
Gallade (M) @ Galladite
Ability: Steadfast
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Ice Punch

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Swords Dance
- Earthquake
- Outrage
- Fire Blast
Mega Gallade has the issue of being hardwalled by almost every single bulky Psychic if it does not run Knock Off, and even then, it loses to Mega Slowbro. That is where Garchomp comes in. With a Life Orb and Swords Dance boost, Garchomp lures in and will almost always OHKO regular Slowbro with Outrage after Stealth Rock, will 2HKO Mega Slowbro, and heavily dents / flat out OHKOs other Psychics that could give Gallade trouble, such as Cresselia and the like. Garchomp can even 2HKO Mega Sableye at +2 while burned! Especially considering that Sableye will take up to 70% from Outrage if it burns Garchomp before it Mega Evolves, meaning that beating it is much more difficult than usual. Life Orb with Fire Blast also allows Garchomp to 2HKO Skarmory, which would otherwise attempt to beat Garchomp, and blocking it from wreaking havoc upon Skarmory's Psychic teammates. Basically, Life Orb Garchomp breaks almost all of Gallade's defensive checks so it can wreak havoc on weakened balanced and stall teams. The only problem is that it runs the risk of losing Unaware Clefable without some prior damage, which is a huge nuisance. This core has issues of having issues against faster Pokemon, most notably Talonflame, as well as risking losing to Latios and Latias due to speed tie but even then, Life Orb Garchomp is still really hard for offensive teams to switch into, and offensive nuisances can be covered by teammates (except Salamence, who needs to be banned immediately, and Greninja, though Greninja cannot even OHKO Mega Gallade, so that does help a bit. Overall, this is a really cool offensive core that I recommend you guys try.
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