Blumenwitz takes the cake with Ambipom, and Pika Xreme snags Cinccino for the win.
Next slate will feature three mons
Have a go!
Next slate will feature three mons



Have a go!
It has been for a while, but with a new host now, I hope we can get it back up and running. GamerOGuy has said he'll take over as host of this mod.Sorry for the bump, but is this pet mod dead? :(
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Uxie [Optimized]
Abilities: Levitate / Regenerator (HA)
Stats: 100 Hp/70 Atk/135 Def/70 SpA/135 SpD/90 Spe/600 BST
Added Moves: Healing Wish, Slack Off, Will-O-Wisp, Passive-Agressivity*
Summary of Changes: +25 Hp, -5 Atk, +5 Def, -5 SpA, +5 SpD, -5 Spe, +20 BST.
*Passive Agressivity:
| 0 BP | 100% Accuracy | Special | Z-Power: 100 Bp | Does damage equal to the user's level. | 20% chance of raising the user's defences by 1 stage each.![]()
Hell yeah, now Uxie has a niche outside being just a TR hazard setter. With its new 100/135/135 bulk and access to recovery options on Slack Off and Regenerator, letting it to switch into the things it's supposed to be an answer to various times. It also posseses new tools for its supportive role on Will-O-Wisp, Passive Agressivity (now it can finally deal real damage, yay :) and Healing Wish, which is helpfull for the old Trick Room setter set. Of course, it still have some flaws, like its mediocre defensive typing and offensive presence, but otherwise is much better than before.
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Type: Fairy/Electric
Ability: Levitate (Prankster)
Stats: 105/70/135/70/135/95
New Moves: Charm, Moonblast, Cosmic Power, Volt Switch, Slack Off
Summary of Changes: +30 HP, -5 Both Attacks
A highly defensive mon with 135 in both defenses, needs some actual resists and a typing to match the need. While psychic fits thematically, it doesn't defensively. The big theme is color so yellow get electric. Elec/Fairy with levitate is only weak to poison. Prankster ensures it sets up whatever it needs to, but adds ground weakness.
Koko will still be higher tier because it kills things. 70 offenses is that of a support mon. Also that terrain thing.
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Type: Fairy/Psychic
Ability: Levitate (Adaptability)
Stats: 100/80/105/105/105/105
Summary of Changes: +20 HP, -25 Atk, +25 Speed
New Moves: Quiver Dance, Moonblast
PU's most diverse mon become more specialized. +20 HP and 25 speed with QD helps, and adaptability fits the naming theme. Pink for psychic, not red for fire. Mixing its stabs with Shadowball prevents any mon from resisting it, but 100/105/105 is decent defenses as well.
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Type: Fairy/Fire
Ability: Levitate (Sheer Force)
Stats: 85/125/70/125/70/125
Summary of Changes: +10 HP & Speed
New Moves: Moon Blast, Close Combat, Focus Blast, Sword Dance, Sucker Punch, Flare Blitz
Suicide lead? Maybe, but 125 sweeping stats are a bit wasted on suicide. Give it a chance to NP and it kills things. Or Sword Dance and kill things. It's still a suicide lead if you want, but now it could be used to sweep, and until you reveal your boosting move, nobody will know what method of killing you're doing. You could even go mixed. Fire can be blue, but it saves it the nastiness of being a frail Fairy/Ice type, whose STAB overlap on dragons, or a Water/Fairy, which is kinda outplayed by now and doesn't sweep as well.
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Uxie [Optimized]
Abilities: Levitate / Magic Bounce (HA)
Stats: 95 HP / 60 Atk / 130 Def / 90 SpA / 130 SpD / 95 Spe | BST: 600
Added Moves: Recover, Moonblast, Defog
Summary of Changes: +20 HP, -15 Atk, +15 SpA
Uxie's main flaws are its passivity combined with a lack of reliable recovery, meaning that not only does it allow lots of threats to switch in but it also can easily get worn down throughout a match. A mono-Psychic typing left it vulnerable to Pursuit-trapping and U-turns. Optimized Uxie has been given more hitpoints to increase its already good bulk, a secondary Fairy-typing to neutralize its Dark and Bug weaknesses, Recover for reliable recovery, and extra Special Attack along with Moonblast to prevent just any Pokemon from switching it without fear of taking a hit. Magic Bounce is a very useful ability for blocking Taunts and hazard setters, as well as helping to prevent it from receiving statuses that could wear it down, at the relatively minor cost of loosing its Ground-type immunity. Uxie already has a decent movepool with plenty of options like Memento, U-turn, Stealth Rock, and other status moves. This is not broken because 90 base SpA is still relatively low if not hitting opposing Pokemon super effectively, and it has almost no way to threaten opposing Steel-types.
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Mesprit [Optimized]
Abilities: Levitate / Magic Guard (HA)
Stats: 85 HP / 90 Atk / 115 Def / 115 SpA / 115 SpD / 80 Spe | BST: 600
Added Moves: Recover, Moonblast, Nasty Plot
Summary of Changes: +5 HP, -15 Atk, +10 Def, +10 SpA, +10 SpD
Mesprit is incredibly versatile, having great bulk as well as usable Special Attack and a wide movepool. However, it was still weak to Dark- and Bug-type moves, and base 80 Spe isn't exactly fast. Base 105 SpA was nice but nothing amazing without a boost. While Optimized Mesprit still has the same speed stat for attempted balance, it gained much better SpA and bulk, allowing it to perform its compressed bulky attacker role better. Magic Guard prevents it from being worn down as easily, with Recover for recovery, Moonblast for a new STAB move, and Nasty Plot to boost its good SpA stat further.
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Azelf [Optimized]
Abilities: Levitate / Pixilate (HA)
Stats: 70 HP / 135 Atk / 70 Def / 135 SpA / 70 SpD / 120 Spe | BST: 600
Added Moves: Moonblast, Hyper Voice, Swords Dance
Summary of Changes: -5 HP, +10 Atk, +10 SpA, +5 Spe
Azelf's main role was that of a suicide lead, often seen with Explosion to go out with a bang an potentially punch a hole in the opposing team. Its good Speed as well as good offensive stats allowed to do this role well, though it is quite frail and predictable in this sense, not to mention Explosion could easily be switched into by a Ghost-type. Optimized Azelf gets a cool new attack in a Pixilate-boosted Explosion, which Ghost-types no longer want to switch into. Swords Dance could be used to increase its damage, and its offensive stats are certainly something to beware.
It has been for a while, but with a new host now, I hope we can get it back up and running. GamerOGuy has said he'll take over as host of this mod.
For now though, I'm gonna put in some subs because I can.
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Uxie
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Abilities: Levitate / (Magic Guard)
Stats: 105 (+30) / 70 (-5) / 130 / 70 (-5) / 130 / 75 (-20)
Movepool Additions: Will-o-Wisp, Cosmic Power, Moonlight, Misty Terrain, Moonblast
Uxie's main role in OU was just to set up Trick Room. It's stats make it seem like a wall, but it's movepool just doesn't cooperate... No recovery, and only 75 HP really held back Uxie. This is no longer the case. With Psychic / Fairy as a typing it trades Bug and Dark weaknesses for Steel and Poison weaknesses, a 4x resistance to fighting and an immunity to Dragon. This coupled with the largely increased bulk and Moonlight help Uxie become a stall machine. It also gains Cosmic Power, which forces the opponent to stop it quickly before it spirals out of control. Levitate stays as a nice Ground immunity while Magic Guard now stops it from being toxic stalled itself.
Uxie @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Toxic
- Moonlight
- Cosmic Power
- U-turn
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Azelf
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Abilities: Levitate / (Magic Force (Compound Eyes + Tinted Lens))
Stats: 55 (-20) / 130 (+5) / 70 / 130 (+5) / 70 / 125 (+10)
Movepool Additions: Lunar Blitz
Lunar Blitz:|
| 130 BP | 100% Accuracy | 8 PP | Special if user's SpA > Atk. Has 33% recoil | Contact, Protect, Mirror![]()
Azelf is now a very fast sweeper. It was usually ran as a suicide lead, whereas now, it still runs a suicide lead. The difference here is that Suicide Lead isn't it's only role. with 130/130 offence, Azelf is very unpredictable, able to run Physical with U-Turn, Zen Headbutt, Iron Tail and Lunar Blitz, Special with Psychic, Thunder and Lunar Blitz, or other sets that include Lunar Blitz. Magic Force allows it to spam Lunar Blitz and Thunder, which together clear basically all types. Except for a Volt Absorb Poison/Steel type, should it exist. It can also run setup with Nasty Plot, Or go the classic route with Stealth Rock Explosion. It's lowered health combats the power of Lunar Blitz, which will now eat away a large chunk of it's health when it uses it.
Azelf @ Life Orb
Ability: Magic Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Lunar Blitz
- Iron Tail
- U-turn
- Knock Off
Azelf @ Life Orb
Ability: Magic Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lunar Blitz
- Thunder
- Nasty Plot
- Taunt
Here are all the subs in 1 post in case anybody cba scrolling through.Had some inspiration to submit for this since it got a brand new owner and stuff and to also carry Ludicrousity's momentum.
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Mesprit [Optimized]
Abilities: Prankster | [HA] Infiltrator
Stats: 80 HP / 100 Atk / 115 Def / 115 SpA / 105 SpD / 85 Spe [BST 600]
Added Moves: Taunt, Focus Blast, Hurricane, Tailwind, Defog, Roost, Acrobatics, Skyscrape*
Summary of Changes: -5 Atk, +10 Def, +10 SpA, +5 Spe
Skyscrape:|
| 85 BP | 100% Accuracy | 16 PP | Makes contact | Grounds airborne Pokemon![]()
Mesprit is a supporter foremost, so I decided to give it the tools to do so at a much better capacity. Prankster + its massive utility movepool makes it an annoying supporter to face.
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Azelf [Optimized]
Abilities: Scrappy | [HA] Infiltrator
Stats: 80 HP / 130 Atk / 70 Def / 130 SpA / 70 SpD / 120 Spe [BST 600]
Added Moves: Swords Dance, Focus Blast, Superpower, Close Combat, Mach Punch, Aura Sphere, Vacuum Wave
Summary of Changes: +5 HP, +5 Atk, +5 SpA, +5 Spe
Azelf is a powerful wallbreaker that distinguishes itself from Mega Medicham in STAB priority, high speed and mixed potential.
A
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Azelf [Optimized]
Abilities: Scrappy | [HA] Infiltrator
Stats: 80 HP / 130 Atk / 70 Def / 130 SpA / 70 SpD / 120 Spe [BST 600]
Added Moves: Swords Dance, Focus Blast, Superpower, Close Combat, Mach Punch, Aura Sphere, Vacuum Wave
Summary of Changes: +5 HP, +5 Atk, +5 SpA, +5 Spe
Azelf is a powerful wallbreaker that distinguishes itself from Mega Medicham in STAB priority, high speed and mixed potential.
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Mesprit [Optimized]
Abilities: Levitate / Magic Guard (HA)
Stats: 85 HP / 90 Atk / 115 Def / 115 SpA / 115 SpD / 80 Spe | BST: 600
Added Moves: Recover, Moonblast, Nasty Plot
Summary of Changes: +5 HP, -15 Atk, +10 Def, +10 SpA, +10 SpD
Mesprit is incredibly versatile, having great bulk as well as usable Special Attack and a wide movepool. However, it was still weak to Dark- and Bug-type moves, and base 80 Spe isn't exactly fast. Base 105 SpA was nice but nothing amazing without a boost. While Optimized Mesprit still has the same speed stat for attempted balance, it gained much better SpA and bulk, allowing it to perform its compressed bulky attacker role better. Magic Guard prevents it from being worn down as easily, with Recover for recovery, Moonblast for a new STAB move, and Nasty Plot to boost its good SpA stat further.
It has been for a while, but with a new host now, I hope we can get it back up and running. GamerOGuy has said he'll take over as host of this mod.
For now though, I'm gonna put in some subs because I can.
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Uxie
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Abilities: Levitate / (Magic Guard)
Stats: 105 (+30) / 70 (-5) / 130 / 70 (-5) / 130 / 75 (-20)
Movepool Additions: Will-o-Wisp, Cosmic Power, Moonlight, Misty Terrain, Moonblast
Uxie's main role in OU was just to set up Trick Room. It's stats make it seem like a wall, but it's movepool just doesn't cooperate... No recovery, and only 75 HP really held back Uxie. This is no longer the case. With Psychic / Fairy as a typing it trades Bug and Dark weaknesses for Steel and Poison weaknesses, a 4x resistance to fighting and an immunity to Dragon. This coupled with the largely increased bulk and Moonlight help Uxie become a stall machine. It also gains Cosmic Power, which forces the opponent to stop it quickly before it spirals out of control. Levitate stays as a nice Ground immunity while Magic Guard now stops it from being toxic stalled itself.
Uxie @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Toxic
- Moonlight
- Cosmic Power
- U-turn
So a tiebreaking vote is in order!![]()
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Uxie [Optimized]
Abilities: Levitate / Regenerator (HA)
Stats: 100 Hp/70 Atk/135 Def/70 SpA/135 SpD/90 Spe/600 BST
Added Moves: Healing Wish, Slack Off, Will-O-Wisp, Passive-Agressivity*
Summary of Changes: +25 Hp, -5 Atk, +5 Def, -5 SpA, +5 SpD, -5 Spe, +20 BST.
*Passive Agressivity:
| 0 BP | 100% Accuracy | Special | Z-Power: 100 Bp | Does damage equal to the user's level. | 20% chance of raising the user's defences by 1 stage each.![]()
Hell yeah, now Uxie has a niche outside being just a TR hazard setter. With its new 100/135/135 bulk and access to recovery options on Slack Off and Regenerator, letting it to switch into the things it's supposed to be an answer to various times. It also posseses new tools for its supportive role on Will-O-Wisp, Passive Agressivity (now it can finally deal real damage, yay :) and Healing Wish, which is helpfull for the old Trick Room setter set. Of course, it still have some flaws, like its mediocre defensive typing and offensive presence, but otherwise is much better than before.
For a guess, I'd assume the stat boosts would just carry over (+0 / +60 / +0 / -30 / +0 / +70), but that might be broken, so I'm guessing there'll just be no change.Just curious, how will optimized Beedrill affect mega beedrill?
I assume like in Type Optimization there is no change other than movepool additionsJust curious, how will optimized Beedrill affect mega beedrill?