OptiMons [Slate 22: Gen 4] {Voting}

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G-Luke

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Sorry for the triple post, but in order to stop this mod from uk, DYING, so i am gonna kickstart a new slate. Please note however, that any subs that wins here won't be able to be used for majority of the open, for the sake of a stable metagame for the tournament.

So without furthur ado the next slate is....


The Unova Monkeys!
 


Simisage [Optimized]
Abilities
: Competitive / Overgrow (HA)
Stats: 80 HP / 80 Atk / 75 Def / 110 SpA / 75 SpD / 115 Spe | BST: 535
Added Moves: Aura Sphere, Vacuum Wave, Power Gem, U-turn
Summary of Changes: +5 HP, -18 Atk, +12 Def, +12 SpA, +12 SpD, +14 Spe

Simisage suffered from being a mono-Grass type with too much competition with other Grass-types which had more to offer, like a secondary typing. The optimized Simisage gains a secondary Fighting type as well as increased bulk, speed, and special attack. The other Grass/Fighting types are all primarily physical attackers, so Simisage stands out from the competition by being a special attacker. It already had access to Nasty Plot to set up, with Leaf Storm and Focus Blast for two powerful STABs. It gains special priority in Vacuum Wave and Power Gem to hit Bug, Flying, and Poison types that resist its STAB combo. Competitive allows it to discourage Intimidate and Defog as well as moves that cause stat drops.



Simisear [Optimized]
Abilities
: Competitive / Blaze (HA)
Stats: 80 HP / 80 Atk / 75 Def / 110 SpA / 75 SpD / 115 Spe | BST: 535
Added Moves: Thunderbolt, Thunder, Discharge, Electro Ball, Thunder Wave, Nuzzle, Volt Switch, U-turn
Summary of Changes: +5 HP, -18 Atk, +12 Def, +12 SpA, +12 SpD, +14 Spe

Simisear was in a similiar place as Simisage - boring mono-type with a lot of competition and nothing to draw people to using it instead. A unique Fire/Electric typing goes well with STABs like Fire Blast and Thunderbolt, which can be boosted with Nasty Plot. Simisear also has Volt Switch for pivoting and Focus Blast for coverage against most Dragon types that resist its STABs.



Simipour [Optimized]
Abilities
: Competitive / Torrent (HA)
Stats: 80 HP / 80 Atk / 75 Def / 110 SpA / 75 SpD / 115 Spe | BST: 535
Added Moves: Moonblast, Freeze-Dry, U-turn
Summary of Changes: +5 HP, -18 Atk, +12 Def, +12 SpA, +12 SpD, +14 Spe

Simipour was a mono-Water type with too many competitors for the team's Water-type. Optimized Simipour gets a secondary Ice typing for the Ice STAB, allowing it to beat Grass and Dragon types more easily. Unlike the other Water/Ice types, Simipour has a high base speed and functions as a special attacker, setting it apart from them. Like the other monkeys, Simipour had Nasty Plot as well, and optimized Simipour was given Freeze-Dry which provides a good way of hitting opposing Water types.​
 
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Simisage [Optimized]
Abilities
: Gluttony / Overgrow (HA)
Stats: 74 HP / 121 Atk / 74 Def / 101 SpA / 74 SpD / 121 Spe (565 BST)
Added Moves: Belly Drum, Extreme Speed, Stomping Tantrum, Wood Hammer, Quick Guard, Aromatherapy, Hyper Voice, Leaf Blade
Summary of Changes: -1 HP, +23 Atk, +11 Def, +3 SpA, +11 SpD, +20 Spe
The monkeys had Gluttony as their original ability, so might as well make one berry abuser, right? Simisage, with its STAB Extreme Speed, EdgeQuake and STAB Leaf Blade can function very well as a Belly Drum sweeper, especially with a nice Aurora Veil setter in OptiMons Articuno. Plus, even without Belly Drum, Simisage is a fairly powerful physical attacker or even Nasty Plot sweeper as well thanks to its power, coverage, and speed.
Simisage @ Figy Berry
Ability: Gluttony
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Extreme Speed
- Belly Drum
- Stomping Tantrum
- Rock Slide / Gunk Shot / Leaf Blade



Simisear [Optimized]
Abilities
: Sheer Force / Blaze (HA)
Stats: 74 HP / 121 Atk / 74 Def / 121 SpA / 74 SpD / 101 Spe (565 BST)
Added Moves: Tri Attack, Body Slam, Swords Dance, Stomping Tantrum, Wide Guard, Hyper Voice, Refresh
Summary of Changes: -1 HP, +23 Atk, +11 Def, +23 SpA, +11 SpD, -0 Spe
A nifty mixed wallbreaker. It can go special with Fire Blast, Focus Blast, and Tri Attack with Nasty Plot, physical with Flare Blitz, EdgeQuake, Body Slam, and Knock Off with Swords Dance, or mixed like it's Gen 4 and you're Infernape. Not much else to say, just burn up some walls.
Simisear @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Tri Attack
- Focus Blast
- Nasty Plot

Simisear @ Life Orb / Choice Band
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flare Blitz
- Body Slam
- Knock Off / Stomping Tantrum
- Swords Dance / Stomping Tantrum / Hidden Power [Ice]



Simipour [Optimized]
Abilities
: Serene Grace / Torrent (HA)
Stats: 121 HP / 74 Atk / 74 Def / 101 SpA / 121 SpD / 74 Spe (565 BST)
Added Moves: Slack Off, Follow Me, Spotlight, Soak, Bubble Beam, Ally Switch, Roar, Heal Bell, U-Turn, Stomping Tantrum, Hyper Voice
Summary of Changes: +46 HP, -24 Atk, +11 Def, +3 SpA, +58 SpD, -27 Spe
A bulky cleric that causes burns 60% of the time to patch up that meh defense. It has to compete with the other bulky Waters in OU, but I think your get a pretty good deal here.
Simipour @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Slack Off
- Roar / Knock Off / Ice Beam / Heal Bell
- U-turn

SimiCro (Simipour) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Slack Off
- Substitute / Ice Beam
- Nasty Plot

 
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G-Luke

Sugar, Spice and One For All
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Simisage [Optimized]
Abilities
: Rough Skin / Overgrow (HA)
Stats: 80 HP / 125 Atk / 87 Def / 80 SpA / 63 SpD / 120 Spe | BST: 555
Added Moves: Earthquake, Earth Power, Mud Shot, Mud Bomb, Bulldoze, Swords Dance, Grassy Terrain, Stealth Rock, Stone Edge, Power Whip, U-turn
Summary of Changes: +5 HP, +27 Atk, +24 Def, -18 SpA, +19 Spe



Simisear [Optimized]
Abilities
: Flash Fire / Blaze (HA)
Stats: 80 HP / 115 Atk / 63 Def / 122 SpA / 82 SpD / 105 Spe | BST: 555
Added Moves: Bullet Punch, Metal Sound, Flash Cannon, Iron Head, Meteor Mash, Iron Defense, Shift Gear, Burn Up, Fire Lash, Stomping Tantrum, U-Turn
Summary of Changes: +5 HP, +17 Atk, +24 SpA, +19 SpD, +4 Spe



Simipour [Optimized]
Abilities
: Lightning Rod / Torrent (HA)
Stats: 80 HP / 60 Atk / 120 Def / 95 SpA / 115 SpD / 85 Spe | BST: 555
Added Moves: Thunderbolt, Thunder, Discharge, Volt Switch, Moonlight, Water Spout, Water Sport, Calm Mind, Thunder Wave, Soak, Electric Terrrain, U-Turn
Summary of Changes: +5 HP, -38 Atk, +57 Def, -3 SpA, +52 SpD, -16 Spe​
 
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Optimized Simisage
Grass / Fighting

Gluttony / Adaptability / Germinate
(Normal-Type moves become Grass-Type moves and get 1.2× power)
75 / 108 / 63 / 108 / 63 / 121
Added: Earthquake, Close Combat, Aura Sphere, Stone Edge, Quick Attack, Hyper Voice, Power Gem

Optimized Simisear
Fire / Fighting

Gluttony / Adaptability / Conflagrate
(Normal-Type moves become Fire-Type moves and get 1.2× power)
75 / 108 / 63 / 108 / 63 / 121
Added: Earthquake, Close Combat, Aura Sphere, Thunder Punch, Quick Attack, Hyper Voice, Thunderbolt

Optimized Simipour
Water / Fighting

Gluttony / Adaptability / Liquidate
(Normal-Type moves become Water-Type moves and get 1.2× power)
75 / 108 / 63 / 108 / 63 / 121
Added: Earthquake, Close Combat, Aura Sphere, Quick Attack, Hyper Voice

These three Pokemon were designed in such a way that they are near-identical, But were never seen in the light of OU due to their sub-par abilities, A lack of power, and too much competition. This is changed by giving each of them an ate ability of their types which not only gives them a good ability, but also makes sure that each of them have something different in what each of their Quick Attacks offer. They also received a new secondary typing and coverage moves to further increase their offensive capabilities. each one also has access to a different coverage move, but they still suffer from a lack of bulk, not exactly out-speeding everything they want to, and a bit of a power lack.​
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
Is it intentional that Regenerator Moltres can't get Defog? I feel that if Articuno can get Defog with its Hidden Ability Moltres should too. I was excited for a cool regenerator defog pivot :blobsad:
 

G-Luke

Sugar, Spice and One For All
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Voting starts now!

Simisage: G-Luke, Origin0, reagularman
Simisear: Origin0, Yoshiblaze, G-Luke
Simipour: Yoshiblaze, Origin0, reagularman

Is it intentional that Regenerator Moltres can't get Defog? I feel that if Articuno can get Defog with its Hidden Ability Moltres should too. I was excited for a cool regenerator defog pivot :blobsad:
I technically am not in charge of this Pet Mod, and i didn't submit it, bu i assume it was in fact intentional, unfortunately.
 
Simisage: Yoshiblaze, G-Luke, reagularman
Simisear: Yoshiblaze, Origin0, G-Luke
Simipour: G-Luke, reagularman, Origin0
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus


Simisage [Optimized]
Abilities
: Competitive / Overgrow (HA)
Stats: 80 HP / 80 Atk / 75 Def / 110 SpA / 75 SpD / 115 Spe | BST: 535
Added Moves: Aura Sphere, Vacuum Wave, Power Gem, U-turn
Summary of Changes: +5 HP, -18 Atk, +12 Def, +12 SpA, +12 SpD, +14 Spe

Simisage suffered from being a mono-Grass type with too much competition with other Grass-types which had more to offer, like a secondary typing. The optimized Simisage gains a secondary Fighting type as well as increased bulk, speed, and special attack. The other Grass/Fighting types are all primarily physical attackers, so Simisage stands out from the competition by being a special attacker. It already had access to Nasty Plot to set up, with Leaf Storm and Focus Blast for two powerful STABs. It gains special priority in Vacuum Wave and Power Gem to hit Bug, Flying, and Poison types that resist its STAB combo. Competitive allows it to discourage Intimidate and Defog as well as moves that cause stat drops.



Simisear [Optimized]
Abilities
: Competitive / Blaze (HA)
Stats: 80 HP / 80 Atk / 75 Def / 110 SpA / 75 SpD / 115 Spe | BST: 535
Added Moves: Thunderbolt, Thunder, Discharge, Electro Ball, Thunder Wave, Nuzzle, Volt Switch, U-turn
Summary of Changes: +5 HP, -18 Atk, +12 Def, +12 SpA, +12 SpD, +14 Spe

Simisear was in a similiar place as Simisage - boring mono-type with a lot of competition and nothing to draw people to using it instead. A unique Fire/Electric typing goes well with STABs like Fire Blast and Thunderbolt, which can be boosted with Nasty Plot. Simisear also has Volt Switch for pivoting and Focus Blast for coverage against most Dragon types that resist its STABs.



Simipour [Optimized]
Abilities
: Competitive / Torrent (HA)
Stats: 80 HP / 80 Atk / 75 Def / 110 SpA / 75 SpD / 115 Spe | BST: 535
Added Moves: Moonblast, Freeze-Dry, U-turn
Summary of Changes: +5 HP, -18 Atk, +12 Def, +12 SpA, +12 SpD, +14 Spe

Simipour was a mono-Water type with too many competitors for the team's Water-type. Optimized Simipour gets a secondary Ice typing for the Ice STAB, allowing it to beat Grass and Dragon types more easily. Unlike the other Water/Ice types, Simipour has a high base speed and functions as a special attacker, setting it apart from them. Like the other monkeys, Simipour had Nasty Plot as well, and optimized Simipour was given Freeze-Dry which provides a good way of hitting opposing Water types.​
A clean sweep for Origin0!

Not stopping, we heading straight ahead into a slate featuring the best dancers GameFreak has cranked out yet (and a viable means of beating the Quiver Dance spam in the meta).

 
A clean sweep for Origin0!

Not stopping, we heading straight ahead into a slate featuring the best dancers GameFreak has cranked out yet (and a viable means of beating the Quiver Dance spam in the meta).

Should we make each one different, or should they all have the same stats?
 

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Oricorio [Optimized]
Abilities
: Dancer / Serene Grace (HA)
Stats: 80 HP / 70 Atk / 80 Def / 128 SpA / 80 SpD / 103 Spe (541 BST)
Added Moves: Heat Wave, Fiery Dance, Quiver Dance, Brave Bird, Psychic
Summary of Changes: +5 HP, +10 Def, +30 SpA, +10 SpD, +10 Spe
This is essentially what I did to them in SylveMons, but with the added bonus of having much better stats and Pa'u being a Fairy.

Also, I can't be the only one who's still mad that these birbs can't learn Heat Wave or Quiver Dance, right?

Oricorio-Pom-Pom or Oricorio-Sensu @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Revelation Dance
- Air Slash / Hurricane
- Fiery Dance
- Quiver Dance

Oricorio-Pa'u @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Revelation Dance / Substitute
- Air Slash / Hurricane
- Roost
- Quiver Dance
 
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Oricorio [Optimized]
Abilities
: Dancer / *Spirit of Hula (HA)
Stats: 80 HP / 70 Atk / 80 Def / 120 SpA / 80 SpD / 110 Spe | BST: 540
Added Moves: Quiver Dance, Dragon Dance, Lunar Dance, Petal Dance, Fiery Dance, *Aerial Dance
Summary of Changes: +5 HP, +10 Def, +22 SpA, +10 SpD, +17 Spe

*Spirit of Hula: The Pokemon's dance moves get +1 priority. (Prankster variant)

*Aerial Dance:
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| 90 BP | 100% Acc | 15 PP | Z-move: 175 BP Supersonic Skystrike | 50% chance to raise the user's SpA by 1 stage

The Oricorio forms face heavy competition with other Flying-types and have mediocre stats and movepools. While Dancer is certainly a unique ability, it doesn't get usefully activated very often, and the main dance move it really wants to copy is Quiver Dance. Oricorio also was rather frail without the offensive stats or speed to justify using it outside of the lower tiers. Optimized Oricorio gains the rest of the dance moves, including Quiver Dance and Lunar Dance, as well as an extra Flying-type dance move to use in place of the less reliable Hurricane. It also gains a reliable new ability that gives its dance moves priority, very useful yet flavorful for a Pokemon so dedicated to dancing. Just be careful of priority blockers, though. Oricorio also gets a nice boost to its stats, allowing it to become the fast offensive dancing threat it always wanted to be, especially with Quiver Dance. Petal Dance provides a way to smack Rock-types along with Ground-types (which often carry Rock-type coverage) and Water-types (which often carry Ice-type coverage).​
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor

Oricorio-F

Abilities: Dancer / Serene Grace | Hustle
Stats:
HP:
85 (+10)
Atk: 99 (+29)
Def: 70 (+0)
SpA: 113 (+15)
SpD: 70 (+0)
Spe: 103 (+10)
BST: 540

Oricorio-E

Abilities: Dancer / Serene Grace | Fluffy
Stats:
HP:
85 (+10)
Atk: 70 (+0)
Def: 99 (+29)
SpA: 103 (+5)
SpD: 70 (+0)
Spe: 113 (+20)
BST: 540

Oricorio-P

Abilities: Dancer / Serene Grace | Magic Guard
Stats:
HP:
85 (+10)
Atk: 70 (+0)
Def: 103 (+33)
SpA: 99 (+1)
SpD: 113 (+43)
Spe: 70 (-23)

Oricorio-G

Abilities: Dancer / Serene Grace | Unaware
Stats:
HP:
85 (+10)
Atk: 70 (+0)
Def: 70 (+0)
SpA: 113 (+15)
SpD: 99 (+29)
Spe: 103 (+10)
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Added Moves: Quiver Dance, Fiery Dance, Dragon Dance, Lunar Dance, Petal Dance, Blaze Kick, Brave Bird
Justification/Niche: Ok, lets be real here with all the Oricorios having identical stats and abilities: Nobody is using Pa'u. Sensu and Baile (which also isn't optimal either when Sensu virtually just does it better) have better secondary STAB and Pom-Pom has a much stronger defensive typing, so it's not really "optimized" if its still outclassed by its other forms. So I decided to have each form have shuffled around stats and a different Hidden Ability, each one being flavor-applicable (except maybe Magic Guard, but the bird needs all the help it can get) while also being an applicable alternative to Dancer or Serene Grace. They each get every Dance-based move, because duh. Blaze Kick and Brave Bird are flavor-applicable physical STABs for Hustle Baile. Onto each bird specifically, Baile can act as a powerful physical set-up sweeper with Swords Dance or Dragon Dance alongside Hustle while still having the special power to run a traditional Quiver Dance set. Pom-Pom is like physically defensive Zapdos, but even bulkier and with more speed. Taunt is also really cool on it, and sweeper sets are still viable. Pa'u is a bulky wincon that aims to amass multiple Quiver Dance boosts before taking out the opponent, this is made easier with Magic Guard and Roost. Sensu is a standard Quiver Dance sweeper that will likely leverage Serene Grace Air Slash+Fiery Dance in order to break down the opponent.​
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

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Oricorio [Optimized]
Abilities
: Dancer / Serene Grace | Jubilee Spirit*
Added Moves: Heat Wave, Fiery Dance, Quiver Dance, Brave Bird, Lunar Dance, Dragon Dance, Rain Dance, Jubilation Dance*, Petal Dance
Jubilee Spirit: 40% chance to raise this Pokemon's higher attacking stat after using a Dance move.
Jubilation Dance:
|
| 90 BP | 100% Acc | 15 PP | Z-move: 175 BP Breakneck Blitz | Matches the user's primary typing

Baile Stats: 80 HP / 116 Atk / 76 Def / 102 SpA / 70 SpD / 96 Spe (540 BST)
Pom-Pom Stats: 80 HP / 70 Atk / 96 Def / 102 SpA / 76 SpD / 116 Spe (540 BST)
Pa'u Stats: 80 HP / 70 Atk / 116 Def / 96 SpA / 102 SpD / 76 Spe (540 BST)
Sensu Stats: 80 HP / 76 Atk / 70 Def / 116 SpA / 96 SpD / 102 Spe (540 BST)

Leonard is right about one thing - blanketing same stats across the board wont end well for most of the Oricorio forms, as they simply cannot differentiate themselves enough from each other via typing alone. Hence I decided to make sure each had very different stats to each find a niche for themselves. One thing I also made sure doing was to not give the Oricorios any other primary STAB alternative nor STAB attacks of anything else.

Baile is outclassed as a Fire/Flying type by Moltres thanks to high power STABs and Regenerator, so i gave it a Fighting typing instead.
Pretty much everything else is simple and kind of similar to other subs so similar justifications all around.

Consider voting open!

Baile: G-Luke, leonard (from big bang theory), Origin0
Pom-Pom: leonard (from big bang theory), Yoshiblaze, Origin0
Pa'u: Yoshiblaze, G-Luke, leonard (from big bang theory)
Sensu: G-Luke, Yoshiblaze, leonard (from big bang theory)


 
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Baile: G-Luke, leonard (from big bang theory), Origin0
Pom-Pom: leonard (from big bang theory), Yoshiblaze, Origin0
Pa'u: leonard (from big bang theory), Yoshiblaze, G-Luke
Sensu: Origin0, Yoshiblaze, G-Luke
 
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