OptiMons [Slate 22: Gen 4] {Voting}

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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Nihilego: snorlax142857, Anaconja, Origin0
Buzzwole: Jaimis361, Origin0, snorlax142857
Xurkitree: Origin0, Anaconja, Gods if Llamas
Guzzlord: Origin0, snorlax142857, Jamis361
Stakataka: Anaconja, snorlax142857, Origin0
Blacephalon: Origin0, God of Llamas, Anaconja
 
Nihilego: God of Llamas, Origin0, Anaconja
Buzzwole: Jamis361, snorlax142857, Origin0
Xurkitree: Anaconja, Origin0, God of Llamas
Guzzlord: snorlax142857, Origin0, Jamis361
Stakataka: Anaconja, snorlax142857, Origin0
Blacephalon: Anaconja, Origin0, Jamis361
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Nihilego: Origin0, Anaconja, snorlax142857
Buzzwole: snorlax142857, Anaconja, Origin0
Xurkitree: Anaconja, Origin0, God of Llamas
Guzzlord: Origin0, Anaconja, Jamis361
Stakataka: Origin0, God of Llamas, Anaconja
Blacephalon: snorlax142857, Anaconja, Origin0
 
Nihilego: Anaconja, God of Llamas, snorlax142857
Buzzwole: Origin0, Anaconja, snorlax142857
Xurkitree: Origin0, snorlax142857, Anaconja
Guzzlord: Origin0, Jamis361, snorlax142857
Stakataka: Jamis361, snorlax142857, Origin0
Blacephalon: Jamis361, Anaconja, snorlax142857
 
Nihilego: God of Llamas, Origin0, Anaconja
Buzzwole: Origin0, Anaconja, God of Llamas
Xurkitree: snorlax142857, Anaconja, Origin0
Guzzlord: God of Llamas, Jamis361, Origin0
Stakataka: Jamis361, God of Llamas, Anaconja
Blacephalon: Anaconja, Jamis361, Origin0

Sorry for posting late; I haven’t had much time.
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Good news guys, I've got (nearly) everything coded. use /dt "thing", opti to find it on dragon heaven. When I say nearly everything, I mean everything's coded, but some things might work incorrectly, in which case call them out to me and I'll try to fix them. Aswell as that, Jubilee Spirit has been temporarily commented out (code is there, but won't be on the server) due to an incorrect syntax. That and I'm not 100% sure on how to code it. But other than that, Pokemon, Abilities, Moves and Movesets should all be done now.

Edit 1: Forgot to mention, none of this will be active until the PR is merged and hotpatched, but I'm sure that won't be too long
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Winners!


Name: Nihilego [Optimized]
Stats: 101/53/69/113/131/103 (-8 HP, +22 Def, -14 SpA, BST: 570)
Ability: Beast Boost
Typing:

New Moves: Calm Mind, Earth Power, Magnet Rise, Recover



Buzzwole [Optimized]
Abilities
: Beast Boost
Stats: 107 HP / 139 Atk / 139 Def / 43 SpA / 71 SpD / 71 Spe | BST: 570
Added Moves: Fire Punch, U-turn, Close Combat, Megahorn, First Impression, Mach Punch
Summary of Changes: -10 SpA, +18 SpD, -8 Spe



Xurkitree [Optimized]
Abilities
: Beast Boost
Stats: 83 HP / 59 Atk / 83 Def / 173 SpA / 83 SpD / 89 Spe | BST: 570
Added Moves: Giga Drain, Leaf Storm, Synthesis
Summary of Changes: -30 Atk, +12 Def, +12 SpD, +6 Spe



Guzzlord [Optimized]
Abilities
: Beast Boost
Stats: 199 HP / 103 Atk / 71 Def / 103 SpA / 71 SpD / 23 Spe | BST: 570
Added Moves: Recover, Dragon Hammer, Fire Punch
Summary of Changes: -24 HP, +2 Atk, +18 Def, +6 SpA, +18 SpD, -20 Spe



Stakataka [Optimized]
Abilities
: Beast Boost
Stats: 101 HP / 131 Atk / 181 Def / 43 SpA / 101 SpD / 13 Spe | BST: 570
Added Moves: Curse, Recover, Hammer Arm



Blacephalon [Optimized]
Abilities: Beast Boost
Stats: 53/137/53/137/59/131
Added Moves: Gunk Shot, Fire Lash
Summary of Changes: +10 Atk, -14 SpA, -20 SpD, +24 Spe

Next Slate is a free for all! Optimize any four Pokemon you see fit!
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Is there a list or spreadsheet of all the already done Pokemon? The one on the first page isn’t updated.
I don't think there is, but if you scroll through here you can see everything that was done before gourgeist and the ultra beasts
Got the list of all Optimized mons as of rn.



Primarina [Optimized]
Abilities: Torrent | [HA] Liquid Voice
Stats: 90 HP / 74 Atk / 94 Def / 126 SpA / 126 SpD / 70 Spe
Added Moves: Perish Song, Recover, Signal Beam, Boomburst,
Summary of Changes: +10 HP, +20 Def, +10 SpD, +10 Spe



Decidueye [Optimized]
Abilities: Overgrow | [HA] Mold Breaker
Stats: 88 HP / 112 Atk / 75 Def / 100 SpA / 125 SpD / 80 Spe [BST 580]
Added Moves: Will-o-Wisp, Taunt, Focus Blast, Leaf Storm, Shadow Sneak, Leech Seed, Hex
Summary of Changes: +10 HP, +5 Atk, +25 SpD, +10 Spe



Incineroar [Optimized]
Abilities: Blaze / Intimidate (HA)
Stats: 115/125/95/80/90/95
Added Moves: Sucker Punch, Superpower, Wild Charge, Knock Off, Blaze Kick, Power Trip, Haze, Pursuit
Summary of Changes: +20 HP +10 Atk +5 Def +35 Spe



Ninjask [Optimized]
Abilities: Speed Boost | [HA] Adaptability
Stats: 70 HP / 110 Atk / 90 Def / 50 SpA / 50 SpD / 160 Spe [BST 530]
Added Moves: Earthquake, Earth Power, Stealth Rock, Spikes, Toxic Spikes, Acrobatics, Lunge, Knock Off, Taunt
Summary of Changes: +9 HP, +20 Atk, +45 Def



Shedinja [Optimized]
Abilities
: Wonder Guard
Stats: 1 HP / 110 Atk / 45 Def / 30 SpA / 30 SpD / 80 Spe | BST: 296
Added Moves: Spikes, Toxic Spikes, Sticky Web, Swords Dance, Powder, Trick, Taunt, Spirit Shackle, U-turn, Lunge, Haze, Disable
Summary of Changes: +20 Atk, +40 Spe



Moltres [Optimized]
Abilities: Pressure | [HA] Regenerator
Stats: 90 HP / 100 Atk / 90 Def / 125 SpA / 85 SpD / 90 Spe [BST 580]
Added Moves: Earth Power, Superpower, Defog (Legal with Regenerator)
Summary of Changes: n/a




Articuno [Optimized]
Abilities: Pressure | [HA] Snow Warning
Stats: 90 HP / 85 Atk / 85 Def / 100 SpA / 95 SpD / 125 Spe (BST: 580)
Added Moves: Calm Mind, Defog (legal with Snow Warning), Aura Sphere, Nasty Plot, Oblivion Wing
Summary of Changes: Rearranged it's stats​


Wormadam-Plant (optimized)

Abilitiy: Filter | Regenerator | Harvest (HA)
Stats: 120 HP | 49 Atk | 95 Def | 109 SpA | 115 SpD | 56 Spe (544 BST)
Added Moves: Rapid Spin, Recover, Sticky Web, Stealth Rock, Leech Seed, Spore
Summary of Changes: +60 HP, -10 Atk, +10 Def, +30 SpA, +10 SpD, +20 Spe (+120 BST


Wormadam-Trash (optimized)

Abilitiy: Filter | Regenerator | Iron Barbs (HA)
Stats: 80 HP | 109 Atk | 105 Def | 109 SpA | 105 SpD | 36 Spe (544 BST)
Added Moves: Rapid Spin, Recover, Sticky Web, Stealth Rock, Toxic Spikes, Magnet Rise
Summary of Changes: +20 HP, +40 Atk, +10 Def, +40 SpA, +10 SpD (+120 BST)




Mothim [Optimized]
Abilities:
Prankster / Protean
Stats: 70/114/60/114/70/112 (BST: 540)
Added Moves: Rock Slide, Quick Attack, Knock Off, Thunderbolt, Stealth Rock, Hurricane, Sleep Powder, Drill Run, Seed Bomb, Flash Cannon, Megahorn
Removed Moves: Quiver Dance
Summary of Changes: +20 Atk, +10 Def, +20 SpA, +20 SpD, +46 Spe


Type:

Wormadam-Sandy [Optimized]
Abilities: Overcoat | [HA] Prankster
Stats: 90 / 100 / 135 / 70 / 105 / 40 | BST: 540
Added Moves: Rapid Spin, Shore Up, Spikes, Sleep Powder, Poison Powder, Stun Spore, Iron Defense, Harden
Summary of Changes: +30 HP / +21 Atk / +30 Def / +11 SpA / +20 SpD / +4 Spe





Abilities: Blaze / Iron Fist / Inner Focus
Stats: 50 / 120 / 105 / 35 / 105 / 85 Spe (BST: 500)
Stat Changes: +15 Atk, +26 Def, -5 SpD, +9 Spe
Added moves: Backdraft*, Overclock*, Overheat, Knock Off

Backdraft:

80 BP | 16 PP | 100% Accuracy | Physical
Deals damage. If this attack damages a target, the User's Attack rises one stage. If this attack targets a Fire-type Pokemon, the User's Attack rises by two stages.

Overclock:

40 BP | 8 PP | 100% Accuracy | Physical | Punch | Z-Power: 160
Deals damage. This move's Base Power rises by 40 for every stage the Attack stat is boosted. User recovers 50% of damage dealt.



Abilities: Fluid* / Limber / Unburden
Stats: 50 / 140 / 63 / 35 / 112 / 100 (BST: 500)
Stat Changes: +20 Atk, +10 Def, +2 SpD, +13 Spe
Added moves: Syncrekick*, Liquidation, Trop Kick, Knock Off, Surf
Fluid: This Pokemon's Normal-type moves become Water-type. Water-type moves cannot miss and ignore all protection.

Syncrekick:

70 BP | 8 PP | 100% Accuracy | Physical | Contact | Z-Power: 160
Deals damage. This move's Base Power rises by 30 for every kick move executed by this Pokemon since switching in.​



Dragalge [Optimized]
Abilities: Poison Point | Corrosion | [HA] Adaptability
Stats: 100 HP / 65 Atk / 100 Def / 110 SpA / 125 SpD / 70 Spe | BST: 570
Added Moves: Poison Melt*, Moonlight
Summary of Changes: +35 HP, -10 Atk, +10 Def, +13 SpA, +2 SpD, +26 Spe

Poison Melt:
70 BP | 32 PP | 100% Accuracy |
| Z-Power: 140 BP
This attack hits Steel-types super effectively and has a 10% chance to decrease the target’s SpD by 1 stage.



Clawtizer

Abilitiy: Mega Launcher
Stats: 72 HP | 60 Atk | 96 Def | 120 SpA | 96 SpD | 96 Spe (540 BST)
Added Moves: Draco Meteor, Hydro Pump
Summary of Changes: +1 HP, -13 Atk, +8 Def, +7 SpD, +37 Spe (+40 BST)




Ambipom [Optimized]
Abilities: Scrappy, Technician, Skill Link
Stats: 75/125/76/60/76/115 [BST: 527]
Added Moves: Storm Throw, Close Combat, Flame Wheel, Bulldoze
Summary of Changes: +25 Atk, +10 Def, +10 SpD




Cinccino [Optimized]
Abilities: Skill Link / Technician / Serene Grace
Stats: 85/115/100/65/70/135 (570)
Added Moves: Rapid Spin, Tremors*
Summary of Changes:


*Tremors: Physical Ground move. 25 BP. Hits 2-5 times. 10 PP (max 16)



Azelf [Optimized]
Abilities: Scrappy | [HA] Infiltrator
Stats: 80 HP / 130 Atk / 70 Def / 130 SpA / 70 SpD / 120 Spe [BST 600]
Added Moves: Swords Dance, Focus Blast, Superpower, Close Combat, Mach Punch, Aura Sphere, Vacuum Wave
Summary of Changes: +5 HP, +5 Atk, +5 SpA, +5 Spe




Mesprit [Optimized]
Abilities: Levitate / Magic Guard (HA)
Stats: 85 HP / 90 Atk / 115 Def / 115 SpA / 115 SpD / 80 Spe | BST: 600
Added Moves: Recover, Moonblast, Nasty Plot
Summary of Changes: +5 HP, -15 Atk, +10 Def, +10 SpA, +10 SpD



Uxie [Optimized]
Abilities:
Levitate | Marvel Scale
Stats: 80 Hp/90 Atk/135 Def/70 SpA/135 SpD/90 Spe/600 BST
Added Moves: Healing Wish, Slack Off, Will-O-Wisp, Passive-Agressivity*
Summary of Changes: + 5 Hp, +15Atk, +5 Def, -5 SpA, +5 SpD, -5 Spe, +20 BST.
*Passive Agressivity:
| 0 BP | 100% Accuracy | Special | Z-Power: 100 Bp | Does damage equal to the user's level.




Butterfree [Optimized]
Abilities
: Tinted Lens / Magic Guard (HA)
Stats: 75 HP / 50 Atk / 80 Def / 120 SpA / 105 SpD / 95 Spe BST: 525
Added Moves: Psyshock, Thunderbolt, Ice Beam, *Flutter Dust,
Summary of Changes: +15 HP, +30 Def, +30 SpA, +25 SpD, +25 Spe, +5 Atk

*Flutter Dust :
| 50 BP | 100% Acc | 10 PP |
| Z-move: 100 BP Savage Spin Out | Lowers the target's SpD, SpA and Spe by 1 stage



Beedrill [Optimized]
Abilities
: Skill Link / Sniper (HA)
Stats: 75 HP / 120 Atk / 70 Def / 45 SpA / 90 SpD / 125 Spe | BST: 520
Added Moves: Stinger Storm*
Summary of Changes: +10 HP, +30 Atk, +30 Def, +10 SpD, +50 Spe

Stinger Storm*:
| 25 BP | 95% Acc | 15 PP |
| Z-move: 140 BP Acid Downpour | Hits 2-5 times, 10% chance to poison



Beautifly [Optimized]
Abilities
: Competitive / Triage (HA)
Stats: 90 HP / 40 Atk / 90 Def / 130 SpA / 90 SpD / 85 Spe | BST: 525
Added Moves: Dazzling Gleam, Moonblast, Draining Kiss, Focus Blast, Heat Wave, *Beauty Drain
Summary of Changes: +30 HP, -30 Atk, +40 Def, +30 SpA, +40 SpD, +20 Spe

*Beauty Drain:
| 80 BP | 100% Acc | 10 PP |
| Z-move: 160 BP Twinkle Tackle | Heals for 50% of the damage done.





Dustox [Optimized]
Abilities
: Corrosion / Intimidate (HA)
Stats: 100 HP / 40 Atk / 110 Def / 90 SpA / 120 SpD / 65 Spe | BST: 525
Added Moves: Clear Smog, Toxic Spikes, Venom Drench, Heat Wave, Knock Off, *Toxic Turmoil
Summary of Changes: +40 HP, -10 Atk, +40 Def, +40 SpA, +30 SpD

*Toxic Turmoil:
| - | - | 20 PP |
| Z-move: +1 SpD | Removes 4 PP from last used move. If the opponent is poisoned, the PP reduction is doubled.




Simisage [Optimized]
Abilities
: Competitive / Overgrow (HA)
Stats: 80 HP / 80 Atk / 75 Def / 110 SpA / 75 SpD / 115 Spe | BST: 535
Added Moves: Aura Sphere, Vacuum Wave, Power Gem, U-turn
Summary of Changes: +5 HP, -18 Atk, +12 Def, +12 SpA, +12 SpD, +14 Spe



Simisear [Optimized]
Abilities
: Competitive / Blaze (HA)
Stats: 80 HP / 80 Atk / 75 Def / 110 SpA / 75 SpD / 115 Spe | BST: 535
Added Moves: Thunderbolt, Thunder, Discharge, Electro Ball, Thunder Wave, Nuzzle, Volt Switch, U-turn
Summary of Changes: +5 HP, -18 Atk, +12 Def, +12 SpA, +12 SpD, +14 Spe



Simipour [Optimized]
Abilities
: Competitive / Torrent (HA)
Stats: 80 HP / 80 Atk / 75 Def / 110 SpA / 75 SpD / 115 Spe | BST: 535
Added Moves: Moonblast, Freeze-Dry, U-turn
Summary of Changes: +5 HP, -18 Atk, +12 Def, +12 SpA, +12 SpD, +14 Spe



Oricorio-Baile [Optimized]
Abilities
: Dancer / Serene Grace | Jubilee Spirit*
Added Moves: Heat Wave, Fiery Dance, Quiver Dance, Brave Bird, Lunar Dance, Dragon Dance, Rain Dance, Jubilation Dance*, Petal Dance
Jubilee Spirit: 40% chance to raise this Pokemon's higher attacking stat after successfully hitting the foe with a Dance move.
Jubilation Dance:
|
| 90 BP | 100% Acc | 15 PP | Z-move: 175 BP Breakneck Blitz | Matches the user's primary typing
Baile Stats: 80 HP / 116 Atk / 76 Def / 102 SpA / 70 SpD / 96 Spe (540 BST)


Oricorio-E
(switch around order)
Abilities:
Dancer / Serene Grace | Fluffy
Stats:
HP:
85 (+10)
Atk: 70 (+0)
Def: 99 (+29)
SpA: 103 (+5)
SpD: 70 (+0)
Spe: 113 (+20)
BST: 540
Added Moves: Quiver Dance, Fiery Dance, Dragon Dance, Lunar Dance, Petal Dance, Blaze Kick, Brave Bird


Oricorio-Pa'u [Optimzed]
(switch around the order)
Abilities:
Dancer / Serene Grace | Magic Guard
Stats:
HP:
85 (+10)
Atk: 70 (+0)
Def: 103 (+33)
SpA: 99 (+1)
SpD: 113 (+43)
Spe: 70 (-23)
Added Moves: Quiver Dance, Fiery Dance, Dragon Dance, Lunar Dance, Petal Dance, Blaze Kick, Brave Bird



Oricorio-Sensu [Optimized]
Abilities
: Dancer / Serene Grace | Jubilee Spirit*
Added Moves: Heat Wave, Fiery Dance, Quiver Dance, Brave Bird, Lunar Dance, Dragon Dance, Rain Dance, Jubilation Dance*, Petal Dance
Jubilee Spirit: 40% chance to raise this Pokemon's higher attacking stat after successfully hitting the foe with a Dance move
Jubilation Dance:
|
| 90 BP | 100% Acc | 15 PP | Z-move: 175 BP Breakneck Blitz | Matches the user's primary typing
Sensu Stats: 80 HP / 76 Atk / 70 Def / 116 SpA / 96 SpD / 102 Spe (540 BST)



Regirock [Optimized]
Abilities: Self-Repair* / Regenerator (Hidden)
*Self-Repair: Heals 25% of max HP when hit by a Rock-type attack, or when switching Stealth Rock or Spikes. Clears Stealth Rock and Spikes on entry.
Stats: 80/120/200/50/100/50 (600)
Added Moves: Recover
Summary of Changes: +20 Atk



Regice [Optimized]
Abilities: Unmelting* / Ice Body (Hidden)
*Unmelting: Immune to Fire-type attacks and Burn, and halves damage from Water.
Stats: 80/50/100/120/200/50 (600)
Added Moves: Recover, Volt Switch
Summary of Changes: +20 SpA



Registeel [Optimised]
Stats:
90 HP / 80 Atk / 150 Def / 80 SpA / 150 SpD / 50 Spe (+10 HP, +5 Atk, +5 SpA) BST 600
Abilities:
Clear Body / Filter (Bulletproof)
Move Change: Registeel now learns Seismic Toss via level-up (1).
Added Moves: Spikes, Recover, Volt Switch, Whirlwind, Skill Swap, Magic Coat, Metal Burst, Rapid Spin
New Move: Regireset |
|
| 100 BP | 100 Accuracy | 0 Priority | 10 PP | Blocked by Soundproof | Registeel emits a nullifying, hollow clangor from within its body. This resets the opponent's stat changes. | Z-Move: 180 BP Corkscrew Crash



Regigigas [Optimized]
Abilities:
Slow Start (New Buff: Only lowers speed)
Stats: 110 HP / 160 Atk / 110 Def / 80 SpA / 110 SpD / 100 Spe | BST: 670
Added Moves: Hammer Arm, Bulk Up, Fake Out, Protect, Rest, Stealth Rock, Recover.
Summary of Changes: N o t h i n g



Bisharp [Optimized]
Abilities
: Defiant / Inner Focus / Pressure (HA)
Stats: 90 HP / 125 Atk / 110 Def / 40 SpA / 100 SpD / 95 Spe | BST: 560
Added Moves: Parting Shot, Close Combat, Magnet Rise, Ice Punch, King's Shield, Checkmate*
Summary of Changes: +25 HP, +10 Def, -20 SpA, +30 SpD, +25 Spe

Checkmate:
|
| 90 BP | 100% Acc | 15 PP | Z-move: 160 BP Corkscrew-Crash | Prevents the target from switching out.





Avalugg [Optimized]
Abilities
: Refrigerate / Regenerator / Sturdy (HA)
Stats: 110 HP / 117 Atk / 184 Def / 44 SpA / 86 SpD / 28 Spe | BST: 569
Added Moves: Icicle Crash, Heavy Slam, Ice Shard, Haze, Stealth Rock, Explosion, Metal Burst
Summary of Changes: +15 HP, +40 SpD




Qwilfish [Optimized]
Abilities
: Poison Point / Swift Swim / Intimidate (HA)
Stats: 100 HP / 125 Atk / 85 Def / 55 SpA / 85 SpD / 100 Spe | BST: 550
Added Moves: Gunk Shot, Zen Headbutt, U-turn, Spiky Shield, Recover
Summary of Changes: +35 HP, +30 Atk, +30 SpD, +15 Spe




Shuckle [Optimized]
Abilities
: Sturdy / Unaware / Mold Breaker (HA)
Stats: 50 HP / 10 Atk / 230 Def / 10 SpA / 230 SpD / 5 Spe | BST: 535
Added Moves: Recover, Memento, U-Turn, Toxic Spikes, Cobblestone*, Aromatherapy
Summary of Changes: +30 HP

Cobblestone:
|
| -- BP | 100% Acc | 20 PP | Z-move: 100 BP Continental Crush | Deals x1.5 the damage of the foe's last attack.



Silvally [Optimized]
Abilities
: RKS System*
Stats: 103/103/103/103/103/103 | BST: 618
Added Moves: Earthquake, Sucker Punch, Recover, Aura Sphere, Sludge Bomb, Psychic, Extreme Speed, Wish, Refresh, Blizzard, Thunder, Fire Blast, Hurricane, Taunt, Volt Switch, Toxic Spikes, Nasty Plot, Thunder Wave, Shadow Sneak, Wish, Power Gem
Summary of Changes: +8 to all stats
RKS System: Boosts the power of all moves that share its held memory's type by 20% in addition to old effects



Wishiwashi [Optimized]
Abilities
: Schooling* (modified)
Stats: Solo Forme - 65 HP / 70 Atk / 60 Def / 75 SpA / 65 SpD / 90 Spe | BST: 425
School Forme - 65 HP / 130 Atk / 120 Def / 130 SpA / 125 SpD / 60 Spe | BST: 630
Added Moves: Liquidation, Discharge, Parabolic Charge, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge, Dazzling Gleam, Flash Cannon, Signal Beam, Blizzard
Summary of Changes: Solo Forme: +20 HP, +50 Atk, +40 Def, +50 SpA, +40 SpD, +50 Spe
School Forme: +20 HP, -10 Atk, -10 Def, -10 SpA, -10 SpD, +30 Spe

Schooling* (modified): now also has a Regenerator effect


Ghost/Steel
Dhelmise [Optimized]
Abilities
: Gardener (Grass type Steelworker)
Stats: 100 HP / 131 Atk / 100 Def / 86 SpA / 100 SpD / 20 Spe | BST: 537
Added Moves: +30 HP, +10 SpD, -20 Speed
Summary of Changes: Trick Room, Recover, Leech Seed



Vikavolt [Optimized]
Abilities
: Levitate / Compoundeyes (HA)
Stats: 77 HP / 70 Atk / 90 Def / 130 SpA / 90 SpD / 80 Spe | BST: 537
Added Moves: Hurricane, Focus Blast
Summary of Changes: -15 SpA, +15 SpD, +37 Spe


Crabominable [Optimized]
Ability:
Anger Point / Iron Fist (HA: Technician)
Stats: 97 HP / 142 Atk / 97 Def / 62 SpA / 87 SpD / 73 Spe (+10 Atk, +20 Def, +20 SpD, +30 Spe BST 558)
Typing:

Moves Added: Icicle Spear, Ice Shard, Mach Punch, Bullet Punch, Hammer Arm, Icicle Crash, Arm Thrust


Golisopod [Optimized]
Type:

Abilities:
Tinted Lens
Stats:
HP:
75 (+0)
Atk: 125 (+0)
Def: 140 (+0)
SpA: 60 (+0)
SpD: 90 (+0)
Spe: 55 (+15)
BST: 545 (+15)
Added Moves: U-Turn​




Meganium [Optimized]
Abilities
: Overgrow / Thick Fat
Stats: 100/82/110/83/120/60 (555)
Added Moves: Wish, Slack Off, Dazzling Gleam
Summary of Changes: +20 HP, +10 Def, +20 SpD, -20 Spe

Name: Typhlosion [Optimized]
Stats: 78/94/78/119/85/111 (+10 Atk, +10 SpA, +11 Spe, BST 565)
Ability: Blaze/Flash Fire
Typing:

New Move:
Fracture
60 BP, 100%, +1 Priority, 20% chance to flinch
New Moves: Agility, Work Up, Earth Power, Ancient Power, Power Gem




Feraligatr [Optimized]
Abilities:
Torrent | Strong Jaw [HA]
Stats: HP: 85 Atk 125 Def 100 SpA 59 SpD 83 Spe 98 BST 550
Added Moves: Thunder Fang, Fire Fang,*Crocobite, Psychic Fangs
Summary of Changes: +20 Atk, +20 Spe, -20 SpA


Dunsparce [Optimized]


Abilities: Serene Grace / Filter / Unaware
Stats: 120/90/90/85/100/45 (530 BST)
Movepool Additions: Heal Bell, Shifting Plates (Ground-type Dragon Tail clone)
Summary of Changes: +20 HP, +20 Atk, +20 Def, +20 SpA, +35 SpD



Delibird [Optimized]

Abilities: Vital Spirit / Hustle / Snow Warning
Stats: 60/100/70/120/70/120 (530 BST)
Movepool Additions: Brave Bird, Icicle Crash, Taunt, Memento, Skill Swap
Summary of Changes: +15 HP, +45 Atk, +25 Def, +55 SpA, +25 SpD, +55 Spe


Farfetch'd [Optimized]


Ability: Keen Eye / Defiant / Reckless
Stats: 62/120/90/58/77/125 (532 BST)
Movepool Additions: Wood Hammer, Close Combat, Wild Charge
Summary of Changes: +10 HP, +30 Atk, +35 Def, +15 SpD, +65 Spe



Spinda [Optimized]
Abilities
: Own Tempo / Tangled Feet / Contrary(HA)
Stats: 80 HP / 100 Atk / 80 Def / 60 SpA / 80 SpD / 100 Spe | BST: 500
Added Moves: Play Rough, Stumble Punch*
Summary of Changes: +20 HP, +40 Atk, +20 Def, +20 SpD, +40 Spe

Stumble Punch*: Fairy-type Hammer Arm that also lowers user’s Attack by 1 stage



Name: Stunfisk [Optimized]
Stats: 109/66/109/101/104/12 (+25 Def, +20 SpA, +5 SpD, -20 Spe BST: 501)
Ability: Static/Storm Drain (HA: Sand Veil)
Typing:

New Moves: Aqua Ring, Charge, Ion Deluge, Shore Up, Volt Switch





Solrock [Optimized]
Stats:
100 HP / 125 Atk / 115 Def / 55 SpA / 75 SpD / 90 Spe
Abilities: Levitate / Rock Head
Moves Added: +Heat Crash, +Head Smash, +Recover, +Accelerock




Lunatone [Optimised]
Ability:
Levitate (Lunatic)
New Ability: Lunatic - The dark side of the moon rearranges the Defense and Sp. Def stats!
When switched into battle, Lunatone sets Wonder Room for 5 turns.
Stats: 90 HP / 55 Atk / 65 Def / 115 SpA / 95 SpD / 110 Spe (+30 SpA, +30 SpD, +40 Spe) BST 560
New Moves:
Thunderbolt, Thunder, Shore Up, Moonlight* Meteor Shower
Move Change: Lunatone now learns Moonlight via level-up.
New Move: Meteor Shower | |
| 90 BP | 90% Accuracy | 10 PP | 0 Priority | 20% chance of raising the user's Special Attack by 1 stage. | 185 BP Continental Crush



Nidoking [Optimized]
Abilities
: Poison Point / Rivalry / Sheer Force (HA)
Stats: 81 HP / 112 Atk / 77 Def / 100 SpA / 75 SpD / 105 Spe | BST: 550
Added Moves: Gunk Shot, Bulk Up, Nasty Plot
Summary of Changes: +10 Atk, +15 SpA, +20 Spe



Hitmontop [Optimized]

Abilities: Intimidate / Technician / Telepathy
Stats: 50 / 110 / 110 / 35 / 120 / 75 (BST: 500)
Stat Changes: +15 Atk, +15 Def, +10 SpD, +5 Spe
Added moves: Backspin Kick*, Warp Spin*, U-Turn, Hypnosis

Backspin Kick:

60 BP | 16 PP | 100% Accuracy | Physical
Applies Telekinesis to the opponent (for three turns).
"The user lands a spinning kick rapid enough to strain the spatial dimension."

Warp Spin:

40 BP | 64 PP | 100% Accuracy | Physical | Priority: -1
Removes binding, Leech Seed, and hazards from the user or user's field. If any targeted the user this turn, the user executes that move on the initial sender.




Name: Braviary [Optimized]
Stats: 115/123/95/57/95/82 (+10 HP, +20 Def, +20 SpD, +2 Spe, BST 562)
Ability: Aerilate/Sheer Force (HA: Defiant)
Typing:



New Moves: Earthquake, Stone Edge




Gallade [Optimized]

Ability: Defiant / Trace | HA: Guts
Old Stats: 68 / 125 / 65 / 65 / 115 / 80 | BST 518
New Stats: 85 / 125 / 85 / 55 / 105 / 100 | BST 555
New Moves: Play Rough​


Tauros [Optimized]

Abilities
: Intimidate / Sheer Force (HA)
Stats: 80 HP / 120 Atk / 95 Def / 80 SpA / 70 SpD / 110 Spe | BST: 555
New Moves: Milk Drink, Horn Leech, Play Rough, Waterfall
Summary of Changes: +5 HP, +20 Atk, +40 SpA




Miltank [Optimized]
Abilities
: Thick Fat / Scrappy / Sap Sipper (HA)
Stats: 110 HP / 95 Atk / 115 Def / 40 SpA / 85 SpD / 110 Spe | BST: 555
Added Moves: Wish, Healing Wish, Rapid Spin
Summary of Changes: +15 HP, +15 Atk, +10 Def, +15 SpD, +10 Spe



Mandibuzz [Optimized]
Abilities
: Big Pecks / Overcoat / Stamina (HA)
Stats: 120 HP / 75 Atk / 120 Def / 55 SpA / 110 SpD / 80 Spe | BST: 560
Added Moves: Drill Peck, Beak Blast, Spikes, Drill Run, Wish
Summary of Changes: +10 HP, +10 Atk, +15 Def, +15 SpD


Kangaskhan [Optimized]
Type:


Ability: Scrappy / Mold Breaker | HA: Technician
Old Stats: 105 / 95 / 80 / 40 / 80 / 90 | BST 490
New Stats: 115 / 115 / 105 / 35 / 105 / 95 | BST 570
New Moves: Double Hit, Soft-Boiled, Dragon Dance, Draco Meteor, Dragon Pulse, Dragon Claw, Dragon Tail, Dual Chop, Stealth Rock, Stone Edge



Poison/Ground
Nidoking [Optimized]
Abilities:
Rivalry / Poison Point / Sheer Force
Stats: 100 HP / 92 Atk / 107 Def / 85 SpA / 95 SpD / 76 Spe
Moves Added: Gunk Shot, Wish, Spikes
Summary of Changes: +10 HP, +20 Def, +10 SpA, +10 SpD



Salazzle [Optimized]
Abilities: Corrosion | [HA] Merciless
Stats: 128 HP / 64 Atk / 60 Def / 127 SpA / 100 SpD / 117 Spe
Added Moves: Dark Pulse, Shadow Ball
Summary of Changes: +60 HP, +16 SpA, +40 SpA
(I removed the corrosion buff because it makes the several other Poison types that have the ability in Optimons much harder to beat. Its not like it really needs the buff)




Crobat [Optimized]
Abilities
: Merciless / Strong Jaw (HA)
Stats: 100 HP / 100 Atk / 80 Def / 70 SpA / 80 SpD / 130 Spe | BST: 560
Added Moves: Vampire Fang*, Toxic Spikes, Crunch, Psychic Fangs, Fire Fang, Thunder Fang, Ice Fang
Summary of Changes: +15 HP, +10 Atk
New Move: Vampire Fang |
|
| 80 BP | 100% Accuracy | 10 PP | Drains 50% damage taken by target. Biting move, makes contact. | 160 BP Acid Downpour




Mismagius [Optimized]
Abilities
: Levitate / Prankster (HA)
Stats: 75 HP / 60 Atk / 75 Def / 115 SpA / 115 SpD / 115 Spe | BST: 555
Added Moves: Moonblast, Recover, Flamethrower, Ice Beam, Defog, U-Turn, Fairy Lock
Summary of Changes: +15 HP, +15 Def, +10 SpA, +10 SpD, +10 Spe



Honchkrow [Optimized]
Abilities
: Insomnia / Super Luck / Moxie (HA)
Stats: 100 / 145 / 72 / 95 / 67 / 95 | BST: 574
Added Moves: Swords Dance, Close Combat, Devilry Strike
Summary of Changes: +20 Atk, +20 Def, -10 SpA, +15 SpD, +24 Spe
Devilry Strike |
|
| 110 BP | 100% Acc | Does neutral damage against Fairy-type


Thats all of them. Took me 45 mins to find them all since I did this on mobile.
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus

Luxray


Ability: Abilities - Strong Jaw / Intimidate / (Moxie)
Stats - 110 HP +30 / 125 Atk +5 / 104 Def +25 / 55 SpA -40 / 104 SpD +25 / 70 Spe ±0 / 568 BST +45
Added Moves - Plasma Crunch*, Corrupt Lockjaw**, Psychic Fangs, Poison Fang, Recover, Swords Dance, Agility, Hone Claws
Plasma Crunch |
|
| 80 BP | 100% Acc | 15 PP | 20% Chance to burn or paralyze (Like Tri-Attack) | Bite, Contact, Mirror, Protect
Corrupt Lockjaw |
|
| 80 BP | 100% Acc | 10 PP | Traps the target | Bite, Contact, Mirror, Protect
Role Identification - Thanks to these buffs, Luxray can fulfill many roles. The added Dark typing gives it a weakness to Fairy, Fighting and Bug, but gives it a resistance to Dark and Ghost, and an immunity to Psychic. The added resistances and immunities make it better on defense as a bulky mon, but also give it STAB on Corrupt Lockjaw and Crunch. Luxray can now run Agility, Swords Dance, Hone Claws and Recover as status moves, letting become a much better setup mon, as well as being bulky with recover. Plasma Crunch gives it a STAB option instead of Thunder Fang or Wild Charge, and Corrupt Lockjaw gives it a STAB alternative over Crunch, as they both have the same BP. I also gave it all the fang moves it didn't already have so it can abuse Strong Jaw. It can also use Intimidate to become physically bulkier, and Moxie to start rolling over the other team.



Torterra


Ability: Abilities - Overgrow / (Regenerator)
Stats - 120 HP +25 / 119 Atk +10 / 105 Def ±0 / 55 SpA -20 / 105 SpD +20 / 26 Spe -30 / 530 BST +5
Added Moves - Ingrain, Spikes, Shell Smash, Gyro Ball, Head Smash, Bulk Up
Role Identification - Torterra now loses speed and SpA to gain a lot of special bulk, and a little bit of physical bulk, aswell as a tiny attack boost. It now gains Spikes as a small hazard buff, but it's pretty much useless compared to SR. Gyro Ball complements it's new nerfed speed, Head Smash gives it a new STAB that has ridiculously good damage. That being said, Grass / Rock is an improved defensive typing (sorta), losing it's 4x weakness to ice, and it's weakness to Fire and Flying for a weakness to Fighting and Steel. This lets it set up swords dance much easier should it choose to run it. Regenerator lets it switch out after recoil from Wood Hammer / Head Smash and gain back some of the health it lost.



Umbreon


Ability: Abilities - Synchronize / (Magic Guard)
Stats - 100 HP +5 / 60 Atk -5 / 130 Def +20 / 75 SpA +15 / 130 SpD ±0 / 75 Spe +10 / 570 BST +45
Added Moves - Psycho Shift, Recover, Parting Shot, Punishment, Haze
Role Identification - Umbreon now has better bulk, which should make it better at what it does, stalling. I swapped it's attack and SpA so it'd be slightly stronger against Foul Play and it's variants. Magic Guard now prevents Umbreon being stalled itself, which is another massive help. I stuck to the monotype as to stick to eeveelution traditions. Recover gives it reliable recovery that doesn't get screwed over by weather, Psycho Shift lets it use a similar tactic as Sigilyph, but also lets it get rid of any status it doesn't want like paralysis. Parting Shot lets it pivot out if it needs to, and weaken opponents. Punishment is rather weak coming off of 60 base attack, but could be useful in some situations. And Haze lets it stop setup sweepers. It's 100/130/130 bulk is very good, but as shown by some mons, it's not impossible to break through.

252 Atk Hitmonlee (Scarf) High Jump Kick vs. 248 HP / 8 Def Umbreon: 356-420 (88.3 - 104.2%) -- 25% chance to OHKO after Leftovers recovery

252 Atk Azelf Close Combat vs. 248 HP / 8 Def Umbreon: 312-368 (77.4 - 91.3%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Beedrill Stinger Storm (5 hits) vs. 248 HP / 8 Def Umbreon: 310-370 (76.9 - 91.8%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Spinda Stumble Punch vs. 248 HP / 8 Def Umbreon: 218-258 (54 - 64%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Spinda Stumble Punch vs. 248 HP / 8 Def Umbreon: 324-384 (80.3 - 95.2%) -- guaranteed 2HKO after Leftovers recovery

Also gonna be doing Espeon, so stay tuned 8)​
 
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Arbok
Type:
Poison/Dragon
Ability: Intimidate/Shed Skin (Adaptability)
Stats: 90/110/89/50/99/95 (557)
Summary of Stat changes: +30/+15/+20/-15/+20/+15
Added Moves: Dragon Rush, Outrage, Dragon Dance, Draco Meteor, Dragon Hammer
Role Identification: Where Dragalge was special, Arbok is physical both defensively and offensively. A poison/Dragon typing is decent defensively, and Intimidate helps that role. Adaptability though lets you choose to hit hard with either DD Outrage or Dragon Hammer with Gunk Blast or Poison Jab depending on if you want risk vs. Reward. Or you use Coil with Dragon Rush and Gunk Blast and don't even worry about accuracy at all, adding either a Fang, Quake or Stone Edge if you need that coverage.

You could instead opt for Glare to spread paralysis.


Muk
Type:
Poison
Ability: Regenerator/Intimidate (Corrosive)
Stats: 115/115/100/50/110/50 (total 540)
Summary of Stat changes: +10/+10/+25/-15/+10/0
Added Moves: Drain Punch, Leech Seeds, Play Rough, Toxic Spikes, Earthquake
Role Identification: While still slow as shit, and without the added resists of its Alolan counterpart, oldschool Muk has much more potential. Whether its being stally with a poison type and 115/100/110 stats, or having Drain Punch and Leech Seeds, or having solid abilities to help it either last or get around the Steels that think they can get in without getting poisoned, Muk has a lot of abilitative use it didn't before.
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor




Sceptile [Optimized]
Abilities: Overgrow / Unburden
Mega Ability: Sheer Force
Stats: 70/110/75/80/85/110
Added Moves: Ice Punch, Earth Power, Draco Meteor
Summary of Changes: +25 Atk, +10 Def, -25 SpA, -10 Spe (Base: +65 SpA, +35 Spe)
Description: Regular Sceptile is a great option with Tapu Koko, as it can abuse Unburden with Swords Dance. Mega Sceptile is a great wallbreaker with Sheer Force-boosted Energy Balls, Earth Powers, and Focus Blasts.





Banette [Optimized]
Abilities: Insomnia / Frisk / Tough Claws
Mega Ability: Power Surge (Paralysis clone of Merciless)
Stats: 70/115/70/85/70/90
Mega Stats: 70/125/90/125/100/90
Added Moves: Fire Punch, Thunder Punch, Discharge
Summary of Changes: +6 HP, +5 Def, +2 SpA, +7 SpD, +25 Spe
Mega: +6 HP, -40 Atk, +15 Def, +32 SpA, +17 SpD, +5 Spe (Base: +10 Atk, +20 Def, +40 SpA, +30 SpD)
Description: Banette is a physical wallbreaker with its Tough Claws-boosted Knock Offs and Sucker Punches. Banette-Mega can abuse Power Surge with Discharge and Hex.



Steelix [Optimized]
Abilities: Rock Head / Sturdy / Sheer Force
Mega Ability: Iron Barbs
Stats: 75/55/140/115/95/30
Mega Stats: 75/55/190/125/135/30
Added Moves: Shore Up, Ice Beam
Summary of Changes: -30 Atk, -60 Def, +60 SpA, +30 SpD
Mega: -70 Atk, -40 Def, +70 SpA, +40 SpD
Description: Steelix is a powerful special wallbreaker, while Steelix-Mega is a bulky physical wall that can take advantage of sand with Shore Up.





Audino [Optimized]
Abilities: Healer / Regenerator / Klutz
Mega Ability: Misty Surge
Stats: 100/60/90/60/100/50
Mega Stats: 100/60/120/110/120/50
Added Moves: Moonblast, Parting Shot, Stealth Rock
Summary of Changes: -3 HP, +4 Def, +14 SpD
Mega: -3 HP, -6 Def, +30 SpA, -6 SpD
Description: Audino is a formidable defensive pivot that can use Assault Vest with Knock Off, Flamethrower, Moonblast, and U-Turn, or Leftovers with Wishpassing. Mega Audino is an option for bulky offense teams with Misty Surge supporting its team by preventing burns.

 

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Electivire [Optimized]
Ability:
Motor Drive/Vital Spirit/Sheer Force
Stats: 80/123/67/100/85/115 | BST: 570
Added Moves: Volt Tackle, Strong-Arm Punch, Bulk Up
Strong-Arm Punch:
1542420167460.png
, 95BP, 100% acc, 30% chance to lower opponent's Atk by one stage. (Physical, Contact)
Summary of Changes: +5 HP, +5 SpA, +20 Spe
Competitive: Fantastic Attack, great dual STABs, and Speed that surpasses the dreaded 110 tier allow Electivire to finally attain the viability he deserves. Volt Tackle and Strong-Arm Punch provide Sheer Force-boosted STAB moves, Ice Punch and Earthquake round out the coverage. Bulk Up can be ran if you're feeling it, but Evire's raw power should be enough on its own.


1542420384088.png
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Poliwrath [Optimized]
Ability:
Contrary/Water Absorb/Swift Swim
Stats: 100/105/105/80/100/80 | BST: 570
Added Moves: Superpower, Close Combat, Liquidation, Drain Punch, Recover
Summary of Changes: +10 to all stats
Competitive: Newly gained access to Contrary and decent bulk means that Poliwrath can finally excel at something: tanking hits and boosting with Superpower or Close Combat. Drain Punch and Recover provide nice options for longevity, and Liquidation rounds out the new editions by giving Poliwrath a slightly more powerful STAB with a useful secondary effect.


1542420387294.png
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Politoed [Optimized]
Ability:
Unaware/Water Absorb/Drizzle
Stats: 100/85/95/100/110/80 | BST: 570
Added Moves: Calm Mind, Thunderbolt, Thunder, Shadow Ball, Recover
Summary of Changes: +20 Def, +10 to all other stats
Competitive: With Unaware giving Politoed yet another great ability, it now has the opportunity to run two different viable sets: weather setter and wall. Recover gives it the longevity it so desired back during the weather wars, and Thunder gives some much needed coverage. Added Psychic typing to juxtapose against Poliwrath's Fighting type, and it also gives it some interesting resistances.​


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Magcargo [Optimized]
Ability:
Heat Shield/Solid Rock/Weak Armor
Heat Shield: Provides an immunity to Water-type moves.
Stats: 80/70/150/130/80/60 | BST: 570
Added Moves: Eruption, Power Gem, Rapid Spin
Summary of Changes: +20 HP, +20 Atk, +30 Def, +40 SpA, +30 Spe
Competitive: Even though it still has its 4x weakness to Ground, Magcargo now has the stats to pull of a neat tanking set, and it can even try to sweep with Shell Smash and Firium Z Eruption. Rapid Spin allows for role compression, and Power Gem gives it a good Rock-type STAB.​
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor

View attachment 146324View attachment 146323
Chimecho [Optimized]
Ability:
Levitate
Stats: 115/50/120/125/95/65 | BST: 570
Added Moves: Moonblast, Flash Cannon, Iron Head, Iron Tail, U-turn
Summary of Changes: +40 HP, +40 Def, +30 SpA, +5 SpD
Competitive: While Magearna is still the superior choice for sweeping, Chimecho definitely outshines it in the tank and cleric departments. An amazing support movepool coupled with arguably the best defensive typing in the game makes Chimecho an incredibly potent team player.

More to come in a bit.​
You really want to tone this down, because this is objectively better than Magearna. It has one less weakness, better bulk, and reliable recovery. Sure, Magearna is better for sweeping, but its most used sets are defensive (Assault Vest and Leftovers are used more than 50% of the time). While the point is to optimize bad Pokemon, remember that is is an OU environment. This Pokemon almost completely counters:
  • Chansey
  • Diancie-Mega
  • (Sand Rush) Excadrill
  • Garchomp
  • Hoopa-Unbound
  • Kyurem-Black
  • Landorus-Therian
  • Mawile-Mega
  • Sableye-Mega
  • Swampert-Mega
  • Tangrowth
  • Tapu Bulu
  • Tapu Lele
  • Tornadus-Therian
  • Tyranitar
I think when a Pokemon singlehanded beats half of the meta, it's time to nerf it a little.
 


Gardevoir [Optimized]
Abilities
: Synchronize / Trace / Pixilate (HA)
Stats: 80 HP / 55 Atk / 80 Def / 125 SpA / 115 SpD / 100 Spe | BST: 555
Added Moves: Earth Power
Summary of Changes: +12 HP, -10 Atk, +15 Def, +20 Spe

Gardevoir's low physical bulk and moderate speed left it vulnerable to many revenge killers, priority users, and physical attackers. Its Mega was heavily outclassed by Tapu Lele. Optimized Gardevoir gains a new typing to separate it from Tapu Lele, as well as buffs to its speed and physical bulk. Earth Power lets it beat grounded Steel-types without relying on Focus Blast.



Altaria [Optimized]
Abilities
: Natural Cure / Pixilate (HA)
Stats: 75 HP / 120 Atk / 90 Def / 70 SpA / 105 SpD / 90 Spe | BST: 550
Added Moves: Blaze Kick, Dragon Hammer
Summary of Changes: +50 Atk, +10 Spe

Altaria was far too passive. Optimized Altaria works like its Mega, getting a large boost to attack to run Dragon Dance sets. Blaze Kick provides a physical Fire-type attack to hit airborne Steel-types.



Venusaur [Optimized]
Abilities
: Overgrow / Chlorophyll (HA)
Stats: 90 HP / 82 Atk / 93 Def / 110 SpA / 100 SpD / 80 Spe | BST: 555
Added Moves: Earth Power, Weather Ball
Summary of Changes: +10 HP, +10 Def, +10 SpA

a​
 

Name: Flareon [Optimized]
Stats: 85/138/80/95/110/62 (+20 HP, +8 Atk, +20 Def, -3 Spe, BST 570)
Ability: Flash Fire/Reckless (HA: Guts)
Typing:

New Moves: Fire Lash, Leaf Blade, Morning Sun, Swords Dance, Volt Tackle

Flareon, despite having a great Attack stat, is often worn down quickly due it’s susceptibility to hazards, mediocre defenses, and poor Speed. With reliable recovery and improved bulk, Flareon can take a hit or two. Reckless not only helps power up Flare Blitz, but also lets it play with Volt Tackle. These changes allow it to be a decent wallbreaker even with mediocre Speed.


Name: Dusknoir [Optimized]
Stats: 60/114/135/45/135/36 (+15 HP, +14 Atk, -20 SpA, - 9 Spe, BST 525)
Ability: Frisk/Pressure (HA: Defiant)
Typing:

New Moves: Bulk Up, Iron Head, Knock Off, Recover, Stealth Rock

Dusknoir was a decent spinblocker when it was released, but has fallen out of favor due to the popularity of Defog. Defiant fixes this problem, giving Dusknoir a niche as one of the best ways to keep hazards on the field. It’s defensive capabilities have also been buffed, sporting a better typing, reliable recovery, set-up options, and a usable HP stat, all of which plagued it in the past. While it’s still slow and somewhat weak without a boost, Dusknoir poses a threat to nearly every hazard remover.


Name: Aerodactyl [Optimized]

Stats: 80/120/65/60/75/136 (+15 Atk, +6 Spe, BST 536)
Ability: Pressure/Rock Head (HA: Sand Force)
Typing:


Mega Stats: 95/128/101/37/80/155 (+15 HP, -7 Atk, +16 Def, -23 SpA, + 5 SpD, +5 Spe, BST 636)
Mega Ability: Tough Claws
Mega Typing:


New Moves: Accelrock, Brave Bird, Knock Off, Sucker Punch, Swords Dance

I wanted this to be similar to Gyarados, where both forms have uses in OU. Both forms have had their Speed increased, where Aerodactyl now outspends Tapu Koko and Ash Greninja, while its Mega now beats Mega-Alakazam. Brave Bird makes up for the loss in Attack for its Mega and gives its normal form an even stronger option with Rock Head. Additionally, its Mega has significantly better bulk, making set-up with Swords Dance relatively easier. Aerodactyl is still very high risk, but now has many more options to take advantage of its power and speed.​
 
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Klinklang [Optimized]
Abilities:
Plus / Minus / Technician (HA)
Stats: 80 / 110 / 120 / 70 / 85 / 80
BST: 545
Added Moves: None
Summary of Changes: +20 HP, +5 Def, -10 Speed, +10 Attack
Klinklang suffered from a severe lack of coverage and firepower. Though I haven't given any coverage moves, now Klinklang gets an Electric STAB with Wild Charge and a 150 BP Gear Grind thanks to Technician. Combine this with Shift Gear and Klinklang becomes a powerful sweeper. The best defensive typing in the game and solid bulk gives it many opportunities to set up. It is also immune to poison and paralysis, though it hates burn. However, no reliable recovery options, plus being walled by common Pokemon such as Ferrothorn, Heatran work against it. Gear Grind's accuracy also lets it down, being 85%.



Drapion [Optimized]
Abilities:
Battle Armor / Sniper / Tough Claws (HA)
Stats: 70 / 120 / 130 / 60 / 75 / 115
BST: 570
Added Moves: None
Summary of Changes: +30 Attack, +20 Speed, +20 Defense
Despite being one of the coolest Pokemon around, Drapion wasn't very good, with no way of recovery, an average base 90 attack and a weak typing offensively. Tough Claws fits Drapion being a predator scorpion, and gives it a great ability to suit Drapions high amount of contact moves. Higher attack and speed allows it to be much faster than before and deal a large amount of damage. However, it still suffers from a average offensive and defensive typing and cannot take special attacks well with 70/75 bulk.​
 
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Name: Drampa [Optimized]
Typing:

Stats: 108 / 50 / 95 / 135 / 91 / 91 (+30 HP -10 Atk +10 Def +55 Spe, BST: 570)
Ability: Berserk / Sap Sipper / Scrappy (HA)
New Moves: Celebrate, Cotton Guard, Yawn
Overview: Drampa now has a better bulk and its Speed isn't terrible anymore. It has a new useful ability in Scrappy, which allows him to hit Ghost types that would normally wall it such as Mismagius. It has 3 new moves: Z-Celebrate can be used as a set-up move to turn Drampa into a sweeper/cleaner in the late game, Cotton Guard can be used in conjunction with Calm Mind to turn Drampa into a bulky wincon, Yawn isn't probably that useful, but maybe a Block+Yawn set could be used to trap and put to sleep passive Pokemon.


Name: Mightyena [Optimized]
Typing:

Stats: 70 / 140 / 70 / 60 / 60 / 130 (+50 Atk +60 Spe, BST: 530)
Ability: Intimidate / Strong Jaw / Moxie (HA)
New Moves: Metal Fang |
|
| 65 Power | 100% Accuracy | 24 PP | 10% chance to flinch the target. Boosted by Strong Jaw.
Overview: Mightyena got a huge buff in the stats department so now it is one of the fastest Optimons and it has a very respectable Attack stat. Its bulk is pretty underwhelming though. It got a new ability in Strong Jaw, which is very useful as it boosts STAB Crunch and all the elemental fangs that Mightyena can learn. It also gets an accurate coverage for Fairy types in Metal Fang.


Name: Pikachu [Optimized]
Typing:

Stats: 65 / 80 / 40 / 80 / 85 / 120 (+30 HP +25 Atk +30 SpA +35 SpD +30 Spe, BST: 470)
Ability: Static / Galvanize / Lightning Rod (HA)
New Moves: Ice Beam, Energy Ball
Overview: Pikachu is now a scary priority spammer with STAB Galvanize-boosted Fake Out+Extreme Speed. Its terrible stats are now much better and with 80 Atk/SpA and Light Ball Pikachu is one of the strongest Optimons. Pikachu now also has better coverage for Ground types in Ice Beam and Energy Ball.​
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus



Lurantis [Optimized]
Abilities:
Leaf Guard / Sniper / Contrary (HA)
Stats: 70 / 115 / 100 / 100 / 100 / 85 (570)
Added Moves: Focus Blast, Stone Edge, Rock Slide, Close Combat, Bulk Up, Low Kick, Gunk Shot
Summary of Changes: +10 Attack, +10 Defense, +20 Special Attack, +10 Special Defense, +40 Speed

Lurantis is now a bulky alternative to Breloom, who focuses on racking up Contrary boosts. Its niche as a defensive hazard remover only increases thanks to its improved bulk.



Yanmega [Optimized]
Abilities
: Tinted Lens / Speed Boost / Frisk (HA)
Stats: 96 HP / 76 Atk / 86 Def / 119 SpA / 76 SpD / 95 Spe | BST: 548
Added Moves: Dragon Pulse, Dragon Dance, Outrage, Draco Meteor
Summary of Changes: +10 HP, +3 SpA +20 SpD

Yanmega always wanted this typing. It can now serve as a good wallbreaker with its potent Tinted Lens limiting its switchins, and Speed Boost turning it into a late game cleaner.



Kecleon [Optimized]
Abilities
: Colour Change / Protean (HA)
Stats: 70 HP / 115 Atk / 70 Def / 95 SpA / 130 SpD / 70 Spe | BST: 550
Added Moves: Dragon Pulse, Outrage, U-Turn, Play Rough
Summary of Changes: +10 HP, +25 Atk, +35 SpA, +10 SpD, +30 Spe

Kecleon has slightly better bulk and physical power, while getting a big bump in terms of speed and special attack. The few moves it gains give it even more diversity.​
 
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Raichu [Optimized]
Abilities: Static / Breakdown* / Lightning Rod
Stats: 70/110/55/90/80/130 (535)
Added Moves: Waterfall (and can learn Surf, Extreme Speed and Fly without event)
Summary of Changes: +10 HP, +20 Atk, +20 Speed
Optimized Raichu is oriented heavily around Volt Tackle, the line's signature move. A boost to HP makes Volt Tackle slightly less suicidal, and Attack and Speed boosts make Raichu better as a physical attacker. Breakdown makes Volt Tackle more spammable. Also, it gets some event moves by default.

*Breakdown - Electric moves can hit Ground-types



Wigglytuff [Optimized]
Abilities: Jigglypuff's Song*
Stats: 150/90/75/95/80/45 (535)
Added Moves: Boomburst, Moonblast
Summary of Changes: +10 HP, +20 Atk, +30 Def, +10 SpA, +30 SpD
You think Primarina's powerful Boomburst is scary? Meet Wigglytuff's 100% Sleep Chance Boomburst.

*Jigglypuff's Song: All sound moves put the target to sleep (This is still affected by Sleep Clause)​
 

Samtendo09

Ability: Light Power
is a Pre-Contributor


Magmortar [Optimized]
Abilities
: Intense Heat (!) / Mold Breaker | Flash Fire
Intense Heat: Take half damage from Water-type and Ice-type attacks.

Stats: 75 HP / 110 Atk / 67 Def / 125 SpA / 95 SpD / 98 Spe | BST: 570
Added Moves: Swords Dance, Nasty Plot, Quick Burst (!), Sludge Bomb, Sludge Wave, Poison Jab, Gunk Shot
Quick Burst:
|
| 40 Power (100 Z-Power) | 100% Accuracy | 48 PP | +1 Priority. 20% chance to burn the target.
Summary of Changes: +15 Atk, +15 Spe
Overall Summary: The Magmortar line can already learn a few Poison-type moves via level-up, so why not crank up and make Magmortar a Fire/Poison? All Magmortar needs is a good boost on its Speed, and is now decently fast enough to barely speed creep Tapu Lele, Landorus-T, and the Optimized Incineroar, Clawitzer, Uxie, Butterfree and the likes of those who have 90~95 Speed (take Choice Scarf into account though). Magmortar's Attack boost is because of its already versatile learnset, and Mold Breaker help it penetrate multiple defensive Abilities like Unaware. Its 4x weakness to Ground is very cumbersome, so it should run coverage against most of them, and it can be walled by the likes of Heatran (without Mold Breaker) and Toxapex without proper coverage.



Phione [Optimized]
Abilities
: Hydration | Reflective (!)
Reflective: Upon switching, this Pokémon copy the positive stat changes of the frontal opponent.

Stats: 80 HP / 110 Atk / 80 Def / 110 SpA / 80 SpD / 100 Spe | BST: 560
Added Moves: Tail Glow, Calm Mind, Swim Practice (!), Psychic, Zen Headbutt, Focus Blast, Hydro Pump, Hyper Voice, Aqua Jet, Ice Punch
Swim Practice:
|
| --% (Self) | 16 PP | Raise user's Attack by 2 and Speed by 1.
Summary of Changes: +30 Atk, +30 SpA, +20 Spe
Overall Summary: Phione is now like a Manaphy but with weaker bulk and better raw power. One Tail Glow or Swim Practice can turn the tide quickly if used correctly. But with Reflective, Phione can also be useful for revenge kill, especially if equipping a Choice Scarf. That said, its weak bulk means that it should not switch into any moves except Ghost-type moves. It had to set up properly, lest Phione can be taken down before it could even act. Without Choice Scarf, faster threats can also quickly dispatch Phione.​
 
Last edited:

anaconja

long day at job
is a Community Contributoris a Tiering Contributor


Magmortar [Optimized]
Abilities
: Intense Heat (!) / Technician | Flash Fire
Intense Heat: Take half damage from Water-type and Ice-type attacks.

Stats: 75 HP / 110 Atk / 67 Def / 125 SpA / 95 SpD / 98 Spe | BST: 570
Added Moves: Swords Dance, Nasty Plot, Quick Burst (!), Earth Power, Sludge Bomb, Sludge Wave, Poison Jab, Gunk Shot
Quick Burst:
|
| 60 Power (100 Z-Power) | 100% Accuracy | 48 PP | +1 Priority. 20% chance to burn the target.
Summary of Changes: +15 Atk, +15 Spe
Overall Summary: The Magmortar line can already learn a few Poison-type moves via level-up, so why not crank up and make Magmortar a Fire/Poison? All Magmortar needs is a good boost on its Speed, and is now decently fast enough to barely speed creep Tapu Lele, Landorus-T, and the Optimized Incineroar, Clawitzer, Uxie, Butterfree and the likes of those who have 90~95 Speed (take Choice Scarf into account though). Magmortar's Attack boost is because of its already versatile learnset, and Technician help give a kick to moves like Clear Smog, Flame Charge and Karate Chop (note: Karate Shop have higher chance to Critical Hit). Its 4x weakness to Ground is very cumbersome, so it should run coverage against most of them, and it can be walled by the likes of Heatran and Toxapex without proper coverage. The 4MSS does not help either.
A 90 BP attack with +1 priority is just ridiculous, and that's leaving out Nasty Plot. You say that it's walled by Heatran and Toxapex while also giving it Earth Power, which goes perfectly with its Fire STAB. I'm not sure what you mean about 4MSS if it will never use Clear Smog (outclassed by Sludge Wave by 20 BP), Flame Charge (Quick Burst is too good to pass up), or Karate Chop (Cross Chop competes with it having 25 more BP). It might struggle against Zygarde, but other Ground types cannot switch in because there are almost no specially defensive ones besides Swampert.



Phione [Optimized]
Abilities
: Hydration | Reflective (!)
Reflective: Upon switching, this Pokémon copy the positive stat changes of the frontal opponent.

Stats: 80 HP / 110 Atk / 80 Def / 110 SpA / 80 SpD / 120 Spe | BST: 580
Added Moves: Tail Glow, Calm Mind, Swim Practice (!), Psychic, Zen Headbutt, Focus Blast, Hydro Pump, Hyper Voice, Aqua Jet, Ice Punch
Swim Practice:
|
| --% (Self) | 16 PP | Raise user's Attack by 2 and Speed by 1.
Summary of Changes: +30 Atk, +30 SpA, +20 Spe
Overall Summary: Phione is now like a faster Manaphy but with weaker bulk. A set-up sweeper with unorthodox typing may sound impractical, but one Tail Glow or Swim Practice can turn the tide quickly if used correctly. But with Reflective, Phione can also be useful for revenge kill, especially if equipping a Choice Scarf. That said, its weak bulk means that it should not switch into any moves except Ghost-type moves. Walls like Optimized Registeel will also make it a sitting duck without support or the right coverage.
Why is setting up with a different typing impractical? There are plenty of setup sweepers with worse "unorthodox" typings (i.e. Cloyster, Barbaracle, Heracross). As long as you switch Phione on a Choice-locked opponent or a wall (besides Registeel), you'll get a Swim Practice or Tail Glow up, and then not even Registeel can check it.
+3 252 SpA Phione Hydro Pump vs. 252 HP / 252+ SpD Registeel: 216-255 (56.2 - 66.4%) -- guaranteed 2HKO after Leftovers recovery
This isn't as overpowered as Magmortar, but I believe the speed should be nerfed to a more checkable 100 speed, so that it doesn't compete as much with Greninja.


Drapion [Optimized]
Abilities:
Battle Armor / Sniper / Stakeout (HA)
Stats: 70 / 120 / 130 / 60 / 75 / 115
BST: 570
Added Moves: None
Summary of Changes: +30 Attack, +20 Speed, +20 Defense
Despite being one of the coolest Pokemon around, Drapion wasn't very good, with no way of recovery, an average base 90 attack and a weak typing offensively. Stakeout fits Drapion being a predator scorpion, and gives it a great ability to play mindgames with. Higher attack and speed allows it to be much faster than before and deal a large amount of damage. However, it still suffers from a average offensive and defensive typing and cannot take special attacks well with 70/75 bulk.
Don't underestimate the power of Stakeout:
252 Atk Stakeout Choice Band Drapion Earthquake vs. 252 HP / 252+ Def Registeel: 332-392 (86.4 - 102%) -- 18.8% chance to OHKO after Leftovers recovery
252 Atk Stakeout Choice Band Drapion Knock Off (195 BP) vs. 248 HP / 104+ Def Celesteela: 363-427 (91.4 - 107.5%) -- 50% chance to OHKO
252 Atk Stakeout Choice Band Drapion Knock Off (195 BP) vs. 252 HP / 92 Def Ferrothorn: 331-391 (94 - 111%) -- 62.5% chance to OHKO
-1 252 Atk Stakeout Choice Band Drapion Ice Fang vs. 252 HP / 240+ Def Landorus-Therian: 420-496 (109.9 - 129.8%) -- guaranteed OHKO
252 Atk Stakeout Choice Band Drapion Earthquake vs. 252 HP / 252+ Def Toxapex: 328-388 (107.8 - 127.6%) -- guaranteed OHKO
252 Atk Stakeout Choice Band Drapion Knock Off (195 BP) vs. 252 HP / 252+ Def Dunsparce: 348-409 (78.3 - 92.1%) -- guaranteed 2HKO
252 Atk Stakeout Choice Band Drapion Poison Jab vs. 248 HP / 252+ Def Mandibuzz: 235-277 (53 - 62.5%) -- guaranteed 2HKO after Leftovers recovery

Drapion can simply switch in repeatedly on Psychic and other choice-locked mons to basically eliminate whatever opponent comes in next, given the player predicts right. There's a reason why Gumshoos isn't that powerful - Stakeout is a broken ability.
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
A 90 BP attack with +1 priority is just ridiculous, and that's leaving out Nasty Plot. You say that it's walled by Heatran and Toxapex while also giving it Earth Power, which goes perfectly with its Fire STAB. I'm not sure what you mean about 4MSS if it will never use Clear Smog (outclassed by Sludge Wave by 20 BP), Flame Charge (Quick Burst is too good to pass up), or Karate Chop (Cross Chop competes with it having 25 more BP). It might struggle against Zygarde, but other Ground types cannot switch in because there are almost no specially defensive ones besides Swampert.
I will remove Earth Power for Magmortar so that Toxapex and Heatran can properly wall it, and will replace Technician by Mold Breaker (because Hidden Power Ground can be boosted by Technician). Also, I will reduce Quick Burst's BP to 40 BP because of Nasty Plot. I will also reduce Phione's Speed to a more reasonable level as well.

It was a long time I didn't submitted in a Pet Mod anyways. Tell me if I missed something.
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
I will remove Earth Power for Magmortar so that Toxapex and Heatran can properly wall it, and will replace Technician by Mold Breaker (because Hidden Power Ground can be boosted by Technician). Also, you misread 60 BP as 90 BP, though I will reduce it to 40 BP anyways because of Nasty Plot.
It would be 90 BP after Technician boost. With STAB that’s a 135 BP priority attack with a 1/5 burn chance, yikes



Golem (Optimized)
Abilities:
Solid Rock / Sturdy | Dry Skin
Stats: 100 / 125 / 130 / 55 / 95 / 65 | BST: 570
Added Moves: Shore Up, Accelrock, Shell Smash
Summary of Changes: +20 HP, +5 Atk, +30 SpD, +20 Spe
Overview: Golem now serves as a set-up sweeper with unique setup opportunities due to having a Water and Electric immunity alongside good mixed bulk. It can also serve as a offensive Stealth Rock setter with reliable recovery. Gigalith sucks​
 
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