cbrevan
spin, spin, spin
Approved by king boober HeaLnDeaL
Taken over from Tadasuke, inspired by every other Good Cores thread.
Taken over from Tadasuke, inspired by every other Good Cores thread.
ORAS CAP Good Cores Thread
One of the most critical aspects of teambuilding is the use of effective cores between a group of Pokemon, that when used in combination with each other, work towards a certain goal or win condition. There are three main types of cores, which by nature mirror the three main teambuilding archetypes, offense, balance, and defensive. Offensive cores are designed to allow a team to break through the majority of other team styles, defensive cores use a combination of bulk and type synergy to give a team a defensive backbone and the ability to switch around common threats, and a balance core combines both offensive presence and staying power to provide support and utility for a team.
The goal of this thread is to act as a resource for newcomers to the metagame and to provide a basis for the creation of teams. If you have a core you would like to share withe the community, this is the place to post it. Likewise, feel free to comment and ask questions about cores posted in this thread.
Now, let's move on to guidelines for submission.
- Submit full movesets for the Pokemon and explain every part of it. EV spreads deviating from a 252 / 252 format must be explained.
- Explain why the Pokemon work well together and what they're meant to achieve.
- Include replays of the core working if you can.
- Use an importable.
Tomohawk @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def/ 4 Spe
Bold Nature
- Roost
- Air Slash
- Stealth Rock
- Haze
Colossoil @ Assault Vest
Abilty: Guts or Rebound
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Rapid Spin
- Knock Off
- Earthquake
- Sucker Punch
Scizor @ Scizorite
Abilty: Technician
EVs:248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance
This is an incredibly simple balance core that serves as a solid backbone for a lot of balance teams by providing hazard control and checks to common threats. Tomohawk and Assault Vest Colossoil have great synergy together as they can handle Psychic-, Electric-, Fighting-, and Bug-types that the other hates while providing hazard control. Haze was chosen on Tomohawk to serve as a stop to Cawmodore and other setup sweepers, as well as an emergency stop to Manaphy and Mega Charizhard-X. Colossoil has Sucker Punch over U-turn or Pursuit to give the team more options against faster threats, although the other two options can work as well. Guts or Rebound are both useful abilities and is up to the user to decide which one they like better. Colossoil and Tomohawk are both threatened by Fairy- and Ice-types, which Scizor handles well. Scizor also provides the team with a win condition and notable revenge killing power. EVs are standard bulky Swords Dance so it has easier setup versus Ground- and Fairy-types.
Mega Charizard-X and Talonflame can give this core problems, so bulky Water-types and Rock-types make good partners. Azumarill in particular can check Charizard-X and can weaken walls to allow Scizor to clean up late game.
Happy Posting!
Last edited: