xzern
for sure
approved by pwnemon, audiosurfer, and mizuhime
Movepool Additions
ORAS Doubles Minitour
This is not a circuit tournament, therefore, it is not for points
How to participate:This is not a circuit tournament, therefore, it is not for points
- Mini-Tournaments are run just like an official Smogon tournament. The first thread/post posted is the sign-ups. During the sign-ups you post "in".
- The Rounds will last 3-4 days from the second the round is posted here in the Doubles sub-forum. At the end of the allotted time, unfinished matches at the deadline will decided by coin flip. Exception: If you contacted your opponent but they do not respond by the day before the deadline, then if that match does not get completed you will win by activity.
- Each mini-tournament will consist of 16, 24, 32, 48, or
a maximum of 64a lot of people. It will be first come first serve. Sign-ups will last for approximately 3 days unless the tournament reaches 64 participants, at which point sign-ups will finish.
Mega Beedrill
Typing: Bug/Poison
Ability: Adaptability
Stats: 65/150/40/15/80/145
Mega Pidgeot
Typing: Normal/Flying
Ability: No Guard
Stats: 83/80/80/135/80/121
Mega Slowbro
Typing: Water/Psychic
Ability: Shell Armor
Stats: 95/75/180/130/80/30
Mega Steelix
Typing: Steel/Ground
Ability: Sand Force
Stats: 75/125/230/55/95/30
Mega Sceptile
Typing: Grass/Dragon
Ability: Lightning Rod
Stats: 70/110/75/145/85/145
Mega Swampert
Typing: Water/Ground
Ability: Swift Swim
Stats: 100/150/110/95/110/70
Mega Sableye
Typing: Dark/Ghost
Ability: Magic Bounce
Stats: 50/85/125/85/115/20
Mega Sharpedo
Typing: Water/Dark
Ability: Strong Jaw
Stats: 70/140/70/110/65/105
Mega Camerupt
Typing: Fire/Ground
Ability: Sheer Force
Stats: 70/120/100/145/105/20
Mega Altaria
Typing: Dragon/Fairy
Ability: Pixilate
Stats: 75/110/110/110/105/80
Mega Glalie
Typing: Ice
Ability: Refrigerate
Stats: 80/120/80/120/80/100
Mega Salamence
Typing: Dragon/Flying
Ability: Aerialate
Stats: 95/145/130/120/90/120
Mega Metagross
Typing: Steel/Psychic
Ability: Tough Claws
Stats: 80/145/150/105/110/110
Mega Latias
Typing: Dragon/Psychic
Ability: Levitate
Stats: 80/100/120/140/150/110
Mega Latios
Typing: Dragon/Psychic
Ability: Levitate
Stats: 80/130/100/160/120/110
Mega Lopunny
Typing: Normal/Fighting
Ability: Scrappy
Stats: 65/136/94/54/96/135
Mega Gallade
Typing: Fighting/Psychic
Ability: Inner Focus
Stats: 68/165/95/65/115/110
Mega Audino
Typing: Normal/Fairy
Ability: Healer
Stats: 103/60/126/80/126/50
Mega Diancie
Typing: Rock/Fairy
Ability: Magic Bounce
Stats: 50/160/110/160/110/110
Typing: Bug/Poison
Ability: Adaptability
Stats: 65/150/40/15/80/145
Mega Pidgeot
Typing: Normal/Flying
Ability: No Guard
Stats: 83/80/80/135/80/121
Mega Slowbro
Typing: Water/Psychic
Ability: Shell Armor
Stats: 95/75/180/130/80/30
Mega Steelix
Typing: Steel/Ground
Ability: Sand Force
Stats: 75/125/230/55/95/30
Mega Sceptile
Typing: Grass/Dragon
Ability: Lightning Rod
Stats: 70/110/75/145/85/145
Mega Swampert
Typing: Water/Ground
Ability: Swift Swim
Stats: 100/150/110/95/110/70
Mega Sableye
Typing: Dark/Ghost
Ability: Magic Bounce
Stats: 50/85/125/85/115/20
Mega Sharpedo
Typing: Water/Dark
Ability: Strong Jaw
Stats: 70/140/70/110/65/105
Mega Camerupt
Typing: Fire/Ground
Ability: Sheer Force
Stats: 70/120/100/145/105/20
Mega Altaria
Typing: Dragon/Fairy
Ability: Pixilate
Stats: 75/110/110/110/105/80
Mega Glalie
Typing: Ice
Ability: Refrigerate
Stats: 80/120/80/120/80/100
Mega Salamence
Typing: Dragon/Flying
Ability: Aerialate
Stats: 95/145/130/120/90/120
Mega Metagross
Typing: Steel/Psychic
Ability: Tough Claws
Stats: 80/145/150/105/110/110
Mega Latias
Typing: Dragon/Psychic
Ability: Levitate
Stats: 80/100/120/140/150/110
Mega Latios
Typing: Dragon/Psychic
Ability: Levitate
Stats: 80/130/100/160/120/110
Mega Lopunny
Typing: Normal/Fighting
Ability: Scrappy
Stats: 65/136/94/54/96/135
Mega Gallade
Typing: Fighting/Psychic
Ability: Inner Focus
Stats: 68/165/95/65/115/110
Mega Audino
Typing: Normal/Fairy
Ability: Healer
Stats: 103/60/126/80/126/50
Mega Diancie
Typing: Rock/Fairy
Ability: Magic Bounce
Stats: 50/160/110/160/110/110
Movepool Additions
Move Tutor/TMs: http://pastebin.com/zwG6puPT
Tutor Moves by Tutor: http://pastebin.com/zAtEmXZk
Tutor Moves by Pokemon: http://pastebin.com/8rbu6Fmp
Level Up Moves: http://pastebin.com/16baa7Yk - Demo has altered learnsets for obtainables.
Egg Moves: http://pastebin.com/hzFmncB6
Tutor Moves by Tutor: http://pastebin.com/zAtEmXZk
Tutor Moves by Pokemon: http://pastebin.com/8rbu6Fmp
Level Up Moves: http://pastebin.com/16baa7Yk - Demo has altered learnsets for obtainables.
Egg Moves: http://pastebin.com/hzFmncB6
--------------------------
Identity
I expect many battles to be completed under alts. This can be bad for tournament security, and thus I will make this clear: If I hear any whispers of identity theft (battling as someone you are not) or proxy battling (helping someone else battle through pm) I will not be pleased and I will take severe actions.
Scouting
Next, I do not want to hear anything about counterteaming, at all. Do not complain about it. I also don't want to hear about any blatant scouting. There is a difference between "[user] is known for using stall" and "let me follow [user] around all day to watch all his battles since I am his opponent". I expect a lot of the former and none of the latter. With that said, I give permission to all battlers to ask any person spectating their battle to leave if they do not want them watching.
Timer Clause
As for taking long between moves, if your opponent asks you to hurry up, please oblige. If you are doing a damage calc for a key turn that is one thing, but prolonging every move is suspicious and annoying. Don't do it. Furthermore, Battle Timeout is a rule for a reason. If you run out of time, you lose, simple as that. It does not matter what your opponent says. Do not battle if you think you will have to leave mid battle, and instead reschedule for a better time.
Disconnections
Finally, in the case of a disconnect, the decision is in the hands of the player who did not disconnect. The options are: redo the battle move for move, redo the battle with the same teams but different moves, or redo the battle with completely different teams. If the battle was without a doubt over, they may also take the win. Any suspicion that a disconnect was committed on purpose to redo a match may be appealed to me, and if I feel this happened there will be severe consequences, don't do it.
Circuit Mini-Tournaments Rules:
I expect many battles to be completed under alts. This can be bad for tournament security, and thus I will make this clear: If I hear any whispers of identity theft (battling as someone you are not) or proxy battling (helping someone else battle through pm) I will not be pleased and I will take severe actions.
Scouting
Next, I do not want to hear anything about counterteaming, at all. Do not complain about it. I also don't want to hear about any blatant scouting. There is a difference between "[user] is known for using stall" and "let me follow [user] around all day to watch all his battles since I am his opponent". I expect a lot of the former and none of the latter. With that said, I give permission to all battlers to ask any person spectating their battle to leave if they do not want them watching.
Timer Clause
As for taking long between moves, if your opponent asks you to hurry up, please oblige. If you are doing a damage calc for a key turn that is one thing, but prolonging every move is suspicious and annoying. Don't do it. Furthermore, Battle Timeout is a rule for a reason. If you run out of time, you lose, simple as that. It does not matter what your opponent says. Do not battle if you think you will have to leave mid battle, and instead reschedule for a better time.
Disconnections
Finally, in the case of a disconnect, the decision is in the hands of the player who did not disconnect. The options are: redo the battle move for move, redo the battle with the same teams but different moves, or redo the battle with completely different teams. If the battle was without a doubt over, they may also take the win. Any suspicion that a disconnect was committed on purpose to redo a match may be appealed to me, and if I feel this happened there will be severe consequences, don't do it.
Circuit Mini-Tournaments Rules:
- Battles should take place on Pokemon Showdown! unless both players agree otherwise.
- This is a single elimination, best-of-one tournament.
- You may switch your team between rounds if you wish to.
- Evasion Moves Clause
- Evasion Abilities Clause
- OHKO Clause
- Species Clause
- Moody Clause
- Soul Dew Clause
- Endless Battle Clause
- HP Percentage Mod
- Timed Battle
- Team Preview
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