OptiMons [Slate 22: Gen 4] {Voting}

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Uxie [Optimized]
Abilities:
Levitate / Regenerator (HA)
Stats: 100 Hp/70 Atk/135 Def/70 SpA/135 SpD/90 Spe/600 BST
Added Moves: Healing Wish, Slack Off, Will-O-Wisp, Passive-Agressivity*
Summary of Changes: +25 Hp, -5 Atk, +5 Def, -5 SpA, +5 SpD, -5 Spe, +20 BST.
*Passive Agressivity:
| 0 BP | 100% Accuracy | Special | Z-Power: 100 Bp | Does damage equal to the user's level. | 20% chance of raising the user's defences by 1 stage each.
Hell yeah, now Uxie has a niche outside being just a TR hazard setter. With its new 100/135/135 bulk and access to recovery options on Slack Off and Regenerator, letting it to switch into the things it's supposed to be an answer to various times. It also posseses new tools for its supportive role on Will-O-Wisp, Passive Agressivity (now it can finally deal real damage, yay :) and Healing Wish, which is helpfull for the old Trick Room setter set. Of course, it still have some flaws, like its mediocre defensive typing and offensive presence, but otherwise is much better than before.​
 
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Type: Fairy/Electric
Ability: Levitate (Prankster)
Stats: 105/70/135/70/135/95
New Moves: Charm, Moonblast, Cosmic Power, Volt Switch, Slack Off
Summary of Changes: +30 HP, -5 Both Attacks

A highly defensive mon with 135 in both defenses, needs some actual resists and a typing to match the need. While psychic fits thematically, it doesn't defensively. The big theme is color so yellow get electric. Elec/Fairy with levitate is only weak to poison. Prankster ensures it sets up whatever it needs to, but adds ground weakness.

Koko will still be higher tier because it kills things. 70 offenses is that of a support mon. Also that terrain thing.



Type: Fairy/Psychic
Ability: Levitate (Adaptability)
Stats: 100/80/105/105/105/105
Summary of Changes: +20 HP, -25 Atk, +25 Speed
New Moves: Quiver Dance, Moonblast

PU's most diverse mon become more specialized. +20 HP and 25 speed with QD helps, and adaptability fits the naming theme. Pink for psychic, not red for fire. Mixing its stabs with Shadowball prevents any mon from resisting it, but 100/105/105 is decent defenses as well.



Type: Fairy/Fire
Ability: Levitate (Sheer Force)
Stats: 85/125/70/125/70/125
Summary of Changes: +10 HP & Speed
New Moves: Moon Blast, Close Combat, Focus Blast, Sword Dance, Sucker Punch, Flare Blitz

Suicide lead? Maybe, but 125 sweeping stats are a bit wasted on suicide. Give it a chance to NP and it kills things. Or Sword Dance and kill things. It's still a suicide lead if you want, but now it could be used to sweep, and until you reveal your boosting move, nobody will know what method of killing you're doing. You could even go mixed. Fire can be blue, but it saves it the nastiness of being a frail Fairy/Ice type, whose STAB overlap on dragons, or a Water/Fairy, which is kinda outplayed by now and doesn't sweep as well.
 

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Uxie [Optimized]
Abilities: Levitate / Magic Bounce (HA)
Stats: 95 HP / 60 Atk / 130 Def / 90 SpA / 130 SpD / 95 Spe | BST: 600
Added Moves: Recover, Moonblast, Defog
Summary of Changes: +20 HP, -15 Atk, +15 SpA

Uxie's main flaws are its passivity combined with a lack of reliable recovery, meaning that not only does it allow lots of threats to switch in but it also can easily get worn down throughout a match. A mono-Psychic typing left it vulnerable to Pursuit-trapping and U-turns. Optimized Uxie has been given more hitpoints to increase its already good bulk, a secondary Fairy-typing to neutralize its Dark and Bug weaknesses, Recover for reliable recovery, and extra Special Attack along with Moonblast to prevent just any Pokemon from switching it without fear of taking a hit. Magic Bounce is a very useful ability for blocking Taunts and hazard setters, as well as helping to prevent it from receiving statuses that could wear it down, at the relatively minor cost of loosing its Ground-type immunity. Uxie already has a decent movepool with plenty of options like Memento, U-turn, Stealth Rock, and other status moves. This is not broken because 90 base SpA is still relatively low if not hitting opposing Pokemon super effectively, and it has almost no way to threaten opposing Steel-types.​


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Mesprit [Optimized]
Abilities: Levitate / Magic Guard (HA)
Stats: 85 HP / 90 Atk / 115 Def / 115 SpA / 115 SpD / 80 Spe | BST: 600
Added Moves: Recover, Moonblast, Nasty Plot
Summary of Changes: +5 HP, -15 Atk, +10 Def, +10 SpA, +10 SpD

Mesprit is incredibly versatile, having great bulk as well as usable Special Attack and a wide movepool. However, it was still weak to Dark- and Bug-type moves, and base 80 Spe isn't exactly fast. Base 105 SpA was nice but nothing amazing without a boost. While Optimized Mesprit still has the same speed stat for attempted balance, it gained much better SpA and bulk, allowing it to perform its compressed bulky attacker role better. Magic Guard prevents it from being worn down as easily, with Recover for recovery, Moonblast for a new STAB move, and Nasty Plot to boost its good SpA stat further.


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Azelf [Optimized]
Abilities: Levitate / Pixilate (HA)
Stats: 70 HP / 135 Atk / 70 Def / 135 SpA / 70 SpD / 120 Spe | BST: 600
Added Moves: Moonblast, Hyper Voice, Swords Dance
Summary of Changes: -5 HP, +10 Atk, +10 SpA, +5 Spe

Azelf's main role was that of a suicide lead, often seen with Explosion to go out with a bang an potentially punch a hole in the opposing team. Its good Speed as well as good offensive stats allowed to do this role well, though it is quite frail and predictable in this sense, not to mention Explosion could easily be switched into by a Ghost-type. Optimized Azelf gets a cool new attack in a Pixilate-boosted Explosion, which Ghost-types no longer want to switch into. Swords Dance could be used to increase its damage, and its offensive stats are certainly something to beware.​
 
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Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Sorry for the bump, but is this pet mod dead? :(
It has been for a while, but with a new host now, I hope we can get it back up and running. GamerOGuy has said he'll take over as host of this mod.

For now though, I'm gonna put in some subs because I can.



Uxie

Abilities: Levitate / (Magic Guard)
Stats: 105 (+30) / 70 (-5) / 130 / 70 (-5) / 130 / 75 (-20)
Movepool Additions: Will-o-Wisp, Cosmic Power, Moonlight, Misty Terrain, Moonblast

Uxie's main role in OU was just to set up Trick Room. It's stats make it seem like a wall, but it's movepool just doesn't cooperate... No recovery, and only 75 HP really held back Uxie. This is no longer the case. With Psychic / Fairy as a typing it trades Bug and Dark weaknesses for Steel and Poison weaknesses, a 4x resistance to fighting and an immunity to Dragon. This coupled with the largely increased bulk and Moonlight help Uxie become a stall machine. It also gains Cosmic Power, which forces the opponent to stop it quickly before it spirals out of control. Levitate stays as a nice Ground immunity while Magic Guard now stops it from being toxic stalled itself.
Uxie @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Toxic
- Moonlight
- Cosmic Power
- U-turn



Azelf

Abilities: Levitate / (Magic Force (Compound Eyes + Tinted Lens))
Stats: 55 (-20) / 130 (+5) / 70 / 130 (+5) / 70 / 125 (+10)
Movepool Additions: Lunar Blitz
Lunar Blitz:
|
| 130 BP | 100% Accuracy | 8 PP | Special if user's SpA > Atk. Has 33% recoil | Contact, Protect, Mirror

Azelf is now a very fast sweeper. It was usually ran as a suicide lead, whereas now, it still runs a suicide lead. The difference here is that Suicide Lead isn't it's only role. with 130/130 offence, Azelf is very unpredictable, able to run Physical with U-Turn, Zen Headbutt, Iron Tail and Lunar Blitz, Special with Psychic, Thunder and Lunar Blitz, or other sets that include Lunar Blitz. Magic Force allows it to spam Lunar Blitz and Thunder, which together clear basically all types. Except for a Volt Absorb Poison/Steel type, should it exist. It can also run setup with Nasty Plot, Or go the classic route with Stealth Rock Explosion. It's lowered health combats the power of Lunar Blitz, which will now eat away a large chunk of it's health when it uses it.
Azelf @ Life Orb
Ability: Magic Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Lunar Blitz
- Iron Tail
- U-turn
- Knock Off


Azelf @ Life Orb
Ability: Magic Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lunar Blitz
- Thunder
- Nasty Plot
- Taunt
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Had some inspiration to submit for this since it got a brand new owner and stuff and to also carry Ludicrousity's momentum.



Mesprit [Optimized]
Abilities: Prankster | [HA] Infiltrator
Stats: 80 HP / 100 Atk / 115 Def / 115 SpA / 105 SpD / 85 Spe [BST 600]
Added Moves: Taunt, Focus Blast, Hurricane, Tailwind, Defog, Roost, Acrobatics, Skyscrape*
Summary of Changes: -5 Atk, +10 Def, +10 SpA, +5 Spe

Skyscrape:
|
| 85 BP | 100% Accuracy | 16 PP | Makes contact | Grounds airborne Pokemon

Mesprit is a supporter foremost, so I decided to give it the tools to do so at a much better capacity. Prankster + its massive utility movepool makes it an annoying supporter to face.



Azelf [Optimized]
Abilities: Scrappy | [HA] Infiltrator
Stats: 80 HP / 130 Atk / 70 Def / 130 SpA / 70 SpD / 120 Spe [BST 600]
Added Moves: Swords Dance, Focus Blast, Superpower, Close Combat, Mach Punch, Aura Sphere, Vacuum Wave
Summary of Changes: +5 HP, +5 Atk, +5 SpA, +5 Spe

Azelf is a powerful wallbreaker that distinguishes itself from Mega Medicham in STAB priority, high speed and mixed potential.



A​
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus


Uxie [Optimized]
Abilities:
Levitate / Regenerator (HA)
Stats: 100 Hp/70 Atk/135 Def/70 SpA/135 SpD/90 Spe/600 BST
Added Moves: Healing Wish, Slack Off, Will-O-Wisp, Passive-Agressivity*
Summary of Changes: +25 Hp, -5 Atk, +5 Def, -5 SpA, +5 SpD, -5 Spe, +20 BST.
*Passive Agressivity:
| 0 BP | 100% Accuracy | Special | Z-Power: 100 Bp | Does damage equal to the user's level. | 20% chance of raising the user's defences by 1 stage each.
Hell yeah, now Uxie has a niche outside being just a TR hazard setter. With its new 100/135/135 bulk and access to recovery options on Slack Off and Regenerator, letting it to switch into the things it's supposed to be an answer to various times. It also posseses new tools for its supportive role on Will-O-Wisp, Passive Agressivity (now it can finally deal real damage, yay :) and Healing Wish, which is helpfull for the old Trick Room setter set. Of course, it still have some flaws, like its mediocre defensive typing and offensive presence, but otherwise is much better than before.​

Type: Fairy/Electric
Ability: Levitate (Prankster)
Stats: 105/70/135/70/135/95
New Moves: Charm, Moonblast, Cosmic Power, Volt Switch, Slack Off
Summary of Changes: +30 HP, -5 Both Attacks

A highly defensive mon with 135 in both defenses, needs some actual resists and a typing to match the need. While psychic fits thematically, it doesn't defensively. The big theme is color so yellow get electric. Elec/Fairy with levitate is only weak to poison. Prankster ensures it sets up whatever it needs to, but adds ground weakness.

Koko will still be higher tier because it kills things. 70 offenses is that of a support mon. Also that terrain thing.



Type: Fairy/Psychic
Ability: Levitate (Adaptability)
Stats: 100/80/105/105/105/105
Summary of Changes: +20 HP, -25 Atk, +25 Speed
New Moves: Quiver Dance, Moonblast

PU's most diverse mon become more specialized. +20 HP and 25 speed with QD helps, and adaptability fits the naming theme. Pink for psychic, not red for fire. Mixing its stabs with Shadowball prevents any mon from resisting it, but 100/105/105 is decent defenses as well.



Type: Fairy/Fire
Ability: Levitate (Sheer Force)
Stats: 85/125/70/125/70/125
Summary of Changes: +10 HP & Speed
New Moves: Moon Blast, Close Combat, Focus Blast, Sword Dance, Sucker Punch, Flare Blitz

Suicide lead? Maybe, but 125 sweeping stats are a bit wasted on suicide. Give it a chance to NP and it kills things. Or Sword Dance and kill things. It's still a suicide lead if you want, but now it could be used to sweep, and until you reveal your boosting move, nobody will know what method of killing you're doing. You could even go mixed. Fire can be blue, but it saves it the nastiness of being a frail Fairy/Ice type, whose STAB overlap on dragons, or a Water/Fairy, which is kinda outplayed by now and doesn't sweep as well.

/

Uxie [Optimized]
Abilities: Levitate / Magic Bounce (HA)
Stats: 95 HP / 60 Atk / 130 Def / 90 SpA / 130 SpD / 95 Spe | BST: 600
Added Moves: Recover, Moonblast, Defog
Summary of Changes: +20 HP, -15 Atk, +15 SpA

Uxie's main flaws are its passivity combined with a lack of reliable recovery, meaning that not only does it allow lots of threats to switch in but it also can easily get worn down throughout a match. A mono-Psychic typing left it vulnerable to Pursuit-trapping and U-turns. Optimized Uxie has been given more hitpoints to increase its already good bulk, a secondary Fairy-typing to neutralize its Dark and Bug weaknesses, Recover for reliable recovery, and extra Special Attack along with Moonblast to prevent just any Pokemon from switching it without fear of taking a hit. Magic Bounce is a very useful ability for blocking Taunts and hazard setters, as well as helping to prevent it from receiving statuses that could wear it down, at the relatively minor cost of loosing its Ground-type immunity. Uxie already has a decent movepool with plenty of options like Memento, U-turn, Stealth Rock, and other status moves. This is not broken because 90 base SpA is still relatively low if not hitting opposing Pokemon super effectively, and it has almost no way to threaten opposing Steel-types.​


/

Mesprit [Optimized]
Abilities: Levitate / Magic Guard (HA)
Stats: 85 HP / 90 Atk / 115 Def / 115 SpA / 115 SpD / 80 Spe | BST: 600
Added Moves: Recover, Moonblast, Nasty Plot
Summary of Changes: +5 HP, -15 Atk, +10 Def, +10 SpA, +10 SpD

Mesprit is incredibly versatile, having great bulk as well as usable Special Attack and a wide movepool. However, it was still weak to Dark- and Bug-type moves, and base 80 Spe isn't exactly fast. Base 105 SpA was nice but nothing amazing without a boost. While Optimized Mesprit still has the same speed stat for attempted balance, it gained much better SpA and bulk, allowing it to perform its compressed bulky attacker role better. Magic Guard prevents it from being worn down as easily, with Recover for recovery, Moonblast for a new STAB move, and Nasty Plot to boost its good SpA stat further.


/

Azelf [Optimized]
Abilities: Levitate / Pixilate (HA)
Stats: 70 HP / 135 Atk / 70 Def / 135 SpA / 70 SpD / 120 Spe | BST: 600
Added Moves: Moonblast, Hyper Voice, Swords Dance
Summary of Changes: -5 HP, +10 Atk, +10 SpA, +5 Spe

Azelf's main role was that of a suicide lead, often seen with Explosion to go out with a bang an potentially punch a hole in the opposing team. Its good Speed as well as good offensive stats allowed to do this role well, though it is quite frail and predictable in this sense, not to mention Explosion could easily be switched into by a Ghost-type. Optimized Azelf gets a cool new attack in a Pixilate-boosted Explosion, which Ghost-types no longer want to switch into. Swords Dance could be used to increase its damage, and its offensive stats are certainly something to beware.​
It has been for a while, but with a new host now, I hope we can get it back up and running. GamerOGuy has said he'll take over as host of this mod.

For now though, I'm gonna put in some subs because I can.



Uxie

Abilities: Levitate / (Magic Guard)
Stats: 105 (+30) / 70 (-5) / 130 / 70 (-5) / 130 / 75 (-20)
Movepool Additions: Will-o-Wisp, Cosmic Power, Moonlight, Misty Terrain, Moonblast

Uxie's main role in OU was just to set up Trick Room. It's stats make it seem like a wall, but it's movepool just doesn't cooperate... No recovery, and only 75 HP really held back Uxie. This is no longer the case. With Psychic / Fairy as a typing it trades Bug and Dark weaknesses for Steel and Poison weaknesses, a 4x resistance to fighting and an immunity to Dragon. This coupled with the largely increased bulk and Moonlight help Uxie become a stall machine. It also gains Cosmic Power, which forces the opponent to stop it quickly before it spirals out of control. Levitate stays as a nice Ground immunity while Magic Guard now stops it from being toxic stalled itself.
Uxie @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Toxic
- Moonlight
- Cosmic Power
- U-turn



Azelf

Abilities: Levitate / (Magic Force (Compound Eyes + Tinted Lens))
Stats: 55 (-20) / 130 (+5) / 70 / 130 (+5) / 70 / 125 (+10)
Movepool Additions: Lunar Blitz
Lunar Blitz:
|
| 130 BP | 100% Accuracy | 8 PP | Special if user's SpA > Atk. Has 33% recoil | Contact, Protect, Mirror

Azelf is now a very fast sweeper. It was usually ran as a suicide lead, whereas now, it still runs a suicide lead. The difference here is that Suicide Lead isn't it's only role. with 130/130 offence, Azelf is very unpredictable, able to run Physical with U-Turn, Zen Headbutt, Iron Tail and Lunar Blitz, Special with Psychic, Thunder and Lunar Blitz, or other sets that include Lunar Blitz. Magic Force allows it to spam Lunar Blitz and Thunder, which together clear basically all types. Except for a Volt Absorb Poison/Steel type, should it exist. It can also run setup with Nasty Plot, Or go the classic route with Stealth Rock Explosion. It's lowered health combats the power of Lunar Blitz, which will now eat away a large chunk of it's health when it uses it.
Azelf @ Life Orb
Ability: Magic Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Lunar Blitz
- Iron Tail
- U-turn
- Knock Off


Azelf @ Life Orb
Ability: Magic Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lunar Blitz
- Thunder
- Nasty Plot
- Taunt
Had some inspiration to submit for this since it got a brand new owner and stuff and to also carry Ludicrousity's momentum.



Mesprit [Optimized]
Abilities: Prankster | [HA] Infiltrator
Stats: 80 HP / 100 Atk / 115 Def / 115 SpA / 105 SpD / 85 Spe [BST 600]
Added Moves: Taunt, Focus Blast, Hurricane, Tailwind, Defog, Roost, Acrobatics, Skyscrape*
Summary of Changes: -5 Atk, +10 Def, +10 SpA, +5 Spe

Skyscrape:
|
| 85 BP | 100% Accuracy | 16 PP | Makes contact | Grounds airborne Pokemon

Mesprit is a supporter foremost, so I decided to give it the tools to do so at a much better capacity. Prankster + its massive utility movepool makes it an annoying supporter to face.



Azelf [Optimized]
Abilities: Scrappy | [HA] Infiltrator
Stats: 80 HP / 130 Atk / 70 Def / 130 SpA / 70 SpD / 120 Spe [BST 600]
Added Moves: Swords Dance, Focus Blast, Superpower, Close Combat, Mach Punch, Aura Sphere, Vacuum Wave
Summary of Changes: +5 HP, +5 Atk, +5 SpA, +5 Spe

Azelf is a powerful wallbreaker that distinguishes itself from Mega Medicham in STAB priority, high speed and mixed potential.



A​
Here are all the subs in 1 post in case anybody cba scrolling through.

Azelf: G-Luke, Origin0, Ludicrousity (SV)
Mespirit: Origin0, G-Luke
Uxie: Gojirator, Origin0, Ludicrousity (SV)
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Azelf: Ludicrousity, G-Luke, Origin0
Mesprit: Origin0, Dilasc, G-Luke
Uxie: Origin0, Ludicrousity
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Tallied the votes, and the winners are




Azelf [Optimized]
Abilities: Scrappy | [HA] Infiltrator
Stats: 80 HP / 130 Atk / 70 Def / 130 SpA / 70 SpD / 120 Spe [BST 600]
Added Moves: Swords Dance, Focus Blast, Superpower, Close Combat, Mach Punch, Aura Sphere, Vacuum Wave
Summary of Changes: +5 HP, +5 Atk, +5 SpA, +5 Spe

Azelf is a powerful wallbreaker that distinguishes itself from Mega Medicham in STAB priority, high speed and mixed potential.​

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Mesprit [Optimized]
Abilities: Levitate / Magic Guard (HA)
Stats: 85 HP / 90 Atk / 115 Def / 115 SpA / 115 SpD / 80 Spe | BST: 600
Added Moves: Recover, Moonblast, Nasty Plot
Summary of Changes: +5 HP, -15 Atk, +10 Def, +10 SpA, +10 SpD

Mesprit is incredibly versatile, having great bulk as well as usable Special Attack and a wide movepool. However, it was still weak to Dark- and Bug-type moves, and base 80 Spe isn't exactly fast. Base 105 SpA was nice but nothing amazing without a boost. While Optimized Mesprit still has the same speed stat for attempted balance, it gained much better SpA and bulk, allowing it to perform its compressed bulky attacker role better. Magic Guard prevents it from being worn down as easily, with Recover for recovery, Moonblast for a new STAB move, and Nasty Plot to boost its good SpA stat further.​
And a tie between
It has been for a while, but with a new host now, I hope we can get it back up and running. GamerOGuy has said he'll take over as host of this mod.

For now though, I'm gonna put in some subs because I can.



Uxie

Abilities: Levitate / (Magic Guard)
Stats: 105 (+30) / 70 (-5) / 130 / 70 (-5) / 130 / 75 (-20)
Movepool Additions: Will-o-Wisp, Cosmic Power, Moonlight, Misty Terrain, Moonblast

Uxie's main role in OU was just to set up Trick Room. It's stats make it seem like a wall, but it's movepool just doesn't cooperate... No recovery, and only 75 HP really held back Uxie. This is no longer the case. With Psychic / Fairy as a typing it trades Bug and Dark weaknesses for Steel and Poison weaknesses, a 4x resistance to fighting and an immunity to Dragon. This coupled with the largely increased bulk and Moonlight help Uxie become a stall machine. It also gains Cosmic Power, which forces the opponent to stop it quickly before it spirals out of control. Levitate stays as a nice Ground immunity while Magic Guard now stops it from being toxic stalled itself.
Uxie @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Toxic
- Moonlight
- Cosmic Power
- U-turn

and



Uxie [Optimized]
Abilities:
Levitate / Regenerator (HA)
Stats: 100 Hp/70 Atk/135 Def/70 SpA/135 SpD/90 Spe/600 BST
Added Moves: Healing Wish, Slack Off, Will-O-Wisp, Passive-Agressivity*
Summary of Changes: +25 Hp, -5 Atk, +5 Def, -5 SpA, +5 SpD, -5 Spe, +20 BST.
*Passive Agressivity:
| 0 BP | 100% Accuracy | Special | Z-Power: 100 Bp | Does damage equal to the user's level. | 20% chance of raising the user's defences by 1 stage each.
Hell yeah, now Uxie has a niche outside being just a TR hazard setter. With its new 100/135/135 bulk and access to recovery options on Slack Off and Regenerator, letting it to switch into the things it's supposed to be an answer to various times. It also posseses new tools for its supportive role on Will-O-Wisp, Passive Agressivity (now it can finally deal real damage, yay :) and Healing Wish, which is helpfull for the old Trick Room setter set. Of course, it still have some flaws, like its mediocre defensive typing and offensive presence, but otherwise is much better than before.​
So a tiebreaking vote is in order!

Tagging charizard8888 to implement the winners, and GamerOGuy to select the next three mons for the next submission phase.
Tiebreaker Vote: Gojiatar
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Tiebreaker Vote: Ludicrousity.

Reasoning: If the Azelf and Mespirit get 2 types, why shouldn't Uxie?
 

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Butterfree [Optimized]
Abilities
: Compoundeyes / Magic Guard (HA)
Stats: 75 HP / 45 Atk / 80 Def / 120 SpA / 100 SpD / 100 Spe | BST: 520
Added Moves: Psyshock, Thunderbolt, Magic Powder*
Summary of Changes: +15 HP, +30 Def, +30 SpA, +20 SpD, +30 Spe
*Magic Powder:
| 80 BP | 100% Acc | 10 PP |
| Z-move: 160 BP Shattered Psyche | Lowers the target's SpD by 1 stage

Butterfree's main downfalls were...pretty much everything really. Its highest stat was its base 90 SpA which just isn't offensive enough anymore with the power creep. It lacked bulk, especially on the physical side. Base 70 Spe is a very awkward speed tier, easily outsped by most threatening opponents. Bug/Flying is a horrid defensive typing and underwhelming offensive typing. All it really had going for it was Quiver Dance and Compoundeyes Sleep Powder. This optimized Butterfree has much better stats all around, as well as a better offensive typing that isn't 4x weak to Stealth Rock and a signature move that gives it greater offensive presence. Compoundeyes Sleep Powder still has its niche but Magic Guard allows Butterfree to avoid hazard and status damage, which could otherwise wear it down quickly.


/

Beedrill [Optimized]
Abilities
: Intimidate / Skill Link (HA)
Stats: 75 HP / 120 Atk / 70 Def / 45 SpA / 90 SpD / 125 Spe | BST: 520
Added Moves: Stinger Storm*
Summary of Changes: +10 HP, +30 Atk, +30 Def, +10 SpD, +50 Spe

*Stinger Storm:
| 25 BP | 95% Acc | 15 PP |
| Z-move: 140 BP Acid Downpour | Hits 2-5 times, each hit has a 10% chance to poison

Beedrill was even more frail than Butterfree and other Bug-types, leaving it unable to switch in and set up. Base 75 Spe and base 90 Atk were too low to be immediately threatening. Its abilities were also generally useless, relying on having low health or on luck. Optimized Beedrill has much greater offensive presence, with higher attack and speed, useful abilities, and a new signature move. Skill Link allows its STAB moves Pin Missile and Stinger Storm to hit five times each to break through Substitutes, Focus Sashes, and Sturdy. It now can more easily threaten switches to set up with Swords Dance, or it can U-turn quickly to a teammate.


/

Beautifly [Optimized]
Abilities
: Tinted Lens / Triage (HA)
Stats: 90 HP / 110 Atk / 80 Def / 70 SpA / 90 SpD / 80 Spe | BST: 520
Added Moves: Dazzling Gleam, Moonblast, Play Rough, Draining Kiss, Leech Life, Beauty Kiss*
Summary of Changes: +30 HP, +40 Atk, +30 Def, -30 SpA, +40 SpD, +15 Spe

*Beauty Kiss:
| 75 BP | 100% Acc | 10 PP |
| Z-move: 140 BP Twinkle Tackle | User recovers 75% of the damage taken by the target, heals the user's status

Beautifly suffered from a combination of poor bulk, low speed, and being outcompeted by other Bug-types that left it practically useless. Optimized Beautifly has much better stats, a useful ability in Triage that goes well with its new signature move, and a partial Fairy typing for better offensive coverage. Triage gives +3 priority to its main STAB moves in Leech Life and Beauty Kiss, which allow it to hit fast and decently hard off its base 110 Atk stat while providing some recovery for better longevity. It has greater bulk and a better typing to help take advantage of this too.


/

Dustox [Optimized]
Abilities
: Corrosion / Regenerator (HA)
Stats: 100 HP / 50 Atk / 100 Def / 85 SpA / 120 SpD / 65 Spe | BST: 520
Added Moves: Clear Smog, Toxic Thread, Toxic Spikes, Venom Drench, Thunder Wave, Toxic Gust*
Summary of Changes: +40 HP, +30 Def, +35 SpA, +30 SpD

*Toxic Gust:
| 80 BP | 100% Acc | 10 PP |
| Z-move: 160 BP Acid Downpour | 50% chance to badly poison targets, can hit and poison Poison-types and Steel-types

Dustox was similarly useless like its evo-cousin Beautifly but was also extremely passive. The optimized Dustox has hugely improved bulk with access to Regenerator so it can be a slow bulky pivot for its team with U-turn. While its special attack is still lacking offensively, it gets Corrosion to spread poison to opposing Poison-types and Steel-types that would otherwise switch in freely, along with Toxic Spikes to further support its team. Its signature move Toxic Gust provides an offensive way to spread badly poisoned status without fearing Taunt, as well as being able to hit Steel-types.​
 
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Dustox [Optimized]
Abilities:
Corrosion / Shield Dust / Triage (HA)
Stats: 100 Hp/40 Atk/90 Def/90 SpA/120 SpD/60 Spe/500 BST
Added Moves: Heat Wave, Toxic Spikes, Knock Off
Summary of Changes: +40 Hp, -10 Atk, +20 Def, +40 SpA, +30 SpD, -5 Spe, +115 BST.​
 

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Butterfree [Optimized]
Abilities
: Tinted Lens / Magic Guard (HA)
Stats: 75 HP / 45 Atk / 80 Def / 120 SpA / 105 SpD / 100 Spe | BST: 525
Added Moves: Psyshock, Thunderbolt, Ice Beam, *Flutter Dust,
Summary of Changes: +15 HP, +30 Def, +30 SpA, +25 SpD, +30 Spe

*Flutter Dust :
| 50 BP | 100% Acc | 10 PP |
| Z-move: 100 BP Savage Spin Out | Lowers the target's SpD, SpA and Spe by 1 stage





Beedrill [Optimized]
Abilities
: Defiant / No Guard (HA)
Stats: 80 HP / 120 Atk / 70 Def / 45 SpA / 90 SpD / 125 Spe | BST: 520
Added Moves: Sucker Punch, Dark Pulse, *Ravage, *Swarm Up
Summary of Changes: +15 HP, +30 Atk, +30 Def, +10 SpD, +50 Spe

*Ravage:
| 140 BP | 75% Acc | 5 PP |
| Z-move: 195 BP Black Hole Eclipse | Lowers Accuracy, Def and SpD by 1 stage

*Swarm Up:
| - | - | 15 PP |
| Z-move: Resets lowered stats | Raises Attack and Speed by one stage. Raises Attack by two stages if HP is under 50%



Beautifly [Optimized]
Abilities
: Competitive / Triage (HA)
Stats: 90 HP / 40 Atk / 90 Def / 130 SpA / 90 SpD / 85 Spe | BST: 525
Added Moves: Dazzling Gleam, Moonblast, Draining Kiss, Focus Blast, Heat Wave, *Beauty Drain
Summary of Changes: +30 HP, -30 Atk, +40 Def, +30 SpA, +40 SpD, +20 Spe

*Beauty Drain:
| 80 BP | 100% Acc | 10 PP |
| Z-move: 160 BP Twinkle Tackle | Heals for 50% of the damage done.




Dustox [Optimized]
Abilities
: Corrosion / Intimidate (HA)
Stats: 100 HP / 40 Atk / 110 Def / 90 SpA / 120 SpD / 65 Spe | BST: 525
Added Moves: Clear Smog, Toxic Spikes, Venom Drench, Heat Wave, Knock Off, *Toxic Turmoil
Summary of Changes: +40 HP, -10 Atk, +40 Def, +40 SpA, +30 SpD

*Toxic Turmoil:
| - | - | 20 PP |
| Z-move: +1 SpD | Removes 4 PP from last used move. If the opponent is poisoned, the PP reduction is doubled.
 
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Butterfree [Optimized]
Abilities: Illusion | [HA] Compound Eyes
Stats: 60 / 50 / 60 / 125 / 100 / 105 | BST: 500
Added Moves: Focus Blast, Trick, Nasty Plot, Thunderbolt
Summary of Changes: +5 Atk/+10 Def/+35 SpA/+20 SpD/+35 Spe



Beedril [Optimized]
Abilities: Sniper | [HA] Dazzling
Stats: 65 / 150 / 50 / 35 / 50 / 150 | BST: 500
Added Moves: First Impression, Sacred Sword, Leech Life, Thunder Punch, Fire Punch
Summary of Changes: +60 Atk/+10 Def/-10 SpA/-30 SpD/+75 Spe



Beautifly [Optimized]
Abilities: Swarm | [HA] No Guard
Stats: 60 / 70 / 60 / 115 / 95 / 100 | BST: 500
Added Moves: Hurricane, Nature Power, Hypnosis, Draining Kiss, Ice Beam
Summary of Changes: +10 Def/+15 SpA/+45 SpD/+35 Spe



Dustox [Optimized]
Abilities: Shield Dust | [HA] Tinted Lens
Stats: 80 / 50 / 130 / 85 / 90 / 65 | BST: 500
Added Moves: Toxic Spikes, Strength Sap, Clear Smog
Summary of Changes: +20 HP/+60 Def/+35 SpA
 
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