mainly countering Keldeo. At first I had choice scarf, but because of Scolipede I deemed it unnecessary, changing to specs. However, the inability to change moves was a pain, and life orb doesn't lose that much damage, so here we are. Latios is the mot replaceable member of the team, and any better suggestions are taken.


Threat List (more later)
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Charizard Y can destroy most of this team, and the best counter play is to use Latios to revenge kill. Though T-Tar can mostly deal with it, focus blast hurts.

If people could find more threats I'd be much appreciative.

Summary
Overall, the team works well and should be able to deal with many of the threats in the meta, given the right predicts and switches to find the opportunity to sweeps. I'd be much appreciative if there were any suggestions to improve the team, mainly the last 3 pokemon if there's anything that works better than what exists already.
 
Ok, there are a few problems, and I hope to fix them.

You NEED to run at least 44(?) speed on Rotom-Wash to outspeed and burn Azumarill, which can be a game changer. You have no Defogger, so I will specify on a new Latios set later. You also need to run an EV Spread of 252 HP / 240 Def / 8 SpD / 8 Spe on Lando-T. 8 Special Defense EVs guarantee that you will not be ohko'd to Mega Manectric's HP Ice. 8 Speed EVs make sure you outspeed Modest Magnezone, to hit Earthquake, or pivot out with U-Turn. You don't need double-status on Rotom-Wash since it already has Will-O, which is much better on Rotom than Thunder Wave, so try running Pain Split instead. Mega Scizor doesn't need Knock Off since Lando-T already has it, so try Swords Dance instead.

Finally, you need to make sure to run 0 Atk IVs on all your specially oriented Pokemon so you reduce damage from Confusion and/or Foul Play.

Hope it helps!

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature / Naive Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire / Earthquake / Surf
- Defog
 
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Hey man cool team! I agree with almost everything mentioned by Sparkl3y so I would implement those changes right away. Anyways I have some suggestions of my own that could help you out some. You have a huge weakness to manaphy, thundurus and opposing scizor can be a little annoying so I suggest changing rotom to specs raikou. A small disclaimer, if you want more bulk av is usable but I personally am not too fond of that set plus specs gives you more power to take down scizor. Spexkou gives you a solid answer to manaphy and thundurus while also reducing the pressure on latios to check things like keldeo and zard-y. It also keeps the volturn core with lando and lures in bulky grasses like celebi, ferrothorn, and venusaur who are set up fodder for scizor(watch hp fire on venu). Raikou also allows you to have an answer to talonflame that carry wisp so you can check it without ttar being burned.

I'd also change the ev spread to 252atk/4spdef/252spe+, earthquake to superpower, and fire blast to ice punch on tyranitar. Superpower hits almost everything eq does except it nails things like opposing ttar, bisharp, Mgyara, and ferrothorn way harder and is overall a better option than eq in most cases. Ice punch was chosen in the last slot for a few reasons. With the addition of superpower luring in ferro is no longer needed and imo was never needed since scizor completely sets up on it so it's honestly better to leave ferro alive than it is to lure it in. Considering ttar is a completely viable recipient of an sd pass I figured ice punch has the best overall coverage with your moves and also can help clean up late game against specific builds after an sd where locking yourself into edge may be a little too risky. Your current spread really didn't make too much sense on a scarf tar so this new spread allows you to outspeed base 115s while maximizing your offensive capabilities.

A change to your scizor set is also needed in my opinion. The spread should be changed to 248hp/44atk/16def/200spdef impish and sd should be run over bug bite. Relying on scolipede to bp a boost is not too reliable so having an alternative win con is very important not just for this specific situation but also for every team. Seeing as how heatran can be a little annoying to the team I figured having knock off to cripple tran is way better than bug bite since the mons it hits either die to bullet punch or are covered by something else on the team. The spread is just the standard bulky scizor spread that allows it to set up on lando-t, gengar and a plethora of other mons in the meta. I almost went with offensive Mscizor here but I figured that this again is relying too much on receiving the pass from scoli and a majority of the team when zor is sweeping your spamming bullet punch anyways so having the bulk+reliable method of getting more power was better than all out offenses and lacking in defenses.

Cool team, hope I helped! I'l leave the changes in the tab below.

Scizor @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Bullet Punch
- Knock Off
- Roost
- Swords Dance

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Stone Edge
- Superpower
- Ice Punch

Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
 
After checking what bug bite covered that knock off and bullet punch didn't, I realised that it's only against Bisharp that bug bite can be regularly effective against, as it resists the other two. Thus, I will change it to SD, or another attacking move like aerial ace. However, I feel as though despite Ferrothorn is set up fodder, it will be a pain to deal with after the changes. Thanks for your help.
 
Hello xtrememaster !

Unfortunately, this RMT is currently not following the rules which can be found in the RMT Resource Thread; specifically, this thread violates rule #6, because you are only allowed to post one RMT every two weeks. As such, I am afraid that I will have to lock this thread for the time being. If you would like this thread to be reopened, feel free to PM me after the two week period has expired, and I would be happy to reopen this thread for you. I recommend that you carefully read the RMT Resource Thread for further clarification.

Good luck with your team, and have a nice day!
 
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