OOber Power: Please Help
This my first Ubers team. Ever. Help needed.
My Playstyle
I usually make a team with three walls, one mixed, one Physical and one Special. But with this team I went with the cautious route and used three walls. And I usually use three sweepers, one mixed, one Special and one Physical. On this team though I have two sweepers, but a few tanks fix that problem.
A Quick Look:
An In Depth Look at The Parts
The Defense:
The Stall part. Darkrai starts off with a sleep, then I either switch or take advantage of his high Special Attack and get a KO. Deoxys-D then sets up Spikes and Stealth Rock. After all that Groundon comes and walls and Toxistalls. Giratina is here to stop any attempts to Rapid Spin and continues the Toxistalling with RestTalk.This weakens up the oppnents team enough for my sweepers to come up and clean up the garbage.
The Guns:
The Guns are here to bring clean up the shit that is left.
The Emo
Emo@Focus Sash
Ability: Bad Dreams
EV's: 252 SpAtt, 6 SpDef, 252 Spe
Nature: Timid
~Dark Void
~Taunt
~Thunder
~Ice Beam
Emo is here to Sleep, giving me a free switch to Deoxys-D. He might come in later against something like Blissey to Taunt any Aromatherapy attempts. But if I sleep something and I could hit it SE, I do it. Hopefully a free KO. If that happens I Sleep the next Poke. I slapped on F-Sash since Hail and Sandstorm aren't to common in Ubers. I really don't care if it's ruined, but it helps against Scarfed leads like Kyogre and Palkia. Modest to help that Special attack of his. Like I said I don't care if the Sash is ruined so I put 6 EV's in SpDef to take a random Dark Pulse or Shadow Ball from time to time. BTW he is mentioned as part of the defense because he starts the Spikes set up.
The Spiker
=Bleh
Deo-D@Leftovers
Ability: Pressure
EV's: 252 HP, 80 Def, 176 SpDef
Nature: Careful/Bold
~Stealth Rock
~Spikes
~Knock Off
~Recover
Deo-D is here to set up Spikes to start the stalling and is a good mixed wall. He also Knocks Off important Items, like Choice Scarf and Leftovers. And when he gets low on health I use Recover. His high defenses also let him stall while the oppnent's Pokemon slowly die. And with Pressure he's really annoying. That's all there is to say.
The Drought is Coming
Dino@Leftovers
Ability: Drought
EV's: 252 HP, 156 Att, 32 Def, 60 SpDef, 8 Spe
[Nature: Adamant
~Toxic
~Roar/Stealth Rock/Fire Punch
~Dragon Claw
~Earthquake
Supporting Groudon is here to phaze and ruin common walls like Lugia and Giratina with Toxic. And hitting everything SE except Skarmory and Bronzong helps his cause. Once in a while I may pull of a sweep to take out weakened walls. Drought helps a little and is a good way to get rid of Hail, Sand and Rain. This tank is vital to my team to take out walls, toxic everything and phaze. Therefore if you say to replace him, give me a Pokemon who can do all that and is still strong Physicaly.
The Sleeping Dragon
Drago@Leftovers
Ability: Pressure
EV's: 252 HP, 244 Def, 12 SpDef
Nature: Impish
~Will o Wisp
~Rest
~Sleep Talk
~Dragon Claw
Note this is a Giratina. I just chose the Origin form becauseit looks cooler. The Great wall found it's self on my team for it's ability to block Explosion/Selfdestruct and Rapid Spin. I chose Dragon Claw because the Uber metagame is weak defensivly. I chose the Resttalk set because I ahve nothing to absorb status. Will o Wisp also stops things like Rayquaza and Groudon cold. I am thinking about making him faster than max speed T-Tar so I could Burn them before they start attacking.
The Mixed Water Dragon
Draco@Life Orb
Ability: Pressure
EV's: 56 Att, 200 SpAtt, 252 Spe
Nature: Hasty
~Surf
~Thunder
~Spacial Rend
~Stone Edge/Fire Blast
Palkia is used over Rayquaza for the higher base speed and better defensive typing. This is a spin off of the Mixedkia set in the analysis. I changed the EVs to have two physical attacks, so Palkia could be abetter wall breaker. Thunder is for Kyogre, Lugia and Ho-oh, but they have less defense than special defense, so I put Stone Edge on the set. Surf hits a lot of things hard and Sacial Rend is for everything but steels, which are taken care of by Thunder and Surf. Fire Blast could be over Stone Edge if I don't use SE enough.
Ironman
Steel Monger@Choice Band
Ability: Clear Body
EV's: 238 HP, 252 Att, 20 Spe
Nature: Adamant
~Meteor Mash
~Ice Punch
~Explosion
~Pusuit
Meta is one of cleaners, and a good one at that. Meteor Mash destroys the oppenents weakened team, Ice Punch murders dragons like outraging Quaza. Though I need some help with his moveset. Explosion running off 603 attack is a force to be reakened with, but Pursuit hammers the Psychics and Ghost types in Uber. While without EQ I'm walled by Steels. Help?
Changes
Ice Beam over Blizzard on Darkrai.
-Suggestor: 1059860
Pursuit over Earthquake on Metagross.
-Suggestor: MM Zero
Timid over Modest on Darkrai.
-Suggestor: MM Zero
Palkia over Salamence.
-Suggestor: MM Zero
Things I noticed Before Testing
I have a massive Ice, Dark and Ghost weak.
This is my team and all help is appreciated.
This my first Ubers team. Ever. Help needed.
My Playstyle
I usually make a team with three walls, one mixed, one Physical and one Special. But with this team I went with the cautious route and used three walls. And I usually use three sweepers, one mixed, one Special and one Physical. On this team though I have two sweepers, but a few tanks fix that problem.
A Quick Look:






An In Depth Look at The Parts
The Defense:




The Stall part. Darkrai starts off with a sleep, then I either switch or take advantage of his high Special Attack and get a KO. Deoxys-D then sets up Spikes and Stealth Rock. After all that Groundon comes and walls and Toxistalls. Giratina is here to stop any attempts to Rapid Spin and continues the Toxistalling with RestTalk.This weakens up the oppnents team enough for my sweepers to come up and clean up the garbage.
The Guns:


The Guns are here to bring clean up the shit that is left.
The Emo

Emo@Focus Sash
Ability: Bad Dreams
EV's: 252 SpAtt, 6 SpDef, 252 Spe
Nature: Timid
~Dark Void
~Taunt
~Thunder
~Ice Beam
Emo is here to Sleep, giving me a free switch to Deoxys-D. He might come in later against something like Blissey to Taunt any Aromatherapy attempts. But if I sleep something and I could hit it SE, I do it. Hopefully a free KO. If that happens I Sleep the next Poke. I slapped on F-Sash since Hail and Sandstorm aren't to common in Ubers. I really don't care if it's ruined, but it helps against Scarfed leads like Kyogre and Palkia. Modest to help that Special attack of his. Like I said I don't care if the Sash is ruined so I put 6 EV's in SpDef to take a random Dark Pulse or Shadow Ball from time to time. BTW he is mentioned as part of the defense because he starts the Spikes set up.
The Spiker

Deo-D@Leftovers
Ability: Pressure
EV's: 252 HP, 80 Def, 176 SpDef
Nature: Careful/Bold
~Stealth Rock
~Spikes
~Knock Off
~Recover
Deo-D is here to set up Spikes to start the stalling and is a good mixed wall. He also Knocks Off important Items, like Choice Scarf and Leftovers. And when he gets low on health I use Recover. His high defenses also let him stall while the oppnent's Pokemon slowly die. And with Pressure he's really annoying. That's all there is to say.
The Drought is Coming

Dino@Leftovers
Ability: Drought
EV's: 252 HP, 156 Att, 32 Def, 60 SpDef, 8 Spe
[Nature: Adamant
~Toxic
~Roar/Stealth Rock/Fire Punch
~Dragon Claw
~Earthquake
Supporting Groudon is here to phaze and ruin common walls like Lugia and Giratina with Toxic. And hitting everything SE except Skarmory and Bronzong helps his cause. Once in a while I may pull of a sweep to take out weakened walls. Drought helps a little and is a good way to get rid of Hail, Sand and Rain. This tank is vital to my team to take out walls, toxic everything and phaze. Therefore if you say to replace him, give me a Pokemon who can do all that and is still strong Physicaly.
The Sleeping Dragon

Drago@Leftovers
Ability: Pressure
EV's: 252 HP, 244 Def, 12 SpDef
Nature: Impish
~Will o Wisp
~Rest
~Sleep Talk
~Dragon Claw
Note this is a Giratina. I just chose the Origin form becauseit looks cooler. The Great wall found it's self on my team for it's ability to block Explosion/Selfdestruct and Rapid Spin. I chose Dragon Claw because the Uber metagame is weak defensivly. I chose the Resttalk set because I ahve nothing to absorb status. Will o Wisp also stops things like Rayquaza and Groudon cold. I am thinking about making him faster than max speed T-Tar so I could Burn them before they start attacking.
The Mixed Water Dragon

Draco@Life Orb
Ability: Pressure
EV's: 56 Att, 200 SpAtt, 252 Spe
Nature: Hasty
~Surf
~Thunder
~Spacial Rend
~Stone Edge/Fire Blast
Palkia is used over Rayquaza for the higher base speed and better defensive typing. This is a spin off of the Mixedkia set in the analysis. I changed the EVs to have two physical attacks, so Palkia could be abetter wall breaker. Thunder is for Kyogre, Lugia and Ho-oh, but they have less defense than special defense, so I put Stone Edge on the set. Surf hits a lot of things hard and Sacial Rend is for everything but steels, which are taken care of by Thunder and Surf. Fire Blast could be over Stone Edge if I don't use SE enough.
Ironman

Steel Monger@Choice Band
Ability: Clear Body
EV's: 238 HP, 252 Att, 20 Spe
Nature: Adamant
~Meteor Mash
~Ice Punch
~Explosion
~Pusuit
Meta is one of cleaners, and a good one at that. Meteor Mash destroys the oppenents weakened team, Ice Punch murders dragons like outraging Quaza. Though I need some help with his moveset. Explosion running off 603 attack is a force to be reakened with, but Pursuit hammers the Psychics and Ghost types in Uber. While without EQ I'm walled by Steels. Help?
Changes
Ice Beam over Blizzard on Darkrai.
-Suggestor: 1059860
Pursuit over Earthquake on Metagross.
-Suggestor: MM Zero
Timid over Modest on Darkrai.
-Suggestor: MM Zero
Palkia over Salamence.
-Suggestor: MM Zero
Things I noticed Before Testing
I have a massive Ice, Dark and Ghost weak.
This is my team and all help is appreciated.