Ok hello guys!! For several weeks i have been trying my strategy of combining the greatness of the FWG and SFD cores together and having done so it has worked pretty well. Only this team is the first true breakthrough I have made (imo). So all help is appreciated!
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Venusaur is the first pokemon in the first type core. I decided on mega venu in particular because it is the best physically defensive grass type and it provides much needed bulk for my team, and with the recent emergence of weavile it also acts as a nice check to it. the moves are standard: giga drain is for recovery on the side, sludge bomb is to hit what giga drain cannot (also spreading poison), hidden power fire is to hit pokemon such as scizor and ferrothorn. My team may have a lot of fire moves, but in previous battles they have given me a lot of trouble so it's nice to have coverage against them anyway. the EVs maximise mega venu's bulk, while 20 speed outruns adamant 252 speed azumarill.
Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 164 SpA / 96 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Psyshock
- Dragon Tail
- Fire Blast
The water type of the first core! With the assault vest and some special defence investment, slowking has amazing special bulk which walls almost any non SE special attack, while even shrugging off some SE non stab ones. Scald is nice STAB and spreads crucial burns, dragon tail forces out stallers such as cresselia and chansey, and fire blast hits the usual skarmory/ferrothorn/scizor. 248 hp EVs maximise Hp bulk, 96 special defence add a decent amount of bulk on the special side which the assault vest amplifies , and 164 spatk EVs with a modest nature keeps a good amount of offensive presence.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 SpA
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
The fire type! I chose talonflame in particular because i need some solid physical offence on my team which i have often accidentally overlooked in the past, and with maximum attack investment and sharp beak, it's an awesome revenge killer which i need for this team. This is the swords dance variant which after setting up is extremely scary and does a solid amount of damage even to switchins like heatran and hippowdon (after setting up of course).
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Toxic
- Stealth Rock
Now we enter the SFD part of this 2-core team. Garchomp was chosen for the dragon because of its' amazing physical bulk mainly. I also needed a solid switch-in to talonflame especially and other physical attackers which garchomp punishes with good bulk and the combination of rocky helmet and rough skin. Earthquake is standard STAB which hits pretty hard, dragon tail is to force out stallmons such as hippowdon and skarmory, toxic is to cripple pokemon like hippowdon which garchomp cannot touch and stealth rock provides much needed hazards.
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Bullet Punch
- Knock Off
- Roost
- Defog
The steel type! You're probably wondering why i chose scizor over skarmory for defog. There are 2 reasons for this. Knock off can cripple a number of pokemon on the switchin such as blissey, heatran and especially chansey who has been used a lot more on the ladder recently. Getting rid of the eviolite is crucial for taking it down because it has given me and a lot of other players a massive amount of trouble! Bullet punch is there as a standard attack move as is brave bird with skarmory which gets a nice boost from technician and enables me to possibly revenge kill weakened foes and take down mega diancie. Roost is there for some nice recovery and defog is the hazard removal for my team. I have chosen a physically defensive set up for now, but may consider other things in the future.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Soft-Boiled
- Calm Mind
And finally we have the fairy! Clefable was chosen due to its' ability to sweep entire teams when the checks and counters are fainted which i have seen several times, and serves as a sableye counter + status absorber. The EVs maximise mixed bulk which clefable needs to sweep. Moonblast is the standard STAB fairy move with the added bonus of lowering special attack, flamethrower is to ensure i am not walled by scizor/skarm/ferrothorn, soft-boiled for recovery, and calm mind to sweep with.
Thanks for reading this RMT all. Please let me know what you think of me combining these 2 type cores in the same team. it was quite well recieved in the OU room but I would like more opinions on it!

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Venusaur is the first pokemon in the first type core. I decided on mega venu in particular because it is the best physically defensive grass type and it provides much needed bulk for my team, and with the recent emergence of weavile it also acts as a nice check to it. the moves are standard: giga drain is for recovery on the side, sludge bomb is to hit what giga drain cannot (also spreading poison), hidden power fire is to hit pokemon such as scizor and ferrothorn. My team may have a lot of fire moves, but in previous battles they have given me a lot of trouble so it's nice to have coverage against them anyway. the EVs maximise mega venu's bulk, while 20 speed outruns adamant 252 speed azumarill.

Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 164 SpA / 96 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Psyshock
- Dragon Tail
- Fire Blast
The water type of the first core! With the assault vest and some special defence investment, slowking has amazing special bulk which walls almost any non SE special attack, while even shrugging off some SE non stab ones. Scald is nice STAB and spreads crucial burns, dragon tail forces out stallers such as cresselia and chansey, and fire blast hits the usual skarmory/ferrothorn/scizor. 248 hp EVs maximise Hp bulk, 96 special defence add a decent amount of bulk on the special side which the assault vest amplifies , and 164 spatk EVs with a modest nature keeps a good amount of offensive presence.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 SpA
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
The fire type! I chose talonflame in particular because i need some solid physical offence on my team which i have often accidentally overlooked in the past, and with maximum attack investment and sharp beak, it's an awesome revenge killer which i need for this team. This is the swords dance variant which after setting up is extremely scary and does a solid amount of damage even to switchins like heatran and hippowdon (after setting up of course).

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Toxic
- Stealth Rock
Now we enter the SFD part of this 2-core team. Garchomp was chosen for the dragon because of its' amazing physical bulk mainly. I also needed a solid switch-in to talonflame especially and other physical attackers which garchomp punishes with good bulk and the combination of rocky helmet and rough skin. Earthquake is standard STAB which hits pretty hard, dragon tail is to force out stallmons such as hippowdon and skarmory, toxic is to cripple pokemon like hippowdon which garchomp cannot touch and stealth rock provides much needed hazards.

Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Bullet Punch
- Knock Off
- Roost
- Defog
The steel type! You're probably wondering why i chose scizor over skarmory for defog. There are 2 reasons for this. Knock off can cripple a number of pokemon on the switchin such as blissey, heatran and especially chansey who has been used a lot more on the ladder recently. Getting rid of the eviolite is crucial for taking it down because it has given me and a lot of other players a massive amount of trouble! Bullet punch is there as a standard attack move as is brave bird with skarmory which gets a nice boost from technician and enables me to possibly revenge kill weakened foes and take down mega diancie. Roost is there for some nice recovery and defog is the hazard removal for my team. I have chosen a physically defensive set up for now, but may consider other things in the future.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Soft-Boiled
- Calm Mind
And finally we have the fairy! Clefable was chosen due to its' ability to sweep entire teams when the checks and counters are fainted which i have seen several times, and serves as a sableye counter + status absorber. The EVs maximise mixed bulk which clefable needs to sweep. Moonblast is the standard STAB fairy move with the added bonus of lowering special attack, flamethrower is to ensure i am not walled by scizor/skarm/ferrothorn, soft-boiled for recovery, and calm mind to sweep with.
Thanks for reading this RMT all. Please let me know what you think of me combining these 2 type cores in the same team. it was quite well recieved in the OU room but I would like more opinions on it!